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HeliFire (set 1)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. MAMEinfo
  13. History
  14. High scores
Download helifire.zip (11 KB)
Snapshot

Game infos

Description HeliFire (set 1)
Name helifire
Manufacturer Nintendo
Year 1980
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .033b06
Romset size 11 KB
Romset file 11 files
Romset zip 9 B
Language English
Evaluation 30 to 40 (Amendable)
Genre Shooter

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status imperfect
Driver emulation good
Driver color good
Driver sound imperfect
Driver graphic imperfect
Driver cocktail preliminary
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 1

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 270 no 256 224 60 3932160 256 0 256 256 16 240

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade tub-e_ic5-a 1024 9d77a31f 36db9b5087b6661de88042854874bc247c92d985 audiocpu 0 good no
arcade tub_f1_b 1024 032f89ca 63b0310875ed78a6385e44eea781ddcc4a63557c maincpu 0 good no
arcade tub_f2_b 1024 2774e70f 98d845e80db61799493dbebe8db801567277432c maincpu 400 good no
arcade tub_g1_b 1024 b5ad6e8a 1eb4931e85bd6a559e85a2b978d383216d3988a7 maincpu 800 good no
arcade tub_g2_b 1024 5e015bf4 60f5a9707c8655e54a8381afd764856fb25c29f1 maincpu c00 good no
arcade tub_h1_b 1024 23bb4e5a b59bc0adff3635aca1def2b1997f7edc6ca7e8ee maincpu 1000 good no
arcade tub_h2_b 1024 358227c6 d7bd678ef1737edc6aa609e43e3ae96a8d61dc15 maincpu 1400 good no
arcade tub_i1_b 1024 0c679f44 cbe31dbe5f2c5f11a637cb3bde4e059c310d0e76 maincpu 1800 good no
arcade tub_i2_b 1024 d8b7a398 3ddfeac39147d5df6096f525f7ef67abef32a28b maincpu 1c00 good no
arcade tub_j1_b 1024 98ef24db 70ad8dd6e1e8f4bf4ce431737ca1856eecc03d53 maincpu 2000 good no
arcade tub_j2_b 1024 5e2b5877 f7c747e8a1d9fe2dda71ee6304636cf3cdf727a7 maincpu 2400 good no

Chips list

name tag type clock
8-Bit R-2R DAC helifire_dac audio
8080 maincpu cpu 2016000
I8035 audiocpu cpu 6000000
Speaker speaker audio

Categories

MAMEinfo

0.33b6 [Al Kossow]


Artwork available


WIP:

- 0.175: Porchy, Muddymusic and The Dumping Union added correct ROM labels to HeliFire.

- 21st October 2012: 3D ARCADE - New Nintendo 3D cabinet model for Helifire from Jibmums.

- 0.145u1: hap fixed missing sfx in Helifire.

- 0.141u1: Qwi Jibo fixed HeliFire - Game now playable. Fixed I8085 inte callback not being called when the IE flag was cleared after the CPU received an interrupt. This fixes interrupts in HeliFire.

- 0.133u1: Renamed (helifira) to (helifirea).

- 21st January 2007: Mr. Do - Same thing on Helifire bezel. I based the colors on the eBay auction photos I saw, which were faded. Thanks go to Juergen R. for submitting the corrections.

- 14th January 2007: Mr. Do - Greg pointed me out to the game Helifire, which ended up simply being Radarscope with different hues. Five to ten minutes of color adjustment, and we have another bezel.

- 0.82u2: Nintendo 8080 hardware update [Stefan Jokisch]: A few features that have been missing in Helifire since the last update are back, i.e. the flickering colors when you're shot and the volume decay effect (this affects the melody at the start of a game and a few tunes that can be heard during the bonus scenes every twelve attack waves). The starfield should now scroll at the correct speed, it's only 75% of what it used to be.

- 0.80u2: Stefan Jokisch fixed Helifire starfield pattern (confirmed by shots on the flyer) and priority (no more stars in the water). Various audio and video effects are still missing, including a few which were previously implemented and which I hope to re-add soon. Properly hooked up sound CPU (different from the other games). Fixed video bugs related to pausing and frame skipping. Added partial support for cocktail mode. Added IMPERFECT_GRAPHICS and NO_COCKTAIL flags. Corrected bonus life DIP. Changed 8080 CPU1 clock speed to 2016000 Hz, visible area to 224x256 and removed dipswitches 'VR3 height of the sea' and 'VR4 height of the waves'. Changed parent description to 'HeliFire (set 1)' and clone (revision A) to 'HeliFire (set 2)'.

- 0.76u1: Jarek Burczynski emulated the background/foreground graphics and DAC sound in Heli Fire. Added DAC sound and potentiometers dipswitches (brightness, height). Changed palettesize from 8 to 1032 colors.

- 0.61: Changed visible area to 224x248.

- 0.58: Re-added I8035 (400000 Hz) CPU2.

- 0.37b3: Removed I8035, DAC and SN76477 sound. Changed palettesize from 32770 to 8 colors.

- 20th May 2000: Zsolt Vasvari fixed the colors in Heli Fire, and added cocktail support to it.

- 0.36RC1: Added DAC and SN76477 sound.

- 0.36b14: Added I8035 (400000 Hz) CPU2 and cpu2 rom.

- 0.36b13: Changed 8080 CPU1 clock speed to 2520000 Hz.

- 21st December 1999: Juergen Buchmueller fixed games using Pokey from crashing when run without sound, and he fixed some problems in helifire.

- 0.35b12: Changed 8-way Joystick to 4-way. Changed descriptions to 'HeliFire (revision B)' and clone (revision A) to 'HeliFire (revision A)'.

- 0.34b8: David Winter added clone Heli Fire (revision A). Changed parent description to 'Heli Fire (revision B)'.

- 0.33b6: Al Kossow added 'Heli Fire' (Nintendo 1980).


LEVELS: 1 (endless)


Other Emulators:

* Laser


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HeliFire

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Sauro

Battle Shark

Guts n' Glory (Depth Charge + Submarine)

In The Hunt

Ganbare! Marine Kun

History


Arcade Video game published 39 years ago:

Helifire (c) 1980 Nintendo.

Take control of a submarine trapped and under heavy fire from helicopters above the water. Shoot as many helicopters as you can while also avoiding their bombs and other underwater hazards. The different colours of helicopter act differently, and get harder as you progress.

- TECHNICAL -

Main CPU : Intel 8080 (@ 2.016 Mhz)
Sound CPU : I8035 (@ 400 Khz)
Sound Chips : DAC (@ 400 Khz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 1032

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Released in June 1980.

- PORTS -

A version of the game was planned for the NES but cancelled by Nintendo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1113&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

sawys__________________________16.030
lorddraakh_____________________15.570
gerhard_schindler_______________9.670
nicky634________________________4.930