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Densha de GO! (Ver 2.2 J)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. MAMEinfo
  14. History
Download dendego.zip (42.81 MB)
Snapshot

Game infos

Description Densha de GO! (Ver 2.2 J)
Name dendego
Manufacturer Taito
Year 1996
Runnable yes
System arcade /
Number of players 1P
Added to MAME .081u4
Romset size 42.81 MB
Romset file 28 files
Romset zip 16 B
Language English
Evaluation 30 to 40 (Amendable)
Genre Driving

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 3

Driver infos

Driver status imperfect
Driver emulation good
Driver color good
Driver sound good
Driver graphic imperfect
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service yes
Input tilt yes
Input players 1
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
paddle 0 239 35 10 no
positional 0 6 10 1 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 512 400 55.599417 20000000 812 0 512 443 0 400

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade e07-11.ic29 16384 dsp 0 nodump no
arcade e17-23.ic65 65536 80ac1428 5a2a1e60a11ecdb8743c20ddacfb61f9fd00f01c sub 0 good no
arcade e35-01.ic5 2097152 bd1975cb a08c6f4a84f9d4c2a5aa67cc2045aedd4580b8dc gfx2 0 good no
arcade e35-02.ic6 2097152 e5caa459 c38d795b96fff193223cd3df9f51ebdc2971b719 gfx2 200000 good no
arcade e35-03.ic7 2097152 86ea5bcf 1cee7f677b786b2fa9f50e723decd08cd69fbdef gfx2 400000 good no
arcade e35-04.ic8 2097152 afc07c36 f3f7b04766a9a2c8b298e1692aea24abc7001432 gfx2 600000 good no
arcade e35-05.ic9 2097152 a94486c5 c3f869aa0557411f747038a1e0ed6eedcf91fda5 gfx1 800002 good no
arcade e35-06.ic10 2097152 cf328021 709ce80f9338637172dbf4e9adcacdb3e5b4ccdb gfx1 c00002 good no
arcade e35-07.ic11 2097152 a88a5a86 a4a393fe9df3654e41d32e015ca3977d13206dfe gfx1 1000002 good no
arcade e35-08.ic12 2097152 99425ff6 3bd6fe7204dece55459392170b42d4c6a9d3ef5b gfx1 1400002 good no
arcade e35-09.ic18 2097152 be18ddf1 d4fe26e427244c5b421b6421ff3bf9af303673d5 gfx2 800000 good no
arcade e35-10.ic19 2097152 44ea9474 161ff94b31c3dc2fa4b1e556ed62624147687443 gfx2 a00000 good no
arcade e35-11.ic20 2097152 dc8f5e88 e311252db8a7232a5325a3eff5c1890d20bd3f8f gfx2 c00000 good no
arcade e35-12.ic21 2097152 039b604c 7e394e7cddc6bf42f3834d5331203e8496597a90 gfx2 e00000 good no
arcade e35-13.ic22 2097152 2dc9dff1 bc7ad64bc359f18a065e36749cc29c75e52202e2 gfx1 800000 good no
arcade e35-14.ic23 2097152 cab50364 e3272f844ecadfd63a1e3c965526a851f8cde94d gfx1 c00000 good no
arcade e35-15.ic24 2097152 aea86b35 092f34f844fc6a779a6f18c03d44a9d39a101373 gfx1 1000000 good no
arcade e35-16.ic25 2097152 161481b6 cc3c2939ac8911c197e9930580d316066f345772 gfx1 1400000 good no
arcade e35-17.ic32 2097152 3bc23aa1 621e0f2f5f3dbd7d7ce05c9cd317958c361c1c26 ensoniq.0 0 good no
arcade e35-18.ic33 2097152 a084d3aa 18ea39366006e362e16d6732ce3e79cd3bfa041e ensoniq.0 400000 good no
arcade e35-19.ic34 2097152 ebe2dcef 16ae41e0f3bb242cbc2922f53cacbd99961a3f97 ensoniq.0 800000 good no
arcade e35-20.ic35 2097152 a1d4b30d e02f613b93d3b3ee1eb23f5b7f62c5448ed3966d ensoniq.0 c00000 good no
arcade e35-21.ic36 524288 bc70ca97 724a24da9d6f163c26e7528ee2c15bd06f2c4382 maincpu 0 good no
arcade e35-22.ic37 524288 83b17de8 538ddc16727e08e9a2a8ff6b4f030dc044993aa0 maincpu 1 good no
arcade e35-23.ic38 524288 1da4acd6 2ce11c5f37287526bb1d39185f793d79fc73d5b5 maincpu 2 good no
arcade e35-24.ic39 524288 0318afb0 9c86330c85536fb1a093ed40610b1c3ddb7813c3 maincpu 3 good no
arcade e35-25.ic30 262144 8104de13 e518fbaf91704cf5cb8ffbb4833e3adba8c18658 taito_en:audiocpu 100001 good no
arcade e35-26.ic31 262144 61821cc9 87cd5bd3bb22c9f4ca4b6d96f75434d48418321b taito_en:audiocpu 100000 good no
arcade e35-28.trn 262144 d1b571c1 cac7d3f0285544fe36b8b744edfbac0190cdecab oki 0 good no

Chips list

name tag type clock
ES5505 taito_en:ensoniq audio 15238050
M68000 taito_en:audiocpu cpu 15238050
M68040 maincpu cpu 20000000
MC68HC11 sub cpu 8000000
OKI6295 oki audio 1056000
Speaker subwoofer audio
TMS32051 dsp cpu 40000000

Serie

Serie : Densha de GO!
  1. Densha de GO! (Ver 2.2 J) (1996)
  2. Densha de GO! EX (Ver 2.4 J) (1996)
  3. Densha de Go! EX (Jpn) (1998)
  4. Densha de GO! 2 Kousoku-hen (Ver 2.5 J) (1998)
  5. Densha de GO! 2 Kousoku-hen 3000-bandai (Ver 2.20 J) (1998)
  6. Densha de Go! (Jpn) (1999)
  7. Densha de Go! (1999)
  8. Densha de Go! 2 on Neo Geo Pocket (Jpn) (1999)
  9. Densha de Go! 2 (1999)
  10. Densha de Go! 2 (Jpn) (2000)

Categories

MAMEinfo

0.81u4 [Guru]


< Japan >


WIP:

- 0.146u4: Changed OKI6295 clock speed to 1056000 Hz.

- 0.146u3: Improved Densha de GO! controls. Added simple artwork for Densha de GO! games. Hooked up OKI6295 [hap]. Added 3rd sound channel with subwoofer speaker. Added 2nd coin slot. Fixed rom names. Changed description to 'Densha de GO! (Ver 2.2 J)' and clone 'Densha de GO! EX' to 'Densha de GO! EX (Ver 2.4 J)'.

- 0.146u1: hap fixed Densha de GO! / 2 crash after initial checks.

- 0.143u4: Angelo Salese and R. Belmont fixed Densha de GO! - Game now playable. Various fixes to the Taito JC system [Angelo Salese]: Implemented preliminary object RAM bankswitch, fixes Densha de Go garbage video objects if you coin up during attract mode. Improved inputs in Densha de Go, promoted game to working state. Faked the Mascon via an analog port, that fixes a bunch of issues with undefined input state for Densha de Go 1 and 2. Fixed credit display in Densha de Go. O. Galibert provided odometer and break table conversion for Densha de Go. Added OKI6295 (1MHz) sound. Changed description to 'Densha de GO!' and clone (Japan) to 'Densha de GO! EX'. Renamed (dendeg) to (dendego) and (dendegx) to (dendegox).

- 24th August 2011: Angelo Salese - Did a review of the Taito JC system driver in the last couple of days. It apparently got recently improved by some '040 fixes by Arbee, so I've given a quick look of it, fixed inputs in all games in the driver, fixed a crash for Densya de Go 2, made various gfx fixes (in particular I've added a Gouraud Shading triangle drawing mode, used by Landing Gear for some elements). This makes Densya de Go, Densya de Go 2 and Landing Gear to be working, and improves Dangerous Curves that now enters into gameplay but doesn't show any 3d due of a DSP bug.

- 0.124u4: Changed description to 'Densya De Go (Japan)' and clone 'Densya De Go Ex' to 'Densya De Go Ex (Japan)'.

- 0.111u2: Added Pedal.

- 24th June 2006: Ville Linde - The problem was indeed in the controller emulation. Densya De GO! now works much better.

- 22nd June 2006: Ville Linde - I have made some major improvements to the Taito JC System driver. First I improved and fixed bugs in the M68040 FPU. Then I found the missing vertical blank interrupt, after which things really started to work. After that, I needed to figure out how the 2D graphics works. Turns out the 2D graphics chip is just a basic object processor, not too different from the one in Konami's Firebeat hardware. Landing Gear and Side by Side 2 already run through their attract modes. Densya De GO! also shows some graphics, but hangs pretty soon. Apparently it needs a bit more of the train controller emulated. Update: R. Belmont pointed out that the red and green color components were swapped. I've updated the screenshots with that fixed.

- 0.105u1: Added TMS32051 (50MHz) CPU4. Fixed gfx1/2 and user3 rom loading. Changed palettesize to 65536 colors.

- 0.97u5: Ville Linde added very basic 68040 support to the 68000 core. Replaced 68020 with 68040. Added MC68HC11 (4MHz) MCU. Changed visible area to 512x384.

- 0.81u4: Added 'Densya De Go' (Taito 1997) and clone 'Densya De Go Ex'.

- 15th January 2004: Guru - Densya de Go EX (Taito 1997, System JC hardware) arrived from Japan.


Recommended Games (Train):

Side Trak

Loco-Motion

Runaway

Super Locomotive

Time Tunnel

Wild Western

Densha de GO!

Densha de GO! 2 Kousoku-hen

Uchuu Tokkyuu Medalian

Attack Pla Rail

History


Arcade Video game published 23 years ago:

Densha De Go! (c) 1996 Taito.

A train simulator where the player assumes the role of an engineer who must take passengers to the station within a certain time limit.

- TECHNICAL -

Taito JC System Type-C Hardware

Main CPU : 68040 @ 25Mhz
DSP : TMS320C51 @ 50 Mhz
MCU (protection) : MC68HC11
Sound CPU : 68EC000 @ 16MHz
Sound chip : Ensoniq ES5505 @ 16MHz
Sound chip DSPs : Ensoniq ES5510 (ESPR6) + Ensoniq OTISR2
Taito Chips : E07-11, TC0870HVP, TC0770CMU, TC0840GLU, TC0810
Board Layout : Main board + rom board
Hardware Features : Textured Polygons

- TRIVIA -

Coverage: San'in Main Line (Sagano Line), Keihin-Tohoku Line, Tokaido Line (JR Kyoto Line) and Yamanote Line (portions of each of these).

Released on February 1997 in Japan.

The title translates from Japanese as 'Let's go by Train!'.

Soundtrack releases :
Densha de Go! / Side By Side 2 [Zuntata / J.A.M. - Zuntata Records - ZTTL-0018 - Dec 21, 1997]

- SERIES -

1. Densha De Go! (1996)
2. Densha De Go! EX (1996)
3. Densha De Go! 2 Kosoku-hen (1997)
4. Densha De Go! 2 Kosoku-hen 3000-bandai (1998)
5. Densha De Go! 3 Tsukin-hen (1999)
6. Densha de Go! 3 Tsukin-hen Daiya Kaisei (2000)
7. Densha de Go! Ryojo-hen (2000)
8. Card de Renketsu! Densha de Go! (2012)

- STAFF -

Sound composer : Norihiro Furukawa

- PORTS -

* CONSOLES:
Sony PlayStation (1997)
Nintendo Game Boy (1998)
Nintendo Game Boy Color (1999)
Bandai WonderSwan (1999)

* COMPUTERS:
PC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3303&o=2