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Battle Bakraid - Unlimited Version (USA) (Tue Jun 8 1999)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. MAMEinfo
  14. History
Download bbakraid.zip (30.13 MB)
Snapshot

Game infos

Description Battle Bakraid - Unlimited Version (USA) (Tue Jun 8 1999)
Name bbakraid
Manufacturer Eighting
Year 1999
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .129u3
Romset size 30.13 MB
Romset file 13 files
Romset zip 15 B
Language English
Evaluation 40 to 50 (Decent)
Genre Shooter

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 270 no 320 240 59.637405 6750000 432 0 320 262 0 240

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade eeprom-bbakraid-new.bin 512 35c9275a 1282034adf3c7a24545fd273729867058dc93027 eeprom 0 good no
arcade gfxu0510.bin 4194304 9cca3446 1123f8b8bfbe59a2c572cdf61f1ad27ff37f0f0d gp9001 0 good no
arcade gfxu0511.bin 4194304 e16472c0 6068d679a8b3b65e05acd58a7ce9ead90177049f gp9001 800000 good no
arcade gfxu0512.bin 4194304 a2a281d5 d9a6623f9433ad682223f9780c26cd1523ebc5c5 gp9001 400000 good no
arcade gfxu0513.bin 4194304 8bb635a0 9064f1a2d8bb88ddbca702fb8556d0dfe6a5cadc gp9001 c00000 good no
arcade prg0u022_usa.bin 524288 95fb2ffd c7f502f3945249573b66226e8bacc6a9bc230693 maincpu 0 good no
arcade prg1u023.new 524288 4ae9aa64 45fdf72141c4c9f24a38d4218c65874799b9c868 maincpu 1 good no
arcade prg2u021.bin 524288 ffba8656 6526bb65fad3384de3f301a7d1095cbf03757433 maincpu 100000 good no
arcade prg3u024.bin 524288 834b8ad6 0dd6223bb0749819ad29811eeb04fd08d937abb0 maincpu 100001 good no
arcade rom6.829 4194304 8848b4a0 e0dce136c5d5a4c1a92b863e57848cd5927d06f1 ymz 0 good no
arcade rom7.830 4194304 d6224267 5c9b7b13effbef9f707811f84bfe50ca85e605e3 ymz 400000 good no
arcade rom8.831 4194304 a101dfb0 4b729b0d562e09df35438e9e6b457b8de2690a6e ymz 800000 good no
arcade sndu0720.bin 131072 e62ab246 00d23689dd423ecd4024c58b5903d16e890f1dff audiocpu 0 good no

Chips list

name tag type clock
M68000 maincpu cpu 16000000
Speaker mono audio
YMZ280B ymz audio 16934400
Z80 audiocpu cpu 5333333

Serie

Serie : Battle Garegga
  1. Battle Garegga (Europe / USA / Japan / Asia) (Sat Feb 3 1996) (1996)
  2. 1945 Part-2 (Chinese hack of Battle Garegga) (1996)
  3. Battle Garegga - Type 2 (Denmark / China) (Tue Apr 2 1996) (1996)
  4. Battle Garegga (Austria / Hong Kong) (Sat Feb 3 1996) (1996)
  5. Battle Garegga - New Version (Austria / Hong Kong) (Sat Mar 2 1996) (1996)
  6. Battle Garegga - Type 2 (Europe / USA / Japan / Asia) (Sat Mar 2 1996) (1996)
  7. Battle Garegga (Taiwan / Germany) (Thu Feb 1 1996) (1996)
  8. Battle Garegga (Jpn) (1998)
  9. Battle Bakraid - Unlimited Version (USA) (Tue Jun 8 1999) (1999)
  10. Battle Bakraid - Unlimited Version (China) (Tue Jun 8 1999) (1999)
  11. Battle Bakraid - Unlimited Version (Japan) (Tue Jun 8 1999) (1999)
  12. Battle Bakraid (Japan) (Wed Apr 7 1999) (1999)

Categories

MAMEinfo

0.129u3 [Josh W.]

0.77u3 [Quench]

0.61 [Quench]


Artwork available


WIP:

- 0.156: Bill D. and The Dumping Union added clone Battle Bakraid - Unlimited Version (China) (Tue Jun 8 1999).

- 0.149u1: Make Battle Bakraid inputs inherit from very similar Armed Police Batrider [Alex Jackson].

- 15th May 2011: Mr. Do - Looks like bbakraid got renamed (again). You can simply grab the LAY file and let ClrMAME work it out. Thank you Roman, for the heads up.

- 0.141u4: Changed description to 'Battle Bakraid - Unlimited Version (USA) (Tue Jun 8 1999)'. Loaded Battle Bakraid default EEPROM (eeprom-bbakraid-new.bin) as a ROM rather than hardcoding the contents into the driver [Alex Jackson]. Renamed (bkraidu) to (bbakraid), (bkraiduj) to (bbakraidj) and (bkraidj) to (bbakraidja).

- 0.139u3: Roberto Zandona fixed text glitch in the flip screen mode of Battle Bakraid.

- 0.129u5: Phil Bennett fixed debug assertion in Battle Bakraid.

- 0.129u3: Josh W. added 'Battle Bakraid - Unlimited Version (U.S.A.) (Tue Jun 8 1999)'. Renamed (bbakraid) to (bkraidj) and (bbakradu) to (bkraiduj).

- 0.127u2: Brian Troha corrected Battle Bakraid Z80 clock based on ReadMe info. Changed Z80 CPU2 clock speed to 5333333 Hz.

- 0.126u5: Guru added README for Battle Bakraid.

- 0.125u3: Added dipswitches 'Credits to Start' and 'Coin B'.

- 3rd December 2006: Mr. Do - We have the instruction card for Battle Bakraid from Hoppmann79.

- 0.105u4: Added dipswitches 'Joystick Mode', 'Hit Score', 'Sound Effect' and 'Music'.

- 0.99u8: Fixed 'Bonus Life' dipswitch.

- 0.93u1: Made Battle Bakraid mono again [Aaron Giles].

- 0.93: Added 2nd sound channel.

- 0.78: Renamed (bbkraidu) to (bbakradu).

- 0.77u3: Renamed (bbakraid) to (bbkraidu) and (bbakrada) to (bbakraid).

- 0.70: Changed description to 'Battle Bakraid - unlimited version (Japan) (Tue Jun 8 1999)' and clone (Japan) to 'Battle Bakraid (Japan) (Wed Apr 7 1999)'.

- 7th July 2003: David Haywood added a row select graphics effect to the Toaplan2 driver, as needed by Battle Bakraid.

- 6th June 2003: Quench changed Battle Bakraid to the unlimited version.

- 19th November 2002: Shiriru's updates containing fixed sprite masking in the CPS-2 driver and fixed sprite delay in Battle Bakraid were also forwarded.

- 0.62: Replaced sound1 roms with new dumps. Changed Z80 CPU2 clock speed to 8MHz.

- 9th September 2002: Guru and R. Belmont fixed the music and sound effects in Battle Bakraid.

- 8th July 2002: Paul Priest added EEPROM initialization to Battle Bakraid.

- 0.61: Quench added 'Battle Bakraid - unlimited version (Japan)' (8ing 1999) and clone Battle Bakraid (Japan).

- 12th June 2002: Quench submitted an update to the toaplan2 driver which fixes a few bugs and makes Battle Bakraid playable.

- 26th January 2002: David Haywood added Battle Bakraid to the Toaplan2 driver, but it lacks sound and has a few graphics glitches.

- 13th June 2001: Guru - Dumped Battle Bakraid (8ing 1999).


LEVELS: 6 - 8 (normal mode - advanced mode)


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History


Arcade Video game published 20 years ago:

Battle Bakraid (c) 1999 Eighting.

The sequel to "Battle Garegga", an equally excellent vertically scrolling shoot 'em up game.

- TECHNICAL -

Game ID : ET68-V99

Main CPU : Motorola 68000 (@ 16 Mhz), Zilog Z80 (@ 8 Mhz)
Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz)

Screen orientation : Vertical
Video resolution : 240 x 320 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in April 1999.

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'H!?'.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Battle Bakraid Original Soundtrack - SGCD-0008) on 19/06/1999.

- UPDATES -

The 'Unlimited Version' (06/1999) has unlocking codes to gain access to five secret fighters and the special course.

- SCORING -

Medals System : As long as you catch all medals of a wave, the increasing continues up to 10,000 points per medal. If you miss one, the next wave restarts at 100 point...
1 : 100 points.
2 : 200 points.
3 : 300 points.
4 : 400 points.
5 : 500 points.
6 : 600 points.
7 : 700 points.
8 : 800 points.
9 : 900 points.
10 : 1000 points.
11 : 2000 points.
12 : 3000 points.
13 : 4000 points.
14 : 5000 points.
15 : 6000 points.
16 : 7000 points.
17 : 8000 points.
18 : 9000 points.
19 : 10,000 points.
20 : 100,000 points - You can only trigger the 100k points medals when you have a multiplier active, and you can only continue to release 100k points medals if you continue to keep a multiplier going. Once you lose a multiplier, your medals revert back to 10k points medals.

* Multiplier System : Bakraid features another scoring system that alters the amount of points gained from enemy destruction by modifying the base point gain from enemy destruction with a specially acquired incremental multiplier. The multiplier system is the more important of the two scoring systems as it is the system that can contribute to almost 80% of your total score, and is centric to the release of the special 100,000 points medals. However, the multiplier system is also the most difficult to get to grips with and exploit, as it requires a lot of pre-planning on the player's part with regards to stage and boss strategies in order to maximize potential point gains. The multiplier system in essence features an incremental multiplier that is gained by destroying LARGE enemies. You can continue to increment the multiplier up to a max of 64x, via this simple table (the number in brackets refers to the amount of large enemies destroyed to reach that multiplier stage) :
2x (destroy 2)
4x (3)
8x (4)
16x (5)
32x (6)
64x (7 and more)

- TIPS AND TRICKS -

* Ship Selection : at the ship select screen...
1) To select a 'main shot power type' fighter, select your ship with A button.
2) To select a 'Bomber power type', select your ship with B button.
3) To select a 'Side shot power type', select your ship with C button.
4) To select a 'Speed up type', select your ship with Start button.

* Phase 2 : to unlock 3 more fighter planes, insert a coin and press Up(x2), Down(x2), Left, Right, Left, Right, A, B, Start.

* Phase 3 : to unlock 2 more fighter planes, insert a coin and press Up(x2), Down(x2), Left, Right, Left, Right, B, A, Start (the entering of this code has to be finished before the counter passes 10).

* Special Course : hold C button, insert a coin and press Up, Down, Up, Down Left, Right, Left, Right, B, A, Start and release C button.

* Team Edit : insert a coin and press Up, Down, Up, Down Left, Right, Left, Right, A, B, Start (the entering of this code has to be started after the counter passes 10).

* Stage Edit : start from the game mode selection screen, highlight the game mode of your choice and press A+B simultaneously.

* Score Mode : to show up score calculations, start from anywhere in the game, hold C button and tap Joystick Up (to leave the score mode, re-enter the code).

- SERIES -

1. Battle Garegga (1996)
2. Battle Bakraid (1999)

- STAFF -

Program 68000 Side : Shinobu Yagawa
Program Z80 Side : Tatsuya Uemura
Music composed by : Atsuhiro Motoyama
Graphics: H. Tamai, N. Kaneko, F. Namie

- CONTRIBUTE -

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