0.36b3 [Gerald Vanderick]
0.36b2 [Mark McDougall]
Artwork available
Bugs:
- stfight, empcity: Music pitch is too low. Phil Bennett (ID 03911)
WIP:
- 0.182: Replaced M68705 CPU3 with MC68705P5.
- 0.174: caius added clone Street Fight (Germany - Benelux). Make Street Fight (Germany - Benelux) work like the other sets (hand modified MCU code), real dump of the MCU still needed [Osso]. Fixed rom names.
- 0.150: Fixed array out-of-bounds access in machine\stfight.c [Oliver Stoeneberg]. I was expecting a header for sample offsets somewhere but didn't find it [hap]. Improved sound comms in Street Fight driver. Notes for Phil [Angelo Salese]. Hooked up ADPCM/Coin control MCU. Fixed YM2203 clocks (see notes). Clock cleanup. This fixed graphical sprites and fragments 'lag' in the lower left corner of the screen during attract mode and occasionally during game play [Phil Bennett]. Added M68705 (3MHz) CPU3. Changed clock speed of the 2x YM2203 to 4.5MHz.
- 0.149u1: Angelo Salese fixed dipswitches in Street Fight driver. Brian Troha added DIP locations to the Empire City: 1931 / Street Fight sets.
- 0.141u4: ANY added clone 'Empire City: 1931 (Italy)'. Changed description of clone 'Street Fight' to 'Street Fight (bootleg?)'.
- 0.138u4: Empire City now load (but don't yet use) the decapped MCU (empirecity_68705.bin) [Dr. Decapitator].
- 25th June 2010: Guru - The 68705P5 MCU for Empire City (Seibu) has now been successfully processed (decap, de-protect & read).
- 0.132u5: Luigi30 fixed credits are registering twice in Empire City.
- 0.131: Aaron Giles merged memory maps in the Empire City driver.
- 0.123u1: Changed palettesize to 832 colors.
- 0.122u7: Yasuhiro Ogawa changed the 2x YM2203 clock in to 3MHz (compared against OST).
- 1st January 2008: Mr. Do - Finished up the bezel for Empire City.
- 29th December 2007: Guru - Referring to the list of stuff that arrived below, as suspected, much of it was useless. Empire City... useless too, already dumped and in MAME.
- 21st December 2007: Guru - A huge box arrived today. That 19.75kg box looks mighty impressive, although I'm not sure that all of it is going to be useful. Some could be alt. versions but most don't work so I'll need to dump all of these before I can tell exactly what they are. It contains Empire City (Seibu Kaihatsu, Taito/Romstar License 1986, orig.) and others. Thanks to Tingoes for sending these out.
- 0.112u4: Aaron Giles removed MDRV_CPU_PERIODIC_INT in the Street Fight machine driver, no more slowdowns.
- 0.84: David Haywood added clones Empire City: 1931 (US) and Street Fight.
- 0.55: Aaron Giles fixed Empire City 1931 / Street Fight which were broken due to the interrupt handling.
- 23rd July 2000: Guru dumped Street Fight.
- 0.36b16: Added clone 'Empire City: 1931' (Japan). Changed parent description to 'Empire City: 1931 (bootleg?)'.
- 0.36b3: Gerald Vanderick added 'Empire City: 1931' (Seibu Kaihatsu 1986). Nicola Salmoria fixed colors in Empire City: 1931. Changed palettesize to 257 and added 8 missing proms ($0 - 700).
- 8th August 1999: Gerald Vanderick added Empire City 1931 to the Street Fight driver.
- 0.36b2: Mark McDougall added 'Street Fight (Germany)' (Seibu 1986). TODO: Palette is incorporated. Handle transparency in text layer properly (how?). Second bank of sf02 is this used? (probably NOT).
- 3rd June 1999: Street Fight driver was sent to the list, but colors aren't any better yet. Marco fixed the dipswitches of it.
- 31st May 1999: Mark McDougall sent in some screenshots of Seibu's Street Fight, but the driver is not yet sent to the team.
- 31st January 1999: Thierry and Gerald dumped Empire City: 1931. The board is jamma and is in working state.
LEVELS: 9
Recommended Games (Mafia):
Elevator Action
Elevator Action Returns
N.Y. Captor
Shoot Out
Shooting Master
Empire City: 1931
Dead Angle
Gang Busters
Dead Connection
Hard Times
Rapid Fire (Gangster)
Recommended Games (Shooting 2):
Crossbow
Cheyenne
Hogan's Alley (PlayChoice-10)
Vs. Hogan's Alley
Turkey Shoot
Wanted
Wild Gunman (PlayChoice-10)
Crackshot
N.Y. Captor
Shoot Out
Shooting Master
Chiller
Cycle Shooting
Empire City: 1931
Dead Angle
Blasted
Vs. Freedom Force
Who Dunit
Blood Bros.
Golly! Ghost!
Laser Ghost
Hard Times
Point Blank
Point Blank 2
Point Blank 3
Ghost Hunter
Tut's Tomb
Bang!
Rapid Fire v1.1
Sharpshooter
Zero Point
Zero Point 2
Ghoul Panic
Arcade Video game published 33 years ago:
Empire City 1931 (c) 1986 Seibu Kaihatsu.
Empire City 1931 is a first-person shoot'em up where you attempt to rid 1931 New York City of the dangerous criminal element.
- TECHNICAL -
Main CPU : Zilog Z80 (@ 3 Mhz)
Sound CPU : Zilog Z80 (@ 3 Mhz)
Sound Chips : (2x) Yamaha YM2203 (@ 1.5 Mhz), OKI MSM5205 (@ 384 Khz)
Players : 2
Control : 8-way joystick
Buttons : 2
- TRIVIA -
Empire City 1931 was released in December 1986.
Licensed to Taito for Japan manufacture and distribution.
Licensed to Eurobed for Italian manufacture and distribution.
Licensed to Norad for French manufacture and distribution.
Empire City 1931 is known in Germany as "Street Fight".
- SERIES -
1. Empire City 1931 (1986)
2. Lead Angle (1988)
- PORTS -
* CONSOLES:
[JP] Nintendo Famicom (dec.15, 1987, "Magnum Kiki Ippatsu - Empire City : 1931")
* COMPUTERS:
Thomson TO8 [EU] (1987, "Prohibition")
[EU] Commodore C64 (1987, "Prohibition")
[EU] Sinclair ZX Spectrum (1987, "Prohibition")
[EU] Amstrad CPC (1987, "Prohibition") [64 ko Cassette version]
[EU] Amstrad CPC (1987, "Prohibition") [128 ko Disk version] : has better graphics.
[EU] Atari ST (1987, "Prohibition")
[EU] Atari ST (1990, "Prohibition (Smash 16)")
PC [MS-DOS, 5.25"] (19??, "Prohibition")
- CONTRIBUTE -
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