0.132u4 [David Haywood]
0.102u1 [Luca Elia]
TODO:
* Missing gfx rom. Only bootleg works.
WIP:
- 0.155: Replaced Z80 CPU2 with ST0016 in clones Jockey Club II (older hardware) and (older hardware, set 2).
- 0.153: ANY added clone Jockey Club II (older hardware, set 2). Added dumped EEPROM to jclub2 sets, allowing game ID check to pass.
- 0.146u5: ST0020 (seta blitter + zooming sprites) is now a device. Allow both jclub2 (st-0032) and jclub2o (st-0020) to show their error messages. Fixed clone Dark Horse no longer allows for boot up [David Haywood].
- 0.146u4: Clean up rom loading for Dark Horse driver [David Haywood].
- 0.145u7: Aaron Giles fixed Dark Horse driver regression (Crash before OK in debug build). Not sure what the EEPROM code was trying to achive, but reading half of it outside of the memory region bounds is clearly not correct.
- 0.136u2: Fixed Access Violation before OK (Debug build) in clone Dark Horse (bootleg of Jockey Club II).
- 0.133: David Haywood decoded some ram based tiles in Jockey Club II.
- 0.132u5: Gerald and David Haywood updated Jockey Club II notes.
- 0.132u4: David Haywood added 'Jockey Club II (newer hardware)' (Seta 199?) and clone (older hardware). Added different machine drivers for the different sets. Added an ST0016 to the 'older hardware' machine driver, that's what the 'z80' rom on it is for (see ST0016 driver) the newer hardware and bootleg don't use it. Still waiting for proper gfx dumps. Changed 'Dark Horse' to clone 'Dark Horse (bootleg of Jockey Club II)'.
- 0.131u1: MooglyGuy merged memory maps in Dark Horse.
- 0.102u1: Luca Elia added 'Dark Horse' (bootleg 2001), a bootleg of Jockey Club II from 2001.
- 20th November 2005: Luca Elia - Dark Horse is a bootleg of Seta's 1997 game "Jockey Club II", a horse racing double monitor thing with betting. The original game isn't dumped, but by looking at the bootleg code it's clear the original hardware must be close to that of Mobil Suit Gundam Final Shooting. The modified code, designed to run on inferior hardware, parses sprite ram and converts the zooming sprites list to plain sprites, and Seta's complex "floating tilemap" sprites to two plain tilemaps. They probably also sampled a few loops from the original music, at around 4kHz, in order to replace the sound section with a cheap OKIM6295. A funny note: this game uses 72 input keys!
Recommended Games (Horse):
Steeplechase
King Derby
unknown Japanese horse gambling game
Winners Circle
Gladiator 1984
Wai Wai Jockey Gate-In!
Miracle Derby - Ascot
Jockey Club
Jockey Club II
Arlington Horse Racing
Royal Ascot
Royal Ascot II
Neck-n-Neck
Diamond Derby
Othello Derby
Quarter Horse Classic
Stakes Winner
Stakes Winner 2
Gallop Racer
Gallop Racer 2
Gallop Racer 3
Super Derby
Final Furlong
Final Furlong 2
Dark Horse Legend
Derby Owners Club
Derby Owners Club 2000
Derby Owners Club II
Derby Owners Club World Edition
Star Horse
Star Horse 2001
Star Horse Progress
Star Horse Progress Returns
Jockey Grand Prix
Net Select Horse Racing: Victory Furlong