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Biomechanical Toy (Ver. 1.0.1884)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. History
Download biomtoya.zip (0 B)
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Game infos

Description Biomechanical Toy (Ver. 1.0.1884)
Name biomtoya
Manufacturer Gaelco
Year 1995
Runnable yes
System arcade /
Number of players 1P
Added to MAME .143u4
Romset size 0 B
Romset file files
Romset zip 0 B
Language English
Genre Platform

Parent and clones

Parent biomtoy : Biomechanical Toy (Ver. 1.0.1885) (1995)

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 320 240 60

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade biomtoya.d16 524288 ab340671 83f708a535048e927fd1c7de85a65282e460f98a maincpu 1 good no
arcade biomtoya.d18 524288 39b6cdbd 3a22eb2e304d85ecafff677d83c3c4fca3f869d5 maincpu 0 good no
arcade c1 524288 edf77532 cf198b14c25e1b242a65af8ce23538404cd2b12d oki 0 good no
arcade c3 524288 c3aea660 639d4195391e2608e94759e8a4385b518872263a oki 80000 good no
arcade h10 524288 aca1702b h10 6b36b230722270dbfc2f69bd7eb07b9e718db089 gfx1 340000 good no
arcade h6 524288 9416a729 h6 425149b3041554579791fc23c09fda6be054e89d gfx1 40000 good no
arcade h7 524288 9c984d7b h7 98d43a9c3fa93c9ea55f41475ecab6ca25713087 gfx1 140000 good no
arcade h9 524288 8c1f6718 h9 9377e838ebb1e16d24072b9b4ed278408d7a808f gfx1 240000 good no
arcade j10 524288 8e3e96cc j10 761009f3f32b18139e98f20a22c433b6a49d9168 gfx1 300000 good no
arcade j6 524288 e923728b j6 113eac1de73c74ef7c9d3e2e72599a1ff775176d gfx1 0 good no
arcade j7 524288 0e18fac2 j7 acb0a3699395a6c68cacdeadda42a785aa4020f5 gfx1 100000 good no
arcade j9 524288 1c93f050 j9 fabeffa05dae7a83a199a57022bd318d6ad02c4d gfx1 200000 good no

Chips list

name tag type clock
M68000 maincpu cpu 12000000
OKI6295 oki audio 1056000
Speaker mono audio

Categories

History


Arcade Video game published 24 years ago:

Biomechanical Toy (c) 1995 Zeus.

Biomechanical Toy is an eightway-scrolling platform shoot-em-up set in a world of magically-animated toys, in which the magical pendulum that animates the toys has been stolen by the evil 'Scrubby', a criminal once imprisoned for trying to steal the pendulum who has managed to escape and take his revenge. The player takes on the role of Inguz and is tasked with freeing the few remaining good toys that are trapped throughout the stages, while destroying or avoiding the many evil toys that now patrol the kingdom.

Inguz carries a basic, single-firing pistol, although additional ammo clips can be found throughout the game that upgrade the gun with either extra shot power, automatic firing or exploding bullets. When the gun's current ammo clip is empty, Inguz will take a moment to reload, leaving him vulnerable to attack. Freed toys will give help to Inguz by providing additional firepower for a short time.

Inguz begins each stage and each new life with a full health meter of eighty units, but food can be found that will replenish the meter. The player can lose a life either by running out of health, falling off the bottom of the screen (or into a hazard, such as a lava pit), or by running out of time. Clearing each stage awards bonus points based on both remaining time and health units.

Checkpoints - indicated by red flags - are located at certain points throughout the stages. In the event of losing a life, play restarts from the last checkpoint reached. Objects with Inguz's face on them (such as wooden chests and balloons) release bonus items when shot.

An abstract, oriental-looking face occasionally forms part of a level's platform which, when shot, releases balloons which can in turn be shot for bonus items. A giant flying hat also occasionally appears and will drop bonus items when shot. Smart Bombs can also be found at certain points that, when run into by Inguz, will damage or destroy all enemy toys on screen.

- TECHNICAL -

Game ID : 922804/2

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound Chips : OKI6295 (@ 8 Khz)

Control per player: 8-way joystick
Buttons per player: 2

- TRIVIA -

This is the first and only Coin Op produced by Zeus. In 1992 Zeus Software developed the Amiga game 'Risky Woods' (published by Dinamic, a spanish software house, very famous in the eighties on the computer market). Ricardo Puerto and Raul Lopez (see Staff section for more info) made some games (not always together) on the Amstrad CPC for Dinamic software in the eighties.

Some of the game's music is sampled from various films such as 1985's Subway starring Christopher Lambert, 1992's Passenger 57 starring Wesley Snipes, and 1985's To Live and Die in LA starring Willem Dafoe and William Petersen.

- STAFF -

Main design : Raul Lopez, Ricardo Puerto
Program : Ricardo Puerto
Computer Graphics : Raul Lopez
Art & Animation : Raul Lopez, Maite R. Otxotorena, Juanma Ripalda, Andreito Lobero
Development system : Ricardo Puerto, Juan Mari Gorrotxategi, Asier Zubillaga

Thanks to : Rafael Arroyo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=253&o=2