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Gladiator (US)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. MAMEinfo
  13. History
  14. High scores
Download gladiatr.zip (437 KB)
Snapshot

Game infos

Description Gladiator (US)
Name gladiatr
Manufacturer Allumer / Taito America Corporation
Year 1986
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .033b06
Romset size 437 KB
Romset file 24 files
Romset zip 256 B
Language English
Evaluation 40 to 50 (Decent)
Genre Fighter

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 256 224 60

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade aq_002.9b 1024 b30d225f f383286530975c440589c276aa8c46fdfe5292b6 cctl 0 baddump no
arcade aq_003.xx 1024 1d02cd5f f7242039788c66a1d91b01852d7d447330b847c4 ccpu 0 baddump no
arcade aq_006.3a 1024 3c5ca4c6 0d8c2e1c2142ada11e30cfb9a48663386fee9cb8 ucpu 0 baddump no
arcade aq_006.6c 1024 3c5ca4c6 0d8c2e1c2142ada11e30cfb9a48663386fee9cb8 csnd 0 baddump no
arcade q3.2b 32 6a7c3c60 5125bfeb03752c8d76b140a4e74d5cac29dcdaa6 proms 0 good no
arcade q4.5s 32 e325808e 5fd92ad4eff24f6ccf2df19d268a6cafba72202e proms 20 good no
arcade qb0_1 16384 040c9839 8c0d9a246847461a59eb5e6a53a94218e701d6c3 maincpu 10000 good no
arcade qb0_12 32768 0585d9ac e3cb07e9dc5ec2fcfa0c90294d32f0b751f67752 gfx2 0 good no
arcade qb0_13 32768 a6bb797b 852e9993270e5557c1a0350007d0beaec5ca6286 gfx2 10000 good no
arcade qb0_14 32768 85b71211 81545cd168da4a707e263fdf0ee9902e3a13ba93 gfx2 18000 good no
arcade qb0_17 16384 e78be010 157231d858d13a006b57a4ab419368168e64edb7 sub 0 good no
arcade qb0_18 32768 e9591260 e427aa10c683fbeb98171f6d1820781d21075a24 audiocpu 18000 good no
arcade qb0_19 32768 79caa7ed 57adc8429ad016c4da41deda6b7b6fe36de5a225 audiocpu 14000 good no
arcade qb0_20 32768 15916eda 6558bd2ae6f14d630ae93e66ce7d09be33870cce audiocpu 10000 good no
arcade qb0_4 8192 347ec794 51100f9fef2e96f00e94fce709eed6583b01a2eb maincpu 4000 good no
arcade qb0_5 16384 25b19efb c41344278f6c7f3d6527aced3e459ed1ba86dea5 maincpu 0 good no
arcade qc0_15 8192 a7efa340 f87e061b8e4d8cd0834fab301779a8493549419b gfx1 0 good no
arcade qc0_3 32768 8d182326 f0af3757c2cf9e1e8035272567adee6efc733319 maincpu 12000 good no
arcade qc0_8 16384 1c7ffdad b224fd4cce078186f22e6393a38c7a2d84dc0066 gfx3 18000 good no
arcade qc1_10 32768 364cdb58 4d8548f9dfa9d105dd277c61cf3d56583a5ebbcb gfx3 20000 good no
arcade qc1_6 16384 651e6e44 78ce576e6c29e43d590c42f0d4926cff82fd0268 gfx3 0 good no
arcade qc1_9 16384 01043e03 6a6dddc0a036873135dceaa989e757bdd2455ae7 gfx3 1c000 good no
arcade qc2_11 32768 c9fecfff 7c13ace4293fbfab7fe924b7b24c498d8cefc7ac gfx3 28000 good no
arcade qc2_7 32768 c992c4f7 3263973474af07c8b93c4ec97924568848cb7201 gfx3 4000 good no

Chips list

name tag type clock
I8741 csnd cpu 6000000
M6809 audiocpu cpu 750000
MSM5205 msm audio 455000
Speaker mono audio
YM2203 ymsnd audio 1500000
Z80 sub cpu 3000000

Categories

MAMEinfo

0.33b6 [Victor Trucco, Steve Ellenoff, Phil Stroffolino]


Artwork available


Bugs:

- gladiatr and clones: gladiatr and clones start with one credit. cuavas (ID 06475)


WIP:

- 0.182: Gladiator improvements: Separate Gladiator and Ping-Pong King state classes. Hook up all four MCUs in Gladiator and clones. Eliminated tagmap lookups on input read. This fixes coinage in clone Great Gurianos (Japan?). Clone Great Gurianos (Japan?) MCU doesn't like impulse coins, added hack to simulated sets to make them work with non-impulse coins. Confirmed clocks with original board. Fixed coinage dipswitches have no effect in gladiatr, ogonsiro and gcastle using MCU simulation. Note: MCU simulation replaced with bootleg MCU programs in all affected sets. They now start with one credit due to MAME's memory initialisation, but the coinage DIPs work correctly. Use input changed member [Vas Crabb]. Added 4x I8741 (6MHz) CPUs.

- 0.164: Switched Gladiator driver to configured banking [Osso].

- 0.159: Osso added save state support to Gladiator driver and Taito 8741.

- 0.153: Miodrag Milanovic converted tait8741 MCU hack to a device, kept it as 4 pack since driver anyway have to use real MCU in future.

- 0.147u2: hap re-added Golden Castle (prototype?). Note: Game was removed in 0.35 for being incomplete/thought insignificant. Changed description of clone 'Ohgon no Siro (Japan)' to 'Ougon no Shiro (Japan)'.

- 0.136: Angelo Salese cleaned up a bunch of things in the Gladiator driver.

- 0.133u1: Brian Troha added DIP locations to Gladiator and clones (also corrected to match factory settings).

- 0.131u3: Tafoid fixed Gladiator coinage.

- 0.129u6: Aaron Giles added port names to the taito8741 device pending its proper devicification.

- 0.122u6: Corrado Tomaselli verified and changed CPU frequencies in Gladiator. Changed MSM5205 clock speed to 455000 Hz.

- 24th June 2007: Mr. Do - T0M should be happy this week. One of the first bezels I purchased was for Gladiator. I finally got around to finishing that.

- 0.106u1: Don Maeby fixed input in Gladiator (P1 and P2 start are mapped twice).

- 0.92u1: Updated Gladiator driver [Nicola Salmoria]: Verified with schematics (though the schematics are very hard to read so there are still dubious places). Converted to tilemaps, fixed scrolling. Simplified tile decoding. Flip screen support. Fixed spriteram size (this fixes gladiatr36rc2gre). Support for sprite dual buffer (this fixes sprite trails). Adjusted YM2203 mixing levels so bass notes can still be heard (the audio mixing stage has some program controlled filters though which aren't supported). Merged driver with ppking. Proper blending of the fg layer (it's a palette effect not alpha blending). Changed MSM5205 clock speed to 375000 Hz and palettesize to 1024 colors. Fixed cpu1/3 and gfx2/3 rom loading. Added 4x 'Unused' dipswitches.

- 0.90: Nicola Salmoria added clone Great Gurianos (Japan?).

- 0.87u2: Added proms ($0, 20 - unused).

- 1st April 2000: Guru - Dumped Gladiator (Alt) (DataEast).

- 0.35: Removed clone Golden Castle since a complete dump is available. Changed M6809 CPU3 clock speed to 750000 Hz.

- 24th June 1999: Steve Ellenoff fixed Gladiator ADPCM sample pitch.

- 0.35RC2: Changed description to 'Gladiator (US)' and clone 'Ohgon no Siro' to 'Ohgon no Siro (Japan)'.

- 0.35RC1: Fixed ADPCM playback in Gladiator and added support for slave mode to the MSM5205 emulation [Tatsuyuki Satoh]. The samples are no longer needed. Replaced ADPCM/Samples with MSM5205 (455000 Hz) sound. Changed M6809 CPU3 clock speed to 900000 Hz.

- 1st June 1999: Tatsuyuki Satoh fixed the ADPCM hack in Gladiator driver.

- 0.34b3: Tatsuyuki Satoh improved Gladiator input handling.

- 0.34b2: Added new ADPCM sample rom QB0-20.

- 0.34b1: Steve Ellenoff added clone Golden Castle (the code is the same as the Japanese version). Steve Ellenoff added sound to Gladiator and clones. Added ADPCM and Samples sound.

- 0.33b7: Nicola Salmoria added clone 'Ohgon no Siro'.

- 0.33b6: Victor Trucco added 'Gladiator' (Taito 1986). Known issues: Communication to/from sound CPU(s) not yet hooked up. Input ports/dipswitches are working RAM hacks (see above). CPU speed may not be accurate. Some sprites linger on later stages (probably a sprite enable bit).

- 18th June 1998: J-ROM dumped Ohgon no Siro (Japan) (c)1986 TAITO.


LEVELS: 4


Recommended Games (Fighter Special):

Warrior

Galactic Warriors

Gladiator

Hippodrome

Blandia

Command War - Super Special Battle & War Game

Dark Edge

Knuckle Heads

Mutant Fighter

Time Killers

Blood Storm

Mighty Warriors

Schmeiser Robo

Superior Soldiers

Survival Arts

Armored Warriors

Darkstalkers: The Night Warriors

Night Warriors: Darkstalkers' Revenge

Vampire Hunter 2: Darkstalkers Revenge

Vampire Savior: The Lord of Vampire

Vampire Savior 2: The Lord of Vampire

Rise of the Robots

Cyberbots: Fullmetal Madness

Galaxy Fight - Universal Warriors

Mega Man: The Power Battle

Mega Man 2: The Power Fighters

Mega Man III (PlayChoice-10)

Voltage Fighter

Red Earth

Vicious Circle

Cyber Troopers Virtual-On

Virtual On 2: Oratorio Tangram

Virtual On Oratorio Tangram M.S.B.S.

Rabbit

Super Gem Fighter Mini Mix

Tech Romancer

Touryuu Densetsu Elan-Doree

Transformers Beast Wars II

Heavy Metal Geomatrix

Senko No Ronde

Senko No Ronde Special

History


Arcade Video game published 33 years ago:

Gladiator (c) 1986 Taito America Corp.

Travel with the Great Gurianos as he battles his way through 4 stages against some of the toughest and most feared warriors ever to be found anywhere.

- TECHNICAL -

Board Number : M6100153C
Prom Stickers : QB or C#

Main CPU : Zilog Z80 (@ 6 Mhz), Zilog Z80 (@ 3 Mhz)
Sound CPU : Motorola M6809 (@ 750 Khz)
Sound Chips : YM2203 (@ 1.5 Mhz), OKI MSM5205 (@ 375 Khz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Gladiator was released in March 1986 in USA.

A prototype version of this game is known as "Golden Castle". This game is known in Japan as "Ougon no Shiro", and as "Great Gurianos".

Guaranos and Irene appear in Allumer's "Blandia" as the selectable characters Gurianos and Irriana respectively.

Stephan Gore holds the official record for this game with 41012800 points.

- UPDATES -

The Japanese version ("Ohgon no Siro") and the prototype ("Golden Castle") have a nudity feature not present in Gladiator. The female warrior Irene is shown with bare breasts when defeated by removing all layers of her chest armor (In Gladiator she still wears a bikini top when defeated this way).

- TIPS AND TRICKS -

* When Gurianos is fully armored, the player may create a momentary protective shield by rapidly moving the joystick up and down.

* Pick up all 4 flying swords at the beginning of each stage to turn Gurianos' sword RED. If the player is then able to hit an opponent's shield 14 times with his RED SWORD, is armor is momentarily changed to a glowing GOLD color and his opponents can't harm him.

* Break the Magic Crystal Balls to replenish Gurianos' armor.

* Each opposing warrior has his own personality and way of fighting. Irene is vulnerable when she strikes at the player's chest armor. Zenon is most vulnerable when you trick him and make him laugh. Each opponent has his strengths and weaknesses and it's fun and challenging to the player to learn each of them.

- PORTS -

* CONSOLES:
[EU] Microsoft XBOX (oct.14, 2005) "Taito Legends"
[EU] Sony PS2 (oct.14, 2005) "Taito Legends [Model SLES-53438]"
[US] Microsoft XBOX (oct.25, 2005) "Taito Legends"
[US] Sony PS2 (oct.25, 2005) "Taito Legends [Model SLUS-21122]"
[KO] Sony PS2 (jul.18, 2006) "Taito Legends [Model SLKA-15056]"

* COMPUTERS:
[EU] PC [MS Windows, CD-ROM] (oct.14, 2005) "Taito Legends"
[US] PC [MS Windows, CD-ROM] (nov.10, 2005) "Taito Legends"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=962&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

animexbox74___________________199.300
zeromax_______________________133.700
dark_kariya____________________69.300
hulkiii________________________38.700