0.104u3 [Pierpaolo Prazzoli]
WIP:
- 0.148u2: ANY added clone Bomb Kick (set 2). Changed parent description to 'Bomb Kick (set 1)'.
- 0.139u4: Tafoid added new labels to Bomb Kick to better describe the status required for each DIP, rather than the duplicate label "DON"T CHANGE IT!".
- 0.109u2: Added 'Special Powers' and 2x 'DON'T CHANGE IT!' dipswitches.
- 0.107: Pierpaolo Prazzoli added tile flipx to tilemaps in Yunsun16 driver (Bomb Kick needs it). Changed the dipswitches used for protection to real dipswitches. Added 4x 'DON'T CHANGE IT!' dipswitches.
- 0.105u2: Changed OKI6295 clock speed to 7575 Hz.
- 0.104u3: Pierpaolo Prazzoli added 'Bomb Kick' (Yun Sung 1998).
- 19th February 2006: Pierpaolo Prazzoli - Added Bomb Kick (Yun Sung 1998).
LEVELS: 48 (6x8)
Other Emulators:
* FB Alpha
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Arcade Video game published 21 years ago:
Bomb Kick (c) 1998 Yun Sung.
A platform game where you use bombs to get rid of enemies.
- TECHNICAL -
Main CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : OKI6295 (@ 7.575 Khz)
Players: 2
Control: 8-way Joystick
Buttons: 3
- TRIVIA -
Bomb Kick is heavily based on "Bomber Through GoGo! Jump Hero Gaiden 2", which is included in the 1996 Japanese PC game collection Disc Station 12 by Compile.
- CONTRIBUTE -
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