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Panic Park (PNP2 Ver. A)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. MAMEinfo
  13. History
Download panicprk.zip (124.75 MB)
Snapshot

Game infos

Description Panic Park (PNP2 Ver. A)
Name panicprk
Manufacturer Namco
Year 1998
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .131u1
Romset size 124.75 MB
Romset file 24 files
Romset zip 42 B
Language English
Genre Multiplay

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 2

Driver infos

Driver status preliminary
Driver emulation preliminary
Driver color good
Driver sound good
Driver graphic imperfect
Driver cocktail
Driver protection preliminary
Driver savestate yes

Inputs infos

Input service yes
Input tilt no
Input players 2
Input buttons
Input coins 1

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy vertical2 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 640 480 59.8824

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade asca-3a.ic14 262144 8e9266e5 ffa8782ca641d71d57df23ed1c5911db05d3df97 iocpu 0 good no
arcade pnp1ccrh.7e 2097152 caaf1b73 b436992817ab4e4dad05e7429eb102d4fb57fa6a textilemaph 0 good no
arcade pnp1ccrh.7k 2097152 caaf1b73 b436992817ab4e4dad05e7429eb102d4fb57fa6a dups 0 good no
arcade pnp1ccrl.7f 2097152 b7bc43c2 f4b470540194486ca6822f438fc1d4700cfb2ab1 textilemapl 0 good no
arcade pnp1ccrl.7m 2097152 b7bc43c2 f4b470540194486ca6822f438fc1d4700cfb2ab1 dups 0 good no
arcade pnp1cgll.4m 8388608 d03932cf 49240e44923cc6e815e9457b6290fd18466658af textile 0 good no
arcade pnp1cgll.5m 8388608 d03932cf 49240e44923cc6e815e9457b6290fd18466658af dups 0 good no
arcade pnp1cglm.4k 8388608 abf4ccf2 3848e26d0ba6c872bbc6d5e0eb23a9d4b34152d5 dups 0 good no
arcade pnp1cglm.5k 8388608 abf4ccf2 3848e26d0ba6c872bbc6d5e0eb23a9d4b34152d5 textile 800000 good no
arcade pnp1cgum.4j 8388608 206217ca 9c095bba7764f3405c3fab10513b9b78981ec44d textile 1000000 good no
arcade pnp1cgum.5j 8388608 206217ca 9c095bba7764f3405c3fab10513b9b78981ec44d dups 0 good no
arcade pnp1cguu.4f 8388608 cd64f57f 8780270298e0823db1acbbf79396788df0c3c19c dups 0 good no
arcade pnp1cguu.5f 8388608 cd64f57f 8780270298e0823db1acbbf79396788df0c3c19c textile 1800000 good no
arcade pnp1mtah.2j 8388608 37addddd 3032989653304417df80606bc3fde6e9425d8cbb data 0 good no
arcade pnp1mtal.2h 8388608 6490faaa 03443746009b434e5d4074ea6314910418907360 data 1 good no
arcade pnp1pt0h.7a 4194304 43fc2246 301d321cd4a01ebd7ccfa6f295d6c3daf0a19efe pointrom 0 good no
arcade pnp1pt0l.7c 4194304 26af5fa1 12fcf98c2a59643e0fdfdd7186f9f16baf54a9cf pointrom 2 good no
arcade pnp1pt1h.5a 4194304 1ff470c0 ca8fad90743589744939d681b0ce94f368337b3f pointrom 800000 good no
arcade pnp1pt1l.5c 4194304 15c6f236 e8c393359a91cdce6e9110a48c0a80708f8fc132 pointrom 800002 good no
arcade pnp1vera.ic3 524288 fe4bc6f4 2114dc4bc63d589e6c3b26a73dbc60924f3b1765 subcpu 0 good no
arcade pnp1waveh.2a 8388608 6fa1826a 20a5af49e65ae2bc57c016b5cd9bafa5a5220d35 c352 800000 good no
arcade pnp1wavel.2c 8388608 35c6a9bd 4b56fdc37525c15e57d93091e6609d6a6905fc5c c352 0 good no
arcade pnp2vera.ic1 2097152 80fea853 b18003bde060ebb3c892a6d7fa4abf868cadc777 user1 1 good no
arcade pnp2vera.ic2 2097152 cd528597 cf390e78228eb10d5f50ff7e7e37063a2d87f469 user1 0 good no

Chips list

name tag type clock
C352 c352 audio 25401600
H8/3002 subcpu cpu 16934400
H8/3334 iocpu cpu 14745600
IDT R4650 (big) maincpu cpu 135475200
Speaker rspeaker audio

Categories

MAMEinfo

0.131u1 [Guru]


WIP:

- 0.153: ANY and The Dumping Union added clone Panic Park (PNP1 Ver. B).

- 0.148: Added 2nd Player.

- 0.137u1: Fixed rom loading.

- 0.137: Fixed textile rom address to $1800000.

- 0.136u4: Panic Park uses the motoxgo I/O board, now it syncs too [R. Belmont]. Changed IDT R4650 (big) CPU1 clock speed to 133328920 Hz. Added ioboard rom asca-3a.ic14. Changed visible area to 640x480 and VSync to 59.8824 Hz.

- 0.135u2: Naibo Zhang changed Panic Park from SS23 to S23 game.

- 0.131u1: Guru added 'Panic Park (PNP2 Ver. A)' (Namco 1998). Added H8/3334 (14745600 Hz) CPU3. Changed visible area to 1024x480.

- 13th January 2009: Guru - Panic Park (Namco System 23) arrived yesterday, thanks to Smitdogg.

History


Arcade Video game published 21 years ago:

Panic Park (c) 1998 Namco.

It is a 3-D game, your character is seen back but it cannot jump. Choose among forty various training courses. The goal is to dodge obstacles and to collect objects. In fact, the innovation comes from the terminal itself, since the joysticks of the 2 players can slide on a single rail. From where battles between the players to move: one trying to push back the other. The training courses, on their side, are diversified, they from the race of obstacles to banknote will recover with the flight, while passing by the dodging of hammers rammers which are crushed against the ground.

- TECHNICAL -

System 23 hardware

Main Processors : R4650 (MIPS III class) 64-bit RISC @ 166 MHz
3D processors : Custom Texture Mapped Polygons Namco Hardware.
Sound CPU : H8/3002
Sound chip : Namco C352

Colors : 16.7 million
Players : 2
Control : Sliding joystick

- TRIVIA -

Panic Park was shown at the 1998 AOU Amusement Expo show (February 1998) in Japan. It was then released in May 1998, even if the titlescreen says 1997 (development year).

English versions of the arcade machine contained an amusing example of Engrish. The safety warning on the side of the cabinet advises people not to play if they are 'reeking of alcohol'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3986&o=2