0.86 [Ville Linde]
Bugs:
- Clones racingj2, racingj2j: [debug] Crash shortly after OK. Tafoid (ID 05632)
WIP:
- 0.183: Ville Linde - Racing Jam WIP (https://www.youtube.com/watch?v=3HqtP5cmBos).
- 0.155: Oliver Stoeneberg added assert for index out-of-bounds access with racingj2.
- 1st September 2012: Ville Linde - I've been trying to figure out what is causing Racing Jam to crash. Turns out a display list function on the SHARC ends up overwriting the display list and wreaking havoc. I'm still not quite sure why this happens, as the Racing Jam DSP microcode is very similar to Gradius 4, which works just fine. I managed to hack things a little bit to get past those problems, and the game eventually boots up, but quickly dies to a network error. Pretty much as expected. I also managed to figure out the "-11N" error in Racing Jam 2, which turned out to be a LAN board EEPROM (or serial number chip) test. RJ2 has identical SHARC problems as RJ.
- 0.142u1: RetroRepair added clone 'Racing Jam: Chapter 2 (EAE)'. Changed parent description to 'Racing Jam (JAC)' and clone 'Racing Jam: Chapter 2' to 'Racing Jam: Chapter 2 (JAE)'.
- 0.135u4: Fabio Priuli moved K056800 sound device to emu\sound and removed the old code. Updated Racing Jam to use this implementation.
- 0.133u3: Changed RF5C400 sound clock speed to 16934400 Hz.
- 0.127u2: Added M48T58Y RTC/NVRAM timekeeper rom to 'Racing Jam' and clone 'Racing Jam: Chapter 2'.
- 0.114u2: Added Stick, Paddle and Pedal control.
- 0.114u1: Added 'Disable Machine Init' dipswitch. Removed 2nd Player.
- 5th April 2007: Ville Linde - Racing Jam and Hang Pilot are finally starting to show something. I had to force the SHARC not to execute the display list because of some weird bugs, so no 3D graphics yet.
- 0.110u3: Added RF5C400 stereo sound.
- 0.97u2: Changed user3 roms ($800000 + c00000) to user5.
- 0.97u1: Added 68000 (16MHz) CPU2 and ADSP21062 (36MHz) CPU3. Swapped user2 roms. Added dipswitches 'Test Mode' and 'DIP2-DIP8'.
- 5th June 2005: Ville Linde - I decided to have a look at what's wrong with Racing Jam: Chapter 2 as it was the last of the Konami PowerPC games not to boot yet. There was a small problem related to ROM loading, and now the game boots just fine. The test mode hangs on network board test (not emulated yet). Without running test mode, the game starts to boot normally (with the fixed backup RAM), but ends just spinning there, without showing anything. Turns out that Konami Hornet and NWK-TR games require some preformatted data in their backup RAMs (probably as a protective measure). So far I've managed to find the correct values for Gradius 4, Silent Scope, Racing Jam and Racing Jam 2, leaving Silent Scope 2 and Thrill Drive to be done. Silent Scope and Racing Jam start to boot but end up spinning much like Racing Jam 2.
- 0.86: Ville Linde added 'Racing Jam' (Konami 1998) and clone 'Racing Jam: Chapter 2' (Konami 1999) and various other Konami PPC based games: GTI Club, Gradius 4, Silent Scope, Silent Scope 2, Thrill Drive, Midnight Run and Winding Heat. These are to demonstrate the PPC core in action, they contain only very preliminary emulation and do nothing more than display the initial test screens.
- 11th July 2004: Ville Linde - Hornet games hit a deadend, so I quickly moved on to NWK-TR games with some success. Racing Jam and Thrill Drive hang to some IC tests, much like the Hornet games.
Recommended Games (Racing 3D):
280-ZZZAP
Night Driver
Speed Freak
Change Lanes
Konami GT
Out Run
Out Run (Mega-Tech)
Turbo Out Run
Turbo Outrun (Mega-Tech)
OutRunners
OutRun 2
OutRun 2 Special Tours
OutRun 2 SP SDX
Rad Racer
Rad Racer II
Top Speed
Hard Drivin'
Race Drivin'
Hard Drivin's Airborne
Street Drivin'
Power Drift
Power Drift - Link Version
Power Drift (Tourvision PCE bootleg)
Big Run
Cisco Heat
Rad Mobile
Rad Rally
Ridge Racer
Ridge Racer 2
Ridge Racer V Arcade Battle
Cruis'n USA
Cruis'n World
Cruis'n Exotica
Dangerous Curves
Dirt Dash
Midnight Run: Road Fighters 2
Rave Racer
Sega Rally Championship - TWIN
Sega Rally 2
Sega Rally 2 DX
Wheels & Fire
GTI Club
GTI Club 2
Pocket Racer
San Francisco Rush
San Francisco Rush: The Rock
San Francisco Rush 2049
Scud Race Twin
Side by Side
Side by Side 2
Speed Up
Winding Heat
Over Rev
Roads Edge / Round Trip
California Speed
Choro Q Hyper Racing 5
Race On!
Racing Jam
Racing Jam DX
Techno Drive
Battle Gear
Battle Gear 2
California Chase
Go By RC
Stunt Typhoon Plus
Wangan Midnight
Wangan Midnight R
Wangan Midnight Maximum Tune
Wangan Midnight Maximum Tune 2
Initial D Arcade Stage
Initial D Arcade Stage Ver. 2
Initial D Arcade Stage Ver. 3
Initial D4
Faster Than Speed
Speed Driver
Need For Speed: Underground
Sega Race-TV
Arcade Video game published 22 years ago:
Racing Jam (c) 1997 Konami Company, Limited.
This racing game boasts (at least) 24 cars and 4 different modes of play, with differing difficulty levels : Time Trial and Circuit Course racing (beginners and intermediate), uphill and downhill versions of Winding Road (expert), and several Gymkhana Racing modes. Like "Gran Turismo", it is possible to upgrade engine power and suspension.
- TECHNICAL -
There were at least 2 versions of this cabinet - a sit down version boasting a large curved rear projection screen and a twin cabinet version with standard television screens.
Main CPU : PPC403 (@ 32 Mhz), 68000 (@ 16 Mhz), ADSP21062 (@ 36 Mhz)
Sound Chips : RF5C400 (@ 36 Mhz)
Players : 2
Control : 8-way Joystick
Buttons : 3
- TRIVIA -
Racing Jam was released in December 1997 in Japan.
Racing Jam was originally intended as a showcase title for Konami's new COBRA hardware. After rumours of a hardware switch to the lower-end Konami Hornet hardware, Racing Jam was eventually released on Konami NWK-TR hardware.
This game appeared as a prize on Bruce's Price is Right (the British version of The Price is Right hosted by Bruce Forsyth) in 1998 during the Showcase Showdown and was successfully won.
- SERIES -
1. Racing Jam (1997)
2. Racing Jam - Chapter 2 (1998)
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=3540&o=2