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Arabian

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. MAMEinfo
  13. History
  14. High scores
Download arabian.zip (66 KB)
Snapshot

Game infos

Description Arabian
Name arabian
Manufacturer Sun Electronics
Year 1983
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .035b13
Romset size 66 KB
Romset file 9 files
Romset zip 36 B
Language English
Evaluation 60 to 70 (Passable)
Genre Platform

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 270 no 256 234 60

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade ic1rev2.87 8192 5e1c98b8 1775b7b125dde3502aefcf6221662e82f55b3f2a maincpu 0 good no
arcade ic2rev2.88 8192 092f587e a722a61d35629ff4087c7a5e4c98b3ab51d6322b maincpu 2000 good no
arcade ic3rev2.89 8192 15145f23 ae250116b57455ed84948cd9a6bdda86b2ac3e16 maincpu 4000 good no
arcade ic4rev2.90 8192 32b77b44 9d7951e723bc65e3d607f89836f1436b99f2585b maincpu 6000 good no
arcade sun-8212.ic3 2048 8869611e c6443f3bcb0cdb4d7b1b19afcbfe339c300f36aa mcu 0 good no
arcade tvg-91.ic84 8192 c4637822 0c73d9a4db925421a535784780ad93bb0f091051 gfx1 0 good no
arcade tvg-92.ic85 8192 f7c6866d 34f545c5f7c152cd59f7be0a72105f739852cd6a gfx1 2000 good no
arcade tvg-93.ic86 8192 71acd48d cd0bffed351b14c9aebbfc1d3d4d232a5b91a68f gfx1 4000 good no
arcade tvg-94.ic87 8192 82160b9a 03511f6ebcf22ba709a80a565e71acf5bdecbabb gfx1 6000 good no

Chips list

name tag type clock
AY-3-8910A aysnd audio 1500000
MB8841 mcu cpu 2000000
Speaker mono audio
Z80 maincpu cpu 3000000

Categories

MAMEinfo

0.35b13 [Gerald Vanderick]

0.19 [Jarek Burczynski]


Artwork available


TEST MODE:

- To enter test mode, press F2 and then F3. To test sound press P1/P2 start simultaneously. P2 start + P1 Button 1 will take you to the color test screen. Then hit P1 start + P1 Button 1 to go to the level test screen. P1 Button 1 will take you to the next screen from then on.


WIP:

- 0.141u1: Phil Bennett fixed Arabian halts after several cycles of the attact mode.

- 3rd January 2011: Andrew Gardner - A few months ago, Pete Ogoun decapsulated a MCU from the game BanBam. The images were very crisp and clear, and it took less than an hour to stitch them together. Phil Bennett reminded me that Nicola and Ernesto had previously decoded the same type of MCU, so the knowledge about how to convert typed-in bits to bytes was already in our archives. Meanwhile, s_bastian on the mameworld boards was busy configuring his online data entry tool to get some help from the masses. He completed some new features on his tool, and the following users typed in all of the bits from the photographed ROM: etabeta, robiza, Frankie, Gonario, sev, bernoulli, mrdriller, Zer0, Brian Troha, MASH, Stick, MooglyGuy, Mosquito2001, TE, bdam and s_bastian. Armed with the redundant data from the typing project, it was confirmed that Phil and I had typed a few bits incorrectly. I fixed these bits in the dump, ran Ernesto's decoder on the bits, stuffed the ROMs into MAME, and let the MCU rip. The disassembly appeared quite nice; the code traced well, and there did not appear to be any questionable instructions. The MCU was, however, very difficult to hook up to BanBam. I had made some good headway into figuring out how the MCU was connected, when Phil discovered the same MCU was very likely used in Arabian. Luckily, we have the schematics for that. The schematics turned out to be mostly legible and correct, and Phil successfully hooked BanBam's MCU into Arabian. This appears to work 100% and is documented in the whatsnew.txt for MAME 0.141. Hooking the MCU into the Arabian driver was somewhat convoluted though, so it isn't much of a surprise to us that we haven't quite succeeded with the BanBam hookup yet. It will come in due time, and we will likely be able to close the book on the BanBam MCU sometime in the not-so-distant future.

- 0.141: Phil Bennett hooked up Arabian MB8841 MCU, this fixed the missing bird at top of the screen. Removed obsolete simulation code and assigned MB88xx interrupt sources unique vectors, as expected by the Arabian MCU program. Added MB8841 (2MHz) CPU2 and MCU rom.

- 8th October 2010: Smitdogg - Phil B. has been working on Arabian which used an MCU that was similar to or possibly identical to the one used in Banbam. Ogoun decapped the Arabian MCU but hasn't made pictures yet to compare.

- 0.139u2: The Dumping Union corrected the rom labels for Arabian and clone Arabian (Atari).

- 10th August 2010: Smitdogg - Arabian arrived for decapping.

- 8th July 2010: Smitdogg - We bought an Arabian board to decap the 8841 MCU with internal ROM.

- 0.135u1: Fabio Priuli added driver data struct to Arabian.

- 0.132u2: Tafoid fixed Arabian hangs in demo or play.

- 17th February 2009: Mr. Do - Kiltron got extra busy this past month: Arabian artwork.

- 0.129u1: MooglyGuy added savestate support to Arabian and clone.

- 0.128u2: Stephane Humbert fixed dipswitches for Arabian and clone. Removed 3rd coin slot.

- 0.123u2: RansAckeR simplified some control definitions in the Arabian driver.

- 0.122u8: Zsolt Vasvari removed colortables from Arabian and a number of other drivers, as part of a larger move to phase out old-style colortables. Changed palettesize to 8192 colors.

- 0.112: Roberto Fresca added DIP locations to the Arabian driver.

- 0.37b16: Aaron Giles fixed colors and other things in Arabian. Changed Z80 CPU clock speed to 3MHz, visible area to 234x256 and palettesize to 64 colors.

- 5th June 2001: Aaron Giles cleaned up and fixed the Arabian driver.

- 3rd October 2000: Nicola Salmoria fixed Arabian graphics.

- 0.35b13: Gerald Vanderick added 'Arabian' (Sun Electronics 1983). Changed 'Arabian' to clone 'Arabian (Atari)'. Renamed (arabian) to (arabiana).

- 4th May 1999: Gerald Vanderick added another Pac Man clone and an Arabian clone.

- 20th April 1999: Zsolt Vasvari sent in an Arabian update with proper rotation support and better colors.

- 0.30: Aaron Giles support dirty rectangles in Arabian.

- 0.26a: Morten Eriksen added high score saving to Arabian.

- 0.25: Minor modifications to Arabian palette.

- 0.21: Arabian has better colors now.

- 0.20: Brad Oliver found a lot of bugs around the code, fixed Arabian video driver.

- 0.19: Jarek Burczynski added 'Arabian' (Atari 1983). Colors are wrong, but it support sound already. Control: Arrows = Move around, CTRL = Kick and F1 = Enter test mode.


LEVELS: 4


Music:

- Attract mode: Mozart - Turkish March

- Page intro: Ludwig Van Beethoven - Symphony No 6. Op 68 - 1st Movement

- Levels 1 & 3: Rimsky Korsakov - Scheherazade

- Levels 2 & 4: Rimsky Korsakov - The Young Prince and Princess


Other Emulators:

* FB Alpha


Recommended Games (Arabian):

Ali Baba and 40 Thieves

Arabian

Harem

New Sinbad 7

Sindbad Mystery

Arabian Fight

Arabian Magic

Aladdin

Enchanted Lamp


Recommended Games (Platform):

Steel Worker

Donkey Kong

FamicomBox (Donkey Kong)

Crazy Kong

Crazy Kong Part II

Kong (Donkey Kong conversion on Galaxian hardware)

Donkey Kong Junior

FamicomBox (Donkey Kong Jr.)

Donkey Kong 3

Super Donkey Kong (Super Famicom Box)

Logger

Naughty Mouse

Treasure Island

Treasure Island (DECO Cassette)

Woodpecker

Dock Man

Kangaroo

Minky Monkey

Ponpoko

Pop Flamer

Popeye

FamicomBox (Popeye)

Q*bert

Faster, Harder, More Challenging Q*bert

Q*bert's Qubes

Springer

Arabian

Boggy '84

Bristles (Max-A-Flex)

Congo Bongo

Dr. Micro

Hopper Robo

Jump Coaster

Mappy

Namco Classic Collection Vol.1 (Mappy)

Mouser

Mr. Do's Castle

Number Crash

Popper

Roc'n Rope

Konami 80's AC Special (Roc'n Rope)

Super Glob

Ben Bero Beh

Complex X

Jumping Jack

Lode Runner

Lode Runner II - The Bungeling Strikes Back

Lode Runner III - The Golden Labyrinth

Lode Runner IV - Teikoku Karano Dasshutsu

Lode Runner - The Dig Fight

Mr. Do's Wild Ride

Pandora's Palace

Peter Pack-Rat

Vs. Ice Climber

Vs. Ice Climber Dual

Vs. Wrecking Crew

Baluba-louk no Densetsu

Pig Out: Dine Like a Swine!

Sea Hunter Penguin

Multi 5 (Tong Boy)

History


Arcade Video game published 36 years ago:

Arabian (c) 1983 Sun Electronics.

You'll have 1001 hours of fun with the ARABIAN upright game! You are the adventurous Arabian prince, and your goal is to rescue the princess from her palace. Use the joystick control and the KICK button to move through perilous passages. Sail the seas, crawl in caves, and fly magic carpets - you'll be challenged by 4 increasingly hard waves of play! Score points on the way for picking up the letters in A-R-A-B-I-A-N, and get a bonus if you pick them up in order!

Arabian is a 'video book' with a happy ending! The attract mode introduces the story, and animated storybook 'pages' let you experience the Arabian Prince's adventures. Use the 8-position joystick to jump, super-jump, walk, crawl, or climb in all directions. Tap either KICK button (are you right- or left-handed?) to kick your enemies out of the way.

The player controls a young Arabian Prince who must rescue his Princess from the castle tower where she is being held prisoner. Evil Genies in brass jugs, swooping Rocs, and purple ghostly creatures called Oscars will try to stop him along the way. The Prince scores points for kicking Oscars or Rocs, picking up lettered jugs, or spelling A-R-A-B-I-A-N. The Prince loses a life when he's hit by a smokeball, falls off a ledge, flying carpet or vine, or gets caught (touched) by a Genie, Oscar, or Roc.

The Prince must successfully complete 4 levels to rescue the Princess (4 levels or 'pages' equals 1 section). Each level is introduced with the turning of a page, which shows a distant view of the upcoming playfield. Each playfield has 7 lettered jugs that must be picked up before the player can advance to the next level, but he must avoid or KICK evil Genies, Oscars, and Rocs that will try to stop him.

Page 1. Page l turns, revealing a ship. The Prince must work his way to the crow's nest at the top of the mast before the vessel reaches the shore. As he climbs up the rigging, Rocs and Oscars dive at him in an attempt to knock him down. The Prince must KICK them out of the way to survive. While contending with these rascals, he must also try to collect all the jugs with letters on them. Beware! The jugs hold devilish Genies which can appear at any time and throw smokeballs at the Prince. Once a Genie has materialized, the Prince's kicking power cannot be used against him and he is unable to collect the jug so he should avoid the Genie. However, the Prince may collect the jug while the Genie is in smoke. When the Arabian has collected all the jugs and reaches the top of the ship, Page 2 introduces the second level of the story.

Page 2. Now the Arabian has arrived on shore. To reach the Princess he must complete a cave maze under the cliff. Low-hanging rocks and climbing vines force him to crawl and climb. The Prince must still dodge Rocs, Oscars, and the Genie's smokeballs. And he must still collect the brass jugs. When he reaches the top of the cave, he must try to collect the letter N jug.

Page 3. Now the Arabian Prince must scale the walls of the castle. As flying carpets whiz by, the Arabian must jump from one to the next, taking care he isn't knocked off his present perch by another carpet flying too closely He can duck to avoid them, but his timing has to be precise or he will take a tumble down to the ground. He must still dodge Rocs, Oscars, and the Genie's smokeballs. The player must beware - sometimes a pair will merge into one super Roc bird or super Oscar!

Page 4. The Prince has at last entered the castle. The Princess beckons him from high in the tower. To reach her, he must ride atop some flying carpets and pull himself up ropes - all the while collecting the brass jugs and kicking meddlesome Rocs and Oscars. When he reaches his loving and grateful Princess, the 2 fly happily into the sunset on a magic carpet.

Once the player has taken the Arabian through a section (all 4 levels), the next section begins. But the action gets faster, the Genies are angrier and fling more smokeballs, and there are more intelligent and challenging Rocs and Oscars. Even the brass jugs are rearranged so that it becomes more difficult for the player to spell A-R-A-B-I-A-N in order.

- TECHNICAL -

Cabinet dimensions : 71'' (180,34cm) High x 26,75'' (67,95cm) Wide x 25,25 (64,14cm) Deep.
Cabinet weight : 307 lbs (139,3 kg)

Game ID : TVG13

Main CPU : Zilog Z80 (@ 3 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.5 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Arabian was released in June 1983 in Japan.

Chuck Futtrell holds the record for this game with 219,750 points on November 24, 1984.

Bug : Pixels are missing from the top of the '5'. This is a fault common to the code of the original ROMs on all of the boards (both Sun and Atari)..

- SCORING -

Kicking a monster off screen : 100 points.
Killing 2 monsters with one kick : 600 points.
Killing 3 monsters with one kick : 1,600 points.
Killing 4 monsters with one kick : 3,600 points.
Kick Super-Roc or Super-Oscar : 1,000 points.
Kicking a mutant blob : 2,000 points.
Collecting a pot : 500 points.
Spelling ARABIAN : 2,000 points + 2,000 points x section number.

- TIPS AND TRICKS -

Hints for Game Play :
* The player can still complete a level even if he collects the jugs out of sequence. But if he collects jugs in sequence to spell A-R-A-B-I-A-N, he'll score many more bonus points.
* Kicking a Roc or Oscar into other Rocs or Oscars awards higher points.
* When a Genie begins to appear, the player should move to an area which allows him to avoid the smokeballs the Genie will throw!
* Try to kick off the monsters in pairs for more points. They don't have to be close together : one hitting another knocks the other off screen.
* Don't move through a crawlway when there is a blob regenerating on the other side. You move much slower when crawling, can't kick and chances are you won't make it through in time.
* You can kick monsters slightly above and in front of you if you kick when jumping.
* If you jump onto a ladder you land on it half way up and can then continue climbing, thereby getting you up quicker.
* You can't jump when there are vines above you as you cling to them.

- PORTS -

* CONSOLES:
[JP] Nintendo Famicom (jul.25, 1985) "Super Arabian [Model SS1-4500]"

* COMPUTERS:
[EU] Commodore C64 (1984) "Tales of the Arabian Nights" by Interceptor Micros
[EU] Amstrad CPC (1985) "Tales of the Arabian Nights" by Interceptor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

sawys_________________________109.600
lorddraakh_____________________97.850
majygool_______________________94.200
didyeah________________________67.100
mike_gyver_____________________37.600
hulkiii________________________28.650
jgabmurer______________________12.000