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GTI Club (ver EAA)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. MAMEinfo
  14. History
Download gticlub.zip (22.25 MB)
Snapshot

Game infos

Description GTI Club (ver EAA)
Name gticlub
Manufacturer Konami
Year 1996
Runnable yes
System arcade /
Number of players 1P
Added to MAME .129u4
Romset size 22.25 MB
Romset file 16 files
Romset zip 11 B
Language English
Evaluation 90 to 100 (Best Games)
Genre Driving

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 2

Driver infos

Driver status imperfect
Driver emulation good
Driver color good
Driver sound imperfect
Driver graphic imperfect
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service yes
Input tilt no
Input players 1
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
paddle 0 1023 35 5 no
pedal 0 1023 35 5 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 512 384 60 11796480 512 0 512 384 0 384

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 688a05.14u 2097152 7caa3f80 28409dc17c4e010173396fdc069a409fbea0d58d user2 0 good no
arcade 688a06.12u 2097152 83e7ce0a afe185f6ed700baaf4c8affddc29f8afdfec4423 user2 2 good no
arcade 688a07.13k 262144 f0805f06 4b87e02b89e7ea812454498603767668e4619025 audiocpu 0 good no
arcade 688a09.9s 2097152 fb582963 ce8fe6a4d7ac7d7f4b6591f9150b1d351e636354 rfsnd 0 good no
arcade 688a10.7s 2097152 b3ddc5f1 a3f76c86e85eb17f20efb037c1ad64e9cb8566c8 rfsnd 200000 good no
arcade 688a11.5s 2097152 fc706183 c8ce6de0588be1023ef48577bc88a4e5effdcd25 rfsnd 400000 good no
arcade 688a12.2s 2097152 510c70e3 5af77bc98772ab7961308c3af0a80cb1bca690e3 rfsnd 600000 good no
arcade 688a13.18d 2097152 c8f04f91 9da8cc3a94dbf0a1fce87c2bc9249df712ae0b0d gfx1 0 good no
arcade 688a14.13d 2097152 b9932735 2492244d2acb350974202a6718bc7121325d2121 gfx1 2 good no
arcade 688a15.9d 2097152 8aadee51 be9020a47583da9d4ff586d227836dc5b7dc31f0 gfx1 4 good no
arcade 688a16.4d 2097152 7f4e1893 585be7b31ab7a48300c22b00443b00d631f4c49d gfx1 6 good no
arcade 688eaa01.21u 524288 824944ad a7bb86a2495e0579f5d82808aeed4895be2dbe3b user1 3 good no
arcade 688eaa02.19u 524288 88e7bfb9 fc0e945291204ee0c82bbd2c81ff241e1565c6ae user1 2 good no
arcade 688eaa03.21r 524288 ea1c696b fd778afaa1de3a35b38a67b8e4c9a08fe9cf1b9e user1 1 good no
arcade 688eaa04.19r 524288 94fa2334 04edf840f841b9713fa93e7ebb6aad2000b738c0 user1 0 good no
arcade gticlub.nv 256 ee5c9149 cf4fda82c7d01eab664f21b062c55a3dd0234556 eeprom 0 good no

Chips list

name tag type clock
ADSP21062 dsp cpu 36000000
M68000 audiocpu cpu 16000000
PowerPC 403GA maincpu cpu 32000000
RF5C400 rfsnd audio 16934400
Speaker rspeaker audio

Serie

Serie : GTI Club
  1. GTI Club (ver EAA) (1996)
  2. GTI Club (ver AAA) (1996)
  3. GTI Club (ver JAA) (1996)
  4. GTI Club (ver UAA) (1996)
  5. GTI Club 2 (ver JAB) (2001)
  6. GTI Club 2 (ver EAA) (2001)

Categories

MAMEinfo

0.129u4 [Mexa]

0.86 [Ville Linde]


Bugs:

- gticlub and clones: Accelerator don't work and message appear in screen. Fortuna (ID 06319)


WIP:

- 0.150: Added 256 bytes gticlub.nv NVRAM.

- 0.148u1: RetroRepair labeled inputs in GTI Club. Ville Linde fixed "sticky" 3D in GTI Club.

- 0.147: Ville Linde fixed GTI Club - Game now playable.

- 0.146u5: Brian Troha and The Dumping Union added clone GTI Club (ver UAA).

- 0.137: David Haywood implemented default EEPROMs for GTI Club.

- 0.129u4: Mexa added GTI Club (ver EAA). Fixed rom names. Renamed (gticlub) to (gticluba).

- 0.125u4: Konami GTI Club changes [Aaron Giles]: Updated to new PowerPC configurations. Updated some memory handlers to be native 8-bit handlers.

- 0.124: R. Belmont fixed crash in GTI Club.

- 0.114u2: Ville Linde removed all the timing kludges from machine\konppc.c. GTI Club is kind of playable now. You can finish a lap or two, but eventually it will hang on network error. Fixed many of the remaining polygon glitches in GTI Club. Removed 8-way Joystick and 2nd Player. Added 4th button.

- 0.113u4: Ville Linde added analog controls for GTI Club.

- 18th March 2007: Ville Linde - I was finally able to find and fix the SHARC bugs that were causing Solar Assault and GTI Club to crash. After that I went to improve the Konami 3D graphics chip emulation. Now both games are starting look quite good. Neither game is playable yet, though. Solar Assault is currenly missing the analog controls, and GTI Club still has some problems with the network chip.

- 0.110u3: Added RF5C400 stereo sound. Added Paddle and Pedal control. Added dipswitches 'Network ID1' and 'Network ID2'.

- 0.104u1: Changed region user3 to sound1/gfx1.

- 27th November 2005: Ville Linde - Operation Thunder Hurricane and GTI Club have been rather difficult to get running. Especially GTI Club is quite picky about the Konami LAN controller emulation, and it's still causing some problems. The 3D graphics in these games is handled by a custom Konami chipset, so it may take a good while to emulate those.

- 0.99u3: Arzeno Fabrice added clone GTI Club (ver JAA). Changed parent description to 'GTI Club (ver AAA)'.

- 0.99u2: SHARC updates [Ville Linde]: Reworked the SHARC internal ram implementation so that multiple instances of the core work. Added data address space. Updated Konami GTI Club to work with the SHARC changes. Added 2 Player, 8-way Joystick and 3x buttons input. Added dipswitches 'DIP0', 'DIP1', 'DIP2' and 'DIP3'.

- 0.97u1: Ville Linde made more progress on the Konami PowerPC drivers. Initial reverse-engineering work on the K001005 custom 3D chipset in GTI Club. Added 68000 (16MHz) CPU2 and ADSP21062 (36MHz) CPU3.

- 25th May 2005: Ville Linde - I've continued my progress on my Analog Devices ADSP-2106x SHARC core. The results are finally starting to show. The 3Dfx chips have also been hooked up already. GTI Club pass all the tests, except one FIFO test, which fails on both boards.

- 0.86: Ville Linde added 'GTI Club' (Konami 1996) and various other Konami PPC based games: Gradius 4, Silent Scope, Silent Scope 2, Racing Jam, Racing Jam: Chapter 2, Thrill Drive, Midnight Run and Winding Heat. These are to demonstrate the PPC core in action, they contain only very preliminary emulation and do nothing more than display the initial test screens.

- 26th July 2004: Ville Linde - GTI Club now boots and shows some graphics.

- 0.62: Added vidhrdw\poly.c + h.

- 4th January 2002: Guru - Dumped GTI Club.

- 25th December 2001: Guru - Received a board from PCB-A-Holic called GTI Club by Konami. The board is not JAMMA. It uses a PowerPC chip, a 68000 and a truck load of 3D surface-mounted chips! Fortunately, the ROMs are pretty standard and easily dumped.


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History


Arcade Video game published 23 years ago:

GTI Club Rally Cote D'azur (c) 1996 Konami.

GTI Club is a circuit-based racing game in which players race around a small town on the Cote d'Azur (in the French Riviera) in one of four classic rally cars, including the Mini Cooper and the Renault 5 Alpine Turbo, or a fifth super-car (at the cost of an extra credit). The four smaller cars all handle and drive the same as each other, whereas the super-car offers greater acceleration.

Racing takes place in a single location; a picturesque town comprised of steep hills and sharp corners. There are three variations of the track on offer, each offering a different level of difficulty. The 'Easy' track is the standard; the 'Medium' tracks opens up numerous short-cuts and alternate routes, while the 'Hard' track is mirrored.

A handbrake is provided and mastering its use is vital to enable handbrake turns through sharp corners, to reach timed check-points and overtake rival racers.

- TECHNICAL -

Konami GTI Club Hardware

CPU : PowerPC 403GA @ 64 MHz
3D DSP : ADSP-21062 (SHARC) @ 36 MHz
Sound CPU : 68EC000 @ 16 MHz
Sound chips : Ricoh RF5C400 PCM 32Ch, 44.1 kHz Stereo, 3D Effect Spatializer.
Graphics (Custom 3D) : 2 x KS10071 (Possibly graphics as well : KS10081, K001604)
Unknown Chips (possibly sound related) : K056800, K056230

- TRIVIA -

GTI Club Rally Cote D'azur was released in September 1996 in Japan and in 1997 overseas.

Soundtrack releases :
GTI Club c/w Jet Wave & Winding Heat Original Game Soundtrack [King Records - KICA-7751 - Feb 5, 1997]

- TIPS AND TRICKS -

* Race as a Dog : To race as a dog, push the Automatic/Manual transmission button while entering coins. Then put the gearshift into reverse. Wait until the game starts and release.

- SERIES -

1. GTI Club Rally Cote D'azur (1997)
2. GTI Club Corso Italiano (2000)
3. GTI Club Supermini Festa! (2009)

- STAFF -

Director: Shigenobu Matsuyama (S. Matsuyama)
Programmer: S. Fukunaga, K. Midorikawa, T. Mizumoto, A. Shimiz
CG Designer: S. Matsuyama, R. Ueda, S. Wakabayashi
Sound Designer: Y. Koezuka, Toshirou Sakurai (T. Sakurai), H. Shikama
Mechanic Engineer: S. Uchiyama, T. Hiraoka, K. Okita
Product Designer: M. Kokado, T. Nishimura, Y. Isetani
Hardware Engineer: H. Yamashita, T. Kobayashi, M. Kami, S. Yoshida, S. Ueda, H. Konishi
DSP programmer: K. Sugano
Producer: H. Machiguchi

- CONTRIBUTE -

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