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Heavy Smash (Europe version -2)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Roms list
  9. Chips list
  10. Categories
  11. MAMEinfo
  12. History
  13. High scores
Download hvysmsh.zip (9.5 MB)
Snapshot

Game infos

Description Heavy Smash (Europe version -2)
Name hvysmsh
Manufacturer Data East Corporation
Year 1993
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .129u4
Romset size 9.5 MB
Romset file 7 files
Romset zip 6 B
Language English
Evaluation 50 to 60 (Not Good Enough)
Genre Sports

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 2

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service yes
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 320 240 58

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade lt00-2.2j 524288 f6e10fc0 76189260ca0a79500d62c4aa8e3aed6cfca3e102 maincpu 2 good no
arcade lt01-2.3j 524288 ce2a75e2 4119a3175d7c394041197f01523a6eaa3d9ba398 maincpu 0 good no
arcade mbg-00.9a 2097152 7d94eb16 31cf5302eba37e935865822aebd76c700bc51eaf gfx1 0 good no
arcade mbg-01.10a 2097152 bcd7fb29 a54a813b5adcb4df0bfdd58285b1f8e17fbbb7a2 gfx2 0 good no
arcade mbg-02.11a 2097152 0cc16440 1cbf620a9d875ec87dd28a97a256584b6ef277cd gfx2 1 good no
arcade mbg-03.10k 524288 4b809420 ad0278745002320804a31af0b772f9ab5f075027 oki1 0 good no
arcade mbg-04.11k 2097152 2281c758 934691b4002ecd6bc9a09b8970ff18a09451d492 oki2 0 good no

Chips list

name tag type clock
ARM maincpu cpu 28000000
OKI6295 oki2 audio 2000000
Speaker rspeaker audio

Categories

MAMEinfo

0.129u4 [Mexa]

0.84 [David Haywood]


WIP:

- 0.153: Removed buttons 4-6.

- 0.137u4: Mamesick fixed a palette problem in Heavy Smash since MAME 0.135u2.

- 0.136u4: Fabio Priuli added driver_data class and save states to DECO156 driver.

- 0.135u2: Fabio Priuli converted the DECO156 driver to use EEPROM device.

- 0.129u4: Mexa added 'Heavy Smash (Europe version -2)'. Renamed (hvysmsh) to (hvysmshj).

- 0.122u6: David Haywood tweaked deco156 clock speed to be 28 to prevent the games from running in slow motion. I suspect the 156 chip has an internal multiplier, the usual input pin is 7Mhz IIRC. Changed ARM CPU1 clock speed to 28MHz.

- 0.109u4: Roberto Zandona fixed VIDEO_UPDATE in Heavy Smash.

- 0.106u2: Corrado Tomaselli added clone Heavy Smash (Asia version -4).

- 24th May 2006: Corrado Tomaselli dumped Heavy Smash (Asia version -4).

- 0.103u3: David Haywood converted World Cup Volley '95 and Heavy Smash to use the 16-bit DECO tilemap functions.

- 0.103u1: Bryan McPhail and Pierpaolo Prazzoli fixed the DECO 156 driver. Heavy Smash is pretty much perfect - Game now playable. Changed ARM CPU1 clock speed to 14MHz. Added OKI6295 (7575 Hz) and OKI6295 (15151 Hz) sound. Changed visible area to 320x240. Changed parent description to 'Heavy Smash (Japan version -2)'.

- 31st December 2005: Bryan McPhail - Due to pressing deadlines in 'real' work, this took somewhat longer than I thought to finish off. Unfortunately, although all Deco156 games now boot in MAME, only Night Slashers and Heavy Smash are properly playable. All the other games make use of a math co-processor which is not yet understood. Of the broken games Skull Fang works the most - the attract mode is fully correct, and it's playable up to the first boss. The other games mostly have serious gameplay errors (eg, AI players do not respond correctly in Hoops). Sound is also bust in all of the new games.

- 0.98u4: Bunch of changes/fixes to the DECO156 drivers [David Haywood]: Hooked up EEPROM correctly. Fixed sound ROM decoding and banking. Fixed tile banking. Fixed video priorities.

- 31st July 2005: David Haywood - Final 156 update for tonight... General: Added Sprites, EEPROM settings don't work on any game and No Sound. Magical Drop / Magical Drop Plus / Chain Reaction: This is highly unstable and prone to crashing, I'm not too sure if its due to protection or CPU bugs, none of the other games behave this badly. Gameplay is also very sluggish. Osman / Cannon Dancer: Still doesn't boot without going into the debugger. Has problems with Sprite colours (16-bit ram on 32-bit bus maybe?) and tile banking. Also tilemaps don't seem large enough at the moment. Party Time: Seems quite playable, some tile bank problems. Charlie Ninja: Tilemaps aren't big enough, sprites are a bad dump, some scrolling problems on title screen (i'm sure it was ok before). Joe And Mac Returns: Playable, although I can set it to either a very fast speed, or a very sluggish speed depending on Vblank, I'm not sure which is correct... Completed a few levels and it didn't crash so it seems ok.

- 30th July 2005: David Haywood - 3 Weeks of staring at numbers solid until 4am, a bit of teamwork with key developers, and we have our first results... (Magical Drop (Deco 156) shows the message: WARNING - GAME MODE SETTING ERROR). Its not much, but maybe a sign of things to come. Update: I moved from Magical Drop to Joe and Mac Returns. Note that the tile roms on both sets are bad dumps, hence the corruption in the screenshots. Sprites haven't been added. Fixed the tile banking for the platforms. 2nd Update: Found a way to get Osman to boot via the debugger and it appears we can fix the Joe & Mac Returns tile rom by using bits from each of the bad dumps. None of these will be playable until the protection has been worked out however.

- 0.98u2: Some progress on the Deco 156 encryption [David Haywood].

- 0.84: David Haywood added 'Heavy Smash' (Data East 1993). All games on this driver have encrypted code, they may also have additional protection but at this stage that is unknown. The current hold-up is the encryption. They use Data East Custom Chip 'DE156' which is probably the main processor. It might be an encrypted ARM7 based cpu. This driver may be split up when (if) the actual code is decrypted as the games are not on identical hardware.

- 21st February 2003: Guru - Heavy Smash (Data East 1993) arrived. Special thanks to Gin (our Japanese contact) for making it all happen again. The dumping project wishes to thank all the people who donated towards this particular raid, including Gin, slaanesh, gnoppi, Louis T., wtc4ever, Renaud D., phys32, R. Belmont, fiji, Amnios and an anonymous donator.


LEVELS: 10


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Heavy Smash

History


Arcade Video game published 26 years ago:

Heavy Smash - The Future Sports (c) 1993 Data East Corporation.

- TECHNICAL -

Main CPU : ARM (@ 14 Mhz)
Sound Chips : OKI6295 (@ 7.575 Khz), OKI6295 (@ 15.151 Khz)

Players : 2
Control : 8-way Joystick
Buttons : 6

- TRIVIA -

Heavy Smash was released in July 1993.

- STAFF -

Game Designer: Hidenobu Ito
Game Design Backup: Masaki Beg Sakari
Programmers: Yasuhiko Nomura (Yas-Nomura), Magical, Kobari Oobari Mishinbari
Obj Designers: Mori No Ouja, Oguri, Sanjino Kori-Kori, Hiroshi Koga, Kureto Shii, T. Hiro
Back Designer: Hirakata Oyaji 30 Over
Design Backup: Asami Kaneko (Asami Nyaa Kaneko), Seiji Sato
Sound: Hiroaki Yoshida (Maro)
Hardware: Katsuhide Tohya
Project Leader: Minoru Sano (Nice Guy Sano)
Special Thanks: Kazuhi Imoto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3490&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

zzip________________________1.263.000
rousquilles___________________517.600
shurikn_______________________399.000
gatts47_______________________242.700
hulkiii_______________________229.300
didyeah_______________________175.000
zarouk________________________104.500