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Jockey Club II (newer hardware)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Display
  7. Roms list
  8. Chips list
  9. Serie
  10. Categories
  11. MAMEinfo
Download jclub2.zip (8 MB)
Snapshot

Game infos

Description Jockey Club II (newer hardware)
Name jclub2
Manufacturer Seta
Year 199?
Runnable yes
System arcade /
Added to MAME .132u4
Romset size 8 MB
Romset file 9 files
Romset zip 4 B
Language English
Genre Casino

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 0

Driver infos

Driver status preliminary
Driver emulation preliminary
Driver color good
Driver sound preliminary
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service yes
Input tilt no
Input players 1
Input buttons
Input coins 4

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 400 240 60

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade eeprom-jclub2.bin 128 1513cdc8 22ff752f3e0f8f611c234a1dc4327aa360b4d6eb eeprom 0 good no
arcade gal16v8b-m88-03.bin 279 6d9c882e 84cb95ab540290c2f8b740668360e9c643a67dcf misc 0 good no
arcade gal16v8b-m88-04.bin 279 5e79f292 5e44c234e2b15d486a1af71fee986892aa245b4d misc 0 good no
arcade m88-01.u38 2097152 84476b68 1014d23d3cebbfa9aa3bfb90505529989a8eedfa gamecpu 0 good no
arcade m88-01a.u38 2097152 c1243e1c 2a5857738b8950daf77ddaa8304b765f809f8241 gamecpu 0 good no
arcade m88-01b.u38 2097152 f1054c69 be6d92653f0d3cc0a36a2ff0798043f4a95439bc gamecpu 0 good no
arcade m88-02.u6 1048576 0dd3436a 809d3b7a26d36f71da04036fd8ab5d0c5089392a oki 0 good no
arcade m88-03d.u39 524288 723dd22b 0ca622e0dd315f29e72dd9b82fb419d306ec5df8 patch 0 good no
arcade z201x.u39 524288 1fb79c16 c8914f7dfc17c412f6ca756f8eb6d6a35e3b6214 patch 0 good no

Chips list

name tag type clock
M68EC020 gamecpu cpu 12000000

Serie

Serie : Jockey Club
  1. Jockey Club (1990)
  2. International Toote II (World?) (1993)
  3. International Toote (Germany) (1998)
  4. Jockey Club II (newer hardware) (199?)
  5. Jockey Club II (older hardware) (199?)
  6. Jockey Club II (older hardware, set 2) (199?)
  7. Dark Horse (bootleg of Jockey Club II) (2001)

Categories

MAMEinfo

0.132u4 [David Haywood]

0.102u1 [Luca Elia]


TODO:

* Missing gfx rom. Only bootleg works.


WIP:

- 0.155: Replaced Z80 CPU2 with ST0016 in clones Jockey Club II (older hardware) and (older hardware, set 2).

- 0.153: ANY added clone Jockey Club II (older hardware, set 2). Added dumped EEPROM to jclub2 sets, allowing game ID check to pass.

- 0.146u5: ST0020 (seta blitter + zooming sprites) is now a device. Allow both jclub2 (st-0032) and jclub2o (st-0020) to show their error messages. Fixed clone Dark Horse no longer allows for boot up [David Haywood].

- 0.146u4: Clean up rom loading for Dark Horse driver [David Haywood].

- 0.145u7: Aaron Giles fixed Dark Horse driver regression (Crash before OK in debug build). Not sure what the EEPROM code was trying to achive, but reading half of it outside of the memory region bounds is clearly not correct.

- 0.136u2: Fixed Access Violation before OK (Debug build) in clone Dark Horse (bootleg of Jockey Club II).

- 0.133: David Haywood decoded some ram based tiles in Jockey Club II.

- 0.132u5: Gerald and David Haywood updated Jockey Club II notes.

- 0.132u4: David Haywood added 'Jockey Club II (newer hardware)' (Seta 199?) and clone (older hardware). Added different machine drivers for the different sets. Added an ST0016 to the 'older hardware' machine driver, that's what the 'z80' rom on it is for (see ST0016 driver) the newer hardware and bootleg don't use it. Still waiting for proper gfx dumps. Changed 'Dark Horse' to clone 'Dark Horse (bootleg of Jockey Club II)'.

- 0.131u1: MooglyGuy merged memory maps in Dark Horse.

- 0.102u1: Luca Elia added 'Dark Horse' (bootleg 2001), a bootleg of Jockey Club II from 2001.

- 20th November 2005: Luca Elia - Dark Horse is a bootleg of Seta's 1997 game "Jockey Club II", a horse racing double monitor thing with betting. The original game isn't dumped, but by looking at the bootleg code it's clear the original hardware must be close to that of Mobil Suit Gundam Final Shooting. The modified code, designed to run on inferior hardware, parses sprite ram and converts the zooming sprites list to plain sprites, and Seta's complex "floating tilemap" sprites to two plain tilemaps. They probably also sampled a few loops from the original music, at around 4kHz, in order to replace the sound section with a cheap OKIM6295. A funny note: this game uses 72 input keys!


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