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Dig Dug (rev 2)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. MAMEinfo
  14. History
  15. Commands list
  16. High scores
Download digdug.zip (56 KB)
Snapshot

Game infos

Description Dig Dug (rev 2)
Name digdug
Manufacturer Namco
Year 1982
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .035rc1
Romset size 56 KB
Romset file 19 files
Romset zip 27 B
Language English
Evaluation 90 to 100 (Best Games)
Genre Maze

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 4 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 90 no 288 224 60.606061 6144000 384 0 288 264 0 224

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 136007.109 256 77245b66 0c4d0bee858b97632411c440bea6948a74759746 namco 100 good no
arcade 136007.110 256 7a2815b4 085ada18c498fdb18ecedef0ea8fe9217edb7b46 namco 0 good no
arcade 136007.111 256 00c7c419 7ea149e8eb36920c3b84984b5ce623729d492fd3 proms 20 good no
arcade 136007.112 256 e9b3e08e a294cc4da846eb702d61678396bfcbc87d30ea95 proms 120 good no
arcade 136007.113 32 4cb9da99 91a5852a15d4672c29fdcbae75921794651f960c proms 0 good no
arcade dd1.10b 4096 2cf399c2 317c48818992f757b1bd0e3997fa99937f81b52c gfx4 0 good no
arcade dd1.11 4096 7b383983 57f1e8f5171d13f9f76bd091d81b4423b59f6b42 gfx3 0 good no
arcade dd1.12 4096 c58252a0 bd79e39e8a572d2b5c205e6de27ca23e43ec9f51 gfx2 3000 good no
arcade dd1.13 4096 458499e9 578bd839f9218c3cf4feee1223a461144e455df8 gfx2 2000 good no
arcade dd1.14 4096 2829ec99 3e435c1afb2e44487cd7ba28a93ada2e5ccbb86d gfx2 1000 good no
arcade dd1.15 4096 e22957c8 4700c63f4f680cb8ab8c44e6f3e1712aabd5daa4 gfx2 0 good no
arcade dd1.7 4096 a41bce72 2b9b74f56aa7939d9d47cf29497ae11f10d78598 sub2 0 good no
arcade dd1.9 2048 f14a6fe1 0aa63300c2cb887196de590aceb98f3cf06fead4 gfx1 0 good no
arcade dd1a.1 4096 a80ec984 86689980410b9429cd7582c7a76342721c87d030 maincpu 0 good no
arcade dd1a.2 4096 559f00bd fde17785df21956d6fd06bcfe675c392dadb1524 maincpu 1000 good no
arcade dd1a.3 4096 8cbc6fe1 57b8a5777f8bb9773caf0cafe5408c8b9768cb25 maincpu 2000 good no
arcade dd1a.4 4096 d066f830 b0a615fe4a5c8742c1e4ef234ef34c369d2723b9 maincpu 3000 good no
arcade dd1a.5 4096 6687933b c16144de7633595ddc1450ddce379f48e7b2195a sub 0 good no
arcade dd1a.6 4096 843d857f 89b2ead7e478e119d33bfd67376cdf28f83de67a sub 1000 good no

Chips list

name tag type clock
MB8843 53xx:mcu cpu 1536000
Namco namco audio 96000
Speaker mono audio
Z80 sub2 cpu 3072000

Serie

Serie : Dig Dug
  1. Dig Dug (rev 2) (1982)
  2. Dig Dug (1982)
  3. Dig Dug (1982)
  4. Dig Dug (rev 1) (1982)
  5. Dig Dug (Atari, rev 2) (1982)
  6. Dig Dug (Atari, rev 1) (1982)
  7. Dig Dug (manufactured by Sidam) (1982)
  8. Zig Zag (Dig Dug hardware) (1982)
  9. Dig Dug (1982?)
  10. Dig Dug (1983)
  11. Dig Dug (1983)
  12. Dig Dug (1983)
  13. Dig Dug (Thunder Mountain) (clean crack) (1983)
  14. Dig Dug (1983)
  15. Dig Dug (1983)
  16. Dig Dug (1983)
  17. Dig Dug (1983)
  18. Dig Dug (1983)
  19. Dig Dug (NTSC) (1983)
  20. Dig Dug (PAL) (1984)
  21. Dig Dug (Prototype) (1984)
  22. Dig Dug (1984)
  23. Dig Dug (Jpn) (1984)
  24. Dig Dug (Euro) (1984)
  25. Dig Dug (Jpn) (1985)
  26. Dig Dug II (New Ver.) (1985)
  27. Dig Dug II (Old Ver.) (1985)
  28. Dig Dug (1987)
  29. Dig Dug II - Trouble in Paradise (USA) (1989)
  30. Dig Dug (1990)
  31. Dig Dug II (1990)
  32. Dig Dug (Euro) (1992)
  33. Dig Dug I & II (1995)
  34. Dig Dug (Jpn) (19??)

Categories

MAMEinfo

0.79u1 [Yasuhiro Ogawa]

0.35RC1 [Aaron Giles]

0.26 [Aaron Giles, Martin Scragg]


Artwork available


WIP:

- 0.177: Osso fixed missing graphics from tilemap 0 in Dig Dug and clones. Note: GCC 6.1.0 issue with uninitialized variables.

- 0.154: Zerofill Namco 51/52/54XX at init. This fixed Dig Dug freezes just before finishing POST. It happens mostly on 32-bit platform binaries [hap].

- 0.145u7: Miodrag Milanovic fixed input regression in Dig Dug.

- 0.144u3: Angelo Salese fixed Dig Dug gameplay acting very odd.

- 0.144u1: hap fixed sprites disappear off right screen- cocktail mode player 2 in Dig Dug and clones.

- 0.143u8: Kanikani fixed DIP locations in DigDug.

- 0.142u5: Aaron Giles fixed save state does not work correctly in Dig Dug and clones.

- 0.133u3: Yasuhiro Ogawa renamed (digdugb) to (digdug1) (it's a rev1, not a bootleg) and (digduga1) to (digdugat1). Fixed rom names.

- 0.133u1: Brian Troha added DIP locations to Dig Dug and clones.

- 0.131u3: Aaron Giles changed the Namco 52xx and 53xx devices to run the actual MCU instead of simulating the behavior. Hooked them up properly in Dig Dug. Added 2x MB8843 (1536000 Hz) CPU4/5.

- 9th July 2008: Mr. Do - Dig Dug now has cocktail artwork, thanks to the BYOAC/CAG artwork. Though it can't be seen during gameplay, added in the missing serial number text to the Dig Dug bezel.

- 0.119u3: David Haywood added the rom loading for roms 51xx and 53xx.bin, which are dumped but not yet hooked up. Changed description of clone (Sidam) to 'Dig Dug (manufactured by Sidam)'.

- 0.119u2: Changed description of clone (Sidam license) to 'Dig Dug (Sidam)'.

- 0.119u1: Changed description of clone (Sidam bootleg) to 'Dig Dug (Sidam license)'.

- 0.118u5: Changed palettesize to 544 colors.

- 0.118u4: Alex Jackson fixed the conditional extra lives dipswitch in Dig Dug. Also added much more information on the Dig Dug sets, thanks to some excellent work by Stephane Humbert.

- 0.117u3: David Haywood added clone Dig Dug (Sidam bootleg).

- 26th July 2007: f205v dumped Dig Dug (Sidam bootleg).

- 12th July 2004: 3D ARCADE - New 3D cabinet model for Dig Dug from Baraka.

- 0.79u1: Nicola Salmoria swapped (digdug) and (digdugb), the main set should be the newer one. Added EAROM support to Dig Dug. Changed Z80 CPU1/2/3 clock speeds to 3072000 Hz. Changed clone (set 2) to parent 'Dig Dug (rev 2)' and (set 1) to clone 'Dig Dug (rev 1)'. Renamed (digdug) to (digdugb) and (digdugb) to (digdug).

- 0.75: Aaron Giles added clone Dig Dug (Atari, rev 2). Changed description of clone (Atari) to 'Dig Dug (Atari, rev 1)'. Renamed (digdugat) to (digduga1).

- 7th October 2003: Aaron Giles added a newer version of the Atari licensed Dig Dug.

- 7th July 2002: Smitdogg and Dave Widel fixed the sprite placement in Dig Dug and added a clone of Arkanoid.

- 0.37b12: Changed VSync to 60.606060Hz.

- 0.35RC1: Yasuhiro Ogawa added clone Dig Dug (set 2). Changed 'Dig Dug (Namco)' to parent 'Dig Dug (set 1)'. Renamed (digdug) to (digdugat) and (digdugnm) to (digdug).

- 0.35b1: Nathan Barber added clone Zig Zag (Dig Dug hardware).

- 0.34b1: Added sound and color proms ($0, 20, 120).

- 0.33b7: Renamed (digdugat) to (digdug).

- 0.27: Changed description to 'Dig Dug (Namco)' and clone Atari to 'Dig Dug (Atari)'. Renamed (digdug) to (digdugat).

- 0.26a: Changed Dig Dug Atari rom dir into "digdugat", indicating the correct roms archive name. Renamed (digdug) to (digdugat).

- 0.26: Aaron Giles added 'Dig Dug - Namco' (Namco 1982) and clone 'Dig Dug - Atari'. Game is playable with accurate colors and sound. Control: Arrows = Move around and CTRL = Pump. Known issues: The Atari version has some glitches on sprites/chars.

- 27th May 1997: Gary Walton dumped Dig Dug (rev 1).


ARCADE RELEASE: Dig Dug (Namco) - 1982/Mar/05


LEVELS: 100 (endless)


Other Emulators:

* FB Alpha

* HiVE

* Retrocade


Recommended Games (Maze Digging):

Digger

The Adventures of Robby Roto!

Dig Dug

Namco Classic Collection Vol.2 (Dig Dug)

Tenkomori Shooting (Dig Dug)

Dig Dug II

Zig Zag

Digger (CVS)

Gold Bug

Mr. Do!

Neo Mr. Do!

The Pit

Wiping

Boulder Dash / Boulder Dash Part 2

Boulder Dash (Max-A-Flex)

Boulder Dash (DECO Cassette)

Performan

Calorie Kun vs Moguranian

Diamond Run

Dangerous Dungeons

Toffy

Super Toffy

Mr. Driller

Mr. Driller 2

Mr. Driller G

Mr. Dig

Digger Man

History


Arcade Video game published 37 years ago:

Dig Dug (c) 1982 Namco.

Dig Dug is single screen action game in which the player must dig horizontal and vertical tunnels to reach and eliminate the underground-dwelling monsters living there. This is achieved by either inflating them with an air pump until they explode, or by dropping rocks onto them.

There are two kinds of enemies in the game; 'Pookas' (a race of round, red monsters) and 'Fygars' (a race of green, fire-breathing dragons). Monsters are initially trapped in caves and can escape in one of two ways: Dig Dug can dig them out, after which they will immediately start chasing the player, but after the set time monsters can also escape a cave by turning into ghosts. In this form they can't be killed are aren't restricted to using tunnels to move around. They can float through solid dirt and travel diagonally but once a ghost enters a tunnel, it can be killed.

The monsters move faster than Dig Dug in vertical tunnels and slower on the surface. They will kill Dig Dug on contact and 'Fygar' can also kill Dig Dug by breathing fire on him. Fygar can only breathe fire horizontally but his flames can penetrate solid dirt. A partially inflated monster will gradually deflate and recover after a few seconds but while deflating, Dig Dug can pass safely through it.

The deeper underground an enemy is when it's killed, the more points are awarded. Each screen has four depth levels and these are darker in colour the further underground they are. Additionally, Fygars are worth double points if exploded horizontally rather than vertically (since they can only breathe fire horizontally and therefore present a greater threat).

Extra points are awarded for dropping rocks onto enemies rather than inflating them and after the player has dropped two rocks, a bonus item appears at the center of the screen, awarding points if the player collects it before it disappears. The two rocks only have to be dropped, the bonus item will appear irrespective of whether or not the rocks killed an enemy. These bonus items consist of various fruit and vegetables, as well as the flagship from the Namco game Galaxian.

The last enemy in a round will try to escape via the top left of the screen and if he succeeds, potential points are lost. The round numbers are represented by flowers at the top-right of the screen. After every fourth round, the colour of the dirt will change. Successive rounds feature an increasing number of monsters that also move at a faster speed.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sub CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Namco 3-channel WSG

Players : 2
Control : 4-way joystick
Buttons : 1 (PUMP)

- TRIVIA -

Dig Dug was released on April 19, 1982 in Japan.

Dig Dug was a shining addition to the golden age of video games. The game's charming world and innovative game play made it an instant classic.

The main character of Dig Dug has a name in Japan, 'Taizo Hori', a pun based on the phrase 'Horitai zo', or 'I want to dig!'. He is believed to be the father of "Mr. Driller". He makes an appearance on the 2012 animation movie 'Wreck-It Ralph' from Walt Disney Animation Studios.

* A place in video game history : "During the golden age of video games we saw a lot of novel approaches to gaming," said Chris Lindsey, director of the National Video Game and Coin-Op Museum in St. Louis. "'Tempest', for instance, required things of its players that we'd never seen in a video game before. You had to learn a whole new set of skills to further the game experience. Dig Dug is another game that provided a novel approach. The types of movement you had to learn, the skills you had to develop, were like none other up until that point. And this game play was combined with a really engaging subject matter, which was this guy, Dig Dug, who digs around underground after subterranean monsters, and who explodes them with a really bizarre weapon, an air pump! There was just this string of interesting, engaging things for the viewer to look at and experience while dealing with this new type of game. It really captured, and still captures, the imagination. The sounds in Dig Dug are also really distinctive. When people hear that music start to play here at the museum, they'll laugh with recognition. It's quite funny watching people play that game."

* The great 25-cent escape : Lindsey enjoys seeing visitors to his museum discover a video game that rekindles memories from earlier years.
"They'll say, 'Wow, I used to be great at this!' And then they'll adopt their old game-playing position -- which seems to vary almost randomly from person to person, " Lindsey said. "They drop a token in, start rolling, and then they will lose all sense of time and space, becoming completely immersed in the game. Often they'll start laughing. I had a guy yesterday who was so funny. He came in and had obviously played these video games quite a bit in years past, like many of us did. He wandered around the museum, going from game to game, and he just laughed hysterically as he remembered all the little details of each game that he had spent so much time on, so long ago."

* Namco notes that after the release of Dig Dug in 1982, Namco engineers went to arcades to watch their new game being played. They noticed that "there were two completely separate groups of people. One group enjoyed blowing the enemy up with the pump. The other group enjoyed beating the enemy by dropping rocks on them".

Donald Hayes holds the official record for this game with 5,142,500 points on March 24, 2011.

A bootleg of this game is known as "Zig Zag". Another bootleg running on the "Galaxian" hardware was made by LAX as "Zigzag".

Alfa Records released a limited-edition soundtrack album for this game (Video Game Music - YLC-20003) on April 25, 1984.

Alfa Records released a limited-edition soundtrack album for this game (The Best Of Video Game Music - 32XA-66) on April 25, 1986.

- UPDATES -

The Sidam version skips the first three layouts and starts with the layout of Round 4.

- SCORING -

Scoring in this game is relatively complicated due to the dirt layer a monster is at and also how you kill said monster. In addition, you even get points for 'eating' dirt.

* Over-inflating (bursting) monsters :
Layer 1 : 200 Points
Layer 2 : 300 Points
Layer 3 : 400 Points
Layer 4 : 500 Points

NOTE : If you over-inflate a Fygar horizontally, you will get double the listed points. This is due to the fact that you are risking your life dealing with Fygar's flame breath.

* Dropping rocks on monsters :
1 Crushed : 1,000 Points
2 Crushed : 2,500 Points
3 Crushed : 4,000 Points
4 Crushed : 6,000 Points
5 Crushed : 8,000 Points
6 Crushed : 10,000 Points
7 Crushed : 12,000 Points
8 Crushed : 15,000 Points

* You get points for collecting the prizes :
Round 1 - Carrot : 400 Points
Round 2 - Rutabaga : 600 Points
Round 3 - Mushroom : 800 Points
Rounds 4 & 5 - Cucumber : 1,000 Points
Rounds 6 & 7 - Eggplant : 2,000 Points
Rounds 8 & 9 - Bell Pepper : 3,000 Points
Rounds 10 & 11 - Tomato : 4,000 Points
Rounds 12 & 13 - Onion : 5,000 Points
Rounds 14 & 15 - Watermelon : 6,000 Points
Rounds 16 & 17 - Galaxian : 7,000 Points
Round 18 onward - Pineapple : 8,000 Points

When you are digging a new tunnel, you get 10 points per 5/8 inch (app. 1.6 cm.) dug.

- TIPS AND TRICKS -

* Hints for Game Play :
1) Get many monsters to follow you. Then dig a long vertical tunnel up to a rock.
2) Drop the rock by digging right or left.
3) Dig Dug may take extra time to turn. It is better to start turning early than to wait until the last second.
4) Destroy monsters at bottom dirt level for more points.
5)Use the Pump button to stun monsters. Then you may escape or walk through them.
6) Don't stop next to Fygar when he is in a cave. His fire can go through a thin layer of dirt and destroy you.
7) A prize appears after two rocks have been dropped. So be sure to drop two rocks in each round.

* When you start the game, Dig Dug will dig a downward vertical shaft into a chamber. The floor of this chamber is the top of the third layer. It is your job to dig tunnels and keep the monsters busy. This won't be an easy task since the monsters will attempt to surround Dig Dug and permanently end his mining career. You will have a two second delay before the round starts. It shows Dig Dug digging his vertical tunnel down to his starting area. Take this time to see where all the monsters are and figure out the best course of action to take them out.

* Knowing the behavior of the monsters is a crucial element of this game. Pookas travel a bit faster then Dig Dug and tend to run him down. Fygars don't have the speed but they make up for it with their fiery belch.

* Dig Dug travels slower when he is busy carving tunnels.

* Know the rules of dropping rocks :
1) Rocks will wobble for about a second before they drop.
2) Rocks drop immediately when you cut a horizontal tunnel under them.
3) In vertical tunnels, the rock will stay in place as long as Dig Dug is facing it and moving.
4) When you drop two rocks, the prize will appear.

* Don't waste your rocks on only one monster. Try to get as many monsters crushed as possible. The best way to accomplish this is :
1) Try to dig long, vertical tunnels under the rocks. Don't dig all the way to the rock or you will waste it.
2) Try to get the monsters to follow you. Sort of a ''follow the leader'' type thing up that vertical tunnel. This will be especially important in the later rounds.
3) If the monsters are spread out a little, do a couple of pumps on the monster that is close. This will only stun it and allow the others to catch up.
4) Right before they get Dig Dug, dig the rest of the way then head off left or right. The long, vertical shaft will prevent their escape and get you big points.

* There are a total of 15 unique layouts in the game. After Round 15, layouts 12-15 repeat over and over in waves of four. There are patterns for these levels. Also, after Round 36, all of the enemies will speed up. The game does not award extra man after 900,000 points; the score will simply flip over at 1,000,000. It is very easy to get a score of 999,990 by eating dirt for ten points per section. Round 256 begins with a Pooka on top of Dig Dug. Since there is no way to escape, the game is basically over, no matter how many lives the player may have left.

* Avoid killing the monsters by bursting them. If you don't have a choice, try to do in the lower layers since you get more points that way.

* The pump is better utilized as a delay mechanism. Inflating a monster with two pumps will immobilize it for about two seconds. With two monsters, you can pump one up, move back a little and pump the other one up.

* Monsters can be released from their pens in one of two ways :
1) You open up their pen by digging it open.
2) They turn into 'ghosts'. While they are ghosts, Pookas appear only as goggles, and Fygars appear as a set of evil eyes and a mouth. They will rematerialize as soon as they get into a tunnel.

* Watch out for the fiery breath of Fygar. They not only can let loose down a horizontal tunnel, they also can send their fire through thin layers of dirt. The best defense when caught in a horizontal tunnel with a Fygar is to immediately go up or down to avoid their breath.

* The Pookas have a tendency to try to surround Dig Dug. Usually they will try to trap him from the front and behind. Watch the Pooka 'ghosts' to make sure that they are not heading toward an area that you are currently tunnelling in.

* It is possible to find patterns for the different levels, but it also is difficult since there isn't a well-defined maze to work with (like in "Pac-Man").

* When there is one monster left, it will attempt to escape rather then continue to pursue Dig Dug. You can chase him to get the points or let him go. Regardless, the game will advance to the next round.

* In the later rounds, it is much more profitable to collect the prizes, then try to drop rocks on the monsters since they move so quickly.

* 'Eat Dirt' secret : You should try this before round 36 since everything speeds up.
1) Get the game down to two Pookas. If you only leave one, it will escape thus ending the round.
2) This works best in horizontal tunnels under the rocks.
3) Get a Pooka to follow you, inflate as necessary to delay him a little.
4) Right when you are next to the rock, inflate the Pooka once to just delay him. When he moves at your character again, move under the rock.
5) Quickly turn around and start pumping the Pooka up. Using the delay of the rock dropping, you should be able to cause the Pooka to burst at the same time the rock drops on him.
6) If you are successful, then the other Pooka will disappear and you can amuse yourself digging out tunnels all day long in the dirt. To return the game back to normal, drop another rock and you will go into the next round.

* Ender's loop: To beat any round of Dig Dug, one must take advantage of the artificial intelligence. One way to do this is to dig out either left or right from the starting position, dig up a short way from your starting position, turn around and continue digging out your initial tunnel, then go up again (this time further away from your start position) until you are higher than the end of your first vertical tunnel. Continue from here in the opposite direction of the direction you went at the beginning of the level, until you have almost reached the vertical tunnel that exists before you start any given level of the game. Create a thin wall between you and the vertical tunnel, and pump the enemies up as they pass by - but watch out, as the Fygars can still burn you.

* Late game:
Score: As with most of the other early Namco 8-bit arcade games, once you have made it to 999,990 points, your score will roll over to 0. No additional extra lives will be awarded now.
Flowers: The flowers that indicate the rounds on the surface of the ground will stop updating at round 69, but the indicator at the bottom of the screen will continue updating until round 99 before rolling over to round 0. At this point there will be no flowers. Once you have made it to round 101, the flowers will update again until you reach round 256 (is the "kill screen").
Slow enemies: In the original arcade versions of the game by Namco, the Pookas and Fygars will slow down once you have made it to round 124, and again once you have made it to round 136. This reduction in speed will continue every twelve rounds, until you reach round 256 (which, as mentioned above, is the "kill screen" - and is described in full detail below).
Kill screen: In the original Namco versions of the game, the game has a "kill screen" on round 256, which is registered by the game as round 0. The round starts with a Pooka directly on top of Dig Dug, which will cause the player to lose all of his remaining lives very quickly. The Atari revisions of the game (which changed the logo on the titles) correct this problem.

* Easter Egg :
1) Enter service mode.
2) Keep B1 pressed and enter the following sequence : Up(x6), Right(x3), Down(x4), Left(x8).
3) '(c) 1982 NAMCO LTD.' will appear on the screen.

- SERIES -

1. Dig Dug (1982, ARC)
2. Dig Dug II (1985, ARC)
3. Dig Dug Arrangement (1996, ARC): part of "Namco Classics Collection Vol.2"
4. Dig Dug Deeper (2001, PC)
5. Dig Dug Arrangement (2005, PSP): part of "Namco Museum Battle Collection"
6. Dig Dug - Digging Strike (2005, DS)

- STAFF -

Music by : Yuriko Keino

- PORTS -

NOTE : For ports released in North America, please see the Atari version entry.

* CONSOLES:
[EU] Atari 2600 (1983)
[JP] Casio PV-1000
[JP] Nintendo Famicom (june.4, 1985) "Dig Dug [Model NDD-4500]"
[EU] Atari 2600 (1988)
[JP] Nintendo Famicom Disk (jul.20, 1990) "Dig Dug [Model NDS-DIG]"
[JP] Sony PlayStation (june.21, 1996) "Namco Museum Vol.3 [Model SLPS-00390]"
[AU] Sony PlayStation (1997) "Namco Museum Vol.3 [Model SCES-00268]"
[EU] Sony PlayStation (feb.1997) "Namco Museum Vol.3 [Model SLES-00268]"
[JP] Sony PS2 (jan.26, 2006) "Namco Museum Arcade Hits! [Model SLPS-25590]"
[EU] Microsoft XBOX (mar.24, 2006) "Namco Museum - 50th Anniversary"
[EU] Sony PS2 (mar.31, 2006) "Namco Museum - 50th Anniversary [Model SLES-53957]"
[EU] Nintendo GameCube (may.5, 2006) "Namco Museum - 50th Anniversary [Model DOL-G5NP-EUR]"
[EU] [JP] Microsoft XBOX 360 [XBLA] (oct.11, 2006)
[JP] Nintendo Wii (dec.6, 2007) "Minna de Asobou! Namco Carnival [Model RVL-RNWJ-JPN]"
[EU] Nintendo Wii (apr.18, 2008) "Namco Museum Remix [Model RVL-RN2P]"
[KO] Nintendo Wii (apr.26, 2008) "Namco Museum Remix [Model RVL-RNWK-KOR]"
[AU] Nintendo Wii (may.1, 2008) "Namco Museum Remix [Model RVL-RN2P]"
[JP] Sony PlayStation 3 [PSN] (jan.29, 2009) "Namco Museum.comm [Model NPJB-00012]"
[EU] Microsoft XBOX 360 [XBLA] (may.15, 2009) "Namco Museum - Virtual Arcade"
[AU] Microsoft XBOX 360 [XBLA] (june.3, 2009) "Namco Museum - Virtual Arcade"
[JP] Microsoft XBOX 360 [XBLA] (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]"
[EU] Sony PlayStation 3 [PSN] (apr.1, 2010) "Namco Museum Essentials [Model NPEB-00104]"
[AU] Sony PlayStation 3 [PSN] (apr.1, 2010) "Namco Museum Essentials"
[JP] Nintendo Wii [Virtual Console Arcade] (oct.20, 2010)
[EU] [AU] [JP] Microsoft XBOX One [XBOX Store] (apr.20, 2016) "Arcade Game Series - Dig Dug"
[EU] [AU] Sony PlayStation 4 [PSN] (apr.20, 2016) "Arcade Game Series - Dig Dug [Model CUSA-03863]"
[JP] Sony PlayStation 4 [PSN] (apr.20, 2016) "Arcade Game Series - Dig Dug [Model CUSA-03669]"

* HANDHELDS:
[EU] Nintendo Game Boy (1992) "Dig Dug [Model DMG-DY-NOE]"
[JP] Nintendo Game Boy (nov.29, 1996) "Namco Gallery Vol.2 [Model DMG-AN2J-JPN]" Game Boy version
[JP] Nintendo Game Boy Advance (dec.7, 2001) "Namco Museum [Model AGB-ANMJ-JPN]"
[EU] Nintendo Game Boy Advance (dec.7, 2001) "Namco Museum [Model AGB-ANMP-EUR]"
[JP] Sony PSP (feb.24, 2005) "Namco Museum [Model ULJS-00012]"
[KO] Sony PSP (may.2, 2005) "Namco Museum [Model UCKS-45005]"
[EU] Sony PSP (dec.9, 2005) "Namco Museum Battle Collection [Model UCES-00116]"
[EU] Nintendo Game Boy Advance (mar.31, 2006) "Namco Museum - 50th Anniversary [Model AGB-B5NP-EUR]"

* COMPUTERS:
[EU] Commodore C64 (1983)
[JP] Fujitsu FM-7 (1984)
[JP] MSX (1984)
[JP] NEC PC-6001 Mk2
[JP] PC 8801 (1985)
[JP] Fujitsu FM-77AV (1986)
[JP] Sharp X68000 (feb.24, 1995) "Dig Dig I & II"
[JP] PC [MS Windows, CD-ROM] (june.9, 1998) "Namco History Vol.3"
[AU] PC [MS Windows, CD-ROM] (mar.27, 2006) "Namco Museum - 50th Anniversary"
[EU] PC [MS Windows, CD-ROM] (may.19, 2006) "Namco Museum - 50th Anniversary"
[JP] Sord-M5
[JP] PC [MS Windows, Online] (apr.20, 2016) "Arcade Game Series - Dig Dug"

* OTHERS:
[JP] VFD handheld game (19??) by Gakken.
[JP] Arcade (1996) "Namco Classics Collection Vol.2"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=637&o=2

Commands list

 ',$command);
		$command = preg_replace('/\^([xxx])/',' ',$command);

		// majusculs
		$command = preg_replace('/_([ABCDGHIKLMNOPQRSXZ])/',' ',$command);
		$command = preg_replace('/\^([EFGHIJMSTUVW])/',' ',$command);

		// other symbols
		$command = preg_replace('/_([#\$%&\(\)\-@\[\]\^`\{\}~=+\.123456789!])/',' ',$command);
		$command = preg_replace('/\^([12346789!\-=])/',' ',$command);

		$command = str_replace('^?',' ',$command);
		$command = str_replace('^*',' ',$command);
		$command = str_replace('_<',' ',$command);
		$command = str_replace('_?',' ',$command);
		$command = str_replace('_*',' ',$command);
		$command = str_replace('_>',' ',$command);
		
		echo $command;
	?>
 ',$command);
		$command = preg_replace('/\^([xxx])/',' ',$command);

		// majusculs
		$command = preg_replace('/_([ABCDGHIKLMNOPQRSXZ])/',' ',$command);
		$command = preg_replace('/\^([EFGHIJMSTUVW])/',' ',$command);

		// other symbols
		$command = preg_replace('/_([#\$%&\(\)\-@\[\]\^`\{\}~=+\.123456789!])/',' ',$command);
		$command = preg_replace('/\^([12346789!\-=])/',' ',$command);

		$command = str_replace('^?',' ',$command);
		$command = str_replace('^*',' ',$command);
		$command = str_replace('_<',' ',$command);
		$command = str_replace('_?',' ',$command);
		$command = str_replace('_*',' ',$command);
		$command = str_replace('_>',' ',$command);
		
		echo $command;
	?>
 ',$command);
		$command = preg_replace('/\^([xxx])/',' ',$command);

		// majusculs
		$command = preg_replace('/_([ABCDGHIKLMNOPQRSXZ])/',' ',$command);
		$command = preg_replace('/\^([EFGHIJMSTUVW])/',' ',$command);

		// other symbols
		$command = preg_replace('/_([#\$%&\(\)\-@\[\]\^`\{\}~=+\.123456789!])/',' ',$command);
		$command = preg_replace('/\^([12346789!\-=])/',' ',$command);

		$command = str_replace('^?',' ',$command);
		$command = str_replace('^*',' ',$command);
		$command = str_replace('_<',' ',$command);
		$command = str_replace('_?',' ',$command);
		$command = str_replace('_*',' ',$command);
		$command = str_replace('_>',' ',$command);
		
		echo $command;
	?>
 ',$command);
		$command = preg_replace('/\^([xxx])/',' ',$command);

		// majusculs
		$command = preg_replace('/_([ABCDGHIKLMNOPQRSXZ])/',' ',$command);
		$command = preg_replace('/\^([EFGHIJMSTUVW])/',' ',$command);

		// other symbols
		$command = preg_replace('/_([#\$%&\(\)\-@\[\]\^`\{\}~=+\.123456789!])/',' ',$command);
		$command = preg_replace('/\^([12346789!\-=])/',' ',$command);

		$command = str_replace('^?',' ',$command);
		$command = str_replace('^*',' ',$command);
		$command = str_replace('_<',' ',$command);
		$command = str_replace('_?',' ',$command);
		$command = str_replace('_*',' ',$command);
		$command = str_replace('_>',' ',$command);
		
		echo $command;
	?>

High scores

MAMESCORE records : 02/04/2017 13:01

popotte_______________________354.080
gillou________________________160.720
nicky634______________________133.850
ballyballo_____________________73.880
ezequiel_______________________56.140
sawys__________________________54.700
olivier________________________54.410
dark_kariya____________________33.660
didyeah________________________25.120
fly_saya_______________________23.280
jgabmurer______________________18.360
hulkiii________________________10.070