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64th. Street - A Detective Story (World)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. MAMEinfo
  13. History
  14. High scores
Download 64street.zip (3.13 MB)
Snapshot

Game infos

Description 64th. Street - A Detective Story (World)
Name 64street
Manufacturer Jaleco
Year 1991
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .035b04
Romset size 3.13 MB
Romset file 12 files
Romset zip 1 B
Language English
Evaluation 50 to 60 (Not Good Enough)
Genre Fighter

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 2

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 256 224 56.19135 6000000 406 0 256 263 16 240

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 64street.mcu 4096 mcu 0 nodump no
arcade 64th_01.rom 524288 06222f90 52b6cb88b9d2209c16d1633c83c0224b6ebf29dc scroll0 0 good no
arcade 64th_02.rom 262144 0621ed1d 97d3e84cced23865157c5a15cbf5b7671c1dbae1 maincpu 1 good no
arcade 64th_03.rom 262144 ed6c6942 f610b31548ed4889a43d77be286b9bfabf700064 maincpu 0 good no
arcade 64th_04.rom 524288 98f83ef6 e9b72487695ac7cdc4fbf595389c4b8781ed207e sprites 80000 good no
arcade 64th_05.rom 524288 a89a7020 be36e58e9314688ee39249944c5a6c201e0249ee sprites 0 good no
arcade 64th_06.rom 524288 2bfcdc75 f49f92f1ff58dccf72e05ecf80761c7b65a25ba3 scroll1 0 good no
arcade 64th_07.rom 65536 13595d01 e730a530ca232aab883217fa12804075cb2aa640 audiocpu 1 good no
arcade 64th_08.rom 65536 632be0c1 626073037249d96ac70b2d11b2dd72b22bac49c7 audiocpu 0 good no
arcade 64th_09.rom 131072 a4a97db4 1179457a6f33b3b44fac6056f6245f3aaae6afd5 scroll2 0 good no
arcade 64th_10.rom 262144 a3390561 f86d5c61e3e80d30408535c2203940ca1e95ac18 oki2 0 good no
arcade 64th_11.rom 131072 b0b8a65c b7e42d9083d0bbfe160fc73a7317d696e90d83d6 oki1 0 good no
arcade pr91009.12 512 c69423d6 ba9644a9899df2d73a5a16bf7ceef1954c2e25f3 proms 0 good no

Chips list

name tag type clock
M68000 audiocpu cpu 7000000
OKI6295 oki2 audio 4000000
Speaker rspeaker audio
YM2151 ymsnd audio 3500000

Categories

MAMEinfo

0.35b4 [Luca Elia]


WIP:

- 0.171: Corrado Tomaselli added clone 64th. Street - A Detective Story (Japan, set 2). Changed description of clone (Japan) to '64th. Street - A Detective Story (Japan, set 1)'.

- 0.169: Added VRAM mirrors to 64th. Street, this fixed missing background graphics interaction [Angelo Salese]. Use 68k byte write smearing on main RAM, fixes attract movement in 64th. Street [David Haywood].

- 0.160: System11 added dumped PROM (priority) to 64th. Street.

- 0.133u1: Renamed (64streej) to (64streetj).

- 0.110u5: Mamesick fixed priorities in 64th. Street (vidhrdw\megasys1).

- 0.37b14: Changed 68000 CPU2 clock speed to 7MHz.

- 0.36b14: Changed 68000 CPU2 clock speed to 8MHz.

- 0.36b8: Changed description to '64th. Street - A Detective Story (World)'.

- 0.36b7: Changed description to '64th. Street - A Detective Story'. Renamed (streej64) to (64streej).

- 0.36b6: Changed description to '64th. Street - A Detective Story (World)'.

- 0.36b5: Changed description to '64th. Street - A Detective Story'. Changed 68000 CPU1 clock speed to 12MHz and 68000 CPU2 to 10Mhz. Added 3rd coin slot. Renamed (64streej) to (streej64).

- 0.36b3: Alessio Manuele added clone 64th. Street - A Detective Story (Japan). Changed parent description to '64th. Street - A Detective Story (World?)'.

- 0.35b13: Changed description to '64th. Street - A Detective Story'.

- 26th March 1999: Nicola fixed 64th Street to work with the C 68k core.

- 0.35b4: Luca Elia added '64th Street' (Jaleco 1991). This don't work with the 68000 C core.

- 19th February 1999: Luca Elia has made a Jaleco Mega System 1 driver, but currently only P-47 (Jap) and 64th Street are supported.

- 12th December 1997: CaBBe dumped 64th. Street - A Detective Story (World).


LEVELS: 6


Other Emulators:

* FB Alpha

* Raine


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History


Arcade Video game published 28 years ago:

64th. Street - A Detective Story (c) 1991 Jaleco Company, Limited.

Rick. PRIVATE DETECTIVE
3. OCT. 1939 file no. 238
The kidnapping of a rich man's daughter.

Beat the bad guys and throw them into the wall!

Rick and Allen's Detective Agency is on 64th st. They have specialized maneuvres to beat the enemy. When you are in trouble... call on a partner to join the game and assist you. A great new action game from Jaleco.

- TECHNICAL -

Jaleco Mega System 1-C Hardware

Main CPU: Motorola 68000 (@ 12 Mhz)
Sound CPU: Motorola 68000 (@ 7 Mhz)
Sound Chips: Yamaha YM2151 (@ 3.5 Mhz), (2x) OKI6295 (@ 30.303 Khz)

Screen Orientation: Horizontal
Video Resolution: 256 x 224 Pixels
Screen Refresh: 60.00 Hz
Palette Colors: 1024

Players: 2
Control: 8-Way Joystick
Buttons: 2
=> [A] Punch, [B] Jump

- TRIVIA -

64th. Street was released in March 1991. It is a precursor to Jaleco's "Rushing Beat" series on the Nintendo Super Famicom. The series' main character (Rick Norton) shares both the name of the main character (Rick) with the appearance of the supporting character (Allen).

The game's two protagonists make a cameo appearance in another Jaleco game, "Chimera Beast".

This game is probably the earliest (and sadly, one of very, very few) beat 'em up that allows the player to throw the enemy into the background, providing both an increased damage output and a somewhat nice looking dose of scenario destruction. Another game that allowed for this particular move to be performed was the Super Nintendo adaptation of Batman Returns, by Konami.

- UPDATES -

The original Japanese release has Japanese texts.

- TIPS AND TRICKS -

Lots of special items can be found by throwing enemies into the background and breaking things.

Massive throw damage: When you grab an enemy, pressing Up on the joystick followed by the Attack button will make you throw the enemy onto the background, dealing quite a bigger amount of damage than the regular side throw; and in some cases (like in levels 2 and 3), it'll allow you to kill an enemy with a single move.

- STAFF -

Developed by C.P. Brain.

Executive Producer: Tokuhiro Takemori
Director: Shigeru Hashimoto
Planner: Y. Hiroyama
Programmers: Manbou, Sin Fuzihiro
BG Designers: Helluder, Reiko Takano, Yamagata Tsubasa, Garadou
Character Designers: Mamoru Horikoshi, Shigeru Hashimoto
Hyper Advisor: Myaa
Sound Effects: Kiyoshi Yokoyama, Studio O.K.

Special Thanks: Studio Sanbo, Miyuki Chan, Select, Abemasa, Aniki, Chin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=22&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

majygool____________________1.811.753
lorddraakh____________________838.751
fly_saya______________________670.851
gohat0________________________667.651
foxmulder_____________________615.651
gnu___________________________598.801
zarouk________________________598.501
olivier_______________________577.701
davh58________________________467.801
dark_kariya___________________448.901
sawys_________________________376.650
didyeah_______________________329.400
welos666______________________280.501
shurikn_______________________262.700
thegamer______________________242.700
vikleroy______________________241.600
hulkiii_______________________237.250
furohon_______________________182.750
laulau59______________________178.300