0.25 [Mirko Buffoni, Fabio Buffoni, James R. Twine, Chris Hardy]
TEST MODE:
- Press 1 + F3 to enter test mode.
WIP:
- 0.167: David Haywood added some notes about the missing code for clone Rescue (Free Enterprise Games, bootleg).
- 0.166: Guru added clone Rescue (Free Enterprise Games, bootleg). Note: Some code seems missing even after descrambling. Make clone Tuono Blu (bootleg of Rescue) work at least, that one just has a simple security check [David Haywood]. Changed description of clone (bootleg) to 'Tuono Blu (bootleg of Rescue)'.
- 0.153: Changed description of clone 'Apocaljpse Now' to 'Apocaljpse Now (bootleg of Rescue)'.
- 0.143u5: Changed description of clone (Videl Games bootleg) to 'Rescue (bootleg)'.
- 0.143u4: f205v and robotype added clone Rescue (Videl Games bootleg).
- 0.140u3: hap fixed missing sound in Rescue and clone Apocaljpse Now.
- 24th September 2010: 3D ARCADE - New Stern 3D cabinet model for Rescue.
- 0.139u2: Phil Bennett fixed Rescue hangs at Post.
- 0.74: Pierpaolo Prazzoli added clone Apocaljpse Now (bootleg 1982).
- 9th September 2003: Pierpaolo Prazzoli added Apocaljpse Now, a bootleg of Rescue, to the Super Cobra driver.
- 0.53: Changed palettesize to 226 colors.
- 0.37b16: Fixed gfx1 roms addresses and palettesize to 162 colors.
- 0.35b2: Changed palettesize to 160 colors.
- 0.31: Mike Coates added gradient filled background in Rescue. Known issues: Colors are accurate apart from the background, which is an approximation.
- 0.28: Known issues: The colors should be correct, however the sky is black instead of blue. I don't know where coins per credit selector is. The game requires 4 credits to start.
- 0.27: Thanks to Alan J. McCormick, Rescue now has accurate colors. The colors should be correct, however the sly is black instead of blue. I don't know where coins per credit selector is. The game requires 4 credits to start.
- 0.25: Added 'Rescue' (Stern 1982). Mirko Buffoni decrypted the garbled graphics of Rescue which is now fully playable. Fabio Buffoni improved the decode routines with thrilling code. Colors are wrong, unless someone provides a good set of screenshots to study. Game is playable with wrong colors and sound. Control: Arrows = Move around and CTRL = Fire. This game works on the same board of Super Cobra. Graphic is garbled with an address shuffling. Known issues: Graphics are now perfect. I don't know where coin counter is located. The game requires 4 credits to start.
- 22nd November 1996: Dumped Rescue (Stern 1981).
Other Emulators:
* FB Alpha
* VAntAGE
Recommended Games (Helicopter):
Cobra Gunship
Super Cobra
Konami 80's AC Special (Super Cobra)
Rescue
Sky Army
Gyrodine
Liberation
Choplifter
Tiger Heli
Vs. Raid on Bungeling Bay
Airwolf
Ajax
Battle Chopper
Mr. Heli no Daibouken (Tourvision PCE bootleg)
Combat Hawk
Twin Cobra
Twin Cobra II
Chopper I
Cobra-Command
Silk Worm
Twin Eagle - Revenge Joe's Brother
Twin Eagle II - The Rescue Mission
Viper
Ashura Blaster
Hammer Away
Thunder Strike
S.S. Mission
Desert War
Ketsui
Arcade Video game published 37 years ago:
Rescue (c) 1982 Stern Electronics.
The player pilots a rescue helicopter and must try to rescue numerous airmen who have parachuted into the sea below. The rescue chopper is under constant attack from enemy helicopters, while sharks swim in the ocean below and will kill any floating airmen they come across. Later levels also have enemy subs and ships all intent on foiling the rescue mission. Players must be careful to avoid the falling wreckage of any enemy helicopters they have just destroyed, and also need to be wary of hitting any parachuting airmen with their 'copter blades, as this will kill the airmen instantly.
In a very similar vein to Williams' legendary "Robotron", also released in '82, the rescue chopper is armed with a gun that can fire in eight different directions, irrespective of the direction the rescue chopper is flying in. In addition to the eight-way gun, the 'copter can also drop missiles from its underside, which is essential for destroying enemy subs and ships.
To complete a stage, players must pick up a set number of fallen airmen from the sea (determined at the start of each level) and deposit them safely onto a nearby island.
- TECHNICAL -
Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 1.78975 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz)
Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette colors : 226
Players : 2
Control : Double 8-way joysticks
Buttons : 1
- TRIVIA -
Released in November 1982.
A bootleg of this game is known as "Apocaljpse Now".
- STAFF -
Designed and programmed by : Chris Oberth
- CONTRIBUTE -
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