0.66 [Jarek Burczynski, Nicola Salmoria, Phil Stroffolino, Acho A. Tang]
0.61 [Testdriver]
Bugs:
- halley87, halleysc, halleycj: Priority glitch between hiscore text and background. Kold666 (ID 03594)
- halley87, halleysc, halleycj: Sound support incomplete. Kold666 (ID 03595)
WIP:
- 0.175: Removed goto:s and somewhat simplified the readability of the video driver [Joakim Larsson Edstrom, O. Galibert].
- 0.142u4: Angelo Salese removed deprecat.h usage in the Halleys driver.
- 0.136u1: Corrado Tomaselli verified and corrected clocks in Halley's Comet. Changed VSync to 59.5 Hz.
- 0.131u2: Fabio Priuli fixed Halley's Comet sound: AY8910 write handlers work on two bytes.
- 0.131u1: MooglyGuy merged memory maps in the Halleys driver.
- 0.128u3: Stephane Humbert fixed dipswitches for all Halley games. Added DIP locations for 'halleys' and clones. Added dipswitches 'Operation Data Recorder', 'Infinite Lives (Cheat)', 'Coin Slots' and 9x 'Unused'.
- 0.122u1: Corrado Tomaselli verified some CPU clocks of original boards using a frequency counter, changed Halley Comet main CPU clock to 1.664MHz (it's not a mistake, the clock is very low).
- 20th September 2006: Dumping Project - Purchased Halley's Comet '87 (Taito, very Rare). Thank go to the fivepeople who recently donated after the last request. A special thanks goes to Kevin.
- 0.108u1: Brian Troha fixed collision detection in clone Halley's Comet '87.
- 0.108: Added clone Halley's Comet '87. Changed description of clones (Japan set 1) to 'Halley's Comet (Japan, Newer)' and (Japan set 2) to 'Halley's Comet (Japan, Older)'.
- 0.72u1: Misc improvements, cleanups and fixes to the Halleys driver [Acho A. Tang]. Changed palettesize to 1536 colors.
- 12th August 2003: Acho A. Tang re-submitted Halley's Comet collision detection.
- 13th March 2003: Acho A. Tang added better collision detection to the Halley's Comet driver.
- 0.66: Added 'Halley's Comet (US)' (Taito 1986) and clones (Japan set 1) and (Japan set 2).
- 9th March 2003: Acho A. Tang submitted major improvements to the Halley's Comet and Ben Bero Beh driver, they are almost perfect now.
- 12th January 2003: Phil Stroffolino sent in an updated Halley's Comet driver that is pretty close to playable, but some blitter problems still remain.
- 4th September 2002: Phil Stroffolino sent in an update to the Halley's Comet driver. The title screen works but it crashes after a few seconds into the game, and the graphics emulation is missing a lot of things.
- 0.61: Added (Testdrivers) Halley's Comet (set 1) and clones (set 2) and (Japan).
- 24th June 2002: Jarek Burczynski added sound to Halley's Comet, but it isn't otherwise improved.
- 8th June 2002: Phil Stroffolino sent in another small update to Halley's Comet.
- 7th June 2002: Phil Stroffolino sent in a preliminary Halley's Comet driver that works up to the test mode.
- 19th May 2002: Nicola Salmoria cleaned up the bare bones Halley's Comet driver, but did not progress any further.
- 7th May 2002: Jarek Burczynski decoded the program code in Halley's Comet but the driver doesn't do anything else yet.
- 1st November 2001: Neurokinetik dumped Halley's Comet (US).
- 4th February 2000: Gansuke from Team Japump dumped Halley's Comet (Japan, Older).
- 22nd February 1999: Tormod Tjaberg dumped Halley's Comet (Japan, Older) and (Japan, Newer). Board supplied by Andie.
LEVELS: 30 (endless)
Recommended Games (Star Force):
Zero Hour
Red Clash
Space Cruiser
Catacomb
Rougien
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Flower
Halley's Comet
Mission 660
Rafflesia
S.R.D. Mission
Sky Fox
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Star Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting