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Great Swordsman (Japan?)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. History
Download gsword2.zip (0 B)
Snapshot

Game infos

Description Great Swordsman (Japan?)
Name gsword2
Manufacturer Allumer / Taito Corporation
Year 1984
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .095u3
Romset size 0 B
Romset file files
Romset zip 0 B
Language Japanese
Genre Sports

Parent and clones

Parent gsword : Great Swordsman (World?) (1984)

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 1

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 2 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 256 224 60

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 003.4e 32 43a548b8 003.4e d01529d7f8f5101232cdf3490fdb2c61bf179181 proms 300 good no
arcade 004.4d 32 43a548b8 003.4e d01529d7f8f5101232cdf3490fdb2c61bf179181 proms 320 good no
arcade 005.3h 32 e8d6dec0 005.3h d15cba9a4b24255d41046b15c2409391ab13ce95 proms 340 good no
arcade aa-013.5a 2048 cpu3 0 nodump no
arcade aa-016.9c 2048 cpu4 0 nodump no
arcade aa-017.9g 2048 cpu5 0 nodump no
arcade ac0-1.11c 256 5c4b2adc ac0-1.11c 0a6fdd60bdbd56bb7573147e4a976e5d0ddf43b5 proms 0 good no
arcade ac0-12.3a 8192 a6589068 9385abe2449c5c5bac8f49d2afd140acea1791c3 audiocpu 0 good no
arcade ac0-13.4a 8192 4ee79796 3353625903f63910a18fae0a9568a96d75592328 audiocpu 2000 good no
arcade ac0-14.3d 8192 455364b6 ebabf077d1ba113c13e7620d61720ed141acb5ad audiocpu 4000 good no
arcade ac0-15.5h 8192 1aa4690e 7b0dbc38f3e6af2c9efa44b6759a3cdd9adc992d sub 0 good no
arcade ac0-16.7h 8192 10accc10 ac0-16.7h 311961bfe852582a9c66aaecf9bc4c8f0ac7fccf sub 2000 good no
arcade ac0-2.11cd 256 966bda66 ac0-2.11cd 05439508113b3e51a16ee87d3f4691aa8901ebcb proms 100 good no
arcade ac0-3.8c 256 dae13f77 ac0-3.8c d4d105542955e806311987dd3c4ffce1e13caf91 proms 200 good no
arcade ac0-7.9f 8192 ef5f28c6 ac0-7.9f 85d943e5c5136d9458118f676b0c79fcf3aaf0c4 gfx3 0 good no
arcade ac0-8.9h 8192 46824b30 ac0-8.9h f6880b1c31ae795e3781d16ee96145df1db60328 gfx3 2000 good no
arcade ac1-1.2c 8192 565c4d9e 17b86e86ab95aeb458b8368c8c04666a1ccd9eee maincpu 0 good no
arcade ac1-10.9n 8192 517c571b ac1-10.9n 05572a8ea416922da50143936fda9ba038f0b91e gfx1 0 good no
arcade ac1-11.9p 8192 7a1d8a3a ac1-11.9p 3f90be9ddba3cf7a879fd69ac67c2b67fd63b9ee gfx1 2000 good no
arcade ac1-2.2d 8192 d772accf ac1-2.2d 08028c6f026c118cc375ecff5c24dcb549475633 maincpu 2000 good no
arcade ac1-3.2e 8192 2cee1871 df099209c56f2807e4fdb83c625368f5e7e583e5 maincpu 4000 good no
arcade ac1-4.2f 8192 ca9d206d ac1-4.2f 887eedc4e10218bf149c84399edd5d1e32c85051 maincpu 6000 good no
arcade ac1-5.2h 4096 2a892326 ac1-5.2h a2cd91263714480c2569d3bbc73d62d222175e89 maincpu 8000 good no
arcade ac1-6.9e 8192 1b0a3cb7 ac1-6.9e 0b0f17b9844d7310b46110559e09cfc3b50bb38b gfx2 0 good no

Chips list

name tag type clock
AY-3-8910A ay2 audio 1500000
MSM5205 msm audio 400000
Speaker mono audio
Z80 audiocpu cpu 3000000

Categories

History


Arcade Video game published 35 years ago:

Great Swordsman (c) 1984 Taito Corp.

Great Swordsman is a 1-on-1, side view, sword fighting game that spans 3 types of sword fighting : Fencing, Kendo, and gladiator-style combat.

- TECHNICAL -

Board Number : M6100032A
Prom Stickers : AC#/AC#/AA

Main CPU : (2x) Zilog Z80
Sound CPU : Zilog Z80
Sound Chips : (2x) General Instrument AY8910, OKI MSM5205

Players : 2
Control : 2-way joystick
Buttons : 3

- TRIVIA -

Great Swordsman was released in September 1984 in Japan.

There are a total of 3 stages in Great Swordsman, with a total of 15 opponents. Once you finish the last opponent, the game starts over from the beginning at a much harder skill level (you keep your points, however). Between each stage, there's a bonus stage that allows you to rack up points by blocking an archer's arrows. Following are the stage and opponent names :

* Stage 1 - Fencing
Opponent 1 : Appels
Opponent 2 : Redon
Opponent 3 : Fantin

* Bonus Stage 1 - Block the Archer's Arrows

* Stage 2 - Kendo
Opponent 1 : Senpou
Opponent 2 : Jihou
Opponent 3 : Chuken
Opponent 4 : Fukusho
Opponent 5 : Taisho

* Bonus Stage 2 - Block the Archer's Arrows

* Stage 3 - Roman
Opponent 1 : Mars
Opponent 2 : Hermes
Opponent 3 : Apollo
Opponent 4 : Helios
Opponent 5 : Orion
Opponent 6 : Uranus
Opponent 7 : Zeus

The names of the opponents in this game are interesting in that each stage's names are terms/names used either in that art form, country of origin, or era in which the art form was related to. Following are reasons (and perhaps guesses) as to why they used the names they did :

Appels - A quick stamp of the foot used in fencing as a feint to produce an opening.
Redon - Redon, Odilon (1840-1916). French painter and graphic artist, one of the outstanding figures of Symbolism.
Fantin - Fantin-Latour, Henri (1836-1904). French painter and lithographer.

Senpou - The first 'player' in a Kenpo match-style competition to line up (also spelled "Senpo").
Jihou - The second 'player' in a Kenpo match-style competition to line up (also spelled "Jiho").
Chuken - The third 'player' in a Kenpo match-style competition to line up.
Fukusho - The fourth 'player' in a Kenpo match-style competition to line up.
Taisho - The last 'player' in a Kenpo match-style competition to line up.

Mars - God of war
Hermes - God of boundaries and of the travellers who cross them (such as bringing newly-dead souls to the underworld, Hades)
Apollo - God of music, archery, healing, light, truth, etc...
Helios - God of the Sun
Orion - God, the hunter
Uranus - God of the Sky
Zeus - God of the Earth and Ruler of Mount Olympus

On stages 1 and 2, any 2 out-of-bounds results in a loss of a point. It is impossible to go out-of-bounds on stage 3. Stage 1 requires 5 points per match, with 3 matches. Stage 2 requires 2 points per match, with 5 matches. Stage 3 requires 1 point per match with 7 matches. Simultaneous hits do not count for either player. On Stage 1, a tie results in a win for you! (It is impossible to tie on stages 2 and 3, based on their point structures).

- TIPS AND TRICKS -

* Trick : By continually hitting your opponents sword, you can cause them to lose their sword. Their sword ends up impaling their head!

* Trick : Killing your opponent very quickly with a strike to the head can cause their helmet to fly off.

* Tip : High and mid strikes in succession can easily force your opponent out-of-bounds.

* Tip : On stage 1, holding away from your opponent while striking increases your weapon return speed.

* Tip : On stage 3, use the far right wall as a defense, since you can't step out-of-bounds.

- PORTS -

* CONSOLES:
[EU] Microsoft XBOX (oct.14, 2005) "Taito Legends"
[EU] Sony PS2 (oct.14, 2005) "Taito Legends [Model SLES-53438]"
[US] Microsoft XBOX (oct.25, 2005) "Taito Legends"
[US] Sony PS2 (oct.25, 2005) "Taito Legends [Model SLUS-21122]"
[KO] Sony PS2 (jul.18, 2006) "Taito Legends [Model SLKA-15056]"
[JP] Sony PS2 (mar.29, 2007) "Taito Memories II Gekan [Model SLPM-66713]"

* COMPUTERS:
[EU] PC [MS Windows, CD-ROM] (oct.14, 2005) "Taito Legends"
[US] PC [MS Windows, CD-ROM] (nov.10, 2005) "Taito Legends"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1012&o=2