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Prehistoric Isle in 1930 (World)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. MAMEinfo
  14. History
  15. High scores
Download prehisle.zip (1.66 MB)
Snapshot

Game infos

Description Prehistoric Isle in 1930 (World)
Name prehisle
Manufacturer SNK
Year 1989
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .035b11
Romset size 1.66 MB
Romset file 10 files
Romset zip 638 B
Language English
Evaluation 70 to 80 (Good)
Genre Shooter

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service yes
Input tilt yes
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 256 224 59.185606 6000000 384 0 256 264 16 240

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade gt-e2.2h 131072 7083245a c4f72440e3fb130c8c44224c958bf70c61e8c34e maincpu 0 good no
arcade gt-e3.3h 131072 6d8cdf58 0078e54db899132d2b1244aed0b974173717f82e maincpu 1 good no
arcade gt1.1 65536 80a4c093 abe59e43259eb80b504bd5541f58cd0e5eb998ab audiocpu 0 good no
arcade gt11.11 65536 b4f0fcf0 b81cc0b6e3e6f5616789bb3e77807dc0ef718a38 bgtilemap 0 good no
arcade gt15.b15 32768 ac652412 916c04c3a8a7bfb961313ab73c0a27d7f5e48de1 chars 0 good no
arcade gt4.4 131072 85dfb9ec 78c865e7ccffddb71dcddccab358fa945f521f25 upd 0 good no
arcade gt5.5 131072 3d3ab273 b5706ada9eb2c22fcc0ac8ede2d2ee02ee853191 sprites 80000 good no
arcade pi8910.k14 524288 5a101b0b 9645ab1f8d058cf2c6c42ccb4ce92a9b5db10c51 sprites 0 good no
arcade pi8914.b14 262144 207d6187 505dfd1424b894e7b898f91b89f021ddde433c48 bgtiles 0 good no
arcade pi8916.h16 262144 7cffe0f6 aba08617964fc425418b098be5167021768bd47c fgtiles 0 good no

Chips list

name tag type clock
M68000 maincpu cpu 9000000
Speaker mono audio
YM3812 ymsnd audio 4000000
Z80 audiocpu cpu 4000000
uPD7759 upd audio 640000

Serie

Serie : Prehistoric Isle
  1. Genshi-Tou 1930's (1989)
  2. Prehistoric Isle in 1930 (World) (1989)
  3. Prehistoric Isle in 1930 (Korea) (1989)
  4. Prehistoric Isle in 1930 (US) (1989)
  5. Prehistoric Isle 2 (1999)
  6. Prehistoric Isle 2 (1999)

Categories

MAMEinfo

0.35b11 [Bryan McPhail, Carlos A. Lozano]


Artwork available


Bugs:

- prehisle, gensitou, prehislek, prehisleu: Wrong speed. abelardator2 (ID 05939)

- prehislek: Introductory Text (Korean?) not displayed properly. Tafoid (ID 05613)


WIP:

- 0.166: Mamesick fixed wrong speed in Prehistoric Isle and clones (see MT#05939). Changed VSync to 59.185606 Hz. Note: This is a guesswork but in any case it's better than use a standard refresh rate of 60.00 Hz. Values are taken from SNK68 driver which contains games with very similar (if not identical) hardware to prehisle. Notice that the new refresh rate is identical to NeoGeo and this should not be a surprise since we're talking about SNK manufacturer.

- 0.157: PORT_VBLANK seems more likely active low in Prehistoric Isle. This fixed wrong vblank IP_ACTIVE_HIGH value [Alex Jackson].

- 0.156: Make Prehistoric Isle use proper priority rather than two-pass sprite rendering, clean up a little [Vas Crabb]. Internal tilemap documentation update and Prehistoric Isle pdrawgfx conversion (priority-masked drawing). Fixed issues introduced by pdrawgfx conversion; use required_region_ptr instead of runtime tag lookup; give gfx regions more meaningful names; remove superfluous "prehisle"'s and "16"'s from member names (it's been many years since you could accidentally plug a handler of the wrong width into an address map and not have the core catch you at compile time) [Alex Jackson].

- 0.154: Mark gfx1 rom bad in clone (Korea) - missing korean text [hap].

- 31st October 2011: Mr. Do - We have Prehistoric Isle from the BYOAC / CAG artwork. Cleaned by Mikonos from Zona Arcade.

- 0.141u2: Artemio Urbina added clone 'Prehistoric Isle in 1930 (Korea)'.

- 0.141u1: Brian Troha added DIP locations to Prehistoric Isle in 1930.

- 0.138u2: David Haywood fixed lack of graphics in Prehistoric Isle and clones.

- 0.133u1: Renamed (prehislu) to (prehisleu).

- 0.129u5: Phil Bennett fixed missing FX sound in Prehistoric Isle.

- 0.129u4: Fixed rom names.

- 0.124u4: David Haywood removed silly idle skip code in Prehistoric Isle driver.

- 0.123u5: Changed 68000 CPU1 clock speed to 9MHz.

- 0.123u4: Corrado Tomaselli changed/verified clocks in Prehistoric Isle.

- 0.108u4: Vas Crabb fixed gfx priority and added save state support for Prehistoric Isle video hardware.

- 0.89u3: Pierpaolo Prazzoli added coin counters to Prehistoric Isle.

- 0.78: Misc fixes/tilemap conversions [Curt Coder]. Fixed dipswitches and removed 3rd coin slot.

- 0.56: Added 'Level Select' dipswitch.

- 21st September 2001: Bryan McPhail fixed the dipswitch settings in Prehistoric Isle.

- 25th February 2001: Bryan McPhail fixed Prehistoric Isle graphics.

- 29th April 1999: Nicola fixed Prehistoric Isle's controls jamming later in the game.

- 28th April 1999: Bryan McPhail sent in an updated Prehistoric Isle driver, and now its background graphics work just well in the later levels.

- 0.35b11: Bryan McPhail and Carlos A. Lozano added 'Prehistoric Isle in 1930 (World)' (SNK 1989) and clones (US) and Genshi-Tou 1930's. Known issues: Input ports are not checked.

- 10th April 1999: Nicola fixed some things in the Prehistoric Isle driver.

- 9th April 1999: Bryan McPhail figured out the Prehistoric Isle background with the help of Carlos, and the driver is near completion.

- 8th April 1999: Bryan McPhail has sent in a preliminary driver for Prehistoric Isle, but background graphics are missing.


LEVELS: 5


Other Emulators:

* FB Alpha


Recommended Games (Airforce):

Bombs Away

Canyon Bomber

Dambusters

Looping

Sky Bumper

P-47 - The Phantom Fighter

P-47 Aces

Prehistoric Isle in 1930

Prehistoric Isle 2

Twin Falcons

U.N. Squadron

Carrier Air Wing

US AAF Mustang

Lock On (Philko)

Boogie Wings

Koutetsu Yousai Strahl

Zed Blade

Progear


Recommended Games (Dinosaurs):

Daikaiju no Gyakushu

Rampage

Rampage: World Tour

Aaargh (Arcadia)

Prehistoric Isle in 1930

Prehistoric Isle 2

Trog

King of the Monsters

King of the Monsters 2 - The Next Thing

Ultraman

Ultra Toukon Densetsu

Dino Rex

Cadillacs and Dinosaurs

Dyna Gear

King of Dynast Gear

Godzilla

Jurassic Park

The Lost World

Jurassic Park 3

Primal Rage

Primal Rage 2

Savage Quest

Dinosaur King

Dinosaur King - Operation: Dinosaur Rescue

Dinosaur King - D-Team VS. the Alpha Fortress

Primeval Hunt

History


Arcade Video game published 30 years ago:

Prehistoric Isle in 1930 (c) 1989 SNK.

Prehistoric Isle in 1930 is a horizontally scrolling shooting game developed by SNK and released in arcades in 1989.

Ships have been mysteriously disappearing in the vicinity of the Bahamas for years. Now, in 1930, the United States government sends an expedition to the area in a flying boat to determine the cause. As they survey the ocean, the expedition comes across an uncharted landmass which they dub "Greenhell Isle" and launches two reconnaissance biplanes to take a closer look. As they investigate the island, the biplanes come under attack by dinosaurs and other life forms that were thought to have become extinct millions of years ago.

The player takes control of a biplane armed with a forward-firing machine gun. It can also be equipped with an option weapon pod that can be rotated clockwise around the craft. The option's attack changes depending on where it is currently positioned:

* When directly above or below the plane, the option fires energy waves that reflect back upon contact with a surface.
* When diagonally above the plane, the option fires balls of energy that bounce off surfaces at a 45 degree angle.
* When diagonally below the plane, the option drops bombs.
* When directly in front of the plane, the option replaces the default machine gun with its own flame cannon.
* When directly behind the plane, the option deploys aerial mines.

- TECHNICAL -

Game ID : A8003 'GT'

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), UPD7759 (@ 640 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2
=> [A] Shoot, [B] Pod

- TRIVIA -

Released in June 1989.

This game is known in Japan as "Genshi-Tou 1930's".

- UPDATES -

The US version is slightly different, it has the "Winners Don't Use Drugs" logo.

- SERIES -

1. Prehistoric Isle in 1930 (1989)
2. Prehistoric Isle 2 (1999)

- STAFF -

Producer : Eikichi Kawasaki
Director : Yah !
Programmers : Takoguti Kamen 001, Itsam Matarga
Designers : Wara Wara, Megadeth Nakamoto, Yokochan, Tomomi
Sound : Yoko. O, Tarkun
Hardware : Yoneda, Ebapa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2037&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

majygool____________________1.552.200
esia747_______________________174.100
rising_thunder________________172.000
olivier_______________________169.500
cessna________________________142.200
sawys_________________________141.400
inkilino______________________105.950
nicky634_______________________97.800
didyeah________________________49.700