0.129u4 [Mexa]
0.86 [Ville Linde]
Bugs:
- gticlub and clones: Accelerator don't work and message appear in screen. Fortuna (ID 06319)
WIP:
- 0.150: Added 256 bytes gticlub.nv NVRAM.
- 0.148u1: RetroRepair labeled inputs in GTI Club. Ville Linde fixed "sticky" 3D in GTI Club.
- 0.147: Ville Linde fixed GTI Club - Game now playable.
- 0.146u5: Brian Troha and The Dumping Union added clone GTI Club (ver UAA).
- 0.137: David Haywood implemented default EEPROMs for GTI Club.
- 0.129u4: Mexa added GTI Club (ver EAA). Fixed rom names. Renamed (gticlub) to (gticluba).
- 0.125u4: Konami GTI Club changes [Aaron Giles]: Updated to new PowerPC configurations. Updated some memory handlers to be native 8-bit handlers.
- 0.124: R. Belmont fixed crash in GTI Club.
- 0.114u2: Ville Linde removed all the timing kludges from machine\konppc.c. GTI Club is kind of playable now. You can finish a lap or two, but eventually it will hang on network error. Fixed many of the remaining polygon glitches in GTI Club. Removed 8-way Joystick and 2nd Player. Added 4th button.
- 0.113u4: Ville Linde added analog controls for GTI Club.
- 18th March 2007: Ville Linde - I was finally able to find and fix the SHARC bugs that were causing Solar Assault and GTI Club to crash. After that I went to improve the Konami 3D graphics chip emulation. Now both games are starting look quite good. Neither game is playable yet, though. Solar Assault is currenly missing the analog controls, and GTI Club still has some problems with the network chip.
- 0.110u3: Added RF5C400 stereo sound. Added Paddle and Pedal control. Added dipswitches 'Network ID1' and 'Network ID2'.
- 0.104u1: Changed region user3 to sound1/gfx1.
- 27th November 2005: Ville Linde - Operation Thunder Hurricane and GTI Club have been rather difficult to get running. Especially GTI Club is quite picky about the Konami LAN controller emulation, and it's still causing some problems. The 3D graphics in these games is handled by a custom Konami chipset, so it may take a good while to emulate those.
- 0.99u3: Arzeno Fabrice added clone GTI Club (ver JAA). Changed parent description to 'GTI Club (ver AAA)'.
- 0.99u2: SHARC updates [Ville Linde]: Reworked the SHARC internal ram implementation so that multiple instances of the core work. Added data address space. Updated Konami GTI Club to work with the SHARC changes. Added 2 Player, 8-way Joystick and 3x buttons input. Added dipswitches 'DIP0', 'DIP1', 'DIP2' and 'DIP3'.
- 0.97u1: Ville Linde made more progress on the Konami PowerPC drivers. Initial reverse-engineering work on the K001005 custom 3D chipset in GTI Club. Added 68000 (16MHz) CPU2 and ADSP21062 (36MHz) CPU3.
- 25th May 2005: Ville Linde - I've continued my progress on my Analog Devices ADSP-2106x SHARC core. The results are finally starting to show. The 3Dfx chips have also been hooked up already. GTI Club pass all the tests, except one FIFO test, which fails on both boards.
- 0.86: Ville Linde added 'GTI Club' (Konami 1996) and various other Konami PPC based games: Gradius 4, Silent Scope, Silent Scope 2, Racing Jam, Racing Jam: Chapter 2, Thrill Drive, Midnight Run and Winding Heat. These are to demonstrate the PPC core in action, they contain only very preliminary emulation and do nothing more than display the initial test screens.
- 26th July 2004: Ville Linde - GTI Club now boots and shows some graphics.
- 0.62: Added vidhrdw\poly.c + h.
- 4th January 2002: Guru - Dumped GTI Club.
- 25th December 2001: Guru - Received a board from PCB-A-Holic called GTI Club by Konami. The board is not JAMMA. It uses a PowerPC chip, a 68000 and a truck load of 3D surface-mounted chips! Fortunately, the ROMs are pretty standard and easily dumped.
Recommended Games (Racing 3D):
280-ZZZAP
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Speed Freak
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OutRun 2 SP SDX
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Top Speed
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Sega Rally 2
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Over Rev
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Sega Race-TV
Arcade Video game published 23 years ago:
GTI Club Rally Cote D'azur (c) 1996 Konami.
GTI Club is a circuit-based racing game in which players race around a small town on the Cote d'Azur (in the French Riviera) in one of four classic rally cars, including the Mini Cooper and the Renault 5 Alpine Turbo, or a fifth super-car (at the cost of an extra credit). The four smaller cars all handle and drive the same as each other, whereas the super-car offers greater acceleration.
Racing takes place in a single location; a picturesque town comprised of steep hills and sharp corners. There are three variations of the track on offer, each offering a different level of difficulty. The 'Easy' track is the standard; the 'Medium' tracks opens up numerous short-cuts and alternate routes, while the 'Hard' track is mirrored.
A handbrake is provided and mastering its use is vital to enable handbrake turns through sharp corners, to reach timed check-points and overtake rival racers.
- TECHNICAL -
Konami GTI Club Hardware
CPU : PowerPC 403GA @ 64 MHz
3D DSP : ADSP-21062 (SHARC) @ 36 MHz
Sound CPU : 68EC000 @ 16 MHz
Sound chips : Ricoh RF5C400 PCM 32Ch, 44.1 kHz Stereo, 3D Effect Spatializer.
Graphics (Custom 3D) : 2 x KS10071 (Possibly graphics as well : KS10081, K001604)
Unknown Chips (possibly sound related) : K056800, K056230
- TRIVIA -
GTI Club Rally Cote D'azur was released in September 1996 in Japan and in 1997 overseas.
Soundtrack releases :
GTI Club c/w Jet Wave & Winding Heat Original Game Soundtrack [King Records - KICA-7751 - Feb 5, 1997]
- TIPS AND TRICKS -
* Race as a Dog : To race as a dog, push the Automatic/Manual transmission button while entering coins. Then put the gearshift into reverse. Wait until the game starts and release.
- SERIES -
1. GTI Club Rally Cote D'azur (1997)
2. GTI Club Corso Italiano (2000)
3. GTI Club Supermini Festa! (2009)
- STAFF -
Director: Shigenobu Matsuyama (S. Matsuyama)
Programmer: S. Fukunaga, K. Midorikawa, T. Mizumoto, A. Shimiz
CG Designer: S. Matsuyama, R. Ueda, S. Wakabayashi
Sound Designer: Y. Koezuka, Toshirou Sakurai (T. Sakurai), H. Shikama
Mechanic Engineer: S. Uchiyama, T. Hiraoka, K. Okita
Product Designer: M. Kokado, T. Nishimura, Y. Isetani
Hardware Engineer: H. Yamashita, T. Kobayashi, M. Kami, S. Yoshida, S. Ueda, H. Konishi
DSP programmer: K. Sugano
Producer: H. Machiguchi
- CONTRIBUTE -
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