0.62 [David Haywood]
0.37b5 [Luca Elia]
Bugs:
- Magic effect in Jurane stage is incorrect. alexhiro (ID 06357)
- Missing rowscroll. Nomax (ID 00861)
- Clouds in Irriana stage should scroll instead of being static. alexhiro (ID 06353)
WIP:
- 0.166: Mamesick fixed garbage graphics during Blandia intro and on fights by adding VIDEO_UPDATE_AFTER_VBLANK. Probably is needed by all games in the driver, though the rest seems to work fine with the default method.
- 0.146u2: Minor change to Blandia rom names [Brian Troha].
- 0.146: Fix for PORT_CONDITION regression [Miodrag Milanovic]. This fixed DIP Default "Coin Mode 1" now triggers freeplay in Blandia and clone.
- 0.144u3: Angelo Salese fixed missing rowscroll in Irriana stage of Blandia.
- 0.143u2: Brian Troha implemented coin mode 1 & 2 for Blandia.
- 0.141u1: Pierpaolo Prazzoli fixed Blandia Jurane stage, the whole bottom of the screen is filled with solid gray. Changed palettesize to 17408 colors.
- 9th January 2011: Pierpaolo Prazzoli - Blandia has a lot of original bugs, but why leave it with more? Actually, I got the missing video effect in Jurane stage emulated. Basically it activates a video register bit, writes an "effect palette" and changes the base palette for the pixels underneath the "special" ones of the foremost tilemap. I was looking at this bug back in 2008, I mentioned it in my last WIP post on that year.
- 0.141: Pierpaolo Prazzoli fixed a tilemap colors issue in Blandia and incorrect colors. Also fixed missing a rowscroll in Imageo stage and you don't receive damage from Imageo's magic. Changed palettesize from 4608 to 8704 colors.
- 13th September 2008: Pierpaolo Prazzoli - Trying to fix bugs in a game with lots of bugs: Blandia. Bug #1 fixed. Now tilemaps in Blandia can properly switch the 2 color modes: it can repeat every 16 colors to fill the 64 colors for the 6bpp gfx or it can use the first 64 colors of the palette regardless of the color code. This is needed because it has 6bpp graphics but it writes palette data for 4bpp graphics. During the demo mode there're 2 levels which now have broken colors, but I think it's just an original game bug (one of thousands in this game), because the game doesn't write to the color switch register, instead it does it during normal gameplay. I've seen that this register is used by the other games that have 6bpp graphics: gundhara, jjsquawk and zingzip, so if someone can test them, please report any color problem at MAMETesters. Meanwhile, I've also found something interesting to fix this blending bug: I've seen that it activates a video register bit and that it writes new palette data to a currently unused palette ram. Probably this new palette values are used to generate a "fake" blending effect. I hope to write about some other Blandia fixes soon, since there's also a missing rowscroll effect.
- 0.123u2: Changed palettesize to 4608 colors.
- 0.103: Pierpaolo Prazzoli fixed layer 1 colors in Blandia.
- 0.65: Fixed sound1 rom address to $140000.
- 30th January 2003: Nicola Salmoria fixed sound in Caliber 50, Sokonuke Taisen Game and Blandia.
- 0.62: David Haywood added Blandia (1992 Allumer). Renamed (blandia) to (blandiap).
- 28th August 2002: David Haywood added the non-prototype version of Blandia to the Seta driver.
- 0.37b12: Changed description to 'Blandia (prototype)'.
- 0.37b5: Luca Elia added 'Blandia [Prototype]' (Allumer 1992).
- 6th July 2000: Luca Elia added Thundercade, Caliber 50, Dragon Unit and Blandia to the Seta driver.
STORY:
- It was long long ago, an unimaginable time past. Shortly after people discovered copper, there were continuous battles over gold in various regions. Man of power who were supposed to protect the people and promote the prosperity of the town battled cach other for gold, and all the people where ensnared in war. Amidst the fury, a man calling himself "King" appeared among them. He commanded the authorities to turn over all gold to him. Naturally, those in power refused. And all the towns opposing the King were destroyed by the King's magic. Some people engaged the King in man-to-man combat to save their towns. But all challengers perished in a sea of blood before this swordsman king, who claimed to be the strongest man alive. People feared him, calling him "The Man Gold King". All the gods pay head to these earthly events and selected six strong man, one each from six towns in possession of a holy shrine. The gods decided to choose one of the six with whom they would endow the power to vanquish the Mad Gold King. From now on, it is up to you to create the story.
LEVELS: 10
Other Emulators:
* FB Alpha
* Raine
Recommended Games (Fighter Special):
Warrior
Galactic Warriors
Gladiator
Hippodrome
Blandia
Command War - Super Special Battle & War Game
Dark Edge
Knuckle Heads
Mutant Fighter
Time Killers
Blood Storm
Mighty Warriors
Schmeiser Robo
Superior Soldiers
Survival Arts
Armored Warriors
Darkstalkers: The Night Warriors
Night Warriors: Darkstalkers' Revenge
Vampire Hunter 2: Darkstalkers Revenge
Vampire Savior: The Lord of Vampire
Vampire Savior 2: The Lord of Vampire
Rise of the Robots
Cyberbots: Fullmetal Madness
Galaxy Fight - Universal Warriors
Mega Man: The Power Battle
Mega Man 2: The Power Fighters
Mega Man III (PlayChoice-10)
Voltage Fighter
Red Earth
Vicious Circle
Cyber Troopers Virtual-On
Virtual On 2: Oratorio Tangram
Virtual On Oratorio Tangram M.S.B.S.
Rabbit
Super Gem Fighter Mini Mix
Tech Romancer
Touryuu Densetsu Elan-Doree
Transformers Beast Wars II
Heavy Metal Geomatrix
Senko No Ronde
Senko No Ronde Special
Arcade Video game published 27 years ago:
ブランディア (c) 1992 Allumer, Limited.
(Blandia)
Weapon-based fighting game featuring visible damage to each of the 10 fighter's armor.
- TECHNICAL -
Runs on the Seta 1st Generation System Hardware.
Main CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : X1-010 (@ 16 Mhz)
Screen Orientation : Horizontal
Video Resolution : 384 x 240 Pixels
Screen Refresh : 60.00 Hz
Palette Colors : 17408
Players : 2
Control : 8-Way Joystick
Buttons : 3
=> High Attack, Medium Attack, Low Attack
- TRIVIA -
Blandia was released in October 1992 in Japan.
Gurianos and Irriana appear in Taito's "Gladiator" / "Ougon no Shiro" / "Great Gurianos" as Guaranos and Irene.
- UPDATES -
A prototype board is know to exists, there is no armor bonus in this prototype version.
- STAFF -
Planning : Ken Kaneda
Graphic Chief : Tadahiro Negome
Graphic Designers : Makoto Kobayashi, Kenji Inoue
Character Designers : Ken Kaneda, Tadahiro Negome
Main Programmer : Kazuyoshi Ishihara
Sub Programmers : Sou Kajiwara, Masafumi Kaneko, Makoto Hijiya
System Designers : Kazuyoshi Ishihara, Sou Kajiwara
Sound & Music : Hisao Shiomi
Music : Akira Inoue, Manabu Namiki (as Manabu 'Gon' Namiki)
Hard : Noboru Kohno
Voices : Noriaki Yamaguchi, Mariko Suzuki, Katsuko, Reiko Nagashima, Yohko Ogawa
Special Thanks : SF Amuseument, Mr. Ichikawa, Mr. Shikano
- PORTS -
* COMPUTERS:
NEC PC-9801 (june.22, 1995) "Blandia 98"
- CONTRIBUTE -
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