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Over Drive (set 1)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Roms list
  9. Chips list
  10. Categories
  11. MAMEinfo
  12. History
Download overdriv.zip (8.06 MB)
Snapshot

Game infos

Description Over Drive (set 1)
Name overdriv
Manufacturer Konami
Year 1990
Runnable yes
System arcade /
Number of players 1P
Added to MAME .158
Romset size 8.06 MB
Romset file 18 files
Romset zip 2 B
Language English
Genre Driving

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 2

Driver infos

Driver status preliminary
Driver emulation preliminary
Driver color good
Driver sound good
Driver graphic imperfect
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service yes
Input tilt no
Input players 1
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
paddle 0 255 100 50 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 90 no 305 224 59.185606 6000000 384 0 305 264 0 224

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 789_e01.e4 65536 1085f069 27228cedb357ff2e130a4bd6d8aa01cf537e034f audiocpu 0 good no
arcade 789_e08.k10 131072 24427195 48f4f81729acc0e497b40fddbde11242c5c4c573 sub 1 good no
arcade 789_e09.l10 131072 46fb7e88 f706a76aff9bec64abe6da325cba0715d6e6ed0a sub 0 good no
arcade 789_n04.b17 131072 aefe87a6 1bdf5a1f4c5e2b84d02b2981b3be91ed2406a1f8 maincpu 1 good no
arcade 789_n05.d17 131072 f7885713 8e84929dcc6ab889c3e11c450d22c56b183b0198 maincpu 0 good no
arcade 789e02.f1 1048576 bdd3b5c6 412332d64052c0a3714f4002c944b0e7d32980a4 k053260 100000 good no
arcade 789e03.j1 1048576 51ebfebe 17f0c23189258e801f48d5833fe934e7a48d071b k053260 0 good no
arcade 789e06.a21 131072 14a085e6 86dad6f223e13ff8af7075c3d99bb0a83784c384 k051316_1 0 good no
arcade 789e07.c23 131072 8a6ceab9 1a52b7361f71a6126cd648a76af00223d5b25c7a k051316_2 0 good no
arcade 789e12.r1 1048576 14a10fb2 03fb9c15514c5ecc2d9ae4a53961c4bbb49cec73 gfx1 0 good no
arcade 789e13.r4 1048576 6314a628 f8a8918998c266109348c77427a7696b503daeb3 gfx1 2 good no
arcade 789e14.r10 1048576 b5eca14b a1c5f5e9cd8bbcfc875e2acb33be024724da63aa gfx1 4 good no
arcade 789e15.r15 1048576 5d93e0c3 d5cb7666c0c28fd465c860c7f9dbb18a7f739a93 gfx1 6 good no
arcade 789e16.p12 262144 9348dee1 367193373e28962b5b0e54cc15d68ed88ab83f12 k053250_2 40000 good no
arcade 789e17.p17 262144 04c07248 873445002cbf90c9fc5a35bf4a8f6c43193ee342 k053250_2 0 good no
arcade 789e18.p22 262144 985a4a75 b726166c295be6fbec38a9d11098cc4a4a5de456 k053250_1 0 good no
arcade 789e19.r22 262144 15c54ea2 5b10bd28e48e51613359820ba8c75d4a91c2d322 k053250_1 40000 good no
arcade 789e20.s22 262144 ea204acd 52b8c30234eaefcba1074496028a4ac2bca48e95 k053250_1 80000 good no

Chips list

name tag type clock
K053260 KDSC k053260_2 audio 3579545
M68000 sub cpu 12000000
M6809 audiocpu cpu 3579545
Speaker rspeaker audio
YM2151 ymsnd audio 3579545

Categories

MAMEinfo

0.158 [ShouTime, The Dumping Union]

0.37b13 [Nicola Salmoria]


Bugs:

- Missing graphics and erratic timing during the game. Phil Bennett (ID 02586)


WIP:

- 0.178: Osso fixed save state problem with Over Drive.

- 0.171: Angelo Salese added screen raw parameters. Added sound irq ack, removed hack (doesn't seem necessary). Fixed gearbox input, flipped around irqs for testing. Note about versions. Moved sprite irq DMA into a timer callback. Better naming for master-to-slave-irq-assertion. Changed visible area to 224x305 and VSync to 59.185606 Hz.

- 0.169: Minor notes for Over Drive [Angelo Salese].

- 0.158: ShouTime and The Dumping Union added Over Drive (set 1) and clone (set 3). Changed 'Over Drive' to clone 'Over Drive (set 2)'. Renamed (overdriv) to (overdriva).

- 0.154: Removed KONAMI_ROM_DEINTERLEAVE [Alex Jackson].

- 0.149u1: Documented that the Over Drive sprite DMA/irq line is hardly ever set. This actually makes the emulation *worse* for now, but might provide some insight into how it can be fixed [David Haywood].

- 0.148u3: Modernized K053260 device [Andrew Gardner].

- 0.142u5: O. Galibert turn the K053250 into a modern device. Changed region gfx4/5 to k053250_1/_2 and fixed rom loading.

- 0.142u4: Angelo Salese and O. Galibert implemented an almost complete Konami K053252 device emulation, adds accurate refresh rate timings and irq acks to Over Drive.

- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Over Drive. Swapped gfx4 roms ($0, 40000). Changed M6809 CPU3 clock speed to 3579545 Hz.

- 0.139u3: Aaron Giles fixed "16-bit EEPROM set with 8-bit data" in Over Drive.

- 0.139u2: Phil Bennett added save-state support to the K053260 sound core.

- 31st January 2010: Corrado Tomaselli dumped Over Drive (Konami 1990). It's very funny but it is very short (only 5 stages, you complete them in 5-6 minutes). It was made to be finished every time trying to beat max speed records and points (proportional to times). In the EEPROM there were some incredibile records stored (more the 1 milion of points and 400km/h of max speed!) probably when it was in the arcades. The 5 soundtracks you can select when you start are very cool (you can also have only sfx if you want). The game seems to run at 30fps, it's not as fluid as Outrun or Taito driving games but some constructions at the side of the road seems to be textured polygons with depth (they are not flat, actually it reminds voxel technic to me)! Also in the last stage there is a bridge you pass diagonally and then run at your side. very cool. Another great feature is that, unlike other driving game of the same era, when you steer , it seems you drift since the camera move to the inner side of the road. To my knowledge it's the only vertical monitor driving game... The game appears to have been finished in a rush. It has some gfx glitches : the max res of the sprites is > of the background so if you don't adjust the monitor you see them going in the black area above the background. In the second level you can fall down from the road. When this happens there are some fucked up priorities. When you are steering very hard, the sprite of your car move aside and you can see that the road is not drawn entirely (you will see a black background under). In the end sequence there is a fade to white: it is very stepped and the refresh is slow. There is an unused connector on the PCB called BODY SONIC (I think it's somekind of subwoofer system never implemented).

- 0.136u1: Fabio Priuli added driver data struct and save states to Over Drive.

- 0.135u4: Fabio Priuli updated Over Drive to use EEPROM device and Konami video devices.

- 0.132u5: Tafoid fixed Over Drive resets at "Ram Check".

- 0.131u1: Angelo Salese merged memory maps in Over Drive and demoted it to the GNW flag.

- 0.129u6: Mr. Do added built-in layouts for Over Drive.

- 0.113: Derrick Renaud changed Over Drive to proper PADDLE control.

- 0.37b13: Nicola Salmoria added 'Over Drive' (Konami 1990). TODO: Missing road (two unemulated K053250). Visible area and relative placement of sprites and tiles is most likely wrong. Test mode doesn't work well with 3 IRQ5 per frame, the ROM check doens't work and the coin A setting isn't shown. It's OK with 1 IRQ5 per frame. Some flickering sprites, this might be an interrupt/timing issue. The screen is cluttered with sprites which aren't supposed to be visible, increasing the coordinate mask in K053247_sprites_draw() from 0x3ff to 0xfff fixes this but breaks other games (e.g. Vendetta). The "Continue?" sprites are not visible until you press start. Priorities.

- 8th March 2001: Ernesto Corvi and Nicola Salmoria added support for dual K053260 sound chips, fixing sound in Over Drive.

- 7th March 2001: Nicola Salmoria sent in a driver for Over Drive, but it lacks road graphics and sound effects, though music works.


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Drag Race

Buggy Challenge

Buggy Boy/Speed Buggy

Max RPM

Power Drive

Over Drive

Double Axle

Road Riot 4WD

Road Riot's Revenge

Off Road Challenge

Offroad Thunder

Dirt Devils

Xtreme Rally / Off Beat Racer!

Xtrial Racing

Hummer Extreme

History


Arcade Video game published 29 years ago:

Over Drive (c) 1990 Konami.

Very fast first-person racing game.

- TECHNICAL -

DEDICATED UPRIGHT
Game ID : GX789

Main CPU : (2x) Motorola 68000 (@ 12 Mhz), M6809 (@ 1.789772 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), (2x) K053260 (@ 3.579545 Mhz)

Screen orientation : Vertical
Video resolution : 256 x 304 pixels
Screen refresh : 59.00 Hz
Palette Colors : 2048

Players : 1
Control : steering wheel
Buttons : 3

- TRIVIA -

Over Drive was released in November 1990 in USA.

- STAFF -

Cabinet Graphic Design: Don Marshall

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1903&o=2