Arcade Video game published 37 years ago:
Check Man (c) 1982 Jaleco Company, Limited. [Japan Leisure].
- TRIVIA -
Commercial remakes on home computer : Danger UXB by Micropower on the BBC Micro/Acorn Electron.
Also released by Zilec-Zenitone outside Japan.
- SCORING -
Clearing a square by walking over it: 10 points.
Collecting flags: 500, 1,000, 1,500, 2,000 points etc.
Defusing a bomb with 50-60 seconds remaining: 3,000 points.
Defusing a bomb with 40-49 seconds remaining: 2,500 points.
Defusing a bomb with 30-39 seconds remaining: 2,000 points.
Defusing a bomb with 20-29 seconds remaining: 1,500 points.
Defusing a bomb with 10-19 seconds remaining: 1,000 points.
Defusing a bomb with 1-9 seconds remaining: 500 points.
- TIPS AND TRICKS -
* Collect all of the flags on the early levels as there is no great threat from the boots.
* Scroll bombs to the opposite edge of the screen so you can easily collect them and move back to your starting side.
* At the start of each level you get a few seconds where the boots can not move. Make use of this time to get to the first bomb.
* If two bombs are ticking down, get the closest one first unless the other is much closer to exploding.
* Move the floor away from boots to trap them.
* If you trap a boot on a single square, you can move the square away from underneath it, trapping it on empty space.
- STAFF -
Designed and programmed by: Peter Hughes, Duncan Shortland, Malcolm Mailer
Music by: Robin Cartwright
- PORTS -
* COMPUTERS:
Commodore C64 (1983, "Grid Trap")
- CONTRIBUTE -
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