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Diet Go Go (Euro v1.1 1992.09.26)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. MAMEinfo
  13. History
  14. High scores
Download dietgo.zip (4.06 MB)
Snapshot

Game infos

Description Diet Go Go (Euro v1.1 1992.09.26)
Name dietgo
Manufacturer Data East Corporation
Year 1992
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .095u6
Romset size 4.06 MB
Romset file 7 files
Romset zip 2 B
Language English
Evaluation 80 to 90 (Very Good)
Genre Platform

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 320 240 58

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade jy_00-2.4h 262144 014dcf62 1a28ce4a643ec8b6f062b1200342ed4dc6db38a1 maincpu 1 good no
arcade jy_01-2.5h 262144 793ebd83 b9178f18ce6e9fca848cbbf9dce3f3856672bf94 maincpu 0 good no
arcade jy_02.14m 65536 4e3492a5 5f302bdbacbf95ea9f3694c48545a1d6bba4b019 audiocpu 0 good no
arcade may-00.10a 1048576 234d1f8d 42d23aad20df20cbd2359cc12bdd47636b2027d3 gfx1 0 good no
arcade may-01.14a 1048576 2da57d04 3898e9fef365ecaa4d86aa11756b527a4fffb494 gfx2 0 good no
arcade may-02.16a 1048576 3a66a713 beeb99156332cf4870738f7769b719a02d7b40af gfx2 1 good no
arcade may-03.11l 524288 b6e42bae c282cdf7db30fb63340cc609bf00f5ab63a75583 oki 0 good no
arcade pal16l8b_vd-00.6h 260 plds 0 nodump no
arcade pal16l8b_vd-01.7h 260 plds 200 nodump no
arcade pal16r6a_vd-02.11h 260 plds 400 nodump no

Chips list

name tag type clock
H6280 audiocpu cpu 2685000
M68000 maincpu cpu 14000000
OKI6295 oki audio 1006875
Speaker mono audio
YM2151 ymsnd audio 3580000

Categories

MAMEinfo

0.95u6 [Corrado Tomaselli]

0.84 [David Haywood]


WIP:

- 0.150: Brian Troha added PCB locations to Diet Go Go MASK roms and corrected the names.

- 0.149u1: Begin creation of modern DECO 146 device with info from Charles MacDonald (machine\deco146.c). Put Diet Go Go through the generic protection implementation [David Haywood].

- 0.148u4: Standardize and correct rom labels in Diet Go Go including adding PCB location where known. Added PLDs to the Japan set and correct labels for all sets. Order the rom definitions in logical descending order. Minor white space clean up [Brian Troha].

- 0.136u4: Fabio Priuli converted Diet Go Go to use the device-fied video chips and added driver data struct and save states.

- 0.131u1: MooglyGuy merged memory maps in Diet Go Go.

- 0.122u7: Corrado Tomaselli corrected 'Diet Go Go' HuC6280 clock so that it behaves correctly with Charles MacDonald fix to the cpu core. Changed HuC6280 CPU2 clock speed to 2685000 Hz.

- 0.122u5: Corrado Tomaselli verified/corrected frequencies and OKI6295 pin 7 in Diet Go Go. Changed HuC6280 CPU2 clock speed to 671250 Hz.

- 0.104u4: Aaron Giles fixed Diet Go Go (it refuses to run in 0104u2).

- 0.96u1: Bryan McPhail fixed graphic banking in Diet Go Go.

- 0.96: Changed OKI6295 clock speed to 7627 Hz. Changed sound channels back to one.

- 0.95u6: Corrado Tomaselli added 'Diet Go Go (Euro v1.1 1992.09.26)'. Bryan McPhail and David Haywood fixed Diet Go Go - Game now playable. Added HuC6280 (8055000 Hz) CPU2, YM2151 (3580000 Hz) and OKI6295 (15514 Hz) sound. Changed visible area to 320x240 and added dipswitches 'Coin A/B', 'Flip Screen', 'Continue Coin', 'Lives', 'Difficulty' and 'Free Play'. Changed 'Diet Go Go' to clone 'Diet Go Go (USA v1.1 1992.09.26)' and clones (Euro v1.1) to 'Diet Go Go (Euro v1.1 1992.08.04)' and (alt) to 'Diet Go Go (Japan v1.1 1992.09.26)'. Renamed (dietgo) to (dietgou) and (dietgoa) to (dietgoj).

- 23rd April 2005: Bryan McPhail - Finished off the emulation of Diet Go Go, adding sound and fixing the graphical problems. The game now seems to work fine as it doesn't seem to make much use of the protection.

- 0.95u5: Nicola Salmoria figured out decryption of remaining DECO102 games. Swapped cpu1 roms ($0, 1).

- 0.95u4: Nicola Salmoria added preliminary decryption to DECO 102 games.

- 20th February 2005: Corrado Tomaselli dumped Diet Go Go (Euro v1.1 1992.08.04).

- 0.84: David Haywood added 'Diet Go Go' (Data East 1992) and clones (alt) and (Euro v1.1).

- 3rd November 2002: Guru - Diet GoGo (Data East 1993) arrived from Japan. Thanks to WTC.


LEVELS: 12


Other Emulators:

* FB Alpha


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History


Arcade Video game published 27 years ago:

Diet Go Go (c) 1992 Data East Corp.

Diet Go Go is a single-screen platform game for one or two players, in which the aim is to clear each screen of monsters and avoid getting fat. Monsters are defeated by throwing food at them until they inflate (get fat), then touching them to burst them, sending them flying around the screen and killing any other monsters they come into contact with. Many monsters also throw food at the players, making them increasingly fat. If players get too fat, they lose a life, although bonus diet sodas occasionally appear and can be picked up to reverse the effect. Contact with monsters who aren't fully inflated is fatal.

When monsters are destroyed, they leave behind rings, gems, power-ups and diet tonic. Power-ups include roller-skates to move faster, compressed air to blow monsters up and increased fire power. Data East coins also appear on each level. If players collect these coins, they shoot up to the top of the screen where a fruit machine display rolls over and dispenses gems, power-ups and rings. If the fruit machine reads 777, a bonus round appears in which players jump on clouds to collect falling gems while avoiding the falling food that will make them fat.

The game starts with one player selecting an area on a world map, then progresses through two levels of play to reach a giant boss on the third round. After the boss is destroyed that world is complete and play moves onto the next. Each world has a different theme and boss.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 14 Mhz), HuC6280 (@ 8.055 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.58 Mhz), OKI6295 (@ 7.627 Khz)

Players : 2
Control : 8-way Joystick
Buttons : 3

- TRIVIA -

Released in August 1992.

- UPDATES -

The US version is slightly different, it has the "Winners Don't Use Drugs" screen.

- SCORING -

Power Up : 1000 points
Speed Up : 1000 points
Barrier : ???
Bomb : ???
Super Bomb : ???
Slot Coin : 0 points (make the slot roll)
Diet Drink : 1000 points
1UP : ???
Rainbow Crystal : 10000 points
Ruby : 500 points
Big Ruby : 1000 points
Diamond : 1000 points
Big Diamond : 2000 points
Crystal : 200 points
Ring : 100 points
Big Ring : 300 points

- STAFF -

Planner : Makoto Kikuchi
Programmer : Hidemi Hamada, Yas Nomura, Magical Kei
Designer : Masanori Tokoro, Chie Kitahara, Asami Kaneko, Hiroshi Koga, Ryohei Hirakata, Mario, Yasuko Kurohiji
Sound : Tomoyoshi Sato ('Tom Sato'), Seira, Tatsuya Kiuchi ('Mr.K')
Hardware : T. Kanayama

Special thanks : Nice Guy Sano

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3455&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

d3scride____________________2.795.253
columbojeff_________________2.713.800
majygool____________________2.648.571
zarouk______________________2.608.600
zidevs______________________2.330.498
sawys_______________________1.924.752
olivier_____________________1.093.400
gatts47_____________________1.052.900
vikleroy______________________610.000
didyeah_______________________386.568
hulkiii_______________________129.400
jgabmurer_____________________127.700