0.36b16 [Nicola Salmoria]
0.36b15 [Juergen Buchmueller]
Artwork available
WIP:
- 0.154: Changed 'Gee Bee Custom' to 'Gee Bee Audio Custom'.
- 12th December 2012: Mr. Do - I took a bunch of pictures at CA Extreme last year. One of the games that stuck out on me was Gee Bee. The actually overlay is different than what is in MAME today. I verified by checking a few other cabinets around the internet. Looks a lot cooler now. I'll submit it later to update the internal MAME version, with some slight alterations (since there are diagonal shapes in it).
- 0.144u4: hap fixed Gee Bee freeze when starting the game.
- 0.141u3: Changed description to 'Gee Bee (Japan)' and clones (F.lli Bertolino license) to 'Gee Bee (Europe)' and (Gremlin) to 'Gee Bee (US)'.
- 0.129u4: Changed 'Custom' sound to 'Gee Bee Custom'.
- 0.127u7: Couriersud fixed missing middle swinging gate in Gee Bee and clones.
- 0.127u6: Stephane Humbert reworked Gee Bee INPUT_PORTS definitions by using conditional dipswitches. Added INPUT_PORTS definition for clone Gee Bee (F.lli Bertolino license), this game has specific "Replay" settings (this fixed unable to coin - always coin lockout). Replaced 'Lives/Bonus Life' dipswitch with 'Lives' and 'Replay'.
- 0.127u5: David Haywood fixed copy/paste error from 0.126u3 in clone Gee Bee (Gremlin) romset.
- 0.126u3: Changed region cpu1 ($3000) to gfx1 ($0). Replaced rom geebeeg.3a in clone Gee Bee (Gremlin) with geebeeg.3 from Gee Bee (Namco).
- 0.123u2: Changed palettesize to 8 colors.
- 0.122u5: Corrado Tomaselli added clone Gee Bee (F.lli Bertolino license).
- 17th December 2008: f205v and Corrado Tomaselli dumped Gee Bee (F.lli Bertolino license).
- 0.116u4: Atari Ace fixed palette regression in Gee Bee.
- 0.112u3: David Haywood fixed regression in Gee Bee.
- 0.78u1: Added 2nd Player and fixed 'Lives/Bonus Life' dipswitch.
- 0.36b16: Nicola Salmoria added 'Gee Bee' (Namco 1978). Changed 8080 CPU clock speed to 2048000 Hz and palettesize to 15 colors. Replaced Stick input with paddle. Changed 'Gee Bee' to clone 'Gee Bee (Gremlin)'. Renamed (geebee) to (geebeeg).
- 28th January 2000: Juergen Buchmueller added color overlay simulation to the Gee Bee driver.
- 23rd January 2000: Nicola Salmoria added an original version of Gee Bee to the GeeBee driver.
- 21st January 2000: Juergen Buchmueller fixed some problems in Gee Bee.
- 0.36b15: Juergen Buchmueller added 'Gee Bee' ([Namco] (Gremlin license) 1979).
- 19th January 2000: Juergen Buchmueller sent in a driver for Gee Bee and Marco Cassili fixed the dipswitches.
LEVELS: 1 (endless)
Other Emulators:
* FB Alpha
Recommended Games (Pinball):
Gee Bee
Bomb Bee
Cutie Q
Solar War
Video Pinball
Flipper Jack
Pinbo
Vs. Pinball
Pinball Action
Super Wing
Panic Road
Speed Ball
Music Ball
Time Scanner
Time Scanner (Magnet System)
PinBot (PlayChoice-10)
Alien Crush
Devil Crash (Tourvision PCE bootleg)
Super Pinball Action
Witch
Grand Cross
Power Flipper Pinball Shooting
Hot Pinball
Gals Pinball
Recommended Games (Breakout):
Clean Sweep
Meadows 4 in 1 (Knockout & Knockout Doubles)
Breakout
Super Breakout
T.T. Block
Gee Bee
Tournament Table (Breakout)
Bomb Bee
Cutie Q
Field Goal
Monkey Magic
Straight Flush
Zun Zun Block
Time Attacker
Cluster Buster (DECO Cassette)
Wall Crash
Cannon Ball (Pac-Man Hardware)
Flying Ball (DECO Cassette)
Wink
Arkanoid
Tournament Arkanoid
Arkanoid - Revenge of DOH
Arkanoid Returns
Gigas
Gigas Mark II
Omega
Riddle of Pythagoras
Block Gal
Free Kick
Super Free Kick
Goindol
Mahjong Block Jongbou
Quester
Reaktor
Drop Rock Hora Hora (Tourvision PCE bootleg)
Thunder & Lightning
Block Carnival / Thunder & Lightning 2
Block Block
Ghox
Off the Wall
Twin Squash
Brick Zone
Play Girls
Peek-a-Boo!
Street Games (Brick Buster)
Street Games II (Brick Buster)
Blocken
Wiggie Waggie
Cuby Bop
Zip & Zap
Bal Cube
Domino Block
Pop 'n Bounce
Puchi Carat
Puzzle Break
VS Block Breaker
Bestri
Galaxy Games StarPak 2 (Battle Bricks)
Galaxy Games StarPak 3 (Battle Bricks)
Mad Ball
Jumping Break
The Block Kuzushi
Puzzle Club (Mad Ball)
Gunbarich
Arcade Video game published 41 years ago:
Gee Bee (c) 1978 Namco.
A Pinball-flavored ball-and-paddle game.
- TECHNICAL -
Main CPU : Intel 8080 (@ 2.048 Mhz)
Sound Chips : Custom (@ 2.048 Mhz)
Players : 2
Control : paddle
Buttons : 1
- TRIVIA -
Gee Bee was released in October 1978. It was the very first video game released by Namco.
About Namco : Founded in 1955 in Tokyo, Namco means 'Nakamura Manufacturing Co.'. Before video games, Namco was originally a 'rocking-horse rides' manufacturer.
Joining Namco, Toru wanted to design pinball games. Gee Bee, "Cutie Q" and "Bomb Bee" were his arcade game hybrids. Toru would achieve later, greater fame by designing "Pac-Man".
- SCORING -
Pop Bumpers : 10 or 100 points.
Spinner : 10 or 100 points.
1st row of drops : 20 points.
2nd row of drops : 50 points.
3rd row of drops : 100 points.
NAMCO lights : 50 points.
Adjustments to scoring :
Finishing the side drop target banks puts in a barrier to the side drain and increases the pop bumper points on the side cleared.
Finishing the top drop targets increases the spinner award.
Lighting all NAMCO lights increases bonus multiplier to 2X.
- SERIES -
1. Gee Bee (1978)
2. Bomb Bee (1979)
3. Cutie Q (1979)
- STAFF -
Designed by : Toru Iwatani
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=940&o=2