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Last Duel (US New Ver.)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. MAMEinfo
  13. History
  14. High scores
Download lastduel.zip (1.72 MB)
Snapshot

Game infos

Description Last Duel (US New Ver.)
Name lastduel
Manufacturer Capcom
Year 1988
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .035b11
Romset size 1.72 MB
Romset file 14 files
Romset zip 645 B
Language English
Evaluation 70 to 80 (Good)
Genre Shooter

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 270 no 384 240 60

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade ld-09.12a 131072 6efadb74 b00ddd33c08557940610570b1fd8c9a84dcaf063 sprites 0 good no
arcade ld-10.17a 131072 b8d3b2e3 a08ef780c798b59bb1e1582d82317421a3353887 sprites 1 good no
arcade ld-11.12b 131072 49d4dbbd e58ebda9e9ad37a6990f2aca2a312d55cdaca979 sprites 2 good no
arcade ld-12.17b 131072 313e5338 beceeb5ae9de6a41d3fde06767b8a23fc9f42259 sprites 3 good no
arcade ld-13.6m 131072 bc25729f 7a6e8a4158bf4c804e87b11c15deb6d0f09fa538 gfx3 0 good no
arcade ld-14.15n 524288 d0653739 8278e8601e82470d785a8ffef48a1b5f70bc2a9b gfx4 0 good no
arcade ld-15.6p 131072 d977a175 e3cb482ede10d2204f8352b10623e442a4ae99d2 gfx3 1 good no
arcade ld.3d 256 729a1ddc eb1d48785a0f187a4cb9c164e6c82481268b3174 proms 0 good no
arcade ld_01.12f 32768 ad3c6f87 1a5ef003c0eb641484921dc0c11450c53ee315f5 gfx2 0 good no
arcade ld_02.16h 65536 91834d0c aaa63b8470fc19b82c25028ab27675a7837ab9a1 audiocpu 0 good no
arcade ldu_03b.9k 65536 bbaac8ab 3c5773e39e7a96ef62da7b846ce4099222b3e66b maincpu 40001 good no
arcade ldu_04b.11k 65536 aa4bf001 3f14b174016c6fa4c82011d3d0f1c957096d6d93 maincpu 40000 good no
arcade ldu_05b.12k 131072 47a85bea 9d6b2a4e27c84ffce8ed58aa1b314c67c7314932 maincpu 1 good no
arcade ldu_06b.13k 131072 0e71acaf e804c77bfd768ae2fc1917bcec1fd0ec7418b780 maincpu 0 good no

Chips list

name tag type clock
M68000 maincpu cpu 10000000
Speaker mono audio
YM2203 ym2 audio 3579545
Z80 audiocpu cpu 3579545

Categories

MAMEinfo

0.132u4 [Bryan McPhail]

0.33b5 [Bryan McPhail]


Artwork available


WIP:

- 15th May 2011: Mr. Do - Everyone say hi to Mikonos, from Zona Arcade. In just the past week, he's already fixed up Last Duel bezel from the BYOAC / CAG artwork (scanned and provided). Hopefully, he plans to stick around for awhile.

- 0.135u3: Fabio Priuli added driver data struct and save states to Last Duel driver.

- 0.135u1: Chack'n and Team Japump added clone Last Duel (Japan).

- 0.132u4: Team Japump confirmed Last Duel sets and changed to use genuine GFX roms. David Haywood added better rom load / decode for Last Duel sets. Brian Troha added DIP locations to Last Duel sets. Changed clone (US set 2) to parent 'Last Duel (US New Ver.)' and (US set 1) to clone 'Last Duel (US Old Ver.)'. Renamed (lastduel) to (lastduelo), (lstduela) to (lastduel) and (lstduelb) to (lastduelb).

- 24th May 2009: Guru - I've been doing a bit of work today wiring up the mask ROMs from clone Led Storm Rally 2011 (takes2 1/2 hours). 2 dumped, 2 more to go. Not today though.

- 0.131u1: Angelo Salese merged memory maps in Last Duel.

- 0.107u1: Luigi30 fixed P1/P2 coin input.

- 0.37b8: Changed visible area to 240x384.

- 0.37b6: Added prom ($0 - priority).

- 6th August 2000: Nicola Salmoria implemented correct tile/sprite priority system in Last Duel.

- 0.36b8: Bryan McPhail fixed sprite lag in Last Duel and added VIDEO_BUFFERS_SPRITERAM. Nicola Salmoria added vh_eof_callback to the MachineDriver structure. See lastduel for usage examples.

- 18th October 1999: Bryan McPhail sent in a general sprite lag fix, helping CPS-1 games, bionicc and lastduel.

- 0.35b11: Bryan McPhail added clone Last Duel (US set 2). Changed 68000 CPU clock speed to 10MHz, Z80 CPU2 speed to 3.579545 MHz and visible area to 224x384. Changed input from 4 to 2 buttons and added 3rd coin slot. Changed parent description to 'Last Duel (US set 1)'.

- 0.35b8: Changed visible area to 256x384. Changed description to 'Last Duel (US)'.

- 0.35b3: Howie Cohen added high score saving to Last Duel.

- 0.34b3: Bryan McPhail added clone Last Duel (bootleg). The bootleg version, the only difference in the code is a branch over some startup routines, including the "not for use outside of the US" screen. Added missing tile roms to Last Duel.

- 0.33b5: Bryan McPhail added 'Last Duel' (Capcom 1988). Known issues: Preliminary and the romset is incomplete. Last Duel sometimes will not display title screen when a coin is inserted or the sprites on the 'car intro' (related to interrupts/cpu speed). Colours in level 1 of Last Duel seem strange. Other levels, including other road levels are fine.

- 1st June 1998: dump.it dumped Last Duel (bootleg).

- 25th March 1998: CaBBe dumped Last Duel (US set 1).


STORY:

- This is a story about twin planets Mu and Bacula far away from our constellation. In Bacula, a tribe called Galden uprose and took over the control of whole planet. The Galden tribe's urge for more power was aimed at sister planet Mu also. The Galden organized huge armada and attacked Mu without a warning. They have captured and abducted Mu's queen Sheeta.


LEVELS: 6 (must be finished twice)


Other Emulators:

* FB Alpha


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Gekisou

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Street Heat

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Night Stocker

The Speed Rumbler

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Hyper Crash

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Hot Chase

Last Duel

Led Storm Rally 2011

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S.T.U.N. Runner

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Smashing Drive

History


Arcade Video game published 31 years ago:

Last Duel - Inter Planet War 2012 (c) 1988 Capcom Company, Limited.

Taking place in the year 2012 in an alternate galaxy, Last Duel involves the struggle between two planets Mu and Bacula. On planet Bacula, a strong warrior tribe known as the Galden rose to immense military power and conquered all of the societies on the planet. Unsatisfied with conquering just one planet, the Galden decided to conquer a neighboring terrestrial planet, Mu. Using advanced bioships, star fighters, and motor vehicles, the Galden invaded Mu, destroying many of its cities and taking the planet's ruler Queen Sheeta hostage. The remaining royal guards of Mu are deployed in space fighters that can transform into cars to rescue the queen and crush the Galden forces.

The player alternates each level between using car and space ship. The vehicle has two main attacks one of which varies depending on the form the vehicle took. In car mode, the vehicle can jump over pot holes and enemies. While in ship mode, the vehicle can perform a barrel roll, making it temporarily invincible.

The player can select Power-Ups that including a large, slow firing laser, a twin-shot, a wide shot and options that provided side attacks. Speed-Ups were only available in ship mode. Every driving section is timed and if the player is unable to reach the boss on time, they will lose a life. However, the moment the player encounters the boss, the timer will be removed.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : (2x) Yamaha YM2203 (@ 3.579545 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Last Duel was released in July 1988.

- STAFF -

Character designers : Donarudo Chiyo, Travail Kuniko, Tanado Oyu, Chakkari Minoru, Kuntakinte Ito, Hyper Kaz, Pradox Koichi
Music and sound : Tamayo Kawamoto (Golden Tamayo)
Programmers : Popo Yumiko, Yuzoh
Planning : Moomin Hiroyuki
Director : Piston Takashi

- PORTS -

* CONSOLES:
[US] Microsoft XBOX (nov.24, 2006) "Capcom Classics Collection Vol. 2"
[US] Sony PS2 (nov.24, 2006) "Capcom Classics Collection Vol. 2 [Model SLUS-21473]"
Sony PlayStation 2 [AU] (apr.11, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]"
[EU] Sony PS2 (apr.13, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]"

* HANDHELDS:
[US] Sony PSP (mar.22, 2006) "Capcom Classics Collection Remixed [Model ULUS-10097]"
[EU] Sony PSP (jul.21, 2006) "Capcom Classics Collection Remixed [Model ULES-00347]"

* COMPUTERS:
[US] Commodore C64 [EU] (1988)
Commodore Amiga [US] [EU] (1988)
[EU] Sinclair ZX Spectrum (1989)
[EU] Amstrad CPC (1989)
Atari ST (1989)
[EU] Amstrad CPC (1991) "Capcom Collection"
[EU] Atari ST (1991) "Capcom Collection"
[EU] Commodore C64 (1991) "Capcom Collection"
[EU] Commodore Amiga (1991) "Capcom Collection"
[EU] Sinclair ZX Spectrum (1991) "Capcom Collection"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1357&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

redstar_______________________583.500
foxmulder_____________________185.000
gerhard_schindler_____________174.850
olivier_______________________135.550
dark_kariya___________________114.950
didyeah________________________71.450
hulkiii________________________26.500
thegamer_______________________24.100
zarouk_________________________22.000