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Dangun Feveron (Japan, Ver. 98/09/17)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Roms list
  9. Chips list
  10. Categories
  11. History
  12. High scores
Download dfeveron.zip (0 B)
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Game infos

Description Dangun Feveron (Japan, Ver. 98/09/17)
Name dfeveron
Manufacturer Cave (Nihon System license)
Year 1998
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .037b02
Romset size 0 B
Romset file files
Romset zip 0 B
Language Japanese
Genre Shooter

Parent and clones

Parent feversos : Fever SOS (International, Ver. 98/09/25) (1998)

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service yes
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 270 no 320 240 57.550645

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade cv01-u19.bin 4194304 5f5514da cv01-u19.bin 53f27364aee544572a82649c9ff29bacc642b732 ymz 0 good no
arcade cv01-u25.bin 4194304 a6f6a95d cv01-u25.bin e1eb45cb5d0e6163edfd9d830633b913fb53c6ca sprites0 0 good no
arcade cv01-u26.bin 4194304 32edb62a cv01-u26.bin 3def74e1316b80cc25a8c3ac162cd7bcb8cc807c sprites0 400000 good no
arcade cv01-u33.bin 524288 e53a7db3 ddced29f78dc3cc89038757b6577ba2ba0d8b041 maincpu 1 good no
arcade cv01-u34.bin 524288 be87f19d 595239245df3835cdf5a99a6c62480465558d8d3 maincpu 0 good no
arcade cv01-u49.bin 2097152 d21cdda7 cv01-u49.bin cace4650de580c3c4a037f1f5c32bfc1846b383c layer1 0 good no
arcade cv01-u50.bin 2097152 7a344417 cv01-u50.bin 828bd8f95d2fcc34407e17629ccafc904a4ea12d layer0 0 good no
arcade eeprom-dfeveron.bin 128 c3174959 29b5c94722756481e4f84bfd75dee15fdb5c8cf7 eeprom 0 good no

Chips list

name tag type clock
M68000 maincpu cpu 16000000
Speaker mono audio
YMZ280B ymz audio 16934400

Categories

History


Arcade Video game published 21 years ago:

Dangun Feveron (c) 1998 Cave.

A vertically scrolling shoot-em-up from the undisputed masters of the genre, 'Cave', Dangun Feveron features the usual Cave trademarks of intuitive, power-up driven gameplay backed-up with superb graphics and sound.

Dangun Feveron features a very high level of player customisation. At the start of a new game, players are prompted to select 3 different ship attributes; the speed of ship they wish to pilot (from a choice of four), which of the 3 rapid-fire weapons they prefer, and their preferred choice of sustained-fire weapons (activated by holding down the FIRE button). This allows players to tailor the ship to suit their individual needs and gameplay styles, be it a fast-flying speeder with widespread shots to handle enemy squadrons, or a ship with a lower speed that makes it easier to negotiate the swathes of enemy bullets that often fill the screen.

Another of the game's selling points is the capture-and-score system. Initially, every enemy destroyed is worth only one point. However, whenever an enemy is destroyed, coloured spheres appear in its wake, each containing a trapped, human prisoner. The spheres can then be collected by the player to earn additional points. For each prisoner saved, the total points gained from each enemy killed increases by one. For example, saving 56 prisoners means every subsequent defeated enemy is worth fifty-seven points. When the spheres appear, they drift slowly towards the bottom of the screen, before moving back up towards the top where, if they are not collected in time, they drift out of the screen and beyond the player's reach. This resets enemy-destroyed score back to a single point per enemy. If the player loses all of their lives and chooses to 'Continue' the game, the rescue count is reset to zero.

Dangun Feveron's final distinction was in its use of music and sound effects, with the game's creators drawing heavily on the disco sound of the 1970s.

- TECHNICAL -

Game ID : CV01

Cave 1st Generation Hardware

Main CPU : MC68000 (@ 16 Mhz)
Sound CPU : Zilog Z80 [Optional]
Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz) or OKIM6295 x (1 or 2) + YM2203 / YM2151 [Optional]
Other : 93C46 EEPROM

Screen orientation : Vertical
Video resolution : 240 x 320 pixels
Screen refresh : 57.55 Hz
Palette colors : 2048

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in September 1998.

The title of this game translates from Japanese as 'Bullet Gun Feveron'.

Licensed to Nihon System for distribution.

This game is known outside Japan as "Fever SOS".

Dangun Feveron / Cave [Scitron / Gamest - SGCD-0004 - Dec 4, 1998]

- TIPS AND TRICKS -

* Secret Guest Character (from "Uo Poko") : insert a coin and press quickly Down, Up, Right, Left, Up, Down, Left, Right, Start. 1P cat's name is Uotaro and 2P cat's is Poko (81). Note : At the continue (when you loose), you need to enter this code a second time, just after inserting a new credit, to continue to play with this guest character.

* Time Attack Mode : insert a coin, hold A+B and press Start simultaneously.

* You can kill enemies offscreen to the left and right, but not the top and bottom. This can be very useful for getting to later patterns. DM will still appear.

* If you have your side-guns powered up, a quick change in direction can be used to 'whip' their spread to kill popcorn enemies. Useful for killing offscreen enemies as well.

* There are specific triggers, sometimes apart from killing things fast that cause new formations to appear. Many yet to be deciphered.

* At ~2200 DM a 1UP will appear at the center of the screen. Usually triggered late in stage 3 or early in stage 4.

* Seems it is best to use Ship B with bomb or roll. Bomb appears to be higher scoring (due to chaining explosions) and require more planning, while roll is more frantic but kills many large enemies quickly.

* There is a maximum saturation of DM that can be onscreen at one time ~80. After which no DM will spawn, this can be detrimental to score especially in Stage 3.

* If the sphere boss at the end of stage 5 is beaten having not died, you will get a level bonus, then face the true boss. You will be invincible unless you use bombs and will get another level bonus when you kill it.

* Bonus for clearing the game is 100,000 per bomb and 500,000 per life left. These are doubled if you finish by defeating the true last boss.

- STAFF -

Music composed by : Ryuichi Yabuki, Nanpei Misawa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=583&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

gohat0______________________2.190.387
sawys_______________________1.684.836
louthrax____________________1.235.694
didyeah_____________________1.195.142
olivier_____________________1.016.528
djakisback____________________940.397
zarouk________________________837.766
webmaster_____________________786.699
gnu___________________________690.540
foxmulder_____________________651.797
sonicgamer____________________544.028
docyoyo_49____________________472.506
shurikn_______________________353.909
cessna________________________307.816
nicky634______________________235.393
muesliman______________________33.904
topmav_________________________11.062


mode: time-attack

gohat0______________________1.306.137
buttman_____________________1.027.773
sawys_________________________912.353
nicky634______________________275.693


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