0.61 [MASH]
0.35b12 [Luca Elia]
WIP:
- 0.176: Simplified rom loading [Osso].
- 0.156: Corrado Tomaselli verified clocks/vsync for Air Buster. Changed VSync to 57.4 Hz.
- 0.149: Modernized Kaneko Pandora device [Osso].
- 0.146: Port changed regression fix [Miodrag Milanovic]. This fixed coin insert problem in Air Buster.
- 0.143u8: hap fixed jerky background scrolling in Air Buster and clones.
- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Air Buster.
- 0.135u4: Fabio Priuli added driver data struct to Air Buster.
- 0.135u3: Fabio Priuli converted Kaneko Pandora sprite chip to be a MAME device and updated drivers accordingly.
- 0.133u1: Renamed (airbustj) to (airbustrj) and (airbusb) to (airbustrb).
- 0.131u2: Angelo Salese added MCU no-dump to Air Buster.
- 0.129u1: MooglyGuy added savestate support to Air Buster and clones.
- 0.123u6: Zsolt Vasvari fixed Air Buster bootleg from reseting because of the watchdog.
- 0.117: David Haywood moved "Pandora" sprite chip implementation to its own file. Updated Snow Bros, Air Buster, DJ Boy and Heavy Unit to use ths new generic implementation.
- 0.111u1: David Haywood added clone Air Buster: Trouble Specialty Raid Unit (bootleg). Removed rom patches in the Air Buster driver and hooked up watchdog instead.
- 16th December 2006: Corrado Tomaselli dumped Air Buster: Trouble Specialty Raid Unit (bootleg).
- 0.108u3: Roberto Fresca added DIP locations to Air Buster. Added 3x 'Unused' dipswitches.
- 0.103u2: Various improvements to the Air Buster driver [Pierpaolo Prazzoli]. This fixed the sprite display bug (airbustr37b9gre).
- 0.89u2: Changed parent and clone descriptions to 'Air Buster: Trouble Specialty Raid Unit'. Removed 'Unused' dipswitches.
- 0.84u5: RND fixed YM2203 and MSM6295 balance.
- 0.61: MASH added Air Buster (World). Renamed (airbustr) to (airbustj).
- 4th June 2002: Stephane Humbert fixed the dipswitch settings in the Air Buster driver.
- 0.55: Changed OKI6295 clock speed to 18181 Hz.
- 4th May 1999: Luca Elia fixed name entering in the Air Buster high score screen.
- 0.35b12: Luca Elia added 'Air Buster' (Kaneko 1990). TODO: The bankswitching registers bits 4&5 are used (any Z80). What for ? Is the sub cpu / sound cpu communication status port (0e) correct ? Main cpu: port 01 ? Sub cpu: ports 0x28, 0x38 ? Plus it can probably cause a NMI to main cpu. Incomplete DSW's. Spriteram low 0x300 bytes (priority?).
- 27th April 1999: Luca Elia sent in an Air Buster driver.
- 19th December 1998: J-ROM dumped Air Buster: Trouble Specialty Raid Unit (Japan) (c)1990 KANEKO.
LEVELS: 6
Other Emulators:
* FB Alpha
* JFF
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Arcade Video game published 29 years ago:
Air Buster - Trouble Specialty (c) 1990 Kaneko.
A horizontally scrolling shoot'em up game.
- TECHNICAL -
Main CPU : (3x) Z80 (@ 6 Mhz)
Sound Chips : YM2203 (@ 3 Mhz), OKI6295 (@ 3 Mhz)
Players : 2
Control : 8-Way Joystick
Buttons : 2
=> Shoot, Shoot
- TRIVIA -
Released in January 1990.
Licensed to Namco.
The second level of Air Buster was clearly the inspiration for the 3rd level of 'Turrican 2'.
Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Air Buster - PCCB-00025) on 21/04/1990.
- STAFF -
Software : S. Igarashi (To-y), H. Takeuchi (Tiny-Tomo)
Graphics : K. Matsuoka, N. Obana, T. Konakawa
Hardware : H. Mikami, H. Nagayoshi
Music composed by : Tatsuya Watanabe
Sound operate : S. Aizu
Test game : F. Komori, K. Niihara, T. Okamoto
Total coordinate : S. Igarashi (To-y)
General producer : Hiroshi Kaneko
- PORTS -
* CONSOLES:
Nec PC Engine [JP] (1990, "Aero Blasters")
Sega Mega Drive (1991, "Aero Blasters")
- CONTRIBUTE -
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