0.148u5 [ANY]
WIP:
- 0.153: Curt Coder added device_output_interface and macros MCFG_OUTPUT_INDEX/MCFG_OUTPUT_NAME which can be used to specify which output in the layout a device should use (see Sea Battle and the DM9368 7 segment LED).
- 0.149u1: Mariusz Wojcieszek and hap fixed Sea Battle - Game now playable. Added most of the graphics hardware and I/O to Sea Battle [Mariusz Wojcieszek]. It needs ALWAYS_UPDATE and partial updates for collision detection. Improved inputs and dips. Small improvements and cleanup. Removed the remaining "QWE" layer disable. Make the internal artwork nicer, but can't find any good cab pics. Fixed video Brightness slider doesn't work with get_black_pen [hap]. Fixed error: Comparison of constant 4278190080 with expression of type 'pixel_t' (aka 'unsigned short') is always true [Phil Bennett]. Added S2636 sound and Speaker. Changed S2650 CPU1 clock speed to 1789772 Hz and palettesize to 26 colors. Added Player 1, Stick, 2x buttons and 2x coin slots. Added new gfx2 rom. Added dipswitches 'Game Type', 'Lives', 'Game Time', 'Coin A/B', 'Enemies Speed', 'Extended Play', 'Service Mode' and 2x 'Unused'.
- 0.148u5: ANY added 'Sea Battle (set 1)' (Zaccaria 1980) and clone (set 2). David Haywood added gfxdecode. Note: The clone was a very different looking PCB (bootleg called armada maybe?) most parts had been stripped.
- 3rd January 2011: Luca Elia correctly identified it as Zaccaria's most wanted "Sea Battle" (see tiles). Contrary to what you will find in many websites, it was manufactured in 1980 and not in 1976.
- 24th July 2007: f205v and Gnoppi dumped Sea Battle (Zaccaria 1980). The PCB is dead, some components are missing.
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Sea Wolf
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Car Hunt / Deep Scan (France)
Destroyer
Minesweeper
Subs
Wolf Pack
Fire One
Submarine (Midway)
HeliFire
N-Sub
Navarone
Polaris
Sea Battle
Tomahawk 777
Battle of Atlantis
Mariner
Subroc-3D
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Yamato
D-Day
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Turbo Sub
Up Scope
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Sauro
Battle Shark
Guts n' Glory (Depth Charge + Submarine)
In The Hunt
Ganbare! Marine Kun