0.88 [Charles MacDonald]
0.36b3 [Andrew Prime]
0.34b4 [Phil Stroffolino]
WIP:
- 0.166: David Haywood added clones 'E-Swat - Cyber Police (set 1, Japan) (bootleg of FD1094 317-0131 set)', 'E-Swat - Cyber Police (set 2, Japan) (bootleg of FD1094 317-0128 set)', 'E-Swat - Cyber Police (set 3, US) (bootleg of FD1094 317-0129 set)' and 'E-Swat - Cyber Police (set 4, World) (bootleg of FD1094 317-0130 set)'.
- 0.151: Charles MacDonald, ShouTime and The Dumping Union added clone E-Swat - Cyber Police (set 1, Japan, FD1094 317-0131). Changed parent description to 'E-Swat - Cyber Police (set 4, World, FD1094 317-0130)' and clones (set 2) to 'E-Swat - Cyber Police (set 3, US, FD1094 317-0129)' and (set 1) to 'E-Swat - Cyber Police (set 2, Japan, FD1094 317-0128)'.
- 28th August 2013: Smitdogg - ShouTime got an undumped version of ESWAT that is newer than any we have, a Japanese version and a factory conversion from Flash Point to MVP to ESWAT I think. He also was able to borrow a Japanese version of Punch-Out to fix the incomplete dump. Keven Eshbach redumped Twin Cobra II correctly.
- 0.132u1: Fixed gfx2 rom loading in clone 'E-Swat - Cyber Police (bootleg)'.
- 0.92: Changed description to 'E-Swat - Cyber Police (set 3, World, FD1094 317-0130)' and clones (US, FD1094 317-0129) to 'E-Swat - Cyber Police (set 2, US, FD1094 317-0129)', (Japan, FD1094 317-0128) to 'E-Swat - Cyber Police (set 1, Japan, FD1094 317-0128)'.
- 0.89u3: Thierry added clone E-Swat - Cyber Police (Japan, FD1094 317-0128).
- 0.88u6: Changed Z80 CPU2 clock speed to 5MHz and palettesize to 6144 colors. Fixed gfx2 roms addresses. Changed description to 'E-Swat - Cyber Police (World, FD1094 317-0130)' and clone (US, 317-0129) to 'E-Swat - Cyber Police (US, FD1094 317-0129)'.
- 0.88u3: Added new 317-0129 and 317-0130 key. Aaron Giles included E-Swat(Japan) update from Thierry.
- 0.88u2: Added FD1094 317-0129 and 317-0130.key and new cpu2 and gfx1/2 roms to E-Swat (World)/(US). Changed description to 'E-Swat - Cyber Police (World, 317-0130)' and clone (US) to 'E-Swat - Cyber Police (US, 317-0129)'.
- 30th October 2004: MASH - Fixed E-Swat (World and US) gfx and sound. Games now playable.
- 0.88u1: Charles MacDonald and Nicola Salmoria improved the FD1094 emulation. More sets now run (eswatu, fpoint, goldnaxc and cltchitr).
- 0.88: Charles MacDonald added 'E-Swat - Cyber Police (World)'. Changed 'E-Swat - Cyber Police' to clone 'E-Swat - Cyber Police (US)'. Renamed (eswat) to (eswatu).
- 9th October 2004: Charles MacDonald - Here's E-Swat (System 16B, 317-0130) decrypted and running. Thanks to Dave Widel for donating the FD1094, and zozo for dumping the program ROMs. For those of you that are wondering, many Sega games had several revisions, each encrypted differently. There are two varieties of E-Swat, a whole bunch of Golden Axe's, etc. It's pretty much the same as the 317-0129 version I decrypted earlier, I would assume with some minor tweaks like bugfixes. Then again the CPU part numbers have no correlation to the release date of a particular game, so this could possibly be an older version.
- 30th September 2004: Charles MacDonald - Here's E-Swat (System 16B, 317-0129) decrypted and running. E-Swats protections use a multiplier chip on the ROM board frequently and does some odd stuff with the compare chip, putting in opcodes like NOP, RTE, and examining the result. The game uses five states and doesn't do anything terribly complex regarding state changes. I was concerned as this game uses compare instructions normally, showing that a specific encoding of the operand is what triggers a state change. Otherwise the instruction can be used normally. Some of the protection checks are patched out at the moment, I need to run some more tests on the compare chip registers to see what kind of results E-Swat is expecting.
- 19th September 2004: Charles MacDonald - I've been working on E-Swat and so far the techniques used for Tetris are giving good results. The game switches states normally, but also uses "CMPI.L #$imm32, d0" in a regular way to control program flow. I think only a specific encoding of the operand is what triggers a change, the games I've observed use it with an operand of #$00xxFFFF exclusively when the intent is to switch states. I guess it makes sense, so the functionality of the instruction isn't lost. Hopefully this won't manifest into anything too weird, I'd like to think the state issue is understood at this point.
- 0.80u2: Added new E-Swat dump. Fixed gfx1/2 roms addresses and rom names.
- 18th March 2004: Charles MacDonald added correctly dumped ROM set for E-Swat to replaced the old one. Game is encrypted and unplayable.
- 0.37b9: Fixed gfx2 rom loading.
- 0.37b6: Changed descriptions to 'E-Swat - Cyber Police' and clone (bootleg) to 'E-Swat - Cyber Police (bootleg)'.
- 0.36b3: Andrew Prime added E-Swat (Sega 1989). Protected - not working.
- 0.36b2: Added missing cpu2 rom.
- 0.36b1: Added dipswitches '2 Credits to Start', 'Demo Sounds', 'Display Flip', 'Time', 'Difficulty' and 'Lives'.
- 0.34b4: Phil Stroffolino added 'E-Swat (bootleg)' (1989). Not working.
LEVELS: 15
Other Emulators:
* Calice
* FB Alpha
* System 16
Recommended Games (Cops):
Cops'n Robbers
Lupin III
Streaking
Time Limit
Hogan's Alley (PlayChoice-10)
Vs. Hogan's Alley
Turkey Shoot
Cop 01
Crackshot (Police Alley)
Street Heat
Jail Break
APB - All Points Bulletin
Chase H.Q.
Chase H.Q. 2
Special Criminal Investigation
Special Criminal Investigation (Tourvision PCE bootleg)
Super Chase - Criminal Termination
Round Up 5 - Super Delta Force
Gang Busters
Narc
Robocop
Robocop 2
Robocop 3 (Nintendo Super System)
Vs. Freedom Force
Crime City
E-Swat - Cyber Police
Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech)
A.B. Cop
Down Load (Tourvision PCE bootleg)
Cosmic Cop
Waku Waku Sonic Patrol Car
Dead Connection
Gunbuster
Lethal Enforcers
Lethal Weapon (Nintendo Super System)
Lucky & Wild
Judge Dredd
Judge Dredd (Rev C Dec. 17 1997)
Under Fire
Hard Times
Locked 'n Loaded
Virtua Cop
Virtua Cop 2
Virtua Cop 3
Dead Eye
Die Hard Arcade / Dynamite Deka
Asian Dynamite / Dynamite Deka EX
Dynamite Cop
Police Trainer
Total Vice
Armed Police Batrider
Silent Scope
Silent Scope 2
Silent Scope EX
Silent Scope Fortune Hunter
Police 911
Police 911 2
SWAT Police
Tokyo Cop
Ghost Squad
Ghost Squad Evolution