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Psycho Soldier (Japan)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. History
Download psychosj.zip (0 B)
Snapshot

Game infos

Description Psycho Soldier (Japan)
Name psychosj
Manufacturer SNK
Year 1987
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .035b08
Romset size 0 B
Romset file files
Romset zip 0 B
Language Japanese
Genre Platform

Parent and clones

Parent psychos : Psycho Soldier (US) (1987)

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt yes
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 400 224 60 5376000 400 0 400 224 0 224

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade mb7122e.8j 1024 c20b197b mb7122e.8j 504cb28d652029fe87a5411d6239e78d93c83e91 proms c00 good no
arcade mb7122e.8k 1024 5d0c617f mb7122e.8k 845e52173c33500227cabe1e21b34919d2856215 proms 1000 good no
arcade up01_a1.rom 65536 e4b0b95e up01_a1.rom 8e35138f9d1fc6c1d787cf09ec17a900710db375 bg_tiles 30000 good no
arcade up01_c1.rom 65536 f4361c50 up01_c1.rom 59d0915c4c4d07e26d205ffee95d7628f8eefb6d bg_tiles 20000 good no
arcade up01_d1.rom 65536 8b0fe8d0 up01_d1.rom 30b24878e0e333a635dae475b6527b03b9e0302c bg_tiles 10000 good no
arcade up01_f1.rom 65536 167e5765 up01_f1.rom 5deb66255278e1891c344e0e9665c6f0fda59391 bg_tiles 0 good no
arcade up01_f10.rom 65536 2bac250e up01_f10.rom aaf424fb9663e14c19d4063a402fb3c4c5c5b059 sp32_tiles 0 good no
arcade up01_h10.rom 65536 5e1ba353 up01_h10.rom 1219cd11d5837c6680f6cbbf91cfece6564cacaa sp32_tiles 10000 good no
arcade up01_j10.rom 65536 9ff91a97 up01_j10.rom 064047800f3d7cb6eaf35988e0db0dc4dfa7e10f sp32_tiles 20000 good no
arcade up01_l10.rom 65536 ae1965ef up01_l10.rom 7da6f14fa46f0443da8502f61e9f7d4aa603a19b sp32_tiles 30000 good no
arcade up01_m10.rom 65536 df283b67 up01_m10.rom 92650d3517efdef1358f5c9b9ee30d48a3bcc45a sp32_tiles 40000 good no
arcade up01_n10.rom 65536 914f051f up01_n10.rom 743aa05ce1b4a9a49e9515e6c56c721bebd2bd2c sp32_tiles 50000 good no
arcade up01_r10.rom 65536 c4488472 up01_r10.rom 98540ca924cc20e82859b7bb88e521ff3f9f3b37 sp32_tiles 60000 good no
arcade up01_s10.rom 65536 8ec7fe18 up01_s10.rom 65697058fe557066921072df691f3aa19f54968c sp32_tiles 70000 good no
arcade up02_a3.rom 32768 11a71919 up02_a3.rom ffb8c54ad5162ea5040508ccb9244b7cd087c047 tx_tiles 0 good no
arcade up02_b3.rom 32768 24559ee1 up02_b3.rom ca2166558a8dffba9042349db2f85f9111bd8d93 sp16_tiles 18000 good no
arcade up02_c3.rom 32768 efa830e1 up02_c3.rom 0a41a764a751a6566b9bb58086a417cfb7925d50 sp16_tiles 10000 good no
arcade up02_e3.rom 32768 2b007733 up02_e3.rom 7b808a134a9aa70aef1cf2a503b7ea786fd05275 sp16_tiles 8000 good no
arcade up02_f3.rom 32768 f96f82db up02_f3.rom 8062721431762dfcf7cc499a1f050e4cbe0fc793 sp16_tiles 0 good no
arcade up03_b5.rom 65536 0f8e8276 8894ccccaf67ae3cfea926725c114f8e5607e4b2 ym2 0 good no
arcade up03_c5.rom 65536 34e41dfb cdc4cb47a31c4f6eee8bc804389ee62af5173c15 ym2 10000 good no
arcade up03_d5.rom 65536 aa583c5e 8433517d789c6b30938bfef366b44a0412dd5e7e ym2 20000 good no
arcade up03_f5.rom 65536 7e8bce7a dd482045332719c76e598110d7285997b337352a ym2 30000 good no
arcade up03_j6.rom 65536 bbd0a8e3 ea8ca9de8f6042cf14ebfc83bc956751358f9521 audiocpu 0 good no
arcade up03_k1.rom 1024 27b8ca8c up03_k1.rom a2dbc22ca10c2c2c874bf766fe64981f9be75aba proms 0 good no
arcade up03_k2.rom 1024 d845d5ac up03_k2.rom e1e0954c44264456a02aebe5e3b0bba6031b837b proms 800 good no
arcade up03_l1.rom 1024 40e78c9e up03_l1.rom 779c84e5a40365d36088a018d9d1a3524f53844a proms 400 good no
arcade up03_m4.rom 65536 05dfb409 e6c378c86689c7ab9190908c8e4aa2d4563c3774 maincpu 0 good no
arcade up03_m8.rom 65536 5f426ddb up03_m8.rom d4b2215122b23066ba2b231992f0f27057259ded sub 0 good no

Chips list

name tag type clock
Speaker mono audio
Y8950 ym2 audio 4000000
YM3526 ym1 audio 4000000
Z80 audiocpu cpu 4000000

Serie

Serie : Athena
  1. Athena (1986)
  2. Athena (USA) (1987)
  3. Psycho Soldier (US) (1987)
  4. Psycho Soldier (Japan) (1987)
  5. Psychosis (1990)

Categories

History


$vgmplay=psychos,

Arcade Video game published 32 years ago:

Psycho Soldier (c) 1987 SNK.

Psycho Soldier is a 1986 release by SNK. It is a side-scrolling shooter featuring two-player simultaneous play. The major character is a girl named Athena. She fires blasts of psychic energy as her main weapon. She can collect orbs which she can control telepathically. These orbs protect her from some projectiles and can also be launched at targets. The orbs will explode on impact. Her companion, a boy named Kensu, can help her with his own powers. Together they clean up a ruined city full of monsters and mutants.

- TECHNICAL -

Game ID : 'PS'

This game is one of a particular line of SNK machines that operates using three Z80's at 4MHz. Most of the sound effects come from a YM3526 (OPL1) FM chip while most music and all digitized effects (including the complete vocal track) are created by a Y8950 (it is a YM3526 with a 4-channel ADPCM decoder added on). Here is the detail :

Main CPU : (2x) Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM3526 (@ 4 Mhz), Y8950 (@ 4 Mhz)

Because of its extensive vocal soundtrack, the board is huge. It consists of three PCBs full of ICs all sandwiched together.

Screen orientation : Horizontal
Video resolution : 384 x 224 pixels
Screen refresh : 60.00 Hz
Palette Colors : 1024

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in March 1987.

Psycho Soldier was the first-ever video game featuring a vocal soundtrack. The Japanese lyrics for the Psycho Soldier theme is also used as the Psycho Soldier team's team music in KOF94 and 96, as well as Athena's theme music in KOF 97 and 02.

Psycho Soldier's Soundtrack was released as a bonus with the purchase of Nintendo Famicom's Athena. It also included a vocal version of the ending theme.

The main character, Athena, appears in The King of Fighters series. Kensu, wearing a different outfit, appears in The King of Fighters series as 'Sie Kensou'. Kensu, as he appears here in Psycho Soldier, appears as a striker character in "The King of Fighters 2000" as ''Psycho Soldier Kensou''.

- UPDATES -

The Japanese and US versions have song lyrics in Japanese and English respectively.

Here is the lyrics for the Japanese version :
Psycho Ball ga hikari hanachi -
Athena no sugata terashi dasu no -
Psycho Soldier yami o saite -
Athena wa yume o suki dasu no.
Psycho Power o kokoro ni himete -
Hateshinai michi o hashiru -
Ima wa mo aozora mienai kedo...
Fire! Fire! Psycho Soldier! (x2)
Psycho Soldier ga yami o saite -
Athena wa yume o suki dasu no -
Psycho Beam no kagayaki nokoshi -
Athena wa mirai o motome tabidatsu.
Honoo no yoni moeru hitomi -
Kibo no kakaera o mitsume -
Ima wa moda namida misenai wa!
Fire! Fire! Psycho Soldier! (x2)
Psycho Beam no kagayaki nokoshi -
Athena wa mirai o motome tabidatsu.
Dare hitori shiranai ashita -
Hino tori no sugata karite -
Honoo no yoni moero hitomi -
Kibo no kakarea o mitsume -
Psycho Power o kokoro ni himete -
Hateshinai michi o hashiru -
(repeats)

Here's the english version :
Athena's name is magic -
mystery is what you see -
her crystal is the answer -
fighting fair -
to keep us free -
she's just a little girl with power inside -
burning bright -
you'd better hide if you are bad -
she'll get you -
she'll read your mind and find if -
you believe in right or wrong -
fire, fire psycho soldier.

- SCORING -

Lightning flashing column : Shooting power increases
Blue ball(s) flashing column : provides psycho ball(s) for psycho shooting and defense shield
Red beam flashing column : Increases psycho energy
Skull flashing column : AVOID. drains your psycho energy (doesn't kill you) Flashing rainbow square - Better jumping response and dexterity
Red Sword : break stone with one hit, allows fire through stone and walls
Large blue ball : Turns all enemies in psycho balls and their projectiles into balloons
Orange ball with blue center : Increases fire speed
Infinity sign : Ability increase : ???
Arrow up : AVOID. Upgrades enemies into more advanced enemies
Arrow down : downgrades enemies
Large red skull : AVOID. Takes away all extra powers and leaves you with basic powers
Large red ball with "F" : Instant maximum psycho energy
Pillar formations : shoot these and a floating balloon or saucer comes out. Grab for bonus points. The longer you wait before grabbing, the higher the point value (up to 8000 points).

- TIPS AND TRICKS -

* Movement : Move Athena or Kensu left or right along platforms. Make them move up or down to jump to other platforms. They will not get hurt by long falls.

* Forming Pillars : Don't walk on them. You'll trip and be vulnerable to attack!

* Attacking with Psycho Bolts : Press the primary fire button to standard bolts of energy. These can punch through stone as well as through enemies. If you break a stone and it contains a lightning capsule, you can power up your primary attack.

* Using the Psycho Balls : Sometimes you'll find balls floating on the screen. If you grab them, then they will circle around Athena. By pressing the secondary fire button, you can launch them at your enemies. They can destroy anything in their path short of a boss or some of the later creatures. Your ammo is listed at the bottom of the screen, above your life count. Using psycho balls does drain some energy from Athena. The more energy you have, the more powerful the ball attack is. Psycho balls also act as a limited form of defense. The more energy you have, the faster they revolve around your character. They can block small projectiles and small flying creatures.

* Using the sword : A sword is hidden in some blocks. When you get a sword, your shots will now pass through stone. You must walk up to a stone and hit it with the sword to break it (use the fire button). The sword lasts for a while (probably a set number of strikes). The sword may also be used against enemies at very close range.

* Becoming the Psycho Creature : If your energy bar is full and you have collected lots of psycho balls, you should break stones until a green egg pops out. When you break the egg, a special item will appear that changes Athena into a phoenix (Kensu becomes a green dragon). The phoenix has a powerful breath attack and can ram enemies to kill them. The breath attack has no penalty for use, but you use energy whenever you ram an enemy or you get hit by a projectile. If your energy bar is not full, or you don't have enough psycho balls, the egg will release a large number of maggots. Therefore, try not to be close to an egg when you break it. If you're too close, the maggots will swarm you.

- SERIES -

1. Athena (1986)
2. Psycho Soldier (1987)
3. Athena - Full Throttle (2006, Mobile Phones)

- STAFF -

Staff : Kaori.S, Hamashin, Kooyan, John. Guso, Gon, Dachi, Kikuhen, R. Aran, Hachisuka, G. Iwasaru

- PORTS -

* CONSOLES:
Nintendo NES [Unreleased Prototype]

* COMPUTERS:
SInclair ZX Spectrum (1987)
Commodore C64 (1987)
Amstrad CPC (1988)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2060&o=2