0.35b8 [Carlos A. Lozano, Phil Stroffolino]
SERVICE MODE:
- To enter service mode hold P1 Start during ROM test.
WIP:
- 0.127u2: Nicola Salmoria replaced ASO roms (which were possibly from a bootleg) with split ones that are definitely from an original. Renamed roms across sets accordingly. Fixed palette decoding of early SNK games (ASO). The least significan bits were assigned incorrectly. Stephane Humbert fixed dipswitches and inputs for ASO and clones Alpha Mission and Arian Mission. Removed 2nd coin slot.
- 0.127u1: SNK rewrite [Nicola Salmoria]: Fixed sprite-sprite priorities. Moved ASO from HAL21 to SNK driver. Removed hacks and fixed background color. Changed Z80 CPU1/2 clock speeds to 3250000 Hz. Fixed gfx rom loading.
- 0.109u4: Brian Troha added clone Arian Mission. Fixed rom names.
- 0.106u12: MASH added plds ($0, 200, 400 - pal16l8a-1.bin, pal16l8a-2.bin and pal16r6a.bin) to Aso.
- 0.93: Dave Widel added clone Alpha Mission.
- 0.72: Acho A. Tang improved scrolling and color and fixed music and sound effects being cut short.
- 31st July 2000: Guru - Dumped Alpha Mission (Redump, previous dump was bad).
- 0.36b12: Removed 4x ADPCM.
- 0.35b13: Changed description to 'ASO - Armored Scrum Object'.
- 2nd May 1999: Phil Stroffolino finally got the correct colors for ASO, TNK3 and Athena.
- 0.35b8: Carlos A. Lozano and Phil Stroffolino added 'ASO (Armored Scrum Object)' (SNK 1985).
- 1st June 1998: J-ROM dumped ASO - Armored Scrum Object (c)1985 SNK Corp..
LEVELS: 13
Other Emulators:
* FB Alpha
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$vgmplay=alphamis,
Arcade Video game published 34 years ago:
ASO - Armored Scrum Object (c) 1985 SNK.
ASO is a one-player scrolling shooter game, similar to Xevious in its segregation of air-to-air and air-to-ground weapons. Missiles are used to destroy ground enemies, while laser-like weapons are used for aerial opponents. Throughout each of the levels, the player must fight off waves of enemies that threaten several space stations and a boss must be defeated at the end of each. Like most early games in this genre, when the player dies, all weapons are lost and the player is moved to a point slightly before the point of death. The player's craft can also be upgraded to have more powerful weapons by picking up various power-ups throughout the level.
- TECHNICAL -
Main CPU: (2x) Zilog Z80 (@ 4 Mhz)
Sound CPU: Zilog Z80 (@ 4 Mhz)
Sound Chips: Yamaha YM3526 (@ 4 Mhz)
Players: 2
Control: 8-way joystick
Buttons: 3
- TRIVIA -
ASO was released in November 1985 in Japan.
Export releases:
[US] "Alpha Mission"
"Arian Mission"
- SERIES -
1. ASO - Armored Scrum Object (1985)
2. ASO II - Last Guardian [Model NGM-007] (1991)
- PORTS -
* CONSOLES:
Nintendo Famicom (1986) "ASO - Armored Scrum Object [Model SFX-AO]"
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=121&o=2