Manufacturers

Loading

Looping

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. MAMEinfo
  14. History
  15. High scores
Download looping.zip (49 KB)
Snapshot

Game infos

Description Looping
Name looping
Manufacturer Video Games GmbH
Year 1982
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .138u3
Romset size 49 KB
Romset file 14 files
Romset zip 21 B
Language English
Evaluation 60 to 70 (Passable)
Genre Shooter

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status imperfect
Driver emulation good
Driver color good
Driver sound imperfect
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy vertical2 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 90 no 256 224 60.606061 6144000 384 0 256 264 16 240

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade cop.bin 4096 bbfd26d5 5f78b32b6e7c003841ef5b635084db2cdfebf0e1 mcu c2 good no
arcade loop551.bin 4096 d6bb6db6 074eb3bc101096bfe67c3107f306df829ae38548 maincpu 0 good no
arcade loop552.bin 4096 bc32956d 6ef8d76df1d5b1ed52a4057eae2bf4eb394e4c54 maincpu 1000 good no
arcade loop553.bin 4096 5f8b9aed 32be61788e3d54b23d1663025365b1ab6b96dc91 maincpu 2000 good no
arcade loop554b.bin 4096 381a9625 07d775125be1f761dad568f8ccce600414a9d15f maincpu 3000 good no
arcade loop555.bin 4096 0ef4c922 df6db0897a51aa10e106865a643588d866ef8c4e maincpu 4000 good no
arcade loop556.bin 4096 3419a5d5 2b0249c54985ab5e12de17c0e3d62caa0c7575e3 maincpu 5000 good no
arcade loop557.bin 4096 d430e287 b0edd25ef4d2468cc1f8c10ac49c545a89d398d7 maincpu 6000 good no
arcade loopa11.bin 4096 61c74c79 9f34d18a919446dd76857b851cea23fc1526f3c2 audiocpu 2800 good no
arcade loopa13.bin 4096 1de29f25 535acb132266d6137b0610ee9a9b946459ae44af audiocpu 800 good no
arcade loopaa6.bin 2048 c434c14c 3669aaf7adc6b250378bcf62eb8e7058f55476ef gfx1 800 good no
arcade loopaa8.bin 2048 ef3284ac 8719c9df8c972a56c306b3c707aaa53092ffa2d6 gfx1 0 good no
arcade loopc13.bin 4096 ff9ac4ec 9f8df94cd79d86fe4c384df1d5d729b58a7ca7a8 audiocpu 0 good no
arcade loopvp1.bin 32 6a0c7d87 140335d85c67c75b65689d4e76d29863c209cf32 proms 0 good no

Chips list

name tag type clock
2-Bit R-2R DAC dac audio
AY-3-8910A aysnd audio 2000000
COP420 mcu cpu 4000000
Speaker speaker audio
TMS5220 tms audio 640000
TMS9980A audiocpu cpu 2000000
TMS9995 maincpu cpu 12000000

Serie

Serie : Looping
  1. Looping (1982)
  2. Looping (Venture Line license, set 1) (1982)
  3. Looping (Venture Line license, set 2) (1982)
  4. Sky Bumper (1982)
  5. Looping (Prototype) (1983)
  6. Looping (1983)
  7. Looping (ColecoVision Conversion) (1983)

Categories

MAMEinfo

0.138u3 [Andrew Welburn]

0.37b12 [Phil Stroffolino]


Artwork available


NOTE:

- The original ROM images for Looping (c) 1982 Video Games GmbH have been made available for free, non-commercial use. Authorization from Reinhard Stompe, founder of Video Games GmbH.


Bugs:

- Some voice samples are either cut short or don't play at all. Kurushimi / RansAckeR (ID 00502)

- When you enter the second part of the game, after destroying the terminal, most of the time music begins to play and no sound effects are played (normal I guess), but other times no music is played and sound effects continue to play. RansAckeR (ID 00187)


WIP:

- 0.151: Using new TMS9980/95 implementation in Looping driver. Added auto wait state config to the Looping driver [Michael Zapf]. Replaced TMS9995L CPU1 with TMS9995 and TMS9980AL/TMS9981L CPU2 with TMS9980A.

- 0.148u5: Replaced TMS5220N sound with TMS5220.

- 0.147: Updated Looping driver to use the new TMS52xx device implementation [Osso]. Replaced TMS5220 sound with TMS5220N.

- 0.138u3: Andrew Welburn added Looping (Video Games GmbH 1982). Changed (set 1) to clone 'Looping (Venture Line license, set 1)' and (set 2) to 'Looping (Venture Line license, set 2)'. Renamed (looping) to (loopingv) and (loopinga) to (loopingva).

- 18th June 2010: Smitdogg - Andrew Welburn dumped the original Video Games GmbH. W. version of Looping. The one in MAME is a licensed out version.

- 0.138u1: Couriersud added a readyq callback to the TMS5220 interface. The INTQ and READYQ are connected to PIA 6821 lines CA2 and CB1 which are edge driven. Just reading READYQ would miss to detect a state change if between reads READYQ went 0-1-0. Updated the Looping driver.

- 0.133u2: Roberto Zandona modified the COP420 rom region in Looping, fixed MCU rom region in clone set, added MCU support. This fixed the large error log of unmapped I/O read/writes and major performance drop.

- 9th August 2009: Roberto Zandona - Currently works on Looping through a hack and in particular a workaorund to overcome the protection. Essentially the code expects to find some values for each read operation between 7000 and 7007. The PCB has a COP420 (MCU) and the rom dump is the problem that the point of departure seems to move and when the cpu emulation that enters into an infinite loop. Looking to DASM the CPU, after some research, I realized that the shift is 0xC2 bytes. Moving the loading of the ROM code is executed correctly. And look, the code generates a list of values that are exactly what the game expects to lease between 7000 and 7007. Unfortunately one of the values generated does not fall within those expected, which means that for now is still a hack.

- 0.125u4: Aaron Giles fixed a 'Fatal error' crash in the Looping driver.

- 0.122u6: Changed COP420 CPU2 clock speed to 4MHz.

- 15th July 2007: Mr. Do - We have a lovely vectored Looping bezel by Jcroach, which replaces the current version.

- 0.114u2: Couriersud fixed shifted P2 graphics in cocktail mode.

- 0.113u2: Changed VSync to 60.606061 Hz.

- 0.109u4: Improvements to the Looping driver [Aaron Giles]: Fixed clock speeds. Proper video timing. Fixed protection (game would reset; should never have been marked 'working' in the first place!). Various other driver cleanups. Added COP420 (1MHz) CPU3. Changed TMS9995 CPU1 clock speed to 12MHz and VSync to 60.606060 Hz. Swapped gfx1 roms.

- 18th September 2006: Mr. Do - Added Looping bezel, thanks to Jcroach.

- 0.97u5: MASH fixed Looping/Sky Bumper memory map.

- 0.59: Added 'Cabinet' dipswitch.

- 0.37b14: Mathis Rosenhauer added sound in Looping. Changed TMS9995 clock speed to 3MHz, added TMS9980A/TMS9981 (2MHz), AY-8910 (2MHz), TMS5220 (640000 Hz) and DAC sound. Fixed cpu2 rom ($0) length and cpu2 rom loading.

- 27th March 2001: Mathis Rosenhauer adjusted the CPU speeds in Looping.

- 24th March 2001: Mathis Rosenhauer added fire and balloon sounds to Looping, so there should be no more missing sounds.

- 20th March 2001: Mathis Rosenhauer added preliminary sound to Looping, but some sound effects are still missing.

- 0.37b12: Phil Stroffolino added 'Looping (set 1)' (Venture Line 1982) and clone (set 2). TODO: Get sound working. Map and test any remaining input ports.

- 29th January 2001: Phil Stroffolino sent in the playable Looping driver, with correct graphics and colors, but it lacks one of the nicest features of the game - speech and music. The COP420 microcontroller in fact helps with the CPU communication, so it is probably necessary for sound emulation.

- 28th January 2001: Phil Stroffolino made a big step forward with the Looping driver. While the game is definitely not playable yet (due to the unemulated COP420 microprocessor), at least the title screen shows up.

- 1st November 2000: Phil Stroffolino started on a Looping driver, it runs I/O CPU code fine now but main CPU code does not seem to be valid and the microcontroller isn't emulated, so nothing works.


Statement:

- Looping used perhaps the most bizarre assortment of hardware ever deployed in an arcade game. The schematics run to at least seven pages and no one really wants to hurt their heads that badly - Randy Hoffman.


Recommended Games (Airforce):

Bombs Away

Canyon Bomber

Dambusters

Looping

Sky Bumper

P-47 - The Phantom Fighter

P-47 Aces

Prehistoric Isle in 1930

Prehistoric Isle 2

Twin Falcons

U.N. Squadron

Carrier Air Wing

US AAF Mustang

Lock On (Philko)

Boogie Wings

Koutetsu Yousai Strahl

Zed Blade

Progear

History


Arcade Video game published 37 years ago:

Looping (c) 1982 Video Games GmbH.

As the player begins his flight into Adventure-Land, his airplane is quickly surrounded by hot air balloons. WATCH OUT! These seemingly innocent colorful objects mean destruction.

Immediately the Player's flying skills are tested. The hot air balloons challenge and engage the Player in a fierce dogfight. The Player must loop his plane to avoid and destroy the swirling balloons.

As the Player continues his journey into Adventure-Land he encounters the Maze Tunnel. Now the Player must guide and loop his airplane through the labyrinth with precision movements.

- TECHNICAL -

The Looping arcade machine contains a series of relatively rare Texas Instruments CPUs and a dedicated DAC (Digital To Analog Converter) sound chip, capable of speaking audible commands to the player throughout his/her mission. The Texas Instruments CPUs are reportedly difficult to find if they need to be replaced, and original hardware is becoming scarce as the years go on.

Players : 2
Control : 2-way joystick (vertical)
Buttons : 2
=> [A] FIRE, [B] FLIGHT ACCELERATOR

- TRIVIA -

Released in April 1982. Looping was developed in Parma, Italy ans was completed in 8 months.

It was licensed to Venture Line for US manufacture and distribution.

David Teehee holds the official record for this game with 1,469,970 points.

- TIPS AND TRICKS -

Do not let too many hot-air balloons appear. Otherwise, the dreaded Red one will show up, making all of the other balloons move very quickly. Holding the SPEED button when diving or climbing will give you tighter turns. The longer you fly around in the pipes, the higher your score will get.

When you destroy the rockets, open the gate, finish flying through the plumbing and you will end up in the 'blob' room. Here a green blob repeatedly drops from a pipe in the ceiling. If you adjust your airplane's attitude just so, you will be able to hold down the joystick, the Fast button and the FIRE button, allowing your gun to destroy the blob each time you complete a loop 500 points each. This trick can be performed indefinitely, or at least as long as you are able!

- SERIES -

1. Looping (1982)
2. Sky Bumper (1982)

- STAFF -

Developed by: Giorgio Ugozzoli

- PORTS -

* CONSOLES:
Colecovision (1983)
Atari 2600 (1983 - Unreleased prototype /2003)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1408&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

sawys__________________________46.590
plamat_________________________39.380
neriowinch_____________________19.930
hulkiii_________________________5.950