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Legionnaire (World)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. MAMEinfo
  13. History
Download legionna.zip (4.31 MB)
Snapshot

Game infos

Description Legionnaire (World)
Name legionna
Manufacturer TAD Corporation
Year 1992
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .074u2
Romset size 4.31 MB
Romset file 13 files
Romset zip 1 B
Language English
Genre Fighter

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status preliminary
Driver emulation preliminary
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection preliminary
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 256 224 60

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 1.u025 131072 9e2d3ec8 8af9ca349389cbbd2b541aafa09de57f87f6fd72 maincpu 0 good no
arcade 2.u024 131072 35c8a28f 31a1f2f9e04dfcab4b3357d6d27c24b434a8c14b maincpu 1 good no
arcade 3.u026 131072 553fc7c0 b12a2eea6b2c9bd76c0c74ddf2765d58510f586a maincpu 2 good no
arcade 4a.u023 131072 2cc36c98 484fc6eeeed89386ec69df0f92919b742cfdd89f maincpu 3 good no
arcade 5.u106 131072 21d09bde 8dce5011e083706ac7b57c5aee4b79d30fa8d4cb oki 0 good no
arcade 6.u1110 65536 fe7b8d06 1e5b52ea4b4042940e2ee2db75c7c0f24973422a audiocpu 0 good no
arcade 7.u077 65536 88e26809 40ee55d3b5329b6f657e0621d93c4caf6a035fdf user1 0 good no
arcade 8.u072 65536 06e35407 affeeb97b7f3cfa9b65a584ebe25c16a5b2c9a89 user1 1 good no
arcade copx-d1.u0330 524288 029bc402 0f64e4c32d95abfa3920b39ed3cf0cc6eb50191b copx 0 good no
arcade leg007.u0910 512 cc6da568 cde01291f32def1ce291d7b558f64ce0758cf379 proms 0 good no
arcade legionnire_back.u075 1048576 58280989 e3eef1f52829a91b8f87cfe27776a1f12679b3ca user2 0 good no
arcade legionnire_obj1.u0815 1048576 d35602f5 79379abf1c8131df47f81f42b2dc6876926a4e9d sprite 0 good no
arcade legionnire_obj2.u0814 1048576 351d3917 014562ac55c09227c08275df3129df19d81af164 sprite 100000 good no

Chips list

name tag type clock
M68000 maincpu cpu 10000000
OKI6295 oki audio 1320000
Speaker mono audio
YM3812 ymsnd audio 3579545
Z80 audiocpu cpu 3579545

Categories

MAMEinfo

0.74u2 [David Graves]

0.55 [Testdriver]


WIP:

- 0.176: Angelo Salese fixed priority issues in Legionnaire.

- 0.175: Cleaning up the Seibu COP (Co-Processor) device and documentation. Moved DMA and commands into own files. Prevent cop_angle to overflow byte range. Fixes III to I quadrant movements in Legionnaire and Heated Barrel. Fixes stage clear player movement in Legionnaire, level 4 boss and maybe access exceptions in Heated Barrel [Angelo Salese].

- 0.174: Input documentation and COP tweaks based on M68000 code. Legionnaire's 2nd Player inputs now designated as such [AJR].

- 0.170: System11 added clone Legionnaire (Japan). Added priority prom to Legionnaire (World) and (US).

- 0.146u3: Added COP-D1 rom and document the undumped PROM. Corrected rom names in Legionnaire and clone and added PCB locations [Smitdogg, Brian Troha, The Dumping Union].

- 2nd January 2011: Angelo Salese - Collision detections in Legionnaire are a pain even more there, it seems that we are missing a Z-value in addition to all the other flaws described in Heated Barrel, so right now you can flying kick in the air and hit 99% of the times. Also, first stage boss is really weird, it starts with a damaged energy bar AND nothing actually hurts him... and NO macro command is called... unless this is just a design choice, if anybody knows let me know.

- 0.141: David Haywood implemented pdrawgfx for sprite routines in Legionnaire HW, and added wraparound for horizontal area smaller than 320, fixing left-border sprites in Legionnaire and Heated Barrel. Angelo Salese implemented palette DMA brightness algorythm mode 5 in Seibu COP games, used by Seibu Cup Soccer, Godzilla, SD Gundam Rainbow Tairiku Senki and Legionnaire for fading effects. Implemented Seibu COP macro 0x905, used for ark movements in Legionnaire / Zero Team when a knock down occurs.

- 0.140u3: Angelo Salese added a preliminary DMA to the Legionnaire driver, fixes some color issues in Legionnaire. Fixed BK3 bitplane order in Legionnaire, fixes the map screen colors in it.

- 0.133u1: Renamed (legionnu) to (legionnau).

- 0.124u2: David Haywood improved graphic decoding for Legionnaire, the BK3 tiles are now correctly extracted from the TXT region, map screen has correct tiles now. Changed region gfx1/3 to user1/2.

- 0.74u2: David Graves added 'Legionnaire (World)' (Tad 1992) and clone (US).

- 0.57: Added (Testdriver) Legionnaire (World).

- 0.55: David Graves added (Testdriver) Legionnaire (US). TODO: Foreground tiles screwy (screen after character selection screen). Tile selection for 'working' layers may be wrong too - we are only accessing half the available 0x2000 tiles in each gfx set. Need 16 px off top of vis area? Unemulated protection (in attract demo things get weird; not playable). Inputs - all ok?

- 31st August 2001: David Graves sent in a preliminary driver for Legionnaire, but one tilemap layer is wrong and it suffers from protection so it is not yet playable.


LEVELS: 5


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History


Arcade Video game published 27 years ago:

Legionnaire (c) 1992 TAD Corp.

3 vigilantes team up to save their leader's girlfriend from a ruthless crime syndicate that's been overrunning their city in this side-scrolling beat-em-up.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : YM3812 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz)

Players: Up to 2
Control per player: 8-Way Joystick
Buttons per player: 2
=> Attack, Jump

- TRIVIA -

Legionnaire was presented at the ATE Show in March of 1992 in London, England.

Licensed to Fabtek for American distribution.

This game is known in Japan as "Saishu Kakutou Kizoku Legionnaire", which translates from Japanese as "Final Grappling Noble Legionnaire".

- UPDATES -

The US version is slightly different, it has the "Recycle It, Don't Trash It!" screen.

- STAFF -

Game Designer: J. Fujisaku, Y. Imamura
Programmer: T. Nishizawa, T. Hashimura
Graphic Designer: T. Shiraishi, J. Mastubara, J. Fujisaku, Y. Imamura
Sound Composer: Y. Aoki
Director: T. Nishizawa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1375&o=2