Manufacturers

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3DO (PAL)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Roms list
  9. BIOS set
  10. Chips list
  11. Categories
  12. History
Download 3do_pal.zip (0 B)
Snapshot

Game infos

Description 3DO (PAL)
Name 3do_pal
Manufacturer The 3DO Company
Year 1991
Runnable yes
System arcade /
Number of players Non-arcade
Added to MAME .125
Romset size 0 B
Romset file files
Romset zip 0 B
Genre Game Console

Parent and clones

Parent 3do : 3DO (NTSC) (1991)

Sound infos

Sound_channels 0

Driver infos

Driver status preliminary
Driver emulation preliminary
Driver color good
Driver sound preliminary
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 1
Input buttons
Input coins

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 1280 240 70.456847 29500000 1592 254 1534 263 22 262

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade goldstar.bin goldstar 1048576 b6f5028b goldstar.bin c4a2e5336f77fb5f743de1eea2cda43675ee2de7 user1 0 good no
arcade panafz1.bin panafz1 1048576 c8c8ff89 panafz1.bin 34bf189111295f74d7b7dfc1f304d98b8d36325a user1 0 good no
arcade panafz10.bin panafz10 1048576 58242cee panafz10.bin 3c912300775d1ad730dc35757e279c274c0acaad user1 0 good no

BIOS set

name description default
goldstar Goldstar 3DO Interactive Multiplayer v1.01m yes
panafz1 Panasonic FZ-1 R.E.A.L. 3DO Interactive Multiplayer yes
panafz10 Panasonic FZ-10 R.E.A.L. 3DO Interactive Multiplayer yes

Chips list

name tag type clock
ARM7 (big endian) maincpu cpu 12500000

Categories

History


Console published 26 years ago:

R.E.A.L 3DO Interactive Multiplayer (c) 1993 Panasonic.

- TECHNICAL -

[Model FZ-1]

PROCESSOR:
- 32-bit 12.5 MHz RISC CPU (ARM60)
- Custom Math co-processor (It does not use the stock ARM FPA unit.)
- 32kb SRAM

DISPLAY:
- Resolution 640×480, 320×240 60 Hz for NTSC version, and 768×576, 384×288 50 Hz for PAL version with either 16-bit palettized color (from 24 bits) or 24 bit truecolor.
- Two accelerated video co-processors capable of producing 9–16 million pixels per second (36–64 megapix/s interpolated), distorted, scaled, rotated and texture mapped.

SYSTEM BOARD:
- 50 MB/s bus speed (synchronous 32-bit @12.5 MHz bus)
- 36 DMA channels
- 2 MB of main RAM
- 1 MB of VRAM
- 2 expansion ports

SOUND:
- 16-bit stereo sound
- 44.1 kHz sound sampling rate
- Supports Dolby Surround sound
- Custom 20-bit Digital signal processor (DSP) – 20 bit accumulator with 16-bit parameter registers for extended precision

MEDIA:
- Double-speed 300 kB/s data transfer CD-ROM drive with 32 kB RAM buffer
- Multitasking 32-bit operating system

- TRIVIA -

The FZ-1 3DO model was released on:
- October 04, 1993 in North America, Initially priced $699.99.
- March 20, 1994 in Japan.

R.E.A.L 3DO Interactive Multiplayer (often referred to as 3DO) is a set of technical specifications created by The 3DO Company. The 3DO Company was the result of a partnership between Matsushita, AT&T, Time Warner, MCA, Electronic Arts, Kleiner Perkins Caufield & Byers (a venture capital firm) and the New Technologies Group (NTG). None of these companies ever manufactured a single console. Other manufacturing companies (in the end only Panasonic, Goldstar and Sanyo) could license the rights to create their own console and label them as 3DO, by simply fulfilling the required specifications.

The system was conceived by Trip Hawkins, the man who created Electronic Arts in 1982, and its technologies were originally designed by Dave Needle and Robert J. Mical of New Technology Group, which already designed the Atari Lynx.

Technically, a 3DO system can run 3DO Interactive software, play audio CD's (including support for CD+G), view Photo-CDs and even play Video CD's by using a special add-on MPEG1 FMV cartridge (this cartridge was only available for the American Goldstar and Japanese Panasonic 3DO systems).

Despite a highly-promoted launch and its advanced technology, 3DO never met the expected success. The main reason for this has probably to be sought in the system's high price, not balanced by high quality titles, neither at launch nor immediately after. For sure, few titles exploited the full potential of the console, and the most well-received titles were often ports of games from other systems. This prevented any real 3DO penetration in the console market.

3DO Company's official position about the price was that 3DO was a high-end audio-visual system rather than a simple videogame console, so the price was fair. Only in 1996 they announced a price drop, probably to help the diffusion and popularity before the launch of the promised next-gen console M2, but it was definitely too late.

The 3DO system was eventually discontinued at the end of 1996 with a complete shutdown of all internal hardware development and divestment of the M2 technology. 3DO restructured themselves around this same time, becoming a multi-platform software company until its bankrupt in 2003.

- CONTRIBUTE -

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