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Racing Jam (JAC)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. MAMEinfo
  13. History
Download racingj.zip (22.51 MB)
Snapshot

Game infos

Description Racing Jam (JAC)
Name racingj
Manufacturer Konami
Year 1998
Runnable yes
System arcade /
Number of players ???
Added to MAME .086
Romset size 22.51 MB
Romset file 9 files
Romset zip 12 B
Language English
Genre Driving

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 2

Driver infos

Driver status preliminary
Driver emulation preliminary
Driver color good
Driver sound preliminary
Driver graphic imperfect
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service yes
Input tilt no
Input players 1
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no
paddle 0 4095 35 5 no
pedal 0 4095 35 5 no
stick 0 4095 35 5 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 512 384 60 11796480 512 0 512 384 0 384

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 676a04.16t 2097152 d7808cb6 0668fae5bb94cc120fe196d4b18200f7b512317f user2 0 good no
arcade 676a05.14t 2097152 fb4de1ad f6aa4eb1b5d22901a2aaf899ed3237a9dfdc55b5 user2 2 good no
arcade 676a09.16p 4194304 f85c8dc6 8b302c80be309b5cc68b75945fcd7b87a56a4c9b rfsnd 0 good no
arcade 676a10.14p 4194304 7b5b7828 aec224d62e4b1e8fdb929d7947ce70d84ba676cf rfsnd 400000 good no
arcade 676a13.8x 4194304 29077763 ee087ca0d41966ca0fd10727055bb1dcd05a0873 user5 0 good no
arcade 676a14.16x 4194304 50a7e3c0 7468a66111a3ddf7c043cd400fa175cae5f65632 user5 2 good no
arcade 676gna08.7s 524288 8973f6f2 f5648a7e0205f7e979ccacbb52936809ce14a184 audiocpu 0 good no
arcade 676gnc01.27p 2097152 690346b5 157ab6788382ef4f5a8772f08819f54d0856fcc8 user1 0 good no
arcade 676jac_m48t58y.35d 8192 47e1628c 7c42d06ae2f2cd24d083890f333552cbf4f1d3c9 m48t58 0 good no

Chips list

name tag type clock
ADSP21062 dsp cpu 36000000
M68000 audiocpu cpu 16000000
PowerPC 403GA maincpu cpu 32000000
RF5C400 rfsnd audio 16934400
Speaker rspeaker audio

Categories

MAMEinfo

0.86 [Ville Linde]


Bugs:

- Clones racingj2, racingj2j: [debug] Crash shortly after OK. Tafoid (ID 05632)


WIP:

- 0.183: Ville Linde - Racing Jam WIP (https://www.youtube.com/watch?v=3HqtP5cmBos).

- 0.155: Oliver Stoeneberg added assert for index out-of-bounds access with racingj2.

- 1st September 2012: Ville Linde - I've been trying to figure out what is causing Racing Jam to crash. Turns out a display list function on the SHARC ends up overwriting the display list and wreaking havoc. I'm still not quite sure why this happens, as the Racing Jam DSP microcode is very similar to Gradius 4, which works just fine. I managed to hack things a little bit to get past those problems, and the game eventually boots up, but quickly dies to a network error. Pretty much as expected. I also managed to figure out the "-11N" error in Racing Jam 2, which turned out to be a LAN board EEPROM (or serial number chip) test. RJ2 has identical SHARC problems as RJ.

- 0.142u1: RetroRepair added clone 'Racing Jam: Chapter 2 (EAE)'. Changed parent description to 'Racing Jam (JAC)' and clone 'Racing Jam: Chapter 2' to 'Racing Jam: Chapter 2 (JAE)'.

- 0.135u4: Fabio Priuli moved K056800 sound device to emu\sound and removed the old code. Updated Racing Jam to use this implementation.

- 0.133u3: Changed RF5C400 sound clock speed to 16934400 Hz.

- 0.127u2: Added M48T58Y RTC/NVRAM timekeeper rom to 'Racing Jam' and clone 'Racing Jam: Chapter 2'.

- 0.114u2: Added Stick, Paddle and Pedal control.

- 0.114u1: Added 'Disable Machine Init' dipswitch. Removed 2nd Player.

- 5th April 2007: Ville Linde - Racing Jam and Hang Pilot are finally starting to show something. I had to force the SHARC not to execute the display list because of some weird bugs, so no 3D graphics yet.

- 0.110u3: Added RF5C400 stereo sound.

- 0.97u2: Changed user3 roms ($800000 + c00000) to user5.

- 0.97u1: Added 68000 (16MHz) CPU2 and ADSP21062 (36MHz) CPU3. Swapped user2 roms. Added dipswitches 'Test Mode' and 'DIP2-DIP8'.

- 5th June 2005: Ville Linde - I decided to have a look at what's wrong with Racing Jam: Chapter 2 as it was the last of the Konami PowerPC games not to boot yet. There was a small problem related to ROM loading, and now the game boots just fine. The test mode hangs on network board test (not emulated yet). Without running test mode, the game starts to boot normally (with the fixed backup RAM), but ends just spinning there, without showing anything. Turns out that Konami Hornet and NWK-TR games require some preformatted data in their backup RAMs (probably as a protective measure). So far I've managed to find the correct values for Gradius 4, Silent Scope, Racing Jam and Racing Jam 2, leaving Silent Scope 2 and Thrill Drive to be done. Silent Scope and Racing Jam start to boot but end up spinning much like Racing Jam 2.

- 0.86: Ville Linde added 'Racing Jam' (Konami 1998) and clone 'Racing Jam: Chapter 2' (Konami 1999) and various other Konami PPC based games: GTI Club, Gradius 4, Silent Scope, Silent Scope 2, Thrill Drive, Midnight Run and Winding Heat. These are to demonstrate the PPC core in action, they contain only very preliminary emulation and do nothing more than display the initial test screens.

- 11th July 2004: Ville Linde - Hornet games hit a deadend, so I quickly moved on to NWK-TR games with some success. Racing Jam and Thrill Drive hang to some IC tests, much like the Hornet games.


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Sega Rally 2

Sega Rally 2 DX

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Initial D Arcade Stage

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History


Arcade Video game published 22 years ago:

Racing Jam (c) 1997 Konami Company, Limited.

This racing game boasts (at least) 24 cars and 4 different modes of play, with differing difficulty levels : Time Trial and Circuit Course racing (beginners and intermediate), uphill and downhill versions of Winding Road (expert), and several Gymkhana Racing modes. Like "Gran Turismo", it is possible to upgrade engine power and suspension.

- TECHNICAL -

There were at least 2 versions of this cabinet - a sit down version boasting a large curved rear projection screen and a twin cabinet version with standard television screens.

Main CPU : PPC403 (@ 32 Mhz), 68000 (@ 16 Mhz), ADSP21062 (@ 36 Mhz)
Sound Chips : RF5C400 (@ 36 Mhz)

Players : 2
Control : 8-way Joystick
Buttons : 3

- TRIVIA -

Racing Jam was released in December 1997 in Japan.

Racing Jam was originally intended as a showcase title for Konami's new COBRA hardware. After rumours of a hardware switch to the lower-end Konami Hornet hardware, Racing Jam was eventually released on Konami NWK-TR hardware.

This game appeared as a prize on Bruce's Price is Right (the British version of The Price is Right hosted by Bruce Forsyth) in 1998 during the Showcase Showdown and was successfully won.

- SERIES -

1. Racing Jam (1997)
2. Racing Jam - Chapter 2 (1998)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3540&o=2