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Lode Runner (set 1)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. MAMEinfo
  14. History
  15. High scores
Download ldrun.zip (98 KB)
Snapshot

Game infos

Description Lode Runner (set 1)
Name ldrun
Manufacturer Irem (licensed from Broderbund)
Year 1984
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .034b03
Romset size 98 KB
Romset file 20 files
Romset zip 44 B
Language English
Evaluation 90 to 100 (Best Games)
Genre Platform

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status imperfect
Driver emulation good
Driver color good
Driver sound imperfect
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 384 256 55

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade lr-a-3f 8192 7a96accd e94815dbfaabbb562df8f3298060aa6bd7825904 irem_audio:iremsound c000 good no
arcade lr-a-3h 8192 3f7f3939 7ee25a21e74995bfb36ac11b45d384b33a6d8515 irem_audio:iremsound e000 good no
arcade lr-a-4a 8192 645e42aa c806ffce7ece418bad86854c987f78c70c13e492 maincpu 6000 good no
arcade lr-a-4b 8192 b041c4a9 77768b03ea2497e25c3e47b68a0eb2fe3e9aea35 maincpu 4000 good no
arcade lr-a-4d 8192 96f20473 e400c43f3f32e12f68ca204c60bcebdb2b3da55d maincpu 2000 good no
arcade lr-a-4e 8192 5d7e2a4d fe8aeff360f6c3a8606d67a8b95148c3c2ef7267 maincpu 0 good no
arcade lr-b-1l 256 08d8cf9a a46213e0dc04e44b0544401eb341fd49eef331dd proms 500 good no
arcade lr-b-1m 256 4bae1c25 17a9e2567d9d648dca69510bb201f8af0738b068 proms 100 good no
arcade lr-b-1n 256 9cd3db94 bff95965f946df0e4af1f99db5b2468bf1d4403f proms 300 good no
arcade lr-b-3n 8192 55154154 35304676e1ab55adccdabdc766a4e0e0901d3cd0 gfx2 2000 good no
arcade lr-b-4c 8192 924e34d0 6a841419797a129235fc7d0405a5be55e8d703da gfx2 4000 good no
arcade lr-b-4k 8192 8141403e 65fa6bc872fb07c71aacbbcc35cee766b2877896 gfx2 0 good no
arcade lr-b-5p 32 e01f69e2 0d00ef348025ea4a9c274a7e3dbb006217d8449d proms 600 good no
arcade lr-b-6f 256 34d88d3c 727f4c5cfff33538886fa0a29fd119aa085d7008 proms 620 good no
arcade lr-e-2d 8192 24f9b58d e33224b910d37aaa85713b954c8dd50996245a8c gfx1 0 good no
arcade lr-e-2f 8192 e0317124 b766bd21e2da1673d2054148f62d61c33c95d38e gfx1 4000 good no
arcade lr-e-2j 8192 43175e08 9dbafb27d46cf7df35f343a8753e8d91ea706993 gfx1 2000 good no
arcade lr-e-3l 256 67786037 cd40dfd94295afe57139733752643cf48b8566b1 proms 200 good no
arcade lr-e-3m 256 53040416 2c6915164d1c31afc60a21b557abdf023d5b3f46 proms 0 good no
arcade lr-e-3n 256 5b716837 e3ea250891fec43a97e92ac1c3a4fbb5ee2d4a4d proms 400 good no

Chips list

name tag type clock
AY-3-8910A irem_audio:ay_45l audio 894886
M6803 irem_audio:iremsound cpu 3579545
MSM5205 irem_audio:msm2 audio 384000
Netlist Sound Device irem_audio:snd_nl audio 48000
Speaker irem_audio:mono audio
Z80 maincpu cpu 4000000

Serie

Serie : Lode Runner
  1. Lode Runner (1983)
  2. Lode Runner (1983)
  3. Lode Runner (Jpn) (1983)
  4. Lode Runner (1983)
  5. Lode Runner (1983)
  6. Lode Runner (Jpn, Alt) (1983)
  7. Lode Runner (Alt 1) (1983)
  8. Lode Runner (set 1) (1984)
  9. Lode Runner (1984)
  10. Lode Runner (Jpn) (1984)
  11. Lode Runner (Euro, Jpn) (1984)
  12. Lode Runner II - The Bungeling Strikes Back (1984)
  13. Lode Runner (set 2) (1984)
  14. Lode Runner (1985)
  15. Lode Runner (1985)
  16. Lode Runner II (Jpn) (1985)
  17. Lode Runner III - The Golden Labyrinth (1985)
  18. Lode Runner III - Majin No Fukkatsu (Japan) (1985)
  19. Lode Runner IV - Teikoku Karano Dasshutsu (Japan) (1986)
  20. Lode Runner (USA) (1987)
  21. Lode Runner (1987)
  22. Lode Runner (198?)
  23. Lode Runner (1990)
  24. Lode Runner - Lost Labyrinth (1990)
  25. Lode Runner (USA) (1998)
  26. Lode Runner (Doujin?) (19??)
  27. Lode Runner II (Jpn) (19??)
  28. Lode Runner - Domudomu Dan no Yabou (Jpn) (2000)
  29. Lode Runner for WonderSwan (2000)
  30. Lode Runner 2 (Jpn, SuperLite 1500 Series) (2000)
  31. Lode Runner - The Dig Fight (ver. B) (2000)
  32. Lode Runner - The Dig Fight (ver. A) (2000)
  33. Lode Runner (Jpn) (2003)
  34. Lode Runner (2010)

Categories

MAMEinfo

0.34b3 [Nicola Salmoria]

0.31 [Lee Taylor]


Artwork available


WIP:

- 6th September 2010: Mr. Do - Lode Runner is complete, thanks to Kiltron for cleaning, and to TrevEB for acquiring the bezel.

- 0.100u2: Pierpaolo Prazzoli fixed background graphics in Lode Runner (big door after winning in level 3).

- 0.37b6: Changed the M6803 CPU2 and the 2x AY-8910 clock speed to 894886 Hz.

- 0.35RC1: Brian Lewis and Andrea Mazzoleni added new tweaked VGA modes: 384x240 (for CPS1, Pang etc.), 384x256 (for Lode Runner etc.), 336x240 (for Gauntlet and other Atari games) and 320x240 (for NeoGeo and others).

- 0.35b1: Added prom ($620 - video timing).

- 0.34RC1: Dave W. added high score saving to Lode Runner.

- 0.34b3: Nicola Salmoria added Lode Runner (set 1). Changed 'Lode Runner' to clone (set 2). Renamed (lrunner) to (ldruna).

- 0.33b6: Nicola Salmoria fixed some wrong graphics in Lode Runner.

- 0.34b1: Added color proms ($0, 100, 200, 300, 400, 500 - character red, sprite red, character green, sprite green, character blue and sprite blue).

- 0.31: Lee Taylor added 'Lode Runner' (Irem 1984). Known issues: Apart from the other problems, dipswitches are wrong.

- 3rd April 1998: Malcor dumped Lode Runner (set 1) by IREM (1984).


LEVELS: 255 (endless - game crashes after 255th level)


Other Emulators:

* CottAGE

* FB Alpha

* JAE


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FamicomBox (Popeye)

Q*bert

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Q*bert's Qubes

Springer

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Boggy '84

Bristles (Max-A-Flex)

Congo Bongo

Dr. Micro

Hopper Robo

Jump Coaster

Mappy

Namco Classic Collection Vol.1 (Mappy)

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Mr. Do's Castle

Number Crash

Popper

Roc'n Rope

Konami 80's AC Special (Roc'n Rope)

Super Glob

Ben Bero Beh

Complex X

Jumping Jack

Lode Runner

Lode Runner II - The Bungeling Strikes Back

Lode Runner III - The Golden Labyrinth

Lode Runner IV - Teikoku Karano Dasshutsu

Lode Runner - The Dig Fight

Mr. Do's Wild Ride

Pandora's Palace

Peter Pack-Rat

Vs. Ice Climber

Vs. Ice Climber Dual

Vs. Wrecking Crew

Baluba-louk no Densetsu

Pig Out: Dine Like a Swine!

Sea Hunter Penguin

Multi 5 (Tong Boy)

History


$vgmplay=ldrun,

Arcade Video game published 35 years ago:

Lode Runner (c) 1984 Irem.

- TECHNICAL -

Irem M-62 system hardware

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound CPU : Motorola M6803 (@ 894.886 Khz)
Sound Chips : (2x) General Instrument AY8910 (@ 894.886 Khz), (2x) MSM5205 (@ 384 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2
=> [A] DIG LEFT, [B] DIG RIGHT

- TRIVIA -

Lode Runner arcade was released in July 1984 by Irem under license from Broderbund.

The Bungeling Empire, made famous in the Lode Runner series, is also the antagonist in "Vs. Raid On Bungeling Bay". Both games were developed by Broderbund Software.

Here is the full story of the game from one of the makers : The person most responsible for the development of Lode Runner was Doug Smith. He and I both lived with our parents in Renton, Washington, and commuted to school at the University of Washington in Seattle. Doug attempted to get into the Computer Science Department twice before settling on a Physics major. Later, I was accepted to the Computer Science Department, but guess which one of us became a millionaire. Doug eventually dropped out of college in the wake of Lode Runner's success.

The earliest version of Lode Runner was written in Fortran on the University's VAX 1. It was called 'Kong' because of its similarities to "Donkey Kong". Since developing video games was not authorized use of the University's resources, it was known as 'graph' until its completion. 'graph' would prompt the user for a function, then crap out unless the secret password was entered to play 'Kong'. The secret password became common knowledge among students, so a 'show process' command would often report 80% of the users running 'graph'.

The only co-author of 'Kong' was James Bratsanos (or something like that, I never met him). He contributed about 15% of the total man hours to the development of the Fortran version and 0% to later versions.

'Kong' worked on ASCII terminals. The bricks were solid block characters, the player was a dollar sign, and the bad guys were paragraph symbols. A paragraph symbol is basically a backwards capitol P with a double vertical line. Everyone thought they looked like cobras, and referred to them as snakes. The player bounced along rapidly and was hard to control. You had to hit the space bar to make him stop moving.

The next version was called 'Miner'. It was developed in Doug's bedroom in 6502 Assembly Language on an Apple II+ borrowed from Mark Ledbury. It was also Mark who prodded Doug to finish the game. Doug originally wanted to keep the bad guys as snakes, slithering around the screen. The most notorious 'feature' of this version is the lack of inter-square animation. Doug had stolen the four frame running man sequence from Dan Gorlin's "Choplifter" game, but still moved the man by leaps and bounds around the screen. It looked like he was ice skating.

Doug submitted 'Miner' to four video game marketing companies : Broderbund, Electronic Arts, Sirius Software and Epyx. Broderbund offered him an advance of $10000 and 23% royalties on gross sales. One of the others offered him $100000 flat. He made the right choice : Broderbund, of course. Doug blamed Sirius for leaking a copy of Miner which was widely distributed in southern California.

Broderbund gave him the advance with no strings attached other than he couldn't market it elsewhere. To get the royalties, he would have to complete the game to their satisfaction. This included the addition of inter-square animation, sound effects, and a new title page for a new name : Lode Runner. He would also have to deliver on the 150 screens he had promised.

With new incentive, Doug worked around the clock, dropping his classes for the quarter (Spring, 1983). He wasn't creative enough to think of 150 screens (he had about 30), so he let the neighborhood kids come over and design screens with the screen editor. He paid the kids on a per screen basis for every one that ended up in the final release. The game was ready by Summer of 1983.

Broderbund had an ex Walt Disney animator working in-house. For a cut of the profits, he would design a nice title page. Doug took him up on his offer. An in-house programmer, Dane Bingham, provided the Commodore C64 conversion and perhaps others. Doug worked on the conversion for the Atari 800 conversion himself. I'm not sure if he finished it. A Japanese company even made a little known arcade version with horrible sound. Doug offered James Bratsanos a flat payment for his role in the development of the Fortran version. James was surprised to receive anything at all, and accepted.

Doug's royalties started pouring in. He broke Dan Gorlin's Broderbund record of $77000 in one month royalties. The last I heard, he had grossed 2 million dollars in total royalties. Apparently, he didn't get very good tax advice, because he paid about half of it to the IRS. With his net profits, Doug bought at Porsche 911 Carrera, a Bayliner speedboat, a house in Issaquah, and a wife (as a colleague once joked).

With the money going out so fast, Doug realized that he didn't have enough to retire on. He started his own company called QAD. It stood for Quick And Dirty, but he was prepared to say Quality And Diversity if he felt someone couldn't handle the real name. He and his two partners, Chip Bulkeley and Mark Ledbury soon began another project named Ralph. It was to be one of the first video games to utilize double-hires Apple II hardware. Mark just did the graphics. Chip ended up doing more work than Doug and insisted on renegotiating their split before proceeding. The project became more and more overdue and was eventually scrapped. Doug went back to making new and improved versions of Lode Runner, his bread and butter. I haven't heard from him since.

Although Broderbund is now owned by Mattel Interactive, Mr. Smith still owns the rights to Lode Runner.

Alberto Manenti, Emanuele Lubiani and Massimo Gaspari all hold the official record for this game with 999999 points.

Alfa Records released a limited-edition soundtrack album for this game (R*Type : Irem Game Music - 28XA-199) on January 25, 1988.

- TIPS AND TRICKS -

* If you finish a level in less than half of the time, the time bonus is multiplied by 2.

* If you do not kill any enemy during a level, a 10000-point bonus is granted.

* If you do not make any enemy fall in a hole during a level, a 20000 points bonus is granted!

* If during a fall, you land on an enemy, you do not lose but obtain 1000 points.

* Easter egg : there is a hidden monster from the next block on every level where digging is allowed (some levels have only stone, thus, the blaster cannot make holes). The monster can be uncovered by blasting the dirt that it is hiding in. Once it is uncovered, it will join in pursuing the player. If it is entrapped, it will leave behind a bonus of 3000 to 8000 points. Its entrapment will not count against the 20000 entrapment bonus.

- SERIES -

1. Lode Runner (1983)
2. Lode Runner - The Bungeling Strikes Back (1984)
3. Championship Lode Runner [Model HFC-CR] (1985, Nintendo Famicom)
3. Championship Lode Runner [Model HBS-G047C] (1985, MSX)
3. Championship Lode Runner [Sega My Card] [Model C-57] (1985, SG-1000)
3. Championship Lode Runner (1985, FM-7)
4. Lode Runner - Majin No Fukkatsu (1985)
5. Lode Runner II [Model HBS-G039C] (1985, MSX)
6. Lode Runner's Rescue (1985, Commodore C64)
7. Lode Runner - Teikoku Kara no Dasshutsu (1986)
8. Super Lode Runner [Model IFD-SLR] (1987, Nintendo Famicom Disk System)
8. Super Lode Runner [Model IM-03] (1987, MSX 2)
9. Hyper Lode Runner [Model DMG-HLA] (1989, Nintendo Game Boy)
10. Lode Runner - Lost Labyrinth [Model PV1004] (1990, NEC PC-Engine)
11. Battle Lode Runner [Model HC93054] (1993, NEC PC Engine)
12. Lode Runner Twin - Justy to Liberty no Daibouken [Model SHVC-7Z] (1994, Super Famicom)
13. Lode Runner - The Legend Returns (1994, Windows)
14. Lode Runner On-Line - The Mad Monks' Revenge (1995, PC [MS Windows 95])
15. Lode Runner - The Legend Returns [Model T-25101G] (1996, Sega Saturn)
16. Lode Runner 2 (1998, PC [Windows 95])
17. Power Lode Runner [Model SHVC-BPLJ-JPN] (1999, Super Famicom)
18. Lode Runner 3-D [Model NUS-NLRJ-JPN] (1999, Nintendo 64)
19. Lode Runner for WonderSwan [Model SWJ-BPR004] (2000, Bandai WonderSwan)
20. Lode Runner - Domdom Dan no Yabou [Model DMG-BXLJ-JPN] (2000, Nintendo Game Boy Colors)
21. Lode Runner 2 [SuperLite 1500 Series] [Model SLPM-86460] (2000, Sony PlayStation)
22. Lode Runner - The Dig Fight (2000)
23. Lode Runner [Model AGB-A39J-JPN] (2003, Nintendo Game Boy Advance)
24. Cubic Lode Runner [Hudson Selection Vol.1] [Model DOL-GQRJ-JPN] (2003, Nintendo GameCube)
24. Cubic Lode Runner [Hudson Selection Vol.1] [Model SLPM-62404] (2003, Sony PlayStation 2)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1398&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

shurikn_______________________999.999
mike_myers____________________295.290
welos666______________________243.360
webmaster_____________________195.700
mr_white______________________130.670
didyeah________________________70.080