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Ikari Warriors (US JAMMA)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. MAMEinfo
  14. History
  15. High scores
Download ikari.zip (627 KB)
Snapshot

Game infos

Description Ikari Warriors (US JAMMA)
Name ikari
Manufacturer SNK
Year 1986
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .035b02
Romset size 627 KB
Romset file 20 files
Romset zip 180 B
Language English
Evaluation 90 to 100 (Best Games)
Genre Shooter

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no
positional 0 12 15 1 yes

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 270 no 288 216 60 3870720 288 0 288 224 8 224

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 1.rom 65536 52a8b2dd a896387d68ed9a55c313bdb81acdf8d68b7a1264 maincpu 0 good no
arcade 10.rom 32768 ec9ba07e 6b492b2cd7b8cca948ce39c3450f1cc153f41d90 sp16_tiles 10000 good no
arcade 11.rom 32768 5c75ea8f 4e8ee56a2dbeb9ac2dd74bc584dba29433d91ae0 sp32_tiles 0 good no
arcade 12.rom 32768 95138498 8ac3d2cd793312434b9ffb8c47c30473f713e0e8 sp32_tiles 10000 good no
arcade 13.rom 32768 315383d7 1c1c5931e3447c4dcbd54fc8ae383b03cb5fbf5b sp32_tiles 20000 good no
arcade 14.rom 32768 3293fde4 3e2f0fa00c22f1c0c1427d8d3de57dd9ec7682a9 sp32_tiles 8000 good no
arcade 15.rom 32768 65a61c99 767694c919180de208b6211b593db68fc5a66ff1 sp32_tiles 18000 good no
arcade 16.rom 32768 e9b03e07 124e5328a965ea2af28c4d74934a82394a2ffd72 sp32_tiles 28000 good no
arcade 17.rom 32768 e0dba976 5a8f14f7a199b5fb1862debda0bceee42cddac59 bg_tiles 0 good no
arcade 18.rom 32768 24947d5f ffd18074ced8171c9da56c839e8289afc29af2c9 bg_tiles 8000 good no
arcade 19.rom 32768 9ee59e91 fe51d13ab73cb596a233669e304b2be66f9becae bg_tiles 10000 good no
arcade 2.rom 65536 45364d55 323b998f782a4681ceb18016c5fb0fa1d6361aac sub 0 good no
arcade 20.rom 32768 5da7ec1a 4b212c1dfe4c18eced90ee3a783e7edf8d23c906 bg_tiles 18000 good no
arcade 3.rom 65536 56a26699 e9ccb27f1e711e4648fdfe3c7ff956038d3e101c audiocpu 0 good no
arcade 7.rom 16384 a7eb4917 6c07323cc243df4c5c30bc0daedbff3887309f65 tx_tiles 0 good no
arcade 7122eb.prm 1024 0a11cdde faae17398341317e7afbd06b903b8e9e65967bf1 proms 800 good no
arcade 7122eg.prm 1024 0703a770 62861ef4987003d4965ef5018ccdf7157981d939 proms 400 good no
arcade 7122er.prm 1024 b9bf2c2c 8eb62152dcb04f463baf6ec2a66148eb947403ef proms 0 good no
arcade 8.rom 32768 9827c14a b54dcee95c6f6e46c187a117b4e7aaf1c0ece6c6 sp16_tiles 0 good no
arcade 9.rom 32768 545c790c 7738738f4a1343b04efd029ecaefac74010451f0 sp16_tiles 8000 good no

Chips list

name tag type clock
Speaker mono audio
YM3526 ym2 audio 4000000
Z80 audiocpu cpu 4000000

Serie

Serie : Ikari
  1. Dogou Souken (1986)
  2. Ikari Warriors (1986)
  3. Ikari Warriors (US JAMMA) (1986)
  4. Ikari Warriors (UK) (1986)
  5. Ikari Warriors (US) (1986)
  6. Ikari (Japan No Continues) (1986)
  7. Ikari (Joystick hack bootleg) (1986)
  8. Ikari Warriors (US No Continues) (1986)
  9. Victory Road (1986)
  10. Ikari Warriors (1987)
  11. Ikari (Jpn) (1987)
  12. Ikari Warriors (alt) (1987)
  13. Ikari (Jpn, Alt) (1987)
  14. Victory Road: Ikari Warriors Part II (1987)
  15. Victory Road - The Pathway to Fear (UK) (1988)
  16. Ikari Warriors (1989)
  17. Ikari Warriors (Euro) (1989)
  18. Ikari III - The Rescue (World, 8-Way Joystick) (1989)
  19. Ikari Three (Japan, Rotary Joystick) (1989)
  20. Ikari III - The Rescue (US, Rotary Joystick) (1989)
  21. Ikari Warriors (PAL) (1990)
  22. Ikari III (Jpn) (1990)
  23. Ikari III - The Rescue (USA) (1991)
  24. Ikari (Jpn) (19??)
  25. Ikari (Jpn, Alt) (19??)

Categories

MAMEinfo

0.35b2 [Jarek Parchanski]


Artwork available


SERVICE MODE:

- To enter service mode hold P1 Start during ROM test.


WIP:

- 0.170: ANY added clone Rambo 3 (bootleg of Ikari, Joystick hack).

- 29th January 2012: Mr. Do - Tapule did a real nice cleanup on the artwork for Ikari Warriors; bezel has been replaced, and marquee and control panel added (all scans originally from the BYOAC / CAG artwork).

- 0.127u7: Stephane Humbert checked inputs and dipswitches via Z80 code analysis for Ikari Warriors and clones. Changed description of clone (Japan) to 'Ikari (Japan No Continues)'.

- 0.127u4: Nicola Salmoria fixed clones Ikari (Japan) and Ikari (Joystick hack bootleg), test screen now required to be cycled to enter game.

- 0.127u2: Nicola Salmoria added another Ikari Warriors (US) clone. Ikari Warriors (US JAMMA) is the JAMMA board, with conitnues. Ikari Warriors (US) is the non-JAMMA board, with continues. Ikari Warriors (US) is the non-JAMMA board, without continues. Changed description of clone (US) to 'Ikari Warriors (US No Continues)'. Renamed (ikaria) to (ikarinc).

- 0.127u1: Corrado Tomaselli added clone Ikari Warriors (US). SNK rewrite [Nicola Salmoria]: Fixed sprite-sprite priorities. Removed ROM patches, simulated "hard flags" behaviour, oroper memory maps, fixed color test in clone (Japan). fixed inputs and added DIP locations etc. Removed NO_COCKTAIL flag since the game don't have a flip screen dipswitch. This fixes the title and high score screen do not have a black background, as MAME displays. Changed parent description to 'Ikari Warriors (US JAMMA)' and clone (Japan bootleg) to 'Ikari (Joystick hack bootleg)'.

- 26th August 2008: Corrado Tomaselli dumped Ikari Warriors (US No Continues).

- 0.122u5: Corrado Tomaselli changed/verified frequencies in Ikari Warriors h/w. Changed Z80 CPU1/2 clock speeds to 3350000 Hz.

- 15th July 2007: Mr. Do - We have a Ikari Warriors bezel courtesy of the BYOAC/CAG artwork, this version is more complete than the previous version.

- 0.112u1: Input system changes [Derrick Renaud]: Added new IPT_POSITIONAL control type. This is for Ikari type rotary controlsf. This makes rotary controls easy to enter without custom handlers.

- 12th November 2006: Mr. Do - We have Ikari Warriors (still need to get the full bezel), thanks to scans by Aaron Giles and cleanup by Ad_Enuff.

- 26th August 2006: Mr. Do - Added Ikari Warriors bezel from MAME.net and Mean Arena. Some of these decent stuff are so-so; some are REALLY good.

- 0.106u12: MASH added plds ($0, 200, 400, 600 - ampal16r6a-a5004.1, pal20l8a-a5004.2, ampal16l8a-a5004.3 and ampal16l8a-a5004.4) to Ikari (Japan).

- 0.67: Changed description of clones 'Ikari Warriors (Japan)' to 'Ikari (Japan)' and (Japan bootleg) to 'Ikari (Japan bootleg)'.

- 0.53: David Haywood added real shadows in some SNK games (Ikari Warriors, Victory Road, etc).

- 0.36b13: wwtk@mail.com fixed sound in many SNK 8-bit games (Guerilla War, Psycho Soldier, Ikari Warriors, etc.).

- 26th December 1999: wwtk@mail.com and Matthew Conte fixes made some fixes to SNK games sound.

- 0.35b3: Added new gfx rom ik7.

- 0.35: Added 'P1 & P2 Fire Buttons' dipswitch.

- 27th June 1999: Nicola fixed player 2 buttons in Ikari Warriors and Victory Road.

- 0.35b13: Fixed gfx1 rom ($0).

- 0.35b8: Changed visible area to 216x288.

- 0.35b4: Added ADPCM sound. Changed input to dial and palettesize from 512 to 1024 colors.

- 0.35b3: Added new gfx1 rom (characters).

- 0.35b2: Jarek Parchanski added 'Ikari Warriors (US)' (SNK 1986) and clones (Japan) and (Japan bootleg).


LEVELS: 1


Other Emulators:

* FB Alpha


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Borderline

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Thundercade / Twin Formation

Time Soldiers

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Gain Ground

Caliber 50

Mercs

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Thunder Zone

Desert Breaker

Ninja Commando

Total Carnage

Gundhara

Shock Troopers

Shock Troopers - 2nd Squad

History


Arcade Video game published 33 years ago:

Ikari Warriors (c) 1986 SNK.

Ikari Warriors is a vertically-scrolling run 'n' gun shoot-em-up in which one or two players take on the roles of two bandana-wearing musclebound soldiers as they engage in jungle warfare, fighting over land and water to reach the village of Ikari.

Players can rotate their guns through 360 degrees, allowing them to fire and move in all directions. Standing between the soldiers and their destination is a multitude of enemy soldiers, tanks, helicopters and reinforced bunkers.

The enemy soldiers utilise a number of different weapons, including machine-guns, grenades, super grenades and flame-throwers. The game's standard enemy troops wear blue uniforms, but there are also enemies in red uniforms that when killed, often drop power-ups that either give players more ammunition, increase the power of bullets and grenades or even kill all enemies on the screen. The players' munitions are limited in number so additional ammo and grenades must to be picked up along the way.

While most of the action takes place on foot, unoccupied enemy tanks can be found that can be entered and driven. Tanks offer increased firepower as well as resistance to enemy shots. Too many enemy hits, however, will eventually see the tank explode, this is proceeded by a warning flash to allow the player to exit the tank before the explosion. Should the player be caught inside when the tank explodes, a life is lost. Tanks also have a limited amount of fuel but extra fuel can be found to replenish it.

Another obstacle that players need to be wary of, whether on foot or in a tank, are hidden land-mines. These cannot initially be seen put will appear and flash as the player approaches. These cannot be destroyed and contact with them results in an instant death.

Unlike most arcade games, Ikari Warriors is not separated into different stages; the game takes place over one huge, scrolling stage. Ikari Warriors does have a continue feature, but it's only possible to continue from where the last game ended by first holding down the FIRE button, then pressing the start button. Simply pressing the start button restarts the game from the very beginning.

- TECHNICAL -

Game ID : A5004 'IW'

Main CPU : (2x) Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (2x) YM3526 (@ 4 Mhz)

Screen orientation : Vertical
Video resolution : 216 x 288 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024

Players : 2
Control : dial
Buttons : 2

- TRIVIA -

Released in March 1986.

SNK's answer to Capcom's Commando. Unlike Commando, Ikari Warriors features 360 degree gameplay, as a result of this the home conversions could never hope to match the arcade machine's rotary joystick controls.

This game is known in Japan as "Ikari".

The two heroes of the Ikari Warriors series, Paul and Vince, appear in the King of Fighters series as Ralf Jones and Clark Steel.

Ralf and Clark's commanding officer, General Kawasaki, was renamed Colonel Cook in the international version. General Kawasaki was named after Eikichi Kawasaki (former president and founder of SNK), while Colonel Cook was named after Leland Cook (co-founder of Tradewest, which distributed the game in the US).

Stan Szczepanski holds the official record for this game with 1,799,000 points.

- TIPS AND TRICKS -

* When driving a tank, try to avoid upgrading from cannonballs to missiles. Cannonballs explode as supergrenades, making it easier to hit gates and squadrons of men. Missiles, unfortunately, only take out one obstacle and will explode upon reaching their maximum range, which is rarely where you'd like the explosions to be.

* There are times when incoming missile triggers are impossible to avoid in the tank. A bug in the machine maximizes the number of explosions that can be onscreen at one time. When you MUST run over a trigger, fire off three shots rapidly timed to explode when the missile lands. With luck, the computer will be unable to generate the explosion and you and your tank can continue.

- SERIES -

1. Ikari Warriors (1986)
2. Victory Road (1986)
3. Ikari III - The Rescue (1989)

- PORTS -

* CONSOLES:
Nintendo Famicom (1986)
Atari 7800 (1989)
Atari 2600 (1990)

* COMPUTERS:
Commodore 16 (1987)
PC [Booter] (1987)
PC [MS-DOS, 5.25''] (198?)
Sinclair ZX Spectrum (1988)
Commodore C64 (1988)
Amstrad CPC (1988)
Amstrad CPC (1989, "12 Top Amstrad Hits")
Commodore Amiga (1989)
Atari ST (1989)
MSX2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1178&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

dark_kariya___________________118.000
john_rambo_____________________88.900
foxmulder______________________47.800
nicky634_______________________42.700
jgabmurer______________________21.200
hulkiii_________________________7.200