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Empire City: 1931 (bootleg?)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. MAMEinfo
  14. History
  15. High scores
Download empcity.zip (652 KB)
Snapshot

Game infos

Description Empire City: 1931 (bootleg?)
Name empcity
Manufacturer Seibu Kaihatsu
Year 1986
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .036b03
Romset size 652 KB
Romset file 30 files
Romset zip 217 B
Language English
Evaluation 50 to 60 (Not Good Enough)
Genre Shooter

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status imperfect
Driver emulation good
Driver color good
Driver sound imperfect
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 256 224 60

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 10.8C 32768 5a1a227a 24928ab218824ae1f5380398ceb90dcad525cc08 stfight_vid:fg_map 8000 good no
arcade 11.2J 32768 8261ecfe 5817f4a0458a949298414fe09c86bbcf50be52f3 stfight_vid:bg_gfx 0 good no
arcade 12.3J 32768 71137301 087a9f401939bc30f1dafa9916e8d8c564595a57 stfight_vid:bg_gfx 8000 good no
arcade 13.4C 32768 0ae48dd3 ca3d9aeb9f4343c379cef9282e408fbf8aa67d99 stfight_vid:bg_gfx 10000 good no
arcade 14.5J 32768 debf5d76 eb18c35166eb5f93be98b3c30c7d909c0a68eada stfight_vid:bg_gfx 18000 good no
arcade 15.7J 32768 27a310bc dd30d72bc33b0bf7ddaf3ab730e028f51b20152a stfight_vid:bg_map 0 good no
arcade 16.8J 32768 3d19ce18 38f691a23c96ef672637965c1a13f6d1595f9d51 stfight_vid:bg_map 8000 good no
arcade 17.2N 8192 1b3706b5 61f069329a7a836523ffc8cce915b0d0129fd896 stfight_vid:tx_gfx 0 good no
arcade 18.6W 32768 68acd627 f98ff9ccb0913711079a2988e8dd08695fb5e107 stfight_vid:spr_gfx 0 good no
arcade 19.7W 32768 5170a057 9222f9febc222fa0c2eead258ad77c857f6d40c8 stfight_vid:spr_gfx 8000 good no
arcade 20.8W 32768 8299f247 71891f7b1fbfaed14c3854b7f6e10a3ddb4bd479 stfight_vid:spr_gfx 10000 good no
arcade 21.9W 32768 b57dc037 69ac79a95ba9ace7c9ca7af480a4a10176be5ace stfight_vid:spr_gfx 18000 good no
arcade 5.2C 32768 0c099a31 dabaf8edc59e4954941cd8176031a358f45a1956 stfight_vid:fg_gfx 0 good no
arcade 5J 32768 1b8d0c07 c163ccd2b7ed6c84facc075eb1564ca399f3ba17 adpcm 0 good no
arcade 6.3C 32768 3cc77c31 13d2324df5a322d499c9959a6bb3a844edaefb45 stfight_vid:fg_gfx 8000 good no
arcade 7.4C 32768 2c6caa5f f6893cb87004979ead331897c684f995f850447e stfight_vid:fg_gfx 10000 good no
arcade 8.5C 32768 e11ded31 e3e634ad324d51e52d79dd79e5e6e5697cb8d21f stfight_vid:fg_gfx 18000 good no
arcade 82s129.002 256 c883d49b e84900ccf6f27e5043e43c0d85ea1e4eee7e52d3 stfight_vid:fg_clut 0 good no
arcade 82s129.003 256 af81882a b1008c991bd8d1157b3479e465ab286c70418b58 stfight_vid:fg_clut 0 good no
arcade 82s129.004 256 1831ce7c 57afbee9225f0efd63895a5f522e96dc87ca2616 stfight_vid:bg_clut 0 good no
arcade 82s129.005 256 96cb6293 1dcdeaa995e6ffa3753b742842c5ffe0f68ef8cd stfight_vid:bg_clut 0 good no
arcade 82s129.006 256 f9424b5b e3bc23213406d35d54f1221f17f25d433df273a2 stfight_vid:tx_clut 0 good no
arcade 82s129.015 256 0eaf5158 bafd4108708f66cd7b280e47152b108f3e254fc9 proms 700 good no
arcade 82s129.052 256 3d915ffc 921be6d5e5fc0fdee9c9f545c1c4a0c334e9844c stfight_vid:spr_clut 0 good no
arcade 82s129.066 256 51e8832f ed8c00559e7a02bb8c11861d747c8c64c01b7437 stfight_vid:spr_clut 0 good no
arcade 9.7C 32768 8ceaf4fe 5698f2ff44c109825b8d9d0b6dd2426624df668b stfight_vid:fg_map 0 good no
arcade ec_01.rom 32768 fe01d9b1 c4b62d1b7e3a062f6a7a75f49cce5712f9016f98 maincpu 0 good no
arcade ec_02.rom 32768 b3cf1ef7 91bc92293cbb47c38a2552c5beea53894b87d446 maincpu 10000 good no
arcade ec_04.rom 32768 aa3e7d1e da350384d55f011253d19ce17fc327cd2604257f audiocpu 0 good no
arcade empcityu_68705.3j 2048 182f7616 38b4f23a559ae13f8ca1b974407a2a40fc52879f mcu 0 good no

Chips list

name tag type clock
MC68705P5 mcu cpu 3000000
MSM5205 msm audio 384000
Speaker mono audio
YM2203 ym2 audio 4500000
Z80 audiocpu cpu 3000000

Serie

Serie : Empire City
  1. Empire City: 1931 (bootleg?) (1986)
  2. Empire City: 1931 (Italy) (1986)
  3. Empire City: 1931 (Japan) (1986)
  4. Empire City: 1931 (US) (1986)
  5. Street Fight (Germany) (1986)
  6. Street Fight (bootleg?) (1986)
  7. Street Fight (Germany - Benelux) (1986)
  8. Magnum Kiki Ippatsu - Empire City - 1931 (Jpn) (1987)
  9. Dead Angle (1988)
  10. Magnum Kiki Ippatsu - Empire City 1931 (Jpn) (1988)
  11. Gang Hunter / Dead Angle (1988)
  12. Gang Hunter / Dead Angle (Spain) (1988)
  13. Lead Angle (Japan) (1988)
  14. Dead Angle (Euro, USA) (1989)
  15. Magnum Kiki Ippatsu - Empire City 1931 (Jpn) (19??)

Categories

MAMEinfo

0.36b3 [Gerald Vanderick]

0.36b2 [Mark McDougall]


Artwork available


Bugs:

- stfight, empcity: Music pitch is too low. Phil Bennett (ID 03911)


WIP:

- 0.182: Replaced M68705 CPU3 with MC68705P5.

- 0.174: caius added clone Street Fight (Germany - Benelux). Make Street Fight (Germany - Benelux) work like the other sets (hand modified MCU code), real dump of the MCU still needed [Osso]. Fixed rom names.

- 0.150: Fixed array out-of-bounds access in machine\stfight.c [Oliver Stoeneberg]. I was expecting a header for sample offsets somewhere but didn't find it [hap]. Improved sound comms in Street Fight driver. Notes for Phil [Angelo Salese]. Hooked up ADPCM/Coin control MCU. Fixed YM2203 clocks (see notes). Clock cleanup. This fixed graphical sprites and fragments 'lag' in the lower left corner of the screen during attract mode and occasionally during game play [Phil Bennett]. Added M68705 (3MHz) CPU3. Changed clock speed of the 2x YM2203 to 4.5MHz.

- 0.149u1: Angelo Salese fixed dipswitches in Street Fight driver. Brian Troha added DIP locations to the Empire City: 1931 / Street Fight sets.

- 0.141u4: ANY added clone 'Empire City: 1931 (Italy)'. Changed description of clone 'Street Fight' to 'Street Fight (bootleg?)'.

- 0.138u4: Empire City now load (but don't yet use) the decapped MCU (empirecity_68705.bin) [Dr. Decapitator].

- 25th June 2010: Guru - The 68705P5 MCU for Empire City (Seibu) has now been successfully processed (decap, de-protect & read).

- 0.132u5: Luigi30 fixed credits are registering twice in Empire City.

- 0.131: Aaron Giles merged memory maps in the Empire City driver.

- 0.123u1: Changed palettesize to 832 colors.

- 0.122u7: Yasuhiro Ogawa changed the 2x YM2203 clock in to 3MHz (compared against OST).

- 1st January 2008: Mr. Do - Finished up the bezel for Empire City.

- 29th December 2007: Guru - Referring to the list of stuff that arrived below, as suspected, much of it was useless. Empire City... useless too, already dumped and in MAME.

- 21st December 2007: Guru - A huge box arrived today. That 19.75kg box looks mighty impressive, although I'm not sure that all of it is going to be useful. Some could be alt. versions but most don't work so I'll need to dump all of these before I can tell exactly what they are. It contains Empire City (Seibu Kaihatsu, Taito/Romstar License 1986, orig.) and others. Thanks to Tingoes for sending these out.

- 0.112u4: Aaron Giles removed MDRV_CPU_PERIODIC_INT in the Street Fight machine driver, no more slowdowns.

- 0.84: David Haywood added clones Empire City: 1931 (US) and Street Fight.

- 0.55: Aaron Giles fixed Empire City 1931 / Street Fight which were broken due to the interrupt handling.

- 23rd July 2000: Guru dumped Street Fight.

- 0.36b16: Added clone 'Empire City: 1931' (Japan). Changed parent description to 'Empire City: 1931 (bootleg?)'.

- 0.36b3: Gerald Vanderick added 'Empire City: 1931' (Seibu Kaihatsu 1986). Nicola Salmoria fixed colors in Empire City: 1931. Changed palettesize to 257 and added 8 missing proms ($0 - 700).

- 8th August 1999: Gerald Vanderick added Empire City 1931 to the Street Fight driver.

- 0.36b2: Mark McDougall added 'Street Fight (Germany)' (Seibu 1986). TODO: Palette is incorporated. Handle transparency in text layer properly (how?). Second bank of sf02 is this used? (probably NOT).

- 3rd June 1999: Street Fight driver was sent to the list, but colors aren't any better yet. Marco fixed the dipswitches of it.

- 31st May 1999: Mark McDougall sent in some screenshots of Seibu's Street Fight, but the driver is not yet sent to the team.

- 31st January 1999: Thierry and Gerald dumped Empire City: 1931. The board is jamma and is in working state.


LEVELS: 9


Recommended Games (Mafia):

Elevator Action

Elevator Action Returns

N.Y. Captor

Shoot Out

Shooting Master

Empire City: 1931

Dead Angle

Gang Busters

Dead Connection

Hard Times

Rapid Fire (Gangster)


Recommended Games (Shooting 2):

Crossbow

Cheyenne

Hogan's Alley (PlayChoice-10)

Vs. Hogan's Alley

Turkey Shoot

Wanted

Wild Gunman (PlayChoice-10)

Crackshot

N.Y. Captor

Shoot Out

Shooting Master

Chiller

Cycle Shooting

Empire City: 1931

Dead Angle

Blasted

Vs. Freedom Force

Who Dunit

Blood Bros.

Golly! Ghost!

Laser Ghost

Hard Times

Point Blank

Point Blank 2

Point Blank 3

Ghost Hunter

Tut's Tomb

Bang!

Rapid Fire v1.1

Sharpshooter

Zero Point

Zero Point 2

Ghoul Panic

History


Arcade Video game published 33 years ago:

Empire City 1931 (c) 1986 Seibu Kaihatsu.

Empire City 1931 is a first-person shoot'em up where you attempt to rid 1931 New York City of the dangerous criminal element.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3 Mhz)
Sound CPU : Zilog Z80 (@ 3 Mhz)
Sound Chips : (2x) Yamaha YM2203 (@ 1.5 Mhz), OKI MSM5205 (@ 384 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Empire City 1931 was released in December 1986.

Licensed to Taito for Japan manufacture and distribution.
Licensed to Eurobed for Italian manufacture and distribution.
Licensed to Norad for French manufacture and distribution.

Empire City 1931 is known in Germany as "Street Fight".

- SERIES -

1. Empire City 1931 (1986)
2. Lead Angle (1988)

- PORTS -

* CONSOLES:
[JP] Nintendo Famicom (dec.15, 1987, "Magnum Kiki Ippatsu - Empire City : 1931")

* COMPUTERS:
Thomson TO8 [EU] (1987, "Prohibition")
[EU] Commodore C64 (1987, "Prohibition")
[EU] Sinclair ZX Spectrum (1987, "Prohibition")
[EU] Amstrad CPC (1987, "Prohibition") [64 ko Cassette version]
[EU] Amstrad CPC (1987, "Prohibition") [128 ko Disk version] : has better graphics.
[EU] Atari ST (1987, "Prohibition")
[EU] Atari ST (1990, "Prohibition (Smash 16)")
PC [MS-DOS, 5.25"] (19??, "Prohibition")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=753&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

zarouk________________________177.200
didyeah_______________________158.210
olivier_______________________123.600