Manufacturers

Loading

Double Dragon (Japan)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. MAMEinfo
  14. History
  15. Commands list
  16. High scores
Download ddragon.zip (1.08 MB)
Snapshot

Game infos

Description Double Dragon (Japan)
Name ddragon
Manufacturer Technos Japan
Year 1987
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .033b03
Romset size 1.08 MB
Romset file 23 files
Romset zip 504 B
Language Japanese
Evaluation 80 to 90 (Very Good)
Genre Fighter

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 256 240 57.444853 6000000 384 0 256 272 0 240

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 21j-0-1 32768 9efa95bb da997d9cc7b9e7b2c70a4b6d30db693086a6f7d8 soundcpu 8000 good no
arcade 21j-1-5.26 32768 42045dfd 0983705ea3bb87c4c239692f400e02f15c243479 maincpu 8000 good no
arcade 21j-2-3.25 32768 5779705e 4b8f22225d10f5414253ce0383bbebd6f720f3af maincpu 10000 good no
arcade 21j-3.24 32768 3bdea613 d9038c80646a6ce3ea61da222873237b0383680e maincpu 18000 good no
arcade 21j-4-1.23 32768 728f87b9 d7442be24d41bb9fc021587ef44ae5b830e4503d maincpu 20000 good no
arcade 21j-5 32768 7a8b8db4 8368182234f9d4d763d4714fd7567a9e31b7ebeb gfx1 0 good no
arcade 21j-6 65536 34755de3 57c06d6ce9497901072fa50a92b6ed0d2d4d6528 adpcm 0 good no
arcade 21j-7 65536 904de6f8 3623e5ea05fd7c455992b7ed87e605b87c3850aa adpcm 10000 good no
arcade 21j-8 65536 7c435887 ecb76f2148fa9773426f05aac208eb3ac02747db gfx3 0 good no
arcade 21j-9 65536 c6640aed f156c337f48dfe4f7e9caee9a72c7ea3d53e3098 gfx3 10000 good no
arcade 21j-a 65536 574face3 481fe574cb79d0159a65ff7486cbc945d50538c5 gfx2 0 good no
arcade 21j-b 65536 40507a76 74581a4b6f48100bddf20f319903af2fe36f39fa gfx2 10000 good no
arcade 21j-c 65536 bb0bc76f 37b2225e0593335f636c1e5fded9b21fdeab2f5a gfx2 20000 good no
arcade 21j-d 65536 cb4f231b 9f2270f9ceedfe51c5e9a9bbb00d6f43dbc4a3ea gfx2 30000 good no
arcade 21j-e 65536 a0a0c261 25c534d82bd237386d447d72feee8d9541a5ded4 gfx2 40000 good no
arcade 21j-f 65536 6ba152f6 a301ff809be0e1471f4ff8305b30c2fa4aa57fae gfx2 50000 good no
arcade 21j-g 65536 3220a0b6 24a16ea509e9aff82b9ddd14935d61bb71acff84 gfx2 60000 good no
arcade 21j-h 65536 65c7517d f177ba9c1c7cc75ff04d5591b9865ee364788f94 gfx2 70000 good no
arcade 21j-i 65536 5effb0a0 1f21acb15dad824e831ed9a42b3fde096bb31141 gfx3 20000 good no
arcade 21j-j 65536 5fb42e7c 7953316712c56c6f8ca6bba127319e24b618b646 gfx3 30000 good no
arcade 21j-k-0 256 fdb130a9 4c4f214229b9fab2b5d69c745ec5428787b89e1f proms 0 good no
arcade 21j-l-0 512 46339529 64f4c42a826d67b7cbaa8a23a45ebc4eb6248891 proms 100 good no
arcade 21jm-0.ic55 16384 f5232d03 e2a194e38633592fd6587690b3cb2669d93985c7 sub c000 good no

Chips list

name tag type clock
HD6309 maincpu cpu 12000000
HD63701 sub cpu 6000000
M6809 soundcpu cpu 1500000
MSM5205 adpcm2 audio 375000
Speaker mono audio
YM2151 fmsnd audio 3579545

Serie

Serie : Double Dragon
  1. Double Dragon (Japan) (1987)
  2. Double Dragon (bootleg with 3xM6809, set 1) (1987)
  3. Double Dragon (bootleg with 3xM6809, set 2) (1987)
  4. Double Dragon (bootleg with HD6309) (1987)
  5. Double Dragon (bootleg) (1987)
  6. Double Dragon (bootleg with M6803) (1987)
  7. Double Dragon (US set 1) (1987)
  8. Double Dragon (US set 2) (1987)
  9. Double Dragon (US set 3) (1987)
  10. Double Dragon (World set 1) (1987)
  11. Double Dragon (World set 2) (1987)
  12. Double Dragon (UK) (1988)
  13. Double Dragon (5.25") (1988)
  14. Double Dragon (Spa) (1988)
  15. Double Dragon (World) (1988)
  16. Double Dragon II - The Revenge (World) (1988)
  17. Double Dragon II - The Revenge (US, bootleg) (1988)
  18. Double Dragon II - The Revenge (Japan) (1988)
  19. Double Dragon II - The Revenge (US) (1988)
  20. Double Dragon (USA) (1988)
  21. Double Dragon (Spa) [Animagic] [Original] (1988)
  22. Double Dragon (PlayChoice-10) (1988)
  23. Double Dragon (1989)
  24. Double Dragon (PAL) (1989)
  25. Double Dragon (Kor) (1989)
  26. Double Dragon (Euro, Magnum 4) (1989)
  27. Double Dragon II - The Revenge (UK) (1989)
  28. Double Dragon II - The Revenge (1989)
  29. Double Dragon II - The Revenge (Euro, v1.2, Budget) (1989)
  30. Double Dragon II - The Revenge (Jpn) (1989)
  31. Double Dragon (NTSC) (1989)
  32. Double Dragon (Euro, USA) (1990)
  33. Double Dragon II - The Revenge (Spa) (1990)
  34. Double Dragon II - The Revenge (Euro) (1990)
  35. Double Dragon II - The Revenge (USA, Rev. A) (1990)
  36. Double Dragon 3 - The Rosetta Stone (US) (1990)
  37. Double Dragon 3 - The Rosetta Stone (bootleg) (1990)
  38. Double Dragon 3 - The Rosetta Stone (Japan) (1990)
  39. Double Dragon 3 - The Rosetta Stone (prototype) (1990)
  40. Double Dragon (Ocean) (1991)
  41. Double Dragon II (Euro, USA) (1991)
  42. Double Dragon II - The Revenge (Jpn) (1991)
  43. Double Dragon 3 - The Rosetta Stone (UK) (1991)
  44. Double Dragon III - The Rosetta Stone (Jpn) (1991)
  45. Double Dragon (Euro) (1992)
  46. Double Dragon 3 (Euro, USA) (1992)
  47. Double Dragon III - The Rosetta Stone (1992)
  48. Double Dragon 3 - The Arcade Game (Euro, USA, Rev. A?) (1992)
  49. Double Dragon (Euro, USA) (1993)
  50. Double Dragon (Euro, USA) (1993)
  51. Double Dragon (Euro, USA) (1993)
  52. Double Dragon II - The Revenge (SCD)(Jpn) (1993)
  53. Double Dragon III - The Sacred Stones (Euro) (1994)
  54. Double Dragon (Neo-Geo) (1995)
  55. Double Dragon (Jpn, USA) (1995)
  56. Double Dragon (Neo-Geo) (1995)
  57. Double Dragon (Jpn) (1996)
  58. Double Dragon (Spa) (19??)
  59. DDRAGON2 (19??)
  60. Double Dragon Advance (USA) (2003)

Categories

MAMEinfo

0.37b5 [?]

0.33b3 [Carlos A. Lozano, Rob Rosenbrock, Phil Stroffolino, Ernesto Corvi]


Artwork available


Bugs:

- ddragon and clones: After of last boss in player versus the player not lose. Augusto (ID 05779)

- ddragon and clones: [possible] Japanese and English manuals differs on Game Difficulty. kamilz (ID 05574)


WIP:

- 0.150: Phil Bennett fixed clone Double Dragon (World set 2) freezes when finishing the game.

- 24th December 2010: Dr. Decapitator - The MCU (HD63701) from Double Dragon has been decapped. The readout matched the existing bootleg MCU dump in MAME, so the pirates in the 80's must have read it out correctly as opposed to coding their own. You can see a picture of it wired up for reading below.

- 12th November 2010: Smitdogg - Balrog scanned the rest of the Double Dragon schematics for us.

- 11th July 2010: Dr. Decapitator - Work has started on the 63701 that Technos used in Double Dragon.

- 0.138u3: Angelo Salese decrypted Double Dragon Italian bootleg char roms (Double Dragon (bootleg with 3xM6809, set 1/2)).

- 0.137u3: Corrado Tomaselli added clone Double Dragon (US Set 3).

- 25th March 2010: Lord Nightmare - Scanned the Spike & Hammer: Double Dragon CPU board schematic. Credit to Dumping Union, Incog nito and Lord Nightmare for supplying funds for the schematics.

- 0.133u1: Renamed (ddragoua) to (ddragonua), (ddragnw1) to (ddragonw1), (ddragnba) to (ddragonba), (ddgn6809) to (ddragon6809), (dd6809a) to (ddragon6809a) and (ddragob2) to (ddragonb2).

- 9th June 2009: Smitdogg - Thanks to Incog we got Double Dragon schematics to send to Lord Nightmare. They are needed to finalize the driver. Some pages have lots of hand written notes added. And a couple of dip sheets thrown in for the curious.

- 12th March 2009: Guru - Technos Double Dragon PCB arrived for decapping 63701 MCU.

- 0.129: Changed M6809 CPU3 clock speed to 1.5MHz.

- 0.127u2: Sonikos added clone Double Dragon (bootleg).

- 0.126u4: Fabio Priuli added DIP locations to Double Dragon.

- 26th July 2008: Mr. Do - Double Dragon has been a PITA to find a good source of. Every one I've ever seen is REALLY faded. The CAG set had one, but it was also really faded. I was able to at least find a good photo of one as a basis to what it should look like awhile ago, so I took a shot at fixing the one I had. Hope you enjoy it.

- 0.125u4: f205v added clone Double Dragon (bootleg with 3xM6809, set 2). Changed description of clone (bootleg with 3xM6809) to 'Double Dragon (bootleg with 3xM6809, set 1)'.

- 19th April 2008: f205v dumped Double Dragon (bootleg with 3xM6809, set 2).

- 0.124u1: Tirino73 added clone 'Double Dragon (bootleg with 3xM6809, set 2)'. This is a well known italian bootleg of Double Dragon it can be identified by the following gameplay trait. The Boss of level 4 is coloured like level 1 and 5 instead of green, and is invulnerable to rocks attack. In terms of code the game code has been heavily modified, banking writes appear to have been removed, and the graphic roms are all scrambled. The game also runs on 3x M6809 rather than the original CPUs. I'm not 100% convinced the program roms are good dumps, apprently ROM3 fails on the original board (could just be due to the rom hacking, as the game runs fine) but there is a jump to the 0x2000 region in the code, although this could be additional protection / rom scrambling. Also the sound roms seem too small. If you have this PCB please verify. Changed description of clone (bootleg with 3xM6809) to 'Double Dragon (bootleg with 3xM6809, set 1)'.

- 8th March 2008: Tirino73 dumped Double Dragon (bootleg with 3xM6809).

- 0.122u7: Replaced HD6309 CPU3 with M6809 (6Mhz). Changed HD6309 CPU2 clock speed to 12MHz, HD63701 CPU3 to 6Mhz, 2x MSM5205 to 375000 Hz and visible area to 256x240. Changed description of clone (bootleg with HD6903) to 'Double Dragon (bootleg with HD6309)'.

- 0.119u3: David Haywood added clone Double Dragon (bootleg with M6803). Changed description of clone (bootleg) to 'Double Dragon (bootleg with HD6903)'.

- 0.112: Corrado Tomaselli added clone Double Dragon (US Set 2). Changed parent description to 'Double Dragon (US Set 1)'.

- 5th February 2007: Briccus dumped Double Dragon (US Set 2).

- 0.105u4: Stefan Lindberg added clone Double Dragon (World Set 2). Fixed rom names. Changed description of clone (World) to 'Double Dragon (World Set 1)'.

- 0.103u2: Bryan McPhail fixed Double Dragon crashed sometimes at the very end of the game.

- 8th January 2006: Bryan McPhail - Double Dragon has a crash which sometimes occurs at the very end of the game (right before the final animation sequence). It occurs because of a jump look up table: BAD3: LDY #$BADD; BAD7: JSR [A,Y]. At the point of the crash A is 0x3e which causes a jump to 0x3401 (background tile ram) which obviously doesn't contain proper code and causes a crash. The jump table has 32 entries, and only the last contains an invalid jump vector. A is set to 0x3e as a result of code at 0x625f - it reads from the shared spriteram (0x2049 in main cpu memory space), copies the value to 0x523 (main ram) where it is later fetched and shifted to make 0x3e. So... it's not clear where the error is - the 0x1f value is actually written to shared RAM by the main CPU - perhaps the MCU should modify it before the main CPU reads it back? Perhaps 0x1f should never be written at all? If you want to trace this further please submit a proper fix! In the meantime I have patched the error by making sure the invalid jump is never taken - this fixes the crash (see ddragon_spriteram_r).

- 12th February 2005: f205v and Corrado Tomaselli dumped Double Dragon (bootleg).

- 0.77: Bryan McPhail added clone Double Dragon (World). Changed HD63701 MCU clock speed to 1193181 Hz, VSync to 57.444855 Hz and sound to mono.

- 3rd November 2003: Bryan McPhail fixed the video and interrupt timing in the Double Dragon driver and added the World version of Double Dragon.

- 2nd September 2000: Nicola Salmoria fixed a 6309 bug which affected Double Dragon.

- 0.37b5: Added 'Double Dragon (Japan)' and clone (US) with missing cpu2 MCU rom ($c000) and proms ($0, 100 - unknown). Removed Double Dragon. Replaced the 2x ADPCM sound with 2x MSM5205 (384000 Hz).

- 12th July 2000: Nicola Salmoria fixed the ADPCM sound frequency in Double Dragon and did some general cleanup in the driver.

- 10th July 2000: Nicola Salmoria fixed MCU emulation to Double Dragon.

- 0.36b9: Replaced M6809 CPU3 with M6309. Changed YM2151 clock speed to 3579545 Hz.

- 0.35b6: Replaced M6809 CPU1 with M6309 and M6803 CPU2 with HD63701.

- 0.33b7: Known issues: The ADPCM samples are not triggered correctly.

- 0.33b6: Double Dragon use the dynamic palette [Nicola Salmoria].

- 0.33b3: Carlos A. Lozano, Rob Rosenbrock, Phil Stroffolino and Ernesto Corvi added 'Double Dragon' (bootleg? 1987) and clone (bootleg). Known issues: Due to the lack of the ROM image for the HD63701 microcontroller, the original version doesn't work. Use the bootleg, which use a 6809 instead of the HD63701.


LEVELS: 4


Other Emulators:

* FB Alpha


Recommended Games (Heroes Fighter):

Knuckle Joe

My Hero

Renegade

Trojan

Trojan (PlayChoice-10)

Avengers

Black Panther

Double Dragon

Double Dragon (PlayChoice-10)

Double Dragon II - The Revenge

Double Dragon 3 - The Rosetta Stone

Ginga NinkyouDen

Kyros

Shinobi

Shinobi (Mega-Tech)

Shinobi (Tourvision PCE bootleg)

Shinobi / FZ-2006

The Revenge of Shinobi (Mega-Tech)

Shinobi III (Mega Play)

Bad Dudes vs. Dragonninja

Shadow Warriors

Ninja Ryukenden (Tourvision PCE bootleg)

Vigilante

Vigilante (Tourvision PCE bootleg)

Crime Fighters

DJ Boy

B.Rap Boys

DownTown

Final Fight

Final Fight 2 (SNES bootleg)

Gang Wars

Last Battle (Mega-Tech)

Ninja Gaiden (PlayChoice-10)

Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10)

Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10)

Shadow Dancer

Shadow Dancer (Mega-Tech)

Tough Turf

The Combatribes

Crude Buster

Growl

Magician Lord

Mug Smashers

64th. Street - A Detective Story

Brute Force

Burning Fight

Captain Commando

D. D. Crew

Karate Blazers

Riot City

Streets of Rage (Mega-Tech)

Streets of Rage II (Mega Play)

Vendetta

Big Fight - Big Trouble In The Atlantic Ocea

Guardians of the 'Hood

Legionnaire

Silent Dragon

Thunder Hoop

TH Strikes Back

Undercover Cops

Cadillacs and Dinosaurs

Denjin Makai

Guardians / Denjin Makai II

Knuckle Bash

Knuckle Bash 2

Ninja Baseball Bat Man

The Punisher

Violent Storm

Zero Team

Night Slashers

Pretty Soldier Sailor Moon

Black Touch '96

Ghost Chaser Densei (SNES bootleg)

Iron (SNES bootleg)

Osman

Sonic Blast Man 2 Special Turbo

Gaia Crusaders

Vamf x1/2

Jue Zhan Tian Huang

Thunder Heroes

Demolish Fist

History


Arcade Video game published 32 years ago:

Double Dragon (c) 1987 Technos Japan Corp.

Double Dragon is a side-scrolling beat-em-up for one or two players, featuring twin brothers and martial arts masters, "Billy & Jimmy Lee". The brothers must defeat the savage street gang known as the 'Black Warriors' to rescue Billy's kidnapped girlfriend, Marian. Standing between the brothers and Marian are four huge, colorful and varied levels; each populated with a wide variety of thugs.

Many of the game's enemies carry weapons (knives, baseball bats etc.) and should Billy or Jimmy manage to knock the weapons from the enemies' hands, the heroes can pick the weapons up and use them against the enemies.

The Black Warriors is made up of six distinct enemy characters- plus Willy, the game's final boss - with each differing in both physical appearance and fighting style. The members of the Black Warriors consist of the following fighters:
* Williams - A street punk in a tank top. In addition to the standard punches and jump kicks, his signature technique is a body blow to the stomach. He also wields weapons such as baseball bats, knives and dynamite sticks.
* Rowper - A punk who wears matching-colored pants and shirtless vest. He wields all the same weapons as Williams, but can also lift and throw heavy objects such as oildrums, boxes and stones.
* Linda - Female punk who usually carries a whip. She's not very strong, as she falls down to ground with a couple of punches or a single kick (because of this, she is the only regular-sized enemy who cannot be placed on a headlock).
* Abobo - A tall, big-muscled bald guy. His attacks includes punches, a standing kick and a body toss. He can also lift and throw heavy objects like Rowper. Due to his large size, he cannot be put into a headlock.
* Boss 1 - The first boss, a head-swap of Abobo with a Mr. T-style mohawk and beard. Fights just like Abobo, only with an added double-handed slap. Unlike Abobo, he does not use weapons. A green version of him appears as the Mission 3 boss.
* Boss 2 - The second boss. A head swap of the player who uses almost all the same techniques.
* Willy - The game's final boss, armed, somewhat unfairly, with a machine-gun.

Double Dragon was a huge success due to the many game-play innovations it brought to the genre (see TRIVIA for details), but it demonstrates its final moment of inspired genius at the very end of the game. Should both players still be alive after the final boss has been defeated, they will then have to fight each OTHER. The winner of this fight will be the one who wins Marian's affections.

- TECHNICAL -

Game ID : TA-0021

Main CPU : HD6309, Hitachi HD63701
Sound CPU : HD6309
Sound Chips : Yamaha YM2151, (2x) MSM5205

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Double Dragon was released in August 1987 in Japan.

Double Dragon may not have been the world's first side-scrolling beat-em-up to feature depth-movement (that accolade belongs to its predecessor, "Renegade", released in 1986) but it is the world's first CO-OPERATIVE fighting game and as such completely revolutionized its genre.

The varied, multi-colored sprites and hugely detailed backdrops - married to instinctive, one or two-player game-play - was something that had never really been seen in the fighting game before and Double Dragon quickly became a legend in its own right. The game would be the inspiration for an entire genre and classics such as Capcom's "Final Fight" owe a huge debt of gratitude to the Technos legend. The game was such a huge hit, that when the home versions finally came out, the rear side of the package advertised, 'You'll never have to stand in line to play Double Dragon again!'.

Double Dragon's hugely innovative game-play and superb graphics proved to be too ambitious for the host Technos hardware and the game was plagued with the now notorious 'slowdown', that occurred whenever a large number of fighters appeared on-screen.

The game's director, Yoshihisa Kishimoto, reportedly conceived his initial idea for Double Dragon around the date of July 20th in 1986, the 13th anniversary of Bruce Lee's death.

Director Yoshihisa Kishimoto got the idea of picking up an enemy's weapon from his previous game, "Renegade" ("Nekketsu Kouha Kunio-kun" in Japan). During the first stage of Renegade, he noticed that the armed enemy characters were not holding their weapons when they were on the ground.

On the first stage of the game, a billboard for "Nekketsu Kouha Kunio-kun" (the Japanese version of "Renegade") can be seen atop a building prior to the first boss battle.

The car at Billy and Jimmy's garage resembles the interceptor from the laserdisc game "Road Blaster", which was one of director Yoshihisa Kishimoto's previous games at Data East before he left the company to work for Technos.

The three kanji (Chinese characters) on the title screen, which is normally read as "Sou-Setsu-Ryuu", literally means "Twin Interception Dragon". This is an example of 'gikun', in which a kanji is used for their meaning and not their phonetic value.

The fictional martial arts practiced by the Lee brothers is called Sousetsuken or 'Twin Interception Fist', which is described as a combination of Shaolin Temple Kung Fu, Karate and Tai Chi Chuan. The name is derived from Bruce Lee's own martial arts style Jeet Kune Do, or Sekkendou in Japanese, which is known as the 'Way of the Intercepting Fist'.

The Lee brothers, along with the recurring enemy characters Williams and Rowper, were named after the three main heroes from the 1973 Bruce Lee film, 'Enter the Dragon'.

Double Dragon contained a number of bugs, most of which were never fixed despite several revisions of the ROM. The best known is a bug in the way enemies attack the player. Sportingly, enemies will not attack the player from behind, but will instead walk up to them and try to move past so they can attack from the front. Thus, by standing with your back to an enemy, it was possible to wait for them to get close and then elbow them in the face, without fear of being attacked. Another common bug was the 'infinite bouncing' bug. Due to the fixed way in which objects in the game would bounce off walls, trees etc., it was possible to drop an item between two tree stumps on the forest level, and it would bounce back and forth forever. In the first version of the game, this could happen to player characters who fell off either stump, the only way to continue the game being to allow the timer to run down. Another less serious bug was the ability to throw weapons from one level to the next. Usually, weapons were discarded at the end of a level. On some levels however, the transition to the next level was achieved simply by scrolling the screen one whole screen to the right, or down a cliff. By standing at the extreme right of the level and jumping just as it ended, the players character would drop their weapon in mid air, throwing it far enough to be picked up again once the screen had scrolled on.

Jason Wilson holds the official record for this game with 171,210 points on July 24, 1999.

Apollon Music released a limited-edition soundtrack album for this game (Original Sound of Double Dragon - KHY-1026) in cassette format on 21/02/1988. Also released the soundtrack album in CD format (Original Sound of Double Dragon - BY12-5028) on 16/12/1988.
Scitron released a limited-edition soundtrack album for this game (Legend of Game Music 2 ~Platinum Box~ - SCDC-00473~82) on 18/01/2006

A Double Dragon unit appears in the abysmal 1994 movie 'Double Dragon'.
A Double Dragon unit can be seen in Drake and Josh episode 'Movie Job', but the marquee reads 'Dragon'.

Tiger Electronics released a board-game based on this video game (same name) in 1989: The winner is the first player to successfully fight his or her way around the game board to Jimmy's Hideout to rescue Marian. You will pass through the slum section, the industrial section, the forest section and the hideout section on the rocky road to victory.

Comic Book: Six-issue limited series published by Marvel Comics in 1991. (cover dated from July to December). Written by Dwayne McDuffie for the first four issues and by Tom Brevoort and Mike Kanterovich for the final two. In this comic, Billy and Jimmy Lee were the twin inheritors of the 'Dragon Force', a mystical force that granted the Lee brothers their powers, as they fought against the occult crime lord Nightfall. Marian is reimagined as a policewoman (a depiction later featured in the cartoon series) and Stan Lee appears as Billy and Jimmy's long-lost father.

Cartoon: TV series produced by DIC Entertainment and Bohbot Entertainment, which lasted two 13-episodes seasons in 1993 and 1994. In the series, Billy and Jimmy are twin brothers who were separated at birth, with Billy being raised by his father's sensei, the Oldest Dragon, while Jimmy was raised by the evil Shadow Master to become his successor, the Shadow Boss. After the second episode, Jimmy realizes the evils of his way and joins his brother, becoming the Double Dragons. Inspired the 1994 home console fighting game "Double Dragon V: The Shadow Falls".

Live-Action Movie: Released in 1994 by Imperial Entertainment. Starred Scott Wolf as Billy, Mark Dacascos as Jimmy, Alysa Milano as Marian and Robert Patrick as original villain Koga Shuko. Directed by James Yukich, with a screenplay written by Paul Dini (of Batman: The Animated Series) and Neal Shusterman. In the movie, Billy and Jimmy are young twin brothers who possess one half of a magical medallion, with the other half possessed by crime lord Shuko. It inspired the 1995 Neo-Geo game "Double Dragon".

- TIPS AND TRICKS -

* Here's How To Get Infinite Points In Double Dragon : Level One, one player grabs the whip when it comes out. The other player relieves the enemy who walks out with a bat of that bat. But he does NOT kill that enemy. Continue moving on until you're at the end of stage one. At this point the player WITHOUT the whip grabs the now bat-less enemy. The other player finishes the stage. Note that when the boss man is dead, the clock stops running down. Then the player tortures the bat-less one with the whip. 200 points per pop, and the enemy will NEVER die. Switch to non-whip attack to kill him, and resume normal play.

* To easily get through the whole game, use the following strategy. When an opponent is coming towards you from one direction, face the opposite direction. When the enemy is at arm's length, do an elbow smash. The enemy will go flying forward. While the opponent is still on the ground, face away from him/her and repeat the process. Now, you can defeat enemies without them attacking. This strategy also works for bosses.

* Ghost Player : Notice that player one gets all the points for certain weapons. Notably the barrel, which is important because it is reusable. Should player one die, while player two is still alive, player one continues to get points for the barrel. If this gets him over the extra-man mark, he gets a ghost player, which is limited in the kinds of things he can do.

* Infinite Knives : When an enemy carrying a knife appears on the screen (NOT an enemy that picks up a knife, but one already carrying the knife when he appears), instead of taking the knife beating the enemy, hit the weapon, causing the enemy to drop it (or let it hit a wall). Doing this you will be able to pick up and use the knife against some other enemies, while the character bearing the knife will take out a new one so you can repeat the trick. You can use this same trick with dynamite.

* At the end of some levels you can throw your weapons onto the next stage. Normally you discard them, but you can cheat. This works well on level 1, for instance. When at the end of the level, just after you kill the boss, move to the extreme right of the level, as far as it will scroll. Jump up just as the level ends and scrolls to the next one, if you time it right you will let go of your weapon in mid air and it will fall onto the next stage where you can just about pick it up at the very left of the screen!

* Throw Objects Through the Levels : At the end of the second stage, where the elevator appears, move as far down as possible without falling. Now, when you drop weapons, or hit some enemies, these will fall off-screen instead of falling to the ground. If fallen objects like whips or knifes fall into a certain area (near the platform), you will find them when descending into Mission 3.

* Throw Enemies Into the Void : At the beginning of Mission 3 you will face two enemies; make them come as near to the left of the screen as possible, and throw them off-screen; they will die immediately as if falling into the 'void'.

* At the last level after the walls you will see two guys. Kill the first one and let the second guy on wait. Now you have only one guy in front of the door waiting for you. Just pass him by and when he comes turn fast and give him a punch to turn his head. Now you crash his head. To go back to normal you have to have a second player to catch his back.

* At the very end of the last stage you will notice the machine-gun man looking down on you nodding his head. Normally he will walk down when you have killed a few more hench men. Well if you can entice the BIG guy that throws you over his head towards the wall. Elbow him so he is on the ground facing the wall, at this point stand at his feet and he will throw you on the wall next to the machine gun man. You can then beat the crap out of the machine gun man with his gun on the wall still.

* How to kill the final boss (Willy) in just one hit (also useful to quickly kill the other enemies in the final part of the last level) : This trick requires a lot of dexterity and skill (and a bit of luck too, as it won't work if the enemies won't lean out enough) to be achieved. In the last level, after you kill the two mohawked giants that show up smashing the wall, exploit the edge near the wall on the left to lean out downwards as much as possible (you'd better do it here and now, as later on it will become almost impossible to lean out so much without falling), then move forward and keep fighting while remaining on this edge.
When Willy comes out of the steel door, wait for him to come down to the lower side of the screen; as soon as he leans out downwards enough, hit him and make him fall (be careful in using flying kicks, as you risk to fall on the spikes). If performed with the correct timing, Willy will NOT fall on the ground: he'll fall straight on the spikes, dying at once.
Note : if you use this trick on all the other enemies that show up before Willy, sometimes, after the final boss is thrown in the spikes, an enemy will jump out of the spikes, and fall on them straight afterwards.

- SERIES -

1. Double Dragon [Model TA-0021] (1987)
2. Double Dragon II - The Revenge [Model TA-0026] (1988)
3. Double Dragon 3 - The Rosetta Stone [Model TA-0030] (1991)
4. Super Double Dragon (1992, Super Famicom )
5. Double Dragon V - The Shadow Falls (1994, Super NES / Jaguar )
6. Double Dragon (1995, AES / NEO GEO / NEO GEO CD, 1996, Playstation)
7. Double Dragon Advance (2004, GBA)
8. Double Dragon (2009, Zeebo)
9. Double Dragon (2011 iOS / Android)
10. Double Dragon Neon (2012, PS3 / Xbox 360)
11. Double Dragon II: Wander of the Dragons - (2013, Xbox 360)
12. Double Dragon IV (2017, PS4 / Nintendo Switch / iOS / Android / Windows)

- STAFF -

Director & Producer : Yoshihisa Kishimoto (Yoshi Kishi)
Programmers : Hiroshi Satoh, Tomoyasu Koga, Naritaka Nishimura, Hideshi Kaneda
Animator : Koji Ogata
Character Designer : Koji Kai
BGM : Kazunaka Yamane
SFX : Kenichi Mori
Art Staff : Kumiko Mukai, Mizuho Yama, Akemi Tasaki, Misae Nakayama, Masao Shiroto
Special Thanks : Mutumi Natu, Michiko Ohata, Sawako Notomi, Mayumi Hirai
Director & Game Designer : Shinichi Saito

- PORTS -

NOTE: Japanese [JP] ports only listed here.

* CONSOLES:
Nintendo Famicom (apr.8, 1988) "Double Dragon [Model TJC-WD]"
Sega Master System (1988) "Double Dragon [Model G-1369]"
Sony PlayStation 4 [PSN] (nov.27, 2014) "Arcade Archives - Double Dragon [Model CUSA-00391]"

* HANDHELDS:
Nintendo Game Boy (jul.20, 1989) "Double Dragon [Model DMG-DOA]"
Nintendo Game Boy Advance (mar.5, 2004) "Double Dragon Advance [Model AGB-BDDJ-JPN]"
Nintendo Game Boy Advance (nov.26, 2004) "Double Dragon Advance [Model AGB-BDDJ-JPN]": "Best Price" re-edition

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=676&o=2

Commands list

 ',$command);
		$command = preg_replace('/\^([xxx])/',' ',$command);

		// majusculs
		$command = preg_replace('/_([ABCDGHIKLMNOPQRSXZ])/',' ',$command);
		$command = preg_replace('/\^([EFGHIJMSTUVW])/',' ',$command);

		// other symbols
		$command = preg_replace('/_([#\$%&\(\)\-@\[\]\^`\{\}~=+\.123456789!])/',' ',$command);
		$command = preg_replace('/\^([12346789!\-=])/',' ',$command);

		$command = str_replace('^?',' ',$command);
		$command = str_replace('^*',' ',$command);
		$command = str_replace('_<',' ',$command);
		$command = str_replace('_?',' ',$command);
		$command = str_replace('_*',' ',$command);
		$command = str_replace('_>',' ',$command);
		
		echo $command;
	?>
 ',$command);
		$command = preg_replace('/\^([xxx])/',' ',$command);

		// majusculs
		$command = preg_replace('/_([ABCDGHIKLMNOPQRSXZ])/',' ',$command);
		$command = preg_replace('/\^([EFGHIJMSTUVW])/',' ',$command);

		// other symbols
		$command = preg_replace('/_([#\$%&\(\)\-@\[\]\^`\{\}~=+\.123456789!])/',' ',$command);
		$command = preg_replace('/\^([12346789!\-=])/',' ',$command);

		$command = str_replace('^?',' ',$command);
		$command = str_replace('^*',' ',$command);
		$command = str_replace('_<',' ',$command);
		$command = str_replace('_?',' ',$command);
		$command = str_replace('_*',' ',$command);
		$command = str_replace('_>',' ',$command);
		
		echo $command;
	?>

High scores

MAMESCORE records : 02/04/2017 13:01

akuma62_______________________345.360
jinkot________________________279.380
equipe.droids_________________148.610
lacoobella____________________116.230
majygool______________________112.070
ezequiel______________________106.650
shurikn_______________________102.330
lorddraakh____________________101.370
rising_thunder_________________99.300
mike_myers_____________________99.020
bravocorazon___________________94.420
gnu____________________________94.410
didyeah________________________92.200
thegamer_______________________91.940
fly_saya_______________________91.220
starfab________________________84.540
sgt._augagneur_________________71.350
furohon________________________68.940
louisonb_______________________66.170
thord__________________________47.550
dark_kariya____________________25.850
olivier________________________23.200
hulkiii________________________21.250
foxmulder______________________21.000
zarouk_________________________20.480
oufouf_________________________14.750
nicky634_______________________11.200
jgabmurer_______________________9.000


! MAMESCORE INSTRUCTIONS !
--------------------------