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Klax (set 1)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. MAMEinfo
  13. History
  14. High scores
Download klax.zip (770 KB)
Snapshot

Game infos

Description Klax (set 1)
Name klax
Manufacturer Atari Games
Year 1989
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .033b03
Romset size 770 KB
Romset file 17 files
Romset zip 272 B
Language English
Evaluation 90 to 100 (Best Games)
Genre Puzzle

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 4 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 336 240 59.922743 7159090 456 0 336 262 0 240

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 136075-1000.11c.bin 279 fb86e94a b16f037c49766ab734e47c8e1b16b5178809b8a3 pals 0 good no
arcade 136075-1001.18l.bin 279 cd21acfe 14bd9e2f1b50a1da550933e3fdc16e3f09b65e92 pals 0 good no
arcade 136075-1002.8w.bin 279 4a7b6c44 9579e098af3e5cd19bd14c361d3b1c5cb9047171 pals 0 good no
arcade 136075-1003.9w.bin 279 72f7f904 f792b5bcc313c5f3338a569a6f376a3ebb1eabf7 pals 0 good no
arcade 136075-1004.6w.bin 279 6cd3270d 84854b5beee539a80fc94f6e4637aa1c2543a1cb pals 0 good no
arcade 136075-1015.14b 65536 4d24c768 da102105a4d8c552e3594b8ffb1903ecbaa69415 oki 0 good no
arcade 136075-1016.12b 65536 12e9b4b7 2447f116cd865e46e61022143a2668beca99d5d1 oki 10000 good no
arcade 136075-2009.17u 65536 6368dbaf fa8b5cf6777108c0b1e38a3650ee4cdb2ec76810 gfx1 20000 good no
arcade 136075-2010.17x 65536 15290a0d e1338f3fb298aae19735548f4b597d1c33944960 gfx1 0 good no
arcade 136075-2011.12u 65536 e83cca91 45f1155d51ab3e2cc08aad1ec4e557d132085cc6 gfx1 30000 good no
arcade 136075-2012.12x 65536 c0d9eb0f aa68b9ad435eeaa8b43693e237cc7f9a53d94dfc gfx1 10000 good no
arcade 136075-2013.17w 65536 36764bbc 5762996a327b5f7f93f42dad7eccb6297b3e4c0b gfx2 10000 good no
arcade 136075-2014.17y 65536 5c551e92 cbff8fc4f4d370b6db2b4953ecbedd249916b891 gfx2 0 good no
arcade 136075-6005.1n 65536 72b8c510 f79d3a2de4deaabbcec632e8be9a1d5f6c0c3740 maincpu 1 good no
arcade 136075-6006.3n 65536 e8991709 90d69b0712e68e842a8b946539f1f43ef165e8de maincpu 0 good no
arcade 136075-6007.1k 65536 d2021a88 0f8a0dcc3bb5ca433601b1abfc796c98791facf6 maincpu 20001 good no
arcade 136075-6008.3k 65536 c7c91a9d 9f79ca689ec635f8113a74162e81f253c88992f5 maincpu 20000 good no

Chips list

name tag type clock
M68000 maincpu cpu 7159090
OKI6295 oki audio 894886
Speaker mono audio

Categories

MAMEinfo

0.33b3 [Aaron Giles]


Artwork available


WIP:

- 0.184: Changed Klax joystick inputs to 4-way [AJR].

- 0.173: Kill ioport tag lookup in Klax driver [MooglyGuy].

- 0.169: ANY added clone Klax (set 2, bootleg). Note: Has a different sound system to the original at least, doesn't appear to boot yet.

- 0.147u2: Initial round of atarigen cleanup/modernization [Aaron Giles].

- 0.146: hap fixed atarivc_eof tag and shortened playfield_upper(15 chars) tag to playfield_up.

- 0.139u1: Aaron Giles changed atarigen_state to be a base class from which all the related Atari drivers derive their state from.

- 0.135u4: Some more Atari driver shuffling [Aaron Giles]: Added atarigen_init() function which allocates all timers and registers for save states. Updated all drivers to call it. Converted some drivers to use device timers.

- 0.135u3: Aaron Giles converted atari drivers over to using driver_data for the most part. Some shared systems still exist with globals, but this tackles the atarigen module and the variables local to each driver.

- 0.132u2: Kevin Eshbach added 5x 136075-100x GALs to the Klax sets and fixed rom names.

- 0.131u1: Angelo Salese merged memory maps in Klax.

- 2nd January 2009: 3D ARCADE - Next models up from btribble, Klax and Klax Cabaret!

- 3rd June 2007: Mr. Do - The highlight of this week is Klax, vectored by Jcroach. The upright version is thanks to Gene at Vintage Arcade Superstore, and the cabaret version is thanks to the BYOAC/CAG artwork.

- 0.114u2: Aaron Giles and Couriersud added more accurate video timing to most of the Atari 68000-era games. The parameters are from published specs, not derived. The board uses an SOS-2 chip to generate video signals. Changed VSync to 59.922743 Hz.

- 0.114u1: Couriersud fixed save state in clones Klax (prototype set 1/2).

- 0.114: Couriersud added save state to clones Klax (prototype set 1/2) and general save state support to the atarigen module.

- 0.53: Added clones Klax (prototype set 1) and (prototype set 2).

- 3rd August 2001: Aaron Giles added two Klax prototype ROM sets to the eprom.c driver - not to klax.c !

- 0.37b12: Added clone Klax (Germany).

- 0.36RC1: Changed 68000 CPU1 clock speed to 7159090 Hz and OKI6295 to 6779 Hz.

- 0.36b1: Replaced MC68010 CPU1 with 68000.

- 0.35: Added clone Klax (Japan).

- 0.35b13: Replaced 68000 CPU1 with MC68010.

- 29th June 1999: Nicola added Klax's Japan version.

- 3rd May 1999: Aaron Giles sent in a HUGE Atari games update with proper playfield/sprite priorities in Klax.

- 24th April 1999: Nicola modified the ADPCM sounds of Klax to change volume as the pieces come closer.

- 0.34b3: Nicola Salmoria added clone Klax (set 3). Renamed (klaxalt) to (klax2).

- 0.33b7: Changed description to 'Klax (set 1)' and clone (Alternate) to 'Klax (set 2).

- 0.33b3: Aaron Giles added 'Klax' (Atari Games 1989) and clone (Alternate).

- 5th August 1997: Dumped Klax (set 1).


LEVELS: 100


Other Emulators:

* Retrocade

History


Arcade Video game published 30 years ago:

Klax (c) 1989 Atari Games.

The tiles klank end over end down the ramp. Catch them on the paddle, or they fall in the pit. Flip them from the paddle into the bins, matching the same-colored tiles horizontally, vertically, or diagonally. Each line of colored tiles is a Klax. When you've made a Klax, you hear a fanfare. When you complete a wave, the crowd cheers. Let a tile fall in the pit, and you hear a scream as it falls in. If you fail to complete a wave, the crowd is disappointed. Stay alive, complete the waves and don't drop any tiles!

Catch the tiles as they come to the end of the ramp on the paddle. Flip a tile into a bin by pressing the start/flip button. Pull the joystick forward to increase the speed of the closest tile as it klanks down the ramp. Push the joystick back and toss the top tile on the paddle back on the ramp and gain a little time.

The paddle can hold up to five tiles. As long as the green light is on below the paddle, you can pile more tiles on the paddle. When the red light appears, you must flip at least one tile in a bin or toss it back on the ramp before you can collect any more tiles. You can flip tiles into a bin as long as the green light is on below the bin.

To succeed in Klax, make points and also complete each wave. Create a horizontal, vertical, or diagonal row of at least three tiles (just like in tic-tac-toe) in the bins to make a Klax and make points. You receive the most points for diagonals, less for horizontals and the least for verticals. When you create a Klax, the tiles in the Klax disappear to make room for more tiles in the bins.

Each wave has a different task to be completed, which is shown on the To Go Meter. This task could be making a certain number of Klaxes or points or surviving a certain number of tiles. Complete the task before too many tiles drop in the pit and you complete the wave. When you complete a wave, you receive bonus points for the tiles remaining on the ramp, on the paddle, and any empty spaces in the bins. If you fail, you can start again at the same wave.

Klax does not have a clock for you to race against, but as your playing time increases, the tiles klank down the ramp faster and faster.

Waves : When you first enter the game, you can start at wave 1, 6, or 11. Wave 1 teaches you how to play the game and use the controls. At every fifth wave you can choose to play the next wave, the fifth wave beyond, or the tenth wave beyond.

Klax has five different types of waves and more than five different backgrounds. There are five waves per level, and one hundred waves to complete.

Each time you begin a wave, the To Go meter shows what kind of Klaxes or how many points you need to accumulate to complete the wave. The different types of waves are :
* Klaxes To Go, which are the easiest. Just create Klaxes horizontally, vertically or horizontally. Create enough Klaxes to complete the wave before you drop too many tiles in the pit.
* Tiles To Go requires you to survive a certain number of tiles. Create Klaxes in any of the three ways to collect points and to clear the bins to hold more tiles.
* Points To Go requires you to make a certain number of points. Create Klaxes to collect points but make diagonals, four- or five-of-a-kind Klaxes, and simultaneous Klaxes for higher points.
* Diagonals To Go requires you to create diagonals. Create Klaxes in any way to collect points; but only the correct number of diagonals will complete the wave.
* Horizontals To Go requires you to create horizontals. Only horizontal Klaxes will complete the wave; but you can create Klaxes vertically and diagonally to collect points.

You see several kinds of information on the screen. These are the :
* To Go Meter which continuously calculates the number of Klaxes, tiles, points, diagonals or horizontals still required to complete the wave. The number depends on the type of wave you are playing.
* Drop Count, which shows the number of dropped tiles. The drop count is continuously calculated. When the number of tiles dropped is reached, the wave is over.
* High Score, which shows the highest score to date, regardless of the number of continues that player had.
* Wave Indicator, which shows what wave you are playing.

- TECHNICAL -

Game ID : 136075

Main CPU : Motorola 68000 (@ 7.15909 Mhz)
Sound Chips : OKI6295 (@ 6.779 Khz)

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Even if title screen says 1989, Klax was released in February 1990.

550 dedicated upright were produced in the USA and 451 in Ireland for European distribution. The selling price was $1,895.
500 dedicated cabaret were produced in the USA and 306 in Ireland. The selling price was $1,695.
4,800 conversion kits were produced in the USA and 958 in Ireland. The selling price was $895.

Dave Akers originally programmed this in Amiga Basic, then ported it line-by-line to C. It was written in just a few weeks on "Escape From the Planet of the Robot Monsters" hardware.

- UPDATES -

The prototype versions have different graphics, only one background with different palettes, and uglier tiles. Tiles sometimes look wrongly placed. When you throw the tile back, it's flying much further (approx. 6 seconds instead of 1). This version has 'By MSP and DSA' on the title screen.

- SCORING -

3 Vertical Klax : 50 points
4 Vertical Klax : 10,000 points
5 Vertical Klax : 15,000 points
3 Horizontal Klax : 1,000 points
4 Horizontal Klax : 5,000 points
5 Horizontal Klax : 10,000 points
3 Diagonal Klax : 5,000 points
4 Diagonal Klax : 10,000 points
5 Diagonal Klax : 20,000 points
Large 'X' Klax : 80,000 points
Big Sandwich : 100,000 - 440,000 points

- STAFF -

Team Leader : John Ray (RAY)
Team : David S. Akers (DSA), Brad Fuller, Tim Hubberstey (TJH), Farrokh Khodadadi (FRK), Pat McCarthy (PMC), Jerry Momoda, Mark Stephen Pierce (MSP), John Salwitz (JFS)

- PORTS -

* CONSOLES:
NEC TurboGrafx-16 [US] (1990) "Klax [Model TTGX20001]"
Sega Mega Drive [BR] (1990) by Tec Toy
[EU] Sega Mega Drive (1990)
[US] Atari 2600 (1990) "Klax [Model CX26192]
[US] Nintendo NES (1990)
Amstrad GX4000 [EU] (1990)
[JP] NEC PC-Engine (aug.10, 1990) "Klax [Model TG90001]"
[US] Sega Genesis (sept.6, 1990)
[JP] Sega Mega Drive (sept.7, 1990) "Klax [Model T-14063]"
[JP] Nintendo Famicom (dec.14, 1990) "Klax [Model HFC-V6]"
[EU] Sega Master System (1991) "Klax [Model 301040]"
[US] Atari 7800 (1992) "Klax [Model CX7888]" : unreleased
[US] Sony PlayStation (sept.30, 1999) "Arcade Party Pak [Model SLUS-00952]"
[EU] Sony PlayStation (feb.23, 2001) "Arcade Party Pak [Model SLES-02339]"
[US] Atari 7800 (2002) by ResQsoft Productions
[US] Sony PS2 (nov.18, 2003) "Midway Arcade Treasures [Model SLUS-20801]"
[US] Microsoft XBOX (nov.24, 2003) "Midway Arcade Treasures"
Nintendo GameCube [US] (dec.18, 2003) "Midway Arcade Treasures [Model DOL-GAKE-USA]"
[EU] Microsoft XBOX (feb.6, 2004) "Midway Arcade Treasures"
[EU] Sony PS2 (feb.6, 2004) "Midway Arcade Treasures [Model SLES-51927]"

* HANDHELDS:
Atari Lynx [US] (1990) "Klax [Model PA2031]"
[JP] Nintendo Game Boy (1990) "Klax [Model DMG-KLA]"
[EU] Nintendo Game Boy (1991)
[US] Nintendo Game Boy (jul.1991) "Klax [Model DMG-KX-USA]"
Sega Game Gear [US] [EU] (1992)
Nintendo Game Boy Color [EU] (1999) "Klax [Model CGB-ALXP-EUR]"
Nintendo Game Boy Color [US] (apr.1999) "Klax [Model CGB-ALXE-USA]"
[US] Nintendo GBA (aug.16, 2005) "2 Games in One! Marble Madness + Klax [Model AGB-B68E-USA]"
[EU] Nintendo GBA (sept.16, 2005) "2 Games in One! Marble Madness + Klax [Model AGB-B68P-EUR]"
[US] Sony PSP (dec.13, 2005) "Midway Arcade Treasures Extended Play [Model ULUS-10059]"
[EU] Sony PSP (feb.24, 2006) "Midway Arcade Treasures Extended Play [Model ULES-00180]"

* COMPUTERS:
MSX [EU] (1989)
BBC Micro [EU] (1990)
[US] Commodore C64 [EU] (1990)
[EU] Amstrad CPC (1990)
Amstrad CPC+ [EU] (1990)
Commodore Amiga [US] (1990)
[EU] Atari ST (1990)
Sam Coupe [EU] (1990) by Domark
[EU] Sinclair ZX Spectrum (1990)
[JP] Sharp X68000 (dec.14, 1990) by Hudson
[JP] NEC PC 8801 (1990) by Hudson
NEC PC 9801 [JP] (1990) by Hudson
PC [MS-DOS, 3.5"] [US] (1992)
[US] PC [MS Windows, CD-ROM] (aug.27, 2004) "Midway Arcade Treasures"
[EU] PC [MS Windows, CD-ROM] (nov.23, 2004) "Midway Arcade Treasures"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1300&o=2

High scores

MAMESCORE records : 02/04/2017 13:01



mode: wave-1-3-drops

fordie________________________550.565
ballyballo____________________142.844


mode: wave-11-5-drops

fordie________________________845.930
gerhard_schindler_____________281.915
ballyballo____________________254.860


mode: wave-6-4-drops

fordie________________________702.205
ballyballo____________________171.670