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Psychic 5 (World)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. MAMEinfo
  13. History
  14. High scores
Download psychic5.zip (450 KB)
Snapshot

Game infos

Description Psychic 5 (World)
Name psychic5
Manufacturer Jaleco / NMK
Year 1987
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .129u4
Romset size 450 KB
Romset file 10 files
Romset zip 133 B
Language English
Genre Platform

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 270 no 256 224 54.001512 6000000 394 0 256 282 16 240

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade my09.3t 1024 59e44236 f53d99694fa5acd7cc51dd78e09f0d2ef730e7a4 proms 200 good no
arcade my10.7l 512 6a7d13c0 2a835a4ac1acb7663d0b915d0339af9800284da6 proms 0 good no
arcade myp5a 65536 6efee094 ae2b5bf6199121520bf8428b8b160b987f5b474f audiocpu 0 good no
arcade myp5d 32768 1d40a8c7 79b36e690ea334c066b55b1e39ceb5fe0688cd7b maincpu 0 good no
arcade myp5e 65536 2fa7e8c0 d5096ebec58329346a3292ad2da1be3742fad093 maincpu 10000 good no
arcade myp5g 65536 617b074b 7aaac9fddf5675b6698373333db3e096471d7ad6 gfx2 0 good no
arcade myp5h 65536 a9dfbe67 f31f75e88f9b37d7fe5b1a1a8e0299151b729ccf gfx2 10000 good no
arcade p5b 65536 7e3f87d4 b8e7fa3f96d2e3937e4cb530f105bb84d5743b43 gfx1 0 good no
arcade p5c 65536 8710fedb c7e8dc6b733e4ecce37d56fc429c00ade8736ff3 gfx1 10000 good no
arcade p5f 32768 04d7e21c 6046c506bdedc233e3730f90c7897e847bec8758 gfx3 0 good no

Chips list

name tag type clock
Speaker mono audio
YM2203 ym2 audio 1500000
Z80 audiocpu cpu 5000000

Categories

MAMEinfo

0.158 [Dazzer]

0.34b1 [Jarek Parchanski]


Bugs:

- [possible] The first time the fires are shown in demo mode (right after a reset), they are static, not animated. Bugfinder (ID 01165)


WIP:

- 0.170: Angelo Salese added SCREEN_RAW_PARAMS to Psychic 5 driver. Added notes. Changed VSync to 54.001512 Hz.

- 0.160: Added save state support to Psychic 5 driver and converted to configured banking. Converted 'Jaleco color blend' (video\jalblend.c) to be a device [Osso].

- 0.158: Idenfitied 'psychic5a' as the World / Overseas version, and the current parent as the Japan version, swapped them and named them as such (see http://tcrf.net/Psychic_5) [The Cutting Room Floor]. Changed (set 2) to parent 'Psychic 5 (World)' and (set 1) to clone 'Psychic 5 (Japan)'. Renamed (psychic5) to (psychic5j) and (psychic5a) to (psychic5).

- 0.156: A little more work [David Haywood]. Corrado Tomaselli corrected audio CPU clock for Psychic 5 as measured on PCB. Changed Z80 CPU2 clock speed to 5MHz.

- 0.147: Some meaningless AM_RAM_WRITE in Psychic 5 driver [hap].

- 0.143u1: Angelo Salese removed deprecat.h usage in the Psychic 5 driver.

- 0.129u4: Dazzer added clone Psychic 5 (set 2). Added proms ($0, 200). Changed parent description to 'Psychic 5 (set 1)'.

- 0.127u4: Changed 'Unknown' dipswitches to 'Unused'.

- 0.119u2: Sonikos added 'Flip Screen' dipswitch.

- 0.113u2: Changed VSync to 53.800000 Hz.

- 0.104u6: Andrew Gardner added preliminary support for the Jaleco color blending hardware found in Psychic 5, Argus and Valtric (some functionality is still unknown).

- 23rd August 2005: Andrew Gardner - Andreas Thorsen put a shot of a real Psychic 5 PCB in action on his webpage, showing some limitations of the current MAME driver. Given some help from Reip and a suggestion from Bryan McPhail, I've begun to take cracks at what's causing the ailments. Additive blending has been implemented based on a previously-undocumented "alpha" value hidden in the bottom 4 bits of each palette entry, but it's not quite as clean as I would like. I'll need to examine things a little further... There also appear to be a few other issues with the driver, and Andreas has kindly offered to take more shots of his PCB as needed...

- 5th January 2004: Curt Coder submitted fixes to the Psychic 5 driver.

- 0.78: Misc fixes/tilemap conversions [Curt Coder].

- 14th May 2000: Guru - Dumped Psychic 5 (bootleg).

- 0.36RC2: Changed VSync to 53.799999 Hz.

- 0.36b1: Changed Z80 CPU2 clock speed to 6MHz and VSync to 53 Hz.

- 0.35b1: Jarek Parchanski fixed Psychic 5 title screens.

- 0.34b1: Jarek Parchanski added 'Psychic 5' (Jaleco 1987).

- 8th July 1998: Guru Choc dumped Psychic 5.


LEVELS: 8


Other Emulators:

* FB Alpha

* JFF


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History


Arcade Video game published 32 years ago:

Psychic 5 (c) 1987 Jaleco.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 6 Mhz)
Sound Chips : (2x) Yamaha YM2203 (@ 1.5 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Psychic 5 was released in January 1987.

A little game (the third developed by Nihon Maicom Kaihatsu (NMK) for Jaleco, after "Argus" and "Valtric") which did not have huge success, it nevertheless became a 'cult game' for many players thanks to the brilliant gameplay, hard-to-find secret bonuses and anime-like plot. The inspiration for the design of the five ESPers comes from several Japanese cartoons of the '70s where the physical aspect of main characters was strongly stereotyped to suit their psychological profile/fighting ability.

- TIPS AND TRICKS -

* Secret Bonus : There is a secret bonus in every round. To get them, you must hit the right [?] (question mark box) when your score fits a certain qualification.

1) The first level 'secret' is near the first phone. You should jump on the wall between the two bowls, then jump up and to the left. You'll land near a [?]. If you are in the right place, a walking clock should appear within 2/3 seconds. You can get a secret bonus from this box if you hit it when the thousands digit of your score is zero. (e.g. : 00000, 10500, 20900). The first secret is worth 10000 points.

2) The second level 'secret' is near the first phone, like the first one. There are 2 [?]s on the lower-left corner of your screen (when you are near the phone); the upper one is a 'normal' [?], but you have to destroy it in order to reach the other one. You can get the secret bonus by hitting it when the thousands digit of your score is 1. This is worth 50000 points.

3) The third one is near a phone, again, and near the fishbowl too. When you can reach the upper-right corner of the screen, and 2 umbrellas are floating above you, THAT is the right phone. There is also an extra bonus somewhere near that. You should use the short boy or the little girl to reach the secret bonus - it's at the end of the "small corridor" where the other 2 guys (the tall one and the fat one) can't enter. To get it you should hit the [?] when the thousands digit is 2. This should be worth 100000 points.

4) If you miss a bonus, the thousands counter for the next bonus is modified accordingly. In other words, the thousands digit of your score must always be equal to the number of times you have previously gotten the secret bonus. Thus the tips above are correct only if you are getting every secret bonus without missing any - otherwise, deduct the number you've missed from the thousandth digit needed.

5) The 'ALL GOLD' bonus. Very simple to explain, but hard to do : When you break a bowl, the item you find in it is the same as the previous bowl, if you don't use your hammer after you hit the first and before the second. If you do, instead, the item "shifts", and you find the "next" in the order. If you go on hammering, the "rotation" can bring the first item back again. The first level has 4 items, so if you 'shoot' 0/4/8/12/16... times after breaking the first bowl, you find the same item in the second one. This is true unless you already 'finished' an item, otherwise you should "shoot" 0/3/6/9/12... times to find the item twice.

* Get Espers Sooner : Normally you get Makoto in scene 3 and Genzoh in scene 5, but you can get the espers sooner.

1) Get the 'All Gold' bonus in scene 1 and you'll find Makoto in scene 2.
2) Get Makoto in scene 2 and get the Secret Bonus in scene 3 and you'll find Genzoh in scene 3.
3) Get the 'All Gold' bonus in scene 3 and you'll find Genzoh in scene 4 (if you have not gotten him in scene 3).

* Developers' portrait, family name and age: On the starting character stats screen slowly press in sequence Down, Down, Up, Right, Right, Right, Left, Left.

- STAFF -

Hardware planned by: Yousuke Maki (Lovely Yohsuke)
Software created by: Naoki Hoshizaki (Ultra Man Naoki), Kazuhiro Ayabe (Lonely Kazuhiro)
Character designed by: Taeko Suzuki (Italiano Taeko), Naoko Nagamine (Donchi Naoko)
Music composed by: Shinichi Sakamoto (Cheabow)
Sound effects & the 'Time Stop' theme by: Shinichi Sakamoto, Taeko Suzuki
Sound & music data entry by: Taeko Suzuki
Overseas revision (2.00): Tamio Nakasato

- PORTS -

* CONSOLES:
Nintendo Famicom (1987) "Esper Boukentai"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2057&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

muesliman___________________3.709.900
ezequiel____________________2.397.300
antoon2001__________________1.811.900
nicky634______________________708.900
louisonb______________________594.100
majygool_______________________81.900
didyeah________________________59.300