0.36b13 [?]
0.36b5 [Nicola Salmoria]
WIP:
- 0.165: Use bankdev for Block Hole and clean up driver. More cleanups, COIN3 is actually SERVICE1, properly reflect the controller configuration. Added notes and issues. Audiocpu runs in iM1, no point setting an interrupt vector. Plug in xtal values from PCB picture. Use new K052109 video support and added raw params to Block Hole [Dirk Best]. Changed VSync to 59.185606 Hz.
- 0.154: Fixed generic_paletteram regression [Alex Jackson].
- 0.148u2: Fixed bug in Konami/6309 16-bit NEG; clone Quarth is now playable again.
- 0.136u1: Fabio Priuli added driver data struct and save states to Block Hole.
- 0.135u4: Fabio Priuli converted Block Hole to use Konami video devices.
- 0.126u4: Andrew Gardner merged memory maps in Block Hole.
- 0.124: RansAckeR added DIP locations and fixed unknown dipswitches in Block Hole. Changed 'Unknown' dipswitches to 'Unused'.
- 0.99u4: Pierpaolo Prazzoli fixed K051960 sprite drawing and priority in clone Quarth.
- 0.36b13: Added 'Block Hole' (Konami 1989).
- 0.36b5: Nicola Salmoria added 'Quarth (Japan)' (Konami 1989).
- 11th September 1999: Nicola sent in a driver for Quarth (aka Block Hole).
ARCADE RELEASE: Quarth (Konami) - 1989/Oct/25
LEVELS: 10
Other Emulators:
* FB Alpha
Arcade Video game published 30 years ago:
Block Hole (c) 1989 Konami.
Export release. Game developed in Japan. For more information about the game itself please see the original Japanese release entry; "Quarth [Model GX063]"
- TECHNICAL -
Game ID : GX063
- CONTRIBUTE -
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