0.158 [Dazzer]
0.34b1 [Jarek Parchanski]
Bugs:
- [possible] The first time the fires are shown in demo mode (right after a reset), they are static, not animated. Bugfinder (ID 01165)
WIP:
- 0.170: Angelo Salese added SCREEN_RAW_PARAMS to Psychic 5 driver. Added notes. Changed VSync to 54.001512 Hz.
- 0.160: Added save state support to Psychic 5 driver and converted to configured banking. Converted 'Jaleco color blend' (video\jalblend.c) to be a device [Osso].
- 0.158: Idenfitied 'psychic5a' as the World / Overseas version, and the current parent as the Japan version, swapped them and named them as such (see http://tcrf.net/Psychic_5) [The Cutting Room Floor]. Changed (set 2) to parent 'Psychic 5 (World)' and (set 1) to clone 'Psychic 5 (Japan)'. Renamed (psychic5) to (psychic5j) and (psychic5a) to (psychic5).
- 0.156: A little more work [David Haywood]. Corrado Tomaselli corrected audio CPU clock for Psychic 5 as measured on PCB. Changed Z80 CPU2 clock speed to 5MHz.
- 0.147: Some meaningless AM_RAM_WRITE in Psychic 5 driver [hap].
- 0.143u1: Angelo Salese removed deprecat.h usage in the Psychic 5 driver.
- 0.129u4: Dazzer added clone Psychic 5 (set 2). Added proms ($0, 200). Changed parent description to 'Psychic 5 (set 1)'.
- 0.127u4: Changed 'Unknown' dipswitches to 'Unused'.
- 0.119u2: Sonikos added 'Flip Screen' dipswitch.
- 0.113u2: Changed VSync to 53.800000 Hz.
- 0.104u6: Andrew Gardner added preliminary support for the Jaleco color blending hardware found in Psychic 5, Argus and Valtric (some functionality is still unknown).
- 23rd August 2005: Andrew Gardner - Andreas Thorsen put a shot of a real Psychic 5 PCB in action on his webpage, showing some limitations of the current MAME driver. Given some help from Reip and a suggestion from Bryan McPhail, I've begun to take cracks at what's causing the ailments. Additive blending has been implemented based on a previously-undocumented "alpha" value hidden in the bottom 4 bits of each palette entry, but it's not quite as clean as I would like. I'll need to examine things a little further... There also appear to be a few other issues with the driver, and Andreas has kindly offered to take more shots of his PCB as needed...
- 5th January 2004: Curt Coder submitted fixes to the Psychic 5 driver.
- 0.78: Misc fixes/tilemap conversions [Curt Coder].
- 14th May 2000: Guru - Dumped Psychic 5 (bootleg).
- 0.36RC2: Changed VSync to 53.799999 Hz.
- 0.36b1: Changed Z80 CPU2 clock speed to 6MHz and VSync to 53 Hz.
- 0.35b1: Jarek Parchanski fixed Psychic 5 title screens.
- 0.34b1: Jarek Parchanski added 'Psychic 5' (Jaleco 1987).
- 8th July 1998: Guru Choc dumped Psychic 5.
LEVELS: 8
Other Emulators:
* FB Alpha
* JFF
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Arcade Video game published 32 years ago:
Psychic 5 (c) 1987 Jaleco.
- TECHNICAL -
Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 6 Mhz)
Sound Chips : (2x) Yamaha YM2203 (@ 1.5 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 2
- TRIVIA -
Psychic 5 was released in January 1987.
A little game (the third developed by Nihon Maicom Kaihatsu (NMK) for Jaleco, after "Argus" and "Valtric") which did not have huge success, it nevertheless became a 'cult game' for many players thanks to the brilliant gameplay, hard-to-find secret bonuses and anime-like plot. The inspiration for the design of the five ESPers comes from several Japanese cartoons of the '70s where the physical aspect of main characters was strongly stereotyped to suit their psychological profile/fighting ability.
- TIPS AND TRICKS -
* Secret Bonus : There is a secret bonus in every round. To get them, you must hit the right [?] (question mark box) when your score fits a certain qualification.
1) The first level 'secret' is near the first phone. You should jump on the wall between the two bowls, then jump up and to the left. You'll land near a [?]. If you are in the right place, a walking clock should appear within 2/3 seconds. You can get a secret bonus from this box if you hit it when the thousands digit of your score is zero. (e.g. : 00000, 10500, 20900). The first secret is worth 10000 points.
2) The second level 'secret' is near the first phone, like the first one. There are 2 [?]s on the lower-left corner of your screen (when you are near the phone); the upper one is a 'normal' [?], but you have to destroy it in order to reach the other one. You can get the secret bonus by hitting it when the thousands digit of your score is 1. This is worth 50000 points.
3) The third one is near a phone, again, and near the fishbowl too. When you can reach the upper-right corner of the screen, and 2 umbrellas are floating above you, THAT is the right phone. There is also an extra bonus somewhere near that. You should use the short boy or the little girl to reach the secret bonus - it's at the end of the "small corridor" where the other 2 guys (the tall one and the fat one) can't enter. To get it you should hit the [?] when the thousands digit is 2. This should be worth 100000 points.
4) If you miss a bonus, the thousands counter for the next bonus is modified accordingly. In other words, the thousands digit of your score must always be equal to the number of times you have previously gotten the secret bonus. Thus the tips above are correct only if you are getting every secret bonus without missing any - otherwise, deduct the number you've missed from the thousandth digit needed.
5) The 'ALL GOLD' bonus. Very simple to explain, but hard to do : When you break a bowl, the item you find in it is the same as the previous bowl, if you don't use your hammer after you hit the first and before the second. If you do, instead, the item "shifts", and you find the "next" in the order. If you go on hammering, the "rotation" can bring the first item back again. The first level has 4 items, so if you 'shoot' 0/4/8/12/16... times after breaking the first bowl, you find the same item in the second one. This is true unless you already 'finished' an item, otherwise you should "shoot" 0/3/6/9/12... times to find the item twice.
* Get Espers Sooner : Normally you get Makoto in scene 3 and Genzoh in scene 5, but you can get the espers sooner.
1) Get the 'All Gold' bonus in scene 1 and you'll find Makoto in scene 2.
2) Get Makoto in scene 2 and get the Secret Bonus in scene 3 and you'll find Genzoh in scene 3.
3) Get the 'All Gold' bonus in scene 3 and you'll find Genzoh in scene 4 (if you have not gotten him in scene 3).
* Developers' portrait, family name and age: On the starting character stats screen slowly press in sequence Down, Down, Up, Right, Right, Right, Left, Left.
- STAFF -
Hardware planned by: Yousuke Maki (Lovely Yohsuke)
Software created by: Naoki Hoshizaki (Ultra Man Naoki), Kazuhiro Ayabe (Lonely Kazuhiro)
Character designed by: Taeko Suzuki (Italiano Taeko), Naoko Nagamine (Donchi Naoko)
Music composed by: Shinichi Sakamoto (Cheabow)
Sound effects & the 'Time Stop' theme by: Shinichi Sakamoto, Taeko Suzuki
Sound & music data entry by: Taeko Suzuki
Overseas revision (2.00): Tamio Nakasato
- PORTS -
* CONSOLES:
Nintendo Famicom (1987) "Esper Boukentai"
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=2057&o=2