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Grind Stormer

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Configurations
  9. Dipswitchs
  10. Roms list
  11. Chips list
  12. Categories
  13. MAMEinfo
  14. History
Download grindstm.zip (2.5 MB)
Snapshot

Game infos

Description Grind Stormer
Name grindstm
Manufacturer Toaplan
Year 1992
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .037b02
Romset size 2.5 MB
Romset file 3 files
Romset zip 1 B
Language English
Evaluation 60 to 70 (Passable)
Genre Shooter

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt yes
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 270 no 320 240 59.637405 6750000 432 0 320 262 0 240

Configuration

name tag mask
Region
Name Europe
Value 144
Default yes
Name Hong Kong
Value 48
Default no
Name Hong Kong (Charterfield)
Value 32
Default no
Name Korea
Value 16
Default no
Name Korea (Unite Trading)
Value 0
Default no
Name Korea; different?
Value 224
Default no
Name Southeast Asia
Value 112
Default no
Name Southeast Asia (Charterfield)
Value 96
Default no
Name Taiwan
Value 80
Default no
Name Taiwan (Anomoto International Inc.)
Value 64
Default no
Name USA
Value 176
Default no
Name USA (American Sammy Corporation)
Value 160
Default no
Name USA (American Sammy Corporation); different?
Value 192
Default no
Name USA; different?
Value 208
Default no

JMPR
240

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 01.bin 524288 4923f790 1c2d66b432d190d0fb6ac7ca0ec0687aea3ccbf4 maincpu 0 good no
arcade tp027_02.bin 1048576 877b45e8 b3ed8d8dbbe51a1919afc55d619d2b6771971493 gp9001 0 good no
arcade tp027_03.bin 1048576 b1fc6362 5e97e3cce31be57689d394a50178cda4d80cce5f gp9001 100000 good no

Chips list

name tag type clock
M68000 maincpu cpu 10000000
Speaker mono audio
V25 audiocpu cpu 10000000
YM2151 ymsnd audio 3375000

Categories

MAMEinfo

0.141u4 [?]

0.36RC2 [Brian Troha]


Artwork available (vfive)


WIP:

- 0.141u4: Changed 'Grind Stormer' to parent. Changed VSync to 59.410646 Hz. Added dipswitches 'Copyright' and 'Unknown'.

- 0.141u1: Roberto Zandona and Alex Jackson added working sound to V-Five.

- 19th January 2011: Roberto Zandona - Dogyuun and Vfive: Decrypted enough to hear the music and sound effects.

- 0.135u1: David Haywood cleaned up Toaplan2 V25 support. Added V25 (10 MHz) CPU2 to V-Five.

- 0.134u1: Corrado Tomaselli verified clocks for V-five PCB.

- 0.133u1: Renamed (grindsta) to (grindstma).

- 0.127u2: Brian Troha changed VSync to 59Hz in V-Five and clones.

- 1st June 2008: Charles MacDonald - V25 research: There are a number of instructions which delay interrupt and exception processing, allowing one more instruction to be executed before the interrupt is taken. For the prefixes, this prevents an interrupt from being taken after the prefix byte has been fetched but before the instruction it applies to has been executed. Likewise for segment register loads, if an interrupt occurred after SS was changed, SP would be invalid. By delaying interrupts the following types of sequences become uninterruptible. It seems less important to have DS and ES register loads delay interrupts as well, I did not expect this behavior. I have been looking at the MCU code for other games and it seems that they use similar, if not identical instruction encodings, despite using differently labeled MCUs. V-Five in particular seems to match the Knuckle Bash opcodes quite closely, and when/if I can get Knuckle Bash decrypted, I'll see how much of V-Five can be decrypted.

- 21st January 2008: Mr. Do - Fixed the LAY file for V-Five (thanks orfax). You can simply grab that and replace the one in your current ZIP, instead of having to grab the whole thing.

- 13th January 2008: Mr. Do - I'm FINALLY getting to the rest of the instruction cards Tormod sent me about a year ago, it's the missing card from V-Five.

- 0.113u2: Changed VSync to 59.410646 Hz.

- 3rd December 2006: Mr. Do - We have the instruction card for V-Five from Tormod.

- 0.61: Added clone Grind Stormer (older set). Changed VSync to 59.410645Hz.

- 18th July 2001: THE SHEEP dumped Grind Stormer (older set).

- 0.37b9: Fixed cpu1 rom ($0) in V-Five and clone Grind Stormer.

- 0.37b6: Changed description to 'Grind Stormer'. Changed YM2151 clock speed to 3375000 Hz. Added 'Territory' dipswitch.

- 0.37b2: Added clone Grind Stormer (Korea). Changed parent description to 'V-Five (Japan)'.

- 0.36RC2: Brian Troha added 'V-Five' (Toaplan 1993).

- 12th March 2000: Quench sent in a Toaplan2 update with support for Ghox, V-Five, Dogyuun and Batsugun.


LEVELS: 6 (must be finished twice)


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* FB Alpha

* Raine


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History


Arcade Video game published 27 years ago:

Grind Stormer (c) 1992 Toaplan.

A vertically scrolling shoot 'em up from Toaplan.

- TECHNICAL -

Game ID : TP-027

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.375 Mhz)

Screen orientation : Vertical
Video resolution : 240 x 320 pixels
Screen refresh : 59.41 Hz
Palette Colors : 2048

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Licensed to American Sammy for USA, to Unite Trading for Korea, to Charterfield for Hong Kong and South East Asia and to Anomoto International for Taiwan.

This game is known in Japan as "V-Five". Grind Stormer seems to be different in the way that you pick up the items directly and don't go through the power-up bar.

This would be Ikeda Tsunemoto's first game at Toaplan. He went on to become a founding member of Cave, where he still works as a lead programmer. It is due to him that the phenomenon of the 'Danmaku'; the huge walls of bullets seen in "Donpachi" etc, came about.

- TIPS AND TRICKS -

* Hidden Functions : If the 'Invulnerability dip switch' is enabled, you are invulnerable but you may also 'Pause' the game with P2 Start and restart with P1 Start.

- STAFF -

Director : Kenichi Takano
Programmers : Sigue Hayasato, Tsuneki Ikeda
Graphic designers : Y. Naora, Mikio Yamaguchi
Sound director : Masahiro Yuge

- PORTS -

* CONSOLES:
Sega Mega Drive (1994)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1019&o=2