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Racin' Force (ver EAC)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. MAMEinfo
  14. History
Download racinfrc.zip (26.75 MB)
Snapshot

Game infos

Description Racin' Force (ver EAC)
Name racinfrc
Manufacturer Konami
Year 1994
Runnable yes
System arcade /
Number of players 1P
Added to MAME .114u4
Romset size 26.75 MB
Romset file 22 files
Romset zip 8 B
Language English
Genre Driving

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 2

Driver infos

Driver status preliminary
Driver emulation preliminary
Driver color good
Driver sound good
Driver graphic imperfect
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service yes
Input tilt no
Input players 4
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no
paddle 56 200 35 35 yes
pedal 144 255 35 35 yes

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 288 224 59.185606 62060606 1024 24 312 1024 16 240

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 250a04.34s 2097152 45e4d43c a668431d53b50fd41e1fa3c8959c0dc96e50c52b maincpu 400000 good no
arcade 250a05.31s 2097152 a235af3e 381cd16552f007ccb508411a03fdfd18e32203d0 maincpu 400002 good no
arcade 250a06.8p 131072 2d0a3ff1 ce4261d5f86821e98e971a35403c793506d0566b soundcpu 0 good no
arcade 250a07.6p 131072 612b670a 255515fa5096fcc4681b32defa0ae855286d8ed1 soundcpu 1 good no
arcade 250a08.36y 2097152 25ff6414 0af4ef7fe00d7da5fcb5dd0770d470a556c62d61 gfx2 800000 good no
arcade 250a10.31y 2097152 75c02d12 3ca471d887b92261b1c3f50777903df13f07b1a9 gfx2 2 good no
arcade 250a11.28y 2097152 dfbce309 831444e7a7588833ffc9b712412f7aef34a7fa2e gfx2 400002 good no
arcade 250a12.26y 2097152 e4ca3cff 5dfddda4b5257e98a53fb8669714004ae3aeb3a7 gfx2 0 good no
arcade 250a13.24y 2097152 7aeef929 9f656e2ede27aea7d51f0f0a3a91a8f2c2d250c0 gfx2 400000 good no
arcade 250a14.21y 524288 d14abf98 14827a01deb659c96fd38a5c76f1c9cead5f83c7 gfx1 4 good no
arcade 250a15.19y 1048576 60abc472 ff360d81222e2d8cd55b907ca5a9947f958aaaab gfx1 0 good no
arcade 250a17.14y 2097152 adefa079 d25911e3a02d92dc936c3d7e9d76fc270bd1a75a shared 0 good no
arcade 250a18.12y 2097152 8014a2eb d82f0a7d559340ae05a78ecc8bb69bb35b9c0658 shared 200000 good no
arcade 250a20.10d 1048576 26a2fcaf d2e38dc0c61e6fed93441dfe2b811993ac9f0ad3 gfx3 0 good no
arcade 250a21.7d 1048576 370d7771 59ab52287d5aca37baa68d941db165d8da212c69 gfx3 1 good no
arcade 250a22.5d 1048576 c66a7775 80087b2a3a221f8b2d6c4d1c1c535602e611b561 gfx3 2 good no
arcade 250a24.10h 1048576 a14547da a379ff2f62b340a6ea46c84878a865ccff0d132c gfx4 0 good no
arcade 250a25.7h 1048576 58310501 e0be82f112fd86cdb448c9c8ceda0ad4cc03e3e4 gfx4 1 good no
arcade 250a26.5h 1048576 f72e4cbe 822895b42fe4dc8fc1c55501009b6d6e57ee46a1 gfx4 2 good no
arcade 250eac02.34n 524288 df2a48c0 f9491f969b9d8e39735b1d2e451b2194dfa933f4 maincpu 200000 good no
arcade 250eac03.31n 524288 6da86a4d cff7bde43e2ce902a077974b999f3db484b83020 maincpu 200002 good no
arcade 300a01.34k 131072 d5fa95f5 300a01.34k c483aa98ff8ef40cdac359c19ad23fea5ecc1906 maincpu 0 good no
arcade racinfrc.nv 128 dc88c693 a7967f390db043570803c79edf984a3e6bdbd172 eeprom 0 good no

Chips list

name tag type clock
K054539 ADPCM k054539_2 audio 18432000
M68000 soundcpu cpu 8000000
M68EC020 maincpu cpu 24000000
Speaker rspeaker audio
TMS57002 dasp audio 12000000

Serie

Serie : Racin' Force
  1. WEC Le Mans 24 (v2.00, set 1) (1986)
  2. WEC Le Mans 24 (v2.00, set 2) (1986)
  3. WEC Le Mans 24 (v1.26) (1986)
  4. WEC Le Mans (UK) (1988)
  5. Wec Le Mans (UK) (CPM) [Original] (1988)
  6. WEC Le Mans (Euro) (1988)
  7. WEC Le Mans (Euro, Alt) (1988)
  8. Racin' Force (ver EAC) (1994)
  9. Racin' Force (ver UAB) (1994)
  10. WEC Le Mans (UK) (19??)

Categories

MAMEinfo

0.114u4 [David Haywood]

0.74u2 [R. Belmont]

0.67 [Testdriver]


WIP:

- 0.169: Angelo Salese fixed Racin' Force crash at POST, "fixed" text tilemap offsets.

- 0.166: Fixed [debug] Assertion.

- 0.142u4: Angelo Salese fixed input regression with Racin' Force, allowing it to boot again.

- 0.135u2: smf reversed Racin' Force steering wheel input and gas pedal, which is enough to get the game to boot.

- 0.133u1: Renamed (racinfru) to (racinfrcu).

- 0.132u4: K053936 cleanup and some improvements for Racin' Force [David Haywood].

- 0.132u3: David Haywood added kludges to get Racin' Force past the initial check screens with the TMS emulation enabled.

- 14th June 2008: Charles MacDonald - I've been running some tests on Racin' Force, a Konami System GX game that uses voxels to generate a 3D playfield. It's an interesting combination of new and old hardware, the PSAC2 chip from earlier games generates a 2D ROZ layer which selects data from a color map and height map. This is used by the PSAC4 chip to render voxels to a framebuffer. An additional list of per-scanline camera data is provided as the PSAC4 knows nothing about the rotation parameters the PSAC2 applied to the color map and height map. Priority is specified for each voxel drawn so sprites can move in front of and behind specific parts of the landscape. A limitation of this setup is that dropped pixels in the PSAC2 output result in missing voxel columns which makes landscape structures look flickery. However at 60 frames per second the results are extremely impressive. Consider how few custom ICs were needed to do this compared to the 3D hardware some arcade games used in 1993. For games with simple terrain such as Racin' Force and Konami's Open Golf Championship, the decision to use voxel graphics was well suited to their graphical needs and a cost-effective choice. I made a low-quality video (http://www.youtube.com/watch?v=ovagY6BttdM) of the game in action. No controls are wired up, so the car is out of control after the attract sequence. Of particular interest are the sloped curves on the racetrack, and the tunnel which has both a floor and ceiling made out of voxels. The PSAC4 chip has a lot of different drawing settings which have to get figured out. I've documented the PSAC2 registers and will tackle the PSAC4 next.

- 0.114u4: David Haywood added Racin' Force (ver EAC). Renamed (racinfrc) to (racinfru).

- 1st May 2007: Corrado Tomaselli dumped Racin' Force (ver EAC).

- 0.98u1: Changed description to 'Racin' Force (ver UAB)'.

- 0.97u5: Changed description to 'Racin' Force (US ver UAB)'.

- 5th July 2005: David Haywood - Decided to move on to another Konami game (Racin' Force) in need of its Roz layer fixing up. I've fixed a few bugs in the driver so it actually draws one now (and disabled everything else) but it still needs work.

- 0.84u5: Replaced Stick controller with Paddle.

- 0.74u2: Added 'Racin' Force (ver UAB)' (Konami 1994).

- 14th September 2003: R. Belmont added proper emulation of the serial ADC used for steering and gas controls in Racin' Force, and started implementing the ROZ layer support in it but nothing is visible yet.

- 2nd September 2003: R. Belmont sent in an update to the Konami System GX driver, adding Racin' Force and Konami's Open Golf Championship / Golfing Greats 2 (playable but the ROZ graphics layer is missing) and various other games that are not working due to unemulated protection.

- 20th July 2003: Guru - Received Racin' Force from R. Belmont.

- 0.67: Added (Testdriver) Racin' Force (version UAB).

- 3rd March 2002: Guru - Racin' Force (Konami 1993, GX type 1) arrived from Pelle. Thanks to Pelle for sending the PCB.


Recommended Games (F1-3D):

Turbo

Pole Position

Pole Position II

TX-1

Driving Force

WEC Le Mans 24

Continental Circus

Final Lap

Final Lap Twin (Tourvision PCE bootleg)

Final Lap 2

Final Lap 3

Final Lap R

Winning Run

Winning Run Suzuka Grand Prix

Winning Run '91

Super Monaco GP

Super Monaco GP (Mega-Tech)

Driver's Eyes

F1 Exhaust Note

F1 Super Lap

Grand Prix Star

F-1 Grand Prix Star II

Racing Beat

Ground Effects

Virtua Racing

Daytona USA

Daytona USA 2

Daytona USA 2 Power Edition

Ace Driver: Racing Evolution

Ace Driver: Victory Lap

Driver's Edge

F1 Super Battle

Racin' Force

INDY 500 Twin

Slip Stream

Sega Touring Car Championship

Super GT 24h

Le Mans 24

Ferrari F355 Challenge

Ferrari F355 Challenge (Twin)

Ferrari F355 Challenge 2 (Twin)

Cart Fury

NASCAR Racing

Maximum Speed

History


Arcade Video game published 25 years ago:

Racin' Force (c) 1994 Konami.

An excellent sports cars racing game, featuring a pre-rendered graphics for the cars and utilizes voxels graphics for the 3D playfield and great sounds, in which the player competes against computer cars or versus mode via linked game up to eight players, also feature with four Grand Prix tracks to choose and a day and night driving.

- TECHNICAL -

Konami GX hardware
Game ID : GX250

Main CPU : Motorola 68EC020 (@ 24 Mhz)
Sound CPU : Motorola 68000 (@ 9.2 Mhz)
Sound Chips : (2x) K054539 (@ 48 Khz)

Players : 4
Control : paddle
Buttons : 3

- TRIVIA -

Even if titlescreen says 1993, Racin' Force was released in March 1994.

This game is one of the few Arcade games that use voxels for graphics like other from Konami "Konami's Open Golf Championship".

- SERIES -

1. WEC Le Mans 24 (1986)
2. Racin' Force (1994)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2149&o=2