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Exed Exes

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. MAMEinfo
  13. History
  14. High scores
Download exedexes.zip (179 KB)
Snapshot

Game infos

Description Exed Exes
Name exedexes
Manufacturer Capcom
Year 1985
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .027
Romset size 179 KB
Romset file 24 files
Romset zip 70 B
Language English
Evaluation 70 to 80 (Good)
Genre Shooter

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 270 no 256 224 60

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 02d_e-02.bin 256 8d0d5935 a0ab827ff3b641965ef851893c399e3988fde55e proms 0 good no
arcade 03d_e-03.bin 256 d3c17efc af88340287bd732c91bc5c75970f9de0431b4304 proms 100 good no
arcade 03e_e-01.bin 32 1acee376 367094d924f8e0ec36d8310fada4d8143358f697 proms b00 good no
arcade 04d_e-04.bin 256 58ba964c 1f98f8e484a0462f1a9fadef9e57612a32652599 proms 200 good no
arcade 05c_ee00.bin 8192 cadb75bd 2086be5e295e5d870bcb35f116cc925f811b7583 gfx1 0 good no
arcade 06f_e-05.bin 256 35a03579 1f1b8c777622a1f5564409c5f3ce69cc68199dae proms 300 good no
arcade 06l_e-06.bin 256 712ac508 5349d722ab6733afdda65f6e0a98322f0d515e86 proms 800 good no
arcade 09m_ee02.bin 16384 7ad95e2f 53fd8d6985d08106bab45e83827a509486d640b7 maincpu 8000 good no
arcade 10m_ee03.bin 16384 bf72cfba 9f0b9472890db95e16a71f26da954780d5ec7c16 maincpu 4000 good no
arcade 11e_ee01.bin 16384 73cdf3b2 c9f2c91011bdeecec8fa76a42d95f3a5ec77cec9 audiocpu 0 good no
arcade 11m_ee04.bin 16384 44140dbd 7b56f614f7cd7655ffa3e1f4adba5a20fa25822d maincpu 0 good no
arcade a02_ee05.bin 16384 b32d8252 738225146ba38f2a9216fda278838e7ebb29a0bb gfx3 4000 good no
arcade a03_ee06.bin 16384 6039bdd1 01156e02ed59e6c1e55204729e515cd4419568fb gfx3 0 good no
arcade c01_ee07.bin 16384 3625a68d 83010ca356385b713bafe03a502c566f6a9a8365 gfx5 0 good no
arcade c04_e-07.bin 256 850064e0 3884485e91bd82539d0d33f46b7abac60f4c3b1c proms 500 good no
arcade h01_ee08.bin 16384 96a65c1d 3b49c64b32f01ec72cf2d943bfe3aa575d62a765 gfx2 0 good no
arcade h04_ee09.bin 8192 6057c907 886790641b84b8cd659d2eb5fd1adbabdd7dad3d gfx5 4000 good no
arcade j11_ee10.bin 16384 bc83e265 ac9b4cce9e539c560414abf2fc239910f2bfbb2d gfx4 0 good no
arcade j12_ee11.bin 16384 0e0f300d 2f973748e459b16673115abf7de8615219e39fa4 gfx4 4000 good no
arcade k06_e-08.bin 256 0eaf5158 bafd4108708f66cd7b280e47152b108f3e254fc9 proms 900 good no
arcade l03_e-09.bin 256 0d968558 b376885ac8452b6cbf9ced81b1080bfd570d9b91 proms a00 good no
arcade l04_e-10.bin 256 1dfad87a 684844c24e630f46525df97ed67e2e63f7e66d0f proms 400 good no
arcade l09_e-11.bin 256 2bb68710 cfb375316245cb8751e765f163e6acf071dda9ca proms 600 good no
arcade l10_e-12.bin 256 173184ef f91ecbdc67af1eed6757f660cac8a0e6866c1822 proms 700 good no

Chips list

name tag type clock
AY-3-8910A aysnd audio 1500000
SN76489 sn2 audio 3000000
Speaker mono audio
Z80 audiocpu cpu 3000000

Categories

MAMEinfo

0.27 [Richard Davies, Paul Swan]


WIP:

- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Exed Exes.

- 0.135u2: Fabio Priuli added save state support to Exed Exes.

- 0.131u1: MooglyGuy merged memory maps in Exed Exes.

- 0.123u1: Changed palettesize to 1024 colors.

- 0.115u4: Lord Nightmare fixed Exed Exes to explicitly use the SN76489 now that it behaves differently from the SN76496. Changed Z80 CPU1 clock speed to 3072000 Hz.

- 0.105u3: Removed 2nd AY8910 sound (Exed Exes uses a YM2149, MAME uses the compatible AY-8910).

- 24th August 2000: Zsolt Vasvari converted Exed Exes and Mysterious Stones to the tilemap system.

- 0.37b6: Added proms ($800, 900, a00 and b00 - interrupt/video timing, unknown (all 0) and unknown (priority?)).

- 6th August 2000: Nicola Salmoria implemented correct tile/sprite priority system in Exed Exes.

- 11th February 1999: Mirko Buffoni has made the interpolation stuff even better. Exed Exes example is about doubling with 50% transparent scanlines (left side), and Mr. Do! example is about doubling with linear interpolation (both sides) and 50% transparent scanlines (left side). All these things are of course off by default.

- 6th February 1999: Mirko Buffoni has made interpolation routines for MAME. You'll need a powerful machine for this: (it's like ZSNES).

- 0.33b6: Added proms to Exed Exes and clone Savage Bees ($0, 100, 200, 300, 400, 500, 600 and 700 - red, green, blue component, char lookup table, 32x32 tile lookup table, 16x16 tile lookup table, sprite lookup table and sprite palette bank).

- 0.31: Jim Hernandez added clone Savage Bees (Memetron 1985). Nicola Salmoria fixed sound in Exed Exes; it has one 8910 and two 76496, not two 8910.

- 0.29: Nicola Salmoria added the missing scrolling background to Exed Exes.

- 0.28: Many thanks to Luis Longeri for helpful tips about Exed Exes' background, which is now partially working. Added tilemap background rom c01_ee07.bin. Mike Balfour added high score saving to Exed Exes.

- 0.27: Richard Davies added 'Exed Exes' (Capcom 1985). Thanks to Paul Swan, it has 100% accurate colors. TODO: Find where tile ram is located and how it works, and whether banked ROMs contain code or only data. The structure of this game is similar to the other Capcom games. Control: Arrows = Move around Player 1, CTRL = Fire Player 1, ALT = Invulnerability Player 1, W,A,D,S = Move around Player 2, J = Fire player 2 and K = Invulnerability Player 2. Known issues: No background graphics.


LEVELS: 8 (game repeats itself until the player score 10 million points)


Other Emulators:

* FB Alpha


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History


Arcade Video game published 34 years ago:

Exed Exes (c) 1985 Capcom Company, Limited.

Exed Exes is an arcade vertical shooter developed by Capcom. It was licensed to Memetron and released outside of Japan in the arcades as Savage Bees Memetron (licensor to the game). It uses similar hardware to Capcom's 1942, but it is more of a spiritual successor to Capcom's earlier shooter Vulgus. It takes place in a science fiction alien hive where you must pilot your ship through many stages protected by insects, some as large as your craft, and some even larger.

What made Exed Exes stand apart from other shooters, besides the high resolution graphics for its time, and the detailed use of parallax scrolling to indicate depth, was the fact that it was one of the earliest vertical shooters to allow for two player simultaneous play. Rather than waiting for one player to take his turn, two players could enjoy the game at the same time, and even work cooperatively to get further along in the game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 3 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.5 Mhz), (2x) SN76496 (@ 3 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Exed Exes was released in February 1985.

This game is also known as "Savage Bees".

Roberto Picelli holds the official record for this game with 1,320,800 points.

- TIPS AND TRICKS -

The Basics:
Even if you are good at dodging bullets, that skill alone will not keep you alive. The trick is to clear the screen as quickly as possible, reducing the number of agents that fire upon you. Being able to identify potential threats on the ground like cannons helps tremendously. You will most likely not have any trouble until one of two things begin to appear: large insects, or dragonflies that appear from the bottom of the screen. As a general rule, it's never a good idea to remain in contact with the bottom of the screen since you can't always predict when the dragonflies are going to arrive. As for large insects, the strategy that you employ to defeat them will depend on how many appear at one time. When only one appears, you can concentrate your attack on the single large insect, but be sure not to let it lure you to a dangerous section of the screen where you might collide with another bug or a bullet. When two appear, they usually occupy mirror image sides of the screen. Concentrate on only one, as you will rarely have time to destroy both. Steer clear of the second one's path after you defeat the first. When four appear, they usually fly through the screen in a kind of chain. They will generally not get in your way until you've damaged them to the point where they are purple, at which point they will attack and dive bomb towards you. If you have time to attack any remaining insect in the squad, do so, but again, make sure that you are not being lured into a dangerous portion of the screen while following the larger insects around.

Powering up:
Keep in mind that collecting upgrades in this game is not an iterative process. That is, you do not have to be at upgrade level 2 to collect the third level upgrade, for example. You can collect it at any time. Likewise, picking up a lower upgrade than the one you most recently collected will reduce your power. However, this isn't so terrible since the primary benefit of the upgrades is a small expansion of your weapons range (and to a lesser extent, its efficiency since the beams are bigger than the particles.) In fact, collecting the woP downgrade is usually worth it just for the 10,000 points that it provides. Those point will bring you that much closer to your next Sakachi Mega-Crush resupply, which can be considerably more useful than a primary weapon upgrade.

Hi-Point Areas:
Mid-way through several stages, you will encounter a bonus area called the Hi-Point Area. This is similar to "Challenging Stage" in Galaga or "% and Point Up" stage in 1942. The lowest level of the background turns black and the music changes. No enemies will fire at you in this area. One particular enemy will appear repeatedly, and not in a terribly aggressive fashion. As you fly through the enemies, a flashing Pow symbol will float down from the top. When you pick it up, all of the enemies on the screen at that time (including any ground objects and large insects) will turn into fruit. Air and ground objects will become one specific fruit that you can collect for a large amount of bonus points, and large insects will always transform into a giant strawberry, worth 10,000 points. Hi-Point areas in early stages may offer more than one Pow during the area. You will know that the Hi-Point area is about to end when the bottom layer begins to flash between black and the regular view. The Pow symbol will function this way no matter when you encounter it, but you can count on at least one appearing after the Hi-Point area starts.

Stage Bosses:
You cannot advance to the next stage until you defeat a stage boss. Some stages require that you defeat more than one boss. Stage 4 and every stage after the seventh have two stage bosses, except for stage 16, which requires that you defeat all 9 different bosses, including the final stage boss, EXED EXES. If you completely destroy every element on a stage boss, including the radars, you are awarded a substantial bonus (as well as a congratulatory catch phrase that is unique to each boss arrangement. For example, the Hepkon always says "NICE FIGHT!!") If you destroy all of the skulls and guns, but not the radars, the boss will begin to drop below the bottom of the screen, allowing it to escape and denying you the destruction bonus, so make sure the radars are destroyed before the final gun. Since the bosses contain a large number of guns which typically fire at you at roughly the same time, it is a good idea to save your Mega-Crush bombs for the boss encounters if you can help it. If the boss armaments weren't enough to deal with, it's not unusual to have to deal with a few different types of enemies, depending on how long it takes you to defeat the boss. You may encounter either squadrons of Flies, Yashichis, Dragonflies, or Stingrays while you battle the boss. Do your best to take them out quickly so that they don't get in the way of your shots and you can destroy the boss as quickly as possible.

10,000,000 points:
There is no true end to the game. After you defeat the real EXED EXES boss at the very end of Stage 16, you will get a substantial bonus, but the game will continue from Stage 17 and continue to cycle. The game does come to an end, however, as soon as one player achieves a score of 10,000,000 points. At that point, no matter where you are in the game, the game will congratulate you and announce that the game is over. If you can accomplish this amazing task, consider yourself a master of the game. You can only achieve this score on one credit since continuing resets your score to 0.

- STAFF -

Music by : Tamayo Kawamoto

- PORTS -

* CONSOLES:
[JP] Nintendo Famicom (dec.21, 1985) "Exed Exes [Model GTS-EE]"
[JP] Sega Saturn (oct.15, 1998) "Capcom Generation Dai 3 Shou Koko ni Rekkishi Hajimaru [Model T-1234G]"
[JP] Sony PlayStation (oct.15, 1998) "Capcom Generation Dai 3 Shou Koko ni Rekkishi Hajimaru [Model SLPS-01649]"
[EU] Sony PlayStation (sept.3, 1999) "Capcom Generations 3 - The First Generation [Capcom Generations Disc 3] [Model SLES-21881]"
[US] Sony PS2 (sept.27, 2005) "Capcom Classics Collection [Model SLUS-21316]"
[US] Microsoft XBOX (sept.27, 2005) "Capcom Classics Collection"
[EU] Sony PS2 (nov.18, 2005) "Capcom Classics Collection [Model SLES-53661]"
[EU] Microsoft XBOX (nov.18, 2005) "Capcom Classics Collection"
[JP] Sony PS2 (mar.2, 2006) "Capcom Classics Collection [Model SLPM-66317]"
Nintendo Wii [Virtual Console Arcade] [JP] (sept.21, 2010)
Nintendo Wii [Virtual Console Arcade] [EU] [AU] (jan.7, 2011)
Nintendo Wii [Virtual Console Arcade] [US] (jan.10, 2011)
Sony PlayStation 3 [PSN] [JP] (feb.19, 2013) "Capcom Arcade Cabinet [Model NPJB-00210]"
Sony PlayStation 3 [PSN] [EU] (feb.20, 2013) "Capcom Arcade Cabinet"
Microsoft XBOX 360 [XBLA] [JP] (feb.20, 2013) "Capcom Arcade Cabinet"
Microsoft XBOX 360 [XBLA] [EU] (feb.20, 2013) "Capcom Arcade Cabinet"
Microsoft XBOX 360 [XBLA] [AU] (feb.21, 2013) "Capcom Arcade Cabinet"
Sony PlayStation 3 [PSN] [US] (apr.2, 2013) "Capcom Arcade Cabinet: Game Pack 4 [DLC]"
Microsoft XBOX 360 [XBLA] [US] (apr.3, 2013) "Capcom Arcade Cabinet: Game Pack 4 [DLC]"
Sony PlayStation 3 [PSN] [US] (may.21, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]"
Microsoft XBOX 360 [XBLA] [US] (may.22, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]"

* HANDHELDS:
[JP] Sony PSP (sept.7, 2006) "Capcom Classics Collection [Model ULJM-05104]"
[US] Sony PSP (oct.24, 2006) "Capcom Classics Collection Reloaded [Model ULUS-10134]"
[EU] Sony PSP (nov.10, 2006) "Capcom Classics Collection Reloaded [Model ULES-00377]"
[AU] Sony PSP (nov.16, 2006) "Capcom Classics Collection Reloaded"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=773&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

majygool______________________560.300
foxmulder_____________________367.900
milfy_________________________364.430
sawys_________________________285.800
didyeah_______________________277.600
gerhard_schindler_____________249.000
hulkiii________________________19.900