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Gauntlet (rev 14)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. MAMEinfo
  14. History
  15. High scores
Download gauntlet.zip (474 KB)
Snapshot

Game infos

Description Gauntlet (rev 14)
Name gauntlet
Manufacturer Atari Games
Year 1985
Runnable yes
System arcade /
Number of players 4P sim
Added to MAME .030
Romset size 474 KB
Romset file 20 files
Romset zip 239 B
Language English
Evaluation 70 to 80 (Good)
Genre Maze

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 2

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 4
Input buttons
Input coins 4

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 336 240 59.922743 7159090 456 0 336 262 0 240

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 136037-104.6p 8192 9e2a5b59 3bbaa92e4612b0a26837ca67cfa4e36d0f2295fa gfx1 0 good no
arcade 136037-111.1a 32768 91700f33 fac1ce700c4cd46b643307998df781d637f193aa gfx2 0 good no
arcade 136037-112.1b 32768 869330be 5dfaaf54ee2b3c0eaf35e8c17558313db9791616 gfx2 8000 good no
arcade 136037-113.1l 32768 d497d0a8 bb715bcec7f783dd04151e2e3b221a72133bf17d gfx2 10000 good no
arcade 136037-114.1mn 32768 29ef9882 91e1465af6505b35cd97434c13d2b4d40a085946 gfx2 18000 good no
arcade 136037-115.2a 32768 9510b898 e6c8c7af1898d548f0f01e4ff37c2c7b22c0b5c2 gfx2 20000 good no
arcade 136037-116.2b 32768 11e0ac5b 729b7561d59d94ef33874a134b97bcd37573dfa6 gfx2 28000 good no
arcade 136037-117.2l 32768 29a5db41 94f4f5dd39e724570a0f54af176ad018497697fd gfx2 30000 good no
arcade 136037-118.2mn 32768 8bf3b263 683d900ab7591ee661218be2406fb375a12e435c gfx2 38000 good no
arcade 136037-119.16s 32768 fa19861f 7568b4ab526bd5849f7ef70dfa6d1ef1f30c0abc audiocpu 8000 good no
arcade 136037-120.16r 16384 6ee7f3cc b86676340b06f07c164690862c1f6f75f30c080b audiocpu 4000 good no
arcade 136037-1307.9a 32768 46fe8743 d5fa19e028a2f43658330c67c10e0c811d332780 maincpu 0 good no
arcade 136037-1308.9b 32768 276e15c4 7467b2ec21b1b4fcc18ff9387ce891495f4b064c maincpu 1 good no
arcade 136037-1409.7a 32768 6fb8419c 299fee0368f6027bacbb57fb469e817e64e0e41d maincpu 40000 good no
arcade 136037-1410.7b 32768 931bd2a0 d69b45758d1c252a93dbc2263efa9de1f972f62e maincpu 40001 good no
arcade 136037-205.10a 16384 6d99ed51 a7bc18f32908451859ba5cdf1a5c97ecc5fe325f maincpu 38000 good no
arcade 136037-206.10b 16384 545ead91 7fad5a63c6443249bb6dad5b2a1fd08ca5f11e10 maincpu 38001 good no
arcade 74s287-136037-103.4r 256 6c5ccf08 ff5dbadd85aa2e07b383a302fa399e875db8f84f proms 400 good no
arcade 74s472-136037-101.7u 512 2964f76f da966c35557ec1b95e1c39cd950c38a19bce2d67 proms 0 good no
arcade 74s472-136037-102.5l 512 4d4fec6c 3541b5c6405ad5742a3121dfd6acb227933de25a proms 200 good no

Chips list

name tag type clock
M6502 audiocpu cpu 1789772
M68010 maincpu cpu 7159090
POKEY pokey audio 1789772
Speaker rspeaker audio
TMS5220C tms audio 650826
YM2151 ymsnd audio 3579545

Serie

Serie : Gauntlet
  1. The Gauntlet (1982)
  2. Gauntlet (1983)
  3. Gauntlet (rev 14) (1985)
  4. Gauntlet (UK) (1985)
  5. Gauntlet (UK) (128K) (1985)
  6. Gauntlet (2 Players, rev 6) (1985)
  7. Gauntlet (2 Players, German, rev 4) (1985)
  8. Gauntlet (2 Players, German, rev 1) (1985)
  9. Gauntlet (2 Players, Japanese, rev 5) (1985)
  10. Gauntlet (2 Players, Japanese, rev 2) (1985)
  11. Gauntlet (2 Players, rev 3) (1985)
  12. Gauntlet (German, rev 10) (1985)
  13. Gauntlet (German, rev 3) (1985)
  14. Gauntlet (German, rev 6) (1985)
  15. Gauntlet (German, rev 8) (1985)
  16. Gauntlet (Japanese, rev 13) (1985)
  17. Gauntlet (Japanese, rev 12) (1985)
  18. Gauntlet (rev 1) (1985)
  19. Gauntlet (rev 2) (1985)
  20. Gauntlet (rev 4) (1985)
  21. Gauntlet (rev 5) (1985)
  22. Gauntlet (rev 7) (1985)
  23. Gauntlet (rev 9) (1985)
  24. Gauntlet (Spanish, rev 15) (1985)
  25. Gauntlet (PlayChoice-10) (1985)
  26. Gauntlet II (1986)
  27. Gauntlet II (2 Players, rev 2) (1986)
  28. Gauntlet II (2 Players, rev 1) (1986)
  29. Gauntlet II (2 Players, German) (1986)
  30. Gauntlet II (German) (1986)
  31. Gauntlet (1986)
  32. Gauntlet (Euro) (1986)
  33. Gauntlet (1987)
  34. Gauntlet (1988)
  35. Gauntlet (USA) (1988)
  36. Gauntlet (198?)
  37. Gauntlet - The Third Encounter (Euro, USA) (1990)
  38. Gauntlet (Euro, Bra) (1990)
  39. Gauntlet Legends (version 1.6) (1998)
  40. Gauntlet Legends (version 1.2) (1998)
  41. Gauntlet Dark Legacy (version DL 2.52) (1999)
  42. Gauntlet Dark Legacy (version DL 2.4) (1999)
  43. Gauntlet Legends (Euro) (1999)
  44. Gauntlet (UK) (19??)
  45. Gauntlet Legends (USA) (2000)

Categories

MAMEinfo

0.31 [Aaron Giles]

0.30 [Aaron Giles]


Bugs:

- gauntlet and clones: Possible missing attract mode sounds. Machone (ID 01801)


WIP:

- 0.137u4: Lord Nightmare fixed swapped stereo in Gauntlet and Gauntlet II. Thor (warrior)'s/red player's coin slot is toward the left, and specific sounds for that player (coin insert gong, death ditty, etc) should come from the left speaker, not the right. Verified with schematics. TODO: Merge Gauntlet audio into atarijsa.c since the Gauntlet audio hardware is clearly the direct ancestor of the Atari JSA-i audio board, and currently is missing most of the chip specific volume controls, etc which are already implemented in atarijsa.c. Hooked up the YM2151 reset bit to the sound cpu in gauntlet, and fixed sound reset to properly reset all the sound chips and volume latches.

- 0.134u1: Lord Nightmare added TMS5220C variant: Implemented reset for TMS5220C if /RS and /WS are pulled down together. Inserted LNs email and corrections as comment into source. Created a TODO section. Couriersud updated Gauntlet to use "new" TMS5220 interface. Replaced TMS5220 speech with TMS5220C.

- 0.114u4: Aaron Giles fixed 'game starts with 1 credit added for all players'.

- 0.105u4: Added proms ($0, 200, 400 - timing, flip control and position/size). Full address map verified from schematics. Fixed rom names.

- 0.76: Aaron Giles added clones Gauntlet (rev 1), (rev 2), (rev 4), (rev 9), (Japanese, rev 12), (Japanese, rev 13), (Spanish, rev 15), (German, rev 3), (German, rev 6), (German, rev 8), (German, rev 10), (2 Players, rev 3), (2 Players, Japanese, rev 2), (2 Players, Japanese, rev 5), (2 Players, German, rev 1) and (2 Players, German, rev 4). Changed parent description to 'Gauntlet (rev 14)' and clones (Intermediate Release 1) to 'Gauntlet (rev 5)', (Intermediate Release 2) to 'Gauntlet (rev 7)' and (2 Players) to 'Gauntlet (2 Players, rev 6)'. Fixed gfx1 rom ($0) length to 8kb. Fixed rom names. Renamed (gauntir1) to (gauntr5) and (gauntir2) to (gauntr7).

- 17th October 2003: Aaron Giles added a few new Gauntlet, Gauntlet 2 and Vindicators Part II ROM sets, and cleaned up the drivers.

- 28th September 2000: Aaron Giles sent in an Atari games update with working speech in Gauntlet attract mode and transparent graphics in Atari System 1 games.

- 11th September 2000: Nicola Salmoria fixed Gauntlet and some other Atari games from crashing.

- 0.37b3: Fixed gfx2 rom loading.

- 0.36RC1: Aaron Giles fixed shadows in Gauntlet and other Atari games. Changed 68010 CPU1 clock speed to 7159090 Hz, M6502 CPU2 to 1789772 Hz, YM-2151 to 3579545, Pokey to 1789772 Hz, TMS5220 to 650826 Hz and palettesize to 1024 colors.

- 17th February 2000: Aaron Giles cleaned up the Atari drivers a lot, and fixed Gauntlet's shadow rendering.

- 0.35RC2: Ernesto Corvi and Nicola Salmoria fixed the slapstic emulation in Gauntlet 2.

- 0.35RC1: Brian Lewis and Andrea Mazzoleni added new tweaked VGA modes: 384x240 (for CPS1, Pang etc.), 384x256 (for Lode Runner etc.), 336x240 (for Gauntlet and other Atari games), 320x240 (for NeoGeo and others).

- 0.35b13: Changed palettesize from 1024 to 1056 colors.

- 0.35b11: Replaced 68000 CPU with 68010.

- 12th April 1999: Aaron Giles has gotten Gauntlet working again by implementing the interrupts correctly.

- 0.35b2: The CPU cores are still in a state of flux. Most of the problems in 0.35b1 have been fixed, however Gauntlet doesn't accept coins.

- 0.33b7: Changed description of clone (2 Player) to 'Gauntlet (2 Players)'.

- 0.33b3: The Gauntlet drivers are now color-reduced (faster & better) [Aaron Giles].

- 0.31: Aaron Giles added original Gauntlet and clones Gauntlet (2 Player), (Intermediate Release 1) and (Intermediate Release 2). Note that only the original version are now supported, the slapstic hacked ones no longer are. Aaron Giles fixed sprites in Gauntlet and added 16 bit color support for games which need it (e.g. Rastan, Gauntlet, Black Tiger, and many others). Known issues: The Slapstic protection MIGHT cause some level layouts to be screwed up. Let us know if you notice one.

- 0.30: Aaron Giles added 'Gauntlet' (Atari Games 1985). Aaron added a cpu_reset() call so that a single processor can be reset during execution; Gauntlet needs this to work properly. Only the hacked version which doesn't require a slapstic is supported. Known issues: Colors are accurate, however the palette is reduced from a 16-bit IRGB (4-4-4-4) to 8-bit RGB (3-3-2) color space.


LEVELS: 999 (endless)


Other Emulators:

* FB Alpha


Recommended Games (Fantasy):

Krull

Mystic Marathon

IGMO

Zwackery

Gauntlet

Gauntlet (PlayChoice-10)

Gauntlet II

Gauntlet Legends

Gauntlet Dark Legacy

Legendary Wings

Rock'n Rage

Shackled

Battlantis

Devil World

Phelios

Snezhnaja Koroleva

Dungeon Explorer (Tourvision PCE bootleg)

Last Survivor

Magician Lord

Asylum

Magic the Gathering: Armageddon

Slashout


Recommended Games (Maze Extra):

Bagman

Super Bagman

Tutankham

Cavelon

Crystal Castles

Flip & Flop (Max-A-Flex)

Money Money

The Berenstain Bears in Big Paw's Cave

Uncle Poo

Hero

Spatter

The Tower of Druaga

The Return of Ishtar

Bygone

Doki Doki Penguin Land

Gauntlet

Gauntlet (PlayChoice-10)

Gauntlet II

Shackled

Kid no Hore Hore Daisakusen

Mustache Boy

Marchen Maze

Ufo Senshi Yohko Chan

Evil Stone

Magical Crystals

Mesopotamia (Tourvision PCE bootleg)

Skweek (Tourvision PCE bootleg)

Super Duck

Cheese Chase

Princess Clara Daisakusen

Burglar X

Monster Farm Jump

History


Arcade Video game published 34 years ago:

Gauntlet (c) 1985 Atari Games.

Gauntlet is a maze-based shoot-em-up for up to four players. Heavily influenced by classic fantasy conventions, players take on the role of either Thor the Warrior, Thyra the Valkyrie, Merlin the Wizard, or Questor the Elf and must play cooperatively as they explore and fight their way through the enemy-packed mazes. Competitive play is encouraged as players must fight for the limited amount of food, treasure, magic potions and power-up items that litter the dungeons.

Each of Gauntlet's four characters have different strengths and weaknesses: Thyra has the strongest armour, Thor is best at hand-to-hand combat, Questor has the fastest speed and Merlin has the most powerful magic attacks. The object of the game is simply to survive as long as possible while exploring Gauntlet's mazes in search of treasure, food, magic potions and, ultimately, the exit that leads to the next dungeon.

The potions - shown as blue bottles - that litter the levels offer either improved character abilities (such as 'speed' or 'extra shot power') or can be used as a 'smart bomb', destroying some or all of the on-screen monsters. Potions are also the only way to kill the game's 'Death' character that appears in many of the stages. Magic potions can be kept and used at the player's discretion by pressing 'Magic' button, although each potion can only be used once.

The first seven mazes are always the same, but from level 8 onwards, players will find themselves on any one of over a hundred different mazes. If players survive for long enough, the mazes will be repeated in a different order. How long a player lasts depends upon the player's 'health' level. Health continually depletes as time progresses and further health is lost by contact with various monsters or their projectiles. Health can be replenished by consuming the food found in the mazes or by inserting more credits. The many treasure chests that litter the levels can be plundered for points, and collecting treasure increases a player's score multiplier when two or more players are playing the game.

- TECHNICAL -

Game ID : 136037

Main CPU : Motorola 68010 (@ 7.15909 Mhz), MOS Technology 6502 (@ 1.789772 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), POKEY (Pot Keyboard Integrated Circuit) (@ 1.789772 Mhz), Texas Instruments TMS5220 (@ 650.826 Khz)

Control per player (4): 8-way joystick
Buttons per player (4): 2

- TRIVIA -

Gauntlet was released in October 1985.

Gauntlet was originally going to be called 'Dungeons' and was inspired not only by TSR's tabletop RPG, 'Dungeons & Dragons', but also by another Atari game called 'Dandy'. Dandy's creator, Jack Palevich, tried fruitlessly to get his name added to the list of credits in Gauntlet. In lieu of public recognition, Atari Games Corp gave Pelvich a Gauntlet cabinet, and he in turn agreed not to sue Atari.

Two character names were changed before release. The Valkyrie was originally named 'Amazon' and the Warrior was 'Hulk'" The first character art was produced on January 1, 1984.

Gauntlet's revolutionary, non-linear game-play gave players multiple choices, as they were no longer forced into taking a linear route through the game. Like 'Dungeons & Dragons', Gauntlet players could choose their own path, searching for keys, treasures, food and transporters to take them to other levels. Unlike most other games at the time, the player didn't always have to fight; a simpler route through the dungeon could sometimes be found, or players could simply try to make a run for it.

In the early '80s, arcades were struggling. Manufacturers created more elaborate games that operators could charge more money for ($.50!), but players were resistant to the increase. The question at Atari was: How do we get extra earnings? The idea with Gauntlet was that with four players you earn four times as much with every play. It was a drop-in/drop-out design so if someone died they could immediately rejoin or someone new could step in -- there was no down time, so the quarters just kept coming. Another choice made specifically to increase the coin drop: there was no end to the game. Gauntlet would recycle levels by flipping them horizontally and vertically once the players had run through all of them. Gauntlet was a big success in 1985. But the marketing team at Atari was actually worried about the four-player cabinet. They weren't sure four strangers would want to play a game together and they also had concerns about the four separate coin shoots (which were known to break easily). Confident in his game, Ed Logg convinced the marketing team to just go with it.

Another Gauntlet milestone was in the game's use of sound effects. Synthesized human voices had been used sporadically in games in the early eighties and while it had proved, on most occasions, to be moderately successful, was still considered something of a novelty. Gauntlet, however, revolutionized the concept of in-game speech and added immeasurably to the game's superb atmosphere. The deep timbre of Gauntlet's very own 'Dungeon Master' would guide players through the levels, informing them that 'Elf needs food, badly', or that 'Wizard is about to die' and the always-good advice that is 'Remember, don't shoot food.'

Note: The game contains exactly 212 sounds (including digitized voices, effects and musics).

It was common practice to test a new arcade game at select locations before wide release. The operator was given the cabinet for free, but in exchange they couldn't promote it (as a precaution against competition) and they would share the coin drop numbers of it and all the other machines at the location so that Atari could evaluate the new game's success against current games. But when Ed Logg came by to check on Gauntlet during its field test, he found developers from SEGA snapping photos of the cabinet. Atari pulled it from that location and didn't work with the operator henceforth. A year after Gauntlet's release in 1985, SEGA released a four-player arcade game called "Quartet" (although it was side-scrolling).

7,848 units were sold in the U.S. A few thousand more were sold in Japan and Europe. Even though Atari considered Gauntlet a success, earlier games like "Space Invaders" and "Ms. Pac-Man" sold hundreds of thousands of cabinets. One of Gauntlet's contemporaries from Atari, the excellent Temple of Doom game, sold just 2,800 copies.

Note : There were 20 officially released versions (see Updates section for detailed info), including 6 '2-player' versions and various Spanish, German and Japanese versions. Counting 4-player English variants alone, there were 7 releases with various bug-fixes.

The default high score screen of "Cyberball 2072" features names of many Atari arcade games, including GAUNTLET.

Charles Nagle holds the official record for this game with 4,401,169 points on March 28, 2003.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (That's Atari Music Vol.II : G.S.M. Atari Games 2 - PCCB-00070) on September 21, 1991.

- UPDATES -

Revision 1 (4-players)
* First world release.

Revision 2 (4-players)
* Added an option called 'Disable Speech?' in the operator menu.
* Fixed some texts in attract mode.

Revision 3 (4-players)
* German release only.

Revision 4 (4-players)
* World release.

Revision 5 (4-players)
* World release.

Revision 6 (4-players)
* German release only.
* Added 'All walls turn into exits' trick (see 'Tips And Tricks' section).
* Added ability to stop the attract mode with the fire button.

Revision 7 (4-players)
* World release.

Revision 8 (4-players)
* German release only.
* Added an option called 'Reduce Text?' in the operator menu.

Revision 9 (4-players)
* World release.

Revision 10 (4-players)
* German release only.

Revision 12 (4-players)
* Japanese release only.

Revision 13 (4-players)
* Japanese release only.

Revision 14 (4-players)
* World release.
* Sequence of boards may be different : After Level 8, either every other level may be skipped (Level 9 = Level 10, Level 10 = Level 12, etc.), or every two levels may be skipped (Level 9 = Level 11, Level 10 = Level 14, etc.), or boards may be played in their normal order. (It may depend on the route taken to Level 8.)

Revision 15 (4-players)
* Spanish release only.

Revision 1 (2-players)
* German release only.
* Based on the latest 4-players revision.

Revision 2 (2-players)
* Japanese release only.

Revision 3 (2-players)
* World release.

Revision 4 (2-players)
* German release only.

Revision 5 (2-players)
* Japanese release only.

Revision 6 (2-players)
* World release.

- TIPS AND TRICKS -

* Hints for Game Play : The following hints will help you use your health more effectively and score more points per coin :
1) Play cooperatively.
2) Allow the player with the best ability to use magic (usually Merlin the Wizard, unless one of the other players has acquired the magic potion for extra magic) to pick up the magic potions.
3) Save keys and potions and use them conservatively.
4) Pay attention to your marching order. Allow the players with the best fighting ability and armor (usually Thyra the Valkyrie and Thor the Warrior) to lead the way and fend off attacks.
5) Avoid contact with the ghosts : they take away your health very quickly and you cannot fight them hand-to-hand.

* If you remain motionless (or basically aimless) and stall off about 30 health, all of the doors will open. Everybody knows this, and the game even tells you about it. The game doesn't tell you that if you stall off about 200 health, all the walls will turn into exits! (work on Revision 6 and +) The game designers had to include this because there are some levels which require you to pick up a key before you exit. If you are already filled up with keys, and the doors are all gone, then it would be IMPOSSIBLE for you to exit, and you would starve to death. What they didn't anticipate, is that certain levels of the game which are really difficult, which would require you to take massive health losses to finish, become very simple if all the walls are exits. Or they can be effectively skipped altogether. Because the game has Monty-Hall levels with lots of food on them, you can use this cheat to only play levels which are a wash or increase your health dramatically, and cut your losses to 200 on all the really hard levels.

* The best character to play, in the LONG run, is Questor. His magic is just as good as Merlin's and his fight ability as good as Thor's. His ability to shoot through cracks in addition to all this (when he has the power potions) makes him the best. Thyra is the worst, although some people regard this as a challenge...

* To manipulate the point value of Death, shoot him. Death's point value takes the following progression : 1000-2000-1000-4000-1000-6000-1000-8000, and then back to start. His value keeps from the previous game.

* You can kill Death painlessly by teleporting on top of him.

* If a previous game ended beyond Level 8, Level 8 in the next game becomes the level that the previous game ended on. If you got a really good sequence of boards in a game and you want to repeat them, turn the machine off and on again after you've entered your high score.

- SERIES -

1. Gauntlet (1985, Arcade)
2. Gauntlet II (1986, Arcade)
3. Gauntlet - The Deeper Dungeons (1987, Level pack for 8-bit computers)
4. Gauntlet [Model NES-GL-USA] (1988, NES)
5. Gauntlet - The Third Encounter [Model PA2024] (1990, Lynx)
6. Gauntlet III - The Final Quest (1991, Atari ST)
7. Gauntlet 4 (1993, Mega Drive)
8. Gauntlet Legends (1998, Arcade)
9. Gauntlet Dark Legacy (1999, Arcade)
10. Gauntlet Seven Sorrows (2006, PS2/XBOX)

- STAFF -

Designer / Programmer : Ed Logg (ED )
Game programmer : Bob Flanagan (BF )
Video graphics : Video graphics : Sam Comstock (SWC), Susan G. McBride (SGM), Alan Murphy, Will Noble, Dave Pettigrew (D F)
Engineer : Pat McCarthy (PMC)
Technician : Sae Oh (SMO), Cris Drobny (CAD)
Sound designers : Hal Canon (HAL), Earl Vickers (EAR)
Cabinet designer : Ken Hata (KEN)

- PORTS -

* CONSOLES:
[EU] Sega Master System (1990) "Gauntlet [Model 25006]"
[US] Sony PlayStation (dec.31, 1997) "Arcade's Greatest Hits - The Atari Collection 2 [Model SLUS-00449]"
[EU] Sony PlayStation (june.1998) "Arcade's Greatest Hits - The Atari Collection 2 [Model SLES-00712]"
[US] Sega Dreamcast (nov.15, 2001) "Midway's Greatest Arcade Hits Vol. 2 [Model T-9714N]"
[US] Sony PS2 (nov.18, 2003) "Midway Arcade Treasures [Model SLUS-20801]"
[US] Microsoft XBOX (nov.24, 2003) "Midway Arcade Treasures"
Nintendo GameCube [US] (dec.18, 2003) "Midway Arcade Treasures [Model DOL-GAKE-USA]"
[EU] Microsoft XBOX (feb.6, 2004) "Midway Arcade Treasures"
[EU] Sony PS2 (feb.6, 2004) "Midway Arcade Treasures [Model SLES-51927]"
Microsoft XBOX 360 [XBLA] [US] (nov.22, 2005) [Retired in 2010]
Microsoft XBOX 360 [XBLA] [EU] (dec.2, 2005) [Retired in 2010]

Microsoft XBOX 360 [US] (nov.6, 2012) "Midway Arcade Origins"
Sony PlayStation 3 [US] (nov.6, 2012) "Midway Arcade Origins [Model BLUS-31083]"
[EU] Microsoft XBOX 360 (nov.15, 2012) "Midway Arcade Origins"
Sony PlayStation 3 [EU] (nov.15, 2012) "Midway Arcade Origins [Model BLES-01768]"

* HANDHELDS:
[EU] Nintendo GBA (sept.16, 2005) "2 Games in One! Gauntlet + Rampart [Model AGB-B69P-EUR]"
[US] Nintendo GBA (nov.3, 2005) "2 Games in One! Gauntlet + Rampart [Model AGB-B69E-USA]"
[US] Sony PSP (dec.13, 2005) "Midway Arcade Treasures Extended Play [Model ULUS-10059]"
[EU] Sony PSP (feb.24, 2006) "Midway Arcade Treasures Extended Play [Model ULES-00180]"
[US] [EU] [AU] Nintendo DS (Unreleased)

* COMPUTERS:
BBC Micro [EU] (1984)
Atari XL/XE [Cassette] [EU] (1985)
Atari XL/XE [Disk] [US] (1985)
Commodore C64 [Disc] [US] (1986)
Commodore C64 [Tape] [EU] (1986)
Tandy Color Computer [US] (1986) "Gantelet"
[JP] MSX (1986)
Atari ST [US] [EU] (1985)
[EU] Amstrad CPC (1987)
Apple IIGS [US] (1987)
Amstrad CPC [Tape] [EU] (1987) "Les Tresors d'U.S.GOLD"
Amstrad CPC [Disc] [EU] (1987) "Les Tresors d'U.S.GOLD"
Commodore C64 [Tape] [EU] (1987) "Les Tresors d'U.S.GOLD"
Commodore C64 [Disc] [EU] (1987) "Les Tresors d'U.S.GOLD"
Sinclair ZX Spectrum [Tape] [EU] (1987) "Les Tresors d'U.S.GOLD"
Sinclair ZX Spectrum +3 [Disc] [EU] (1987) "Les Tresors d'U.S.GOLD"
Amstrad CPC [Tape] [EU] (1988) "Arcade Force Four"
Amstrad CPC [Disc] [EU] (1988), "Arcade Force Four"
Commodore C64 [Tape] [EU] (1988) "Arcade Force Four"
Commodore C64 [Disc] [EU] (1988) "Arcade Force Four"
Sinclair ZX Spectrum [Tape] [EU] (1988) "Arcade Force Four"
[EU] Atari ST (1988) "Arcade Force Four"
[EU] Amstrad CPC (198?) "El Lingote"
[EU] Amstrad CPC (198?) "Gauntlet And Gauntlet II [Limited Edition]"
[EU] Amstrad CPC (1988) "History In The Making"
[EU] Sinclair ZX Spectrum (1988) "History In The Making"
[EU] Commodore C64 (1988) "History In The Making"
[EU] Amstrad CPC (1988) "Les Geants De L'Arcade"
PC [MS-DOS] [US] (1988)
[EU] Amstrad CPC (1990) "Micro Club No.02"
[US] PC [MS Windows, CD-ROM] (jan.1, 1999) "Arcade's Greatest Hits - The Atari Collection 2"
[US] PC [MS Windows, CD-ROM] (aug.27, 2004) "Midway Arcade Treasures"
[EU] PC [MS Windows, CD-ROM] (nov.23, 2004) "Midway Arcade Treasures"

* OTHERS:
LCD handheld game [US] (1988) by Tiger Electronics : contains 9 stages in your quest to find the long-lost Sacred Orb. There are 5 different worlds for your search through and battle evil demons : The Castle, The Dark Forest, The Lost Caverns, The Unseen, and Volcana.
Mobile Phones [US] (sept.8, 2004)

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High scores

MAMESCORE records : 02/04/2017 13:01

zidevs________________________146.955
vikleroy_______________________45.349
iiopaii________________________30.831
welos666_______________________24.740
gerhard_schindler______________23.470
didyeah________________________16.550
sawys__________________________14.620
olivier________________________13.515
foxmulder_______________________9.755
muesliman_______________________8.930
hulkiii_________________________7.100