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San Francisco Rush (boot rom L 1.0)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Disks list
  12. Serie
  13. Categories
  14. MAMEinfo
  15. History
Download sfrush.zip (9 MB)
Snapshot

Game infos

Description San Francisco Rush (boot rom L 1.0)
Name sfrush
Manufacturer Atari Games
Year 1996
Runnable yes
System arcade /
Number of players 1P
Added to MAME .077
Romset size 9 MB
Romset file 6 files
Romset zip 6 B
Language English
Evaluation 90 to 100 (Best Games)
Genre Driving

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 2

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service yes
Input tilt yes
Input players 1
Input buttons
Input coins 4

Controls infos

type ways minimum maximum sensitivity keydelta reverse
paddle 16 240 25 5 no
pedal 0 255 25 100 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 640 480 57 17510400 640 0 640 480 0 480

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade hdboot.u32 524288 39a35f1b c46d83448399205d38e6e41dd56abbc362254254 user1 0 good no
arcade sfrush.u49 2097152 dfb0a54c ed34f9485f7a7e5bb73bf5c6428b27548e12db12 cage 800002 good no
arcade sfrush.u53 2097152 71f8ddb0 c24bef801f43bae68fda043c4356e8cf1298ca97 cage 800000 good no
arcade sfrush.u61 2097152 f3a00ee8 c1ac780efc32b2e30522d7cc3e6d92e7daaadddd cage 400002 good no
arcade sfrush.u62 2097152 5d66490e bd39ea3b45d44cae6ca5890f365653326bbecd2d cage 400000 good no
arcade sndboot.u69 524288 7e52cdc7 f735063e19d2ca672cef6d761a2a47df272e8c59 cageboot 0 good no

Chips list

name tag type clock
DMA-driven DAC cage:dac4 audio
R5000 (little) maincpu cpu 200000000
Speaker cage:rspeaker audio
TMS32031 cage:cage cpu 33868800

Disks list

name md5 sha1 merge region index status optional
sfrush e2db0270a707fb2115207f988d5751081d6b4994 ide:0:hdd:image 0 good no

Serie

Serie : San Francisco Rush
  1. San Francisco Rush (boot rom L 1.0) (1996)
  2. San Francisco Rush (boot rom L 1.06A) (1996)
  3. San Francisco Rush: The Rock (boot rom L 1.0, GUTS Oct 6 1997 / MAIN Oct 16 1997) (1996)
  4. San Francisco Rush: The Rock (Wavenet, boot rom L 1.38, GUTS Aug 19 1997 / MAIN Aug 19 1997) (1996)
  5. San Francisco Rush: The Rock (Wavenet, boot rom L 1.38, GUTS Aug 6 1997 / MAIN Aug 5 1997) (1996)
  6. San Francisco Rush - Extreme Racing (Euro) (1997)
  7. San Francisco Rush 2049 (1998)
  8. San Francisco Rush 2049: Special Edition (1998)
  9. San Francisco Rush 2049: Tournament Edition (1998)
  10. San Francisco Rush - Extreme Racing (USA) (1998)
  11. San Francisco Rush 2049 (Euro, USA) (2000)
  12. San Francisco Rush 2049 (Euro) (2000)

Categories

MAMEinfo

0.77 [Aaron Giles]


HardDisk required


Bugs:

- Calibration for sfrush not persistent through launches. john_iv (ID 02031)

- Second launch of sfrush after calibration hits an abort waiting for user input. john_iv (ID 02039)


WIP:

- 0.184: Andrew Welburn and The Dumping Union added clone San Francisco Rush (boot rom L 1.06A). Changed parent description to 'San Francisco Rush (boot rom L 1.0)'.

- 0.179: Risugami added layout for San Francisco Rush.

- 0.154: Miodrag Milanovic fixed sound regression in San Francisco Rush.

- 0.147u4: Added internal boot loader programs to the TMS3203x core and support a switch between microcomputer (bootloader) and microprocessor modes via the TMS3203X_MCBL input. This is required for Rise of the Robots, whose boot code jumps into the middle of the bootloader ROM. Changes tested with primrage, sfrush and speedup [Phil Bennett].

- 0.135: Arthur Peale added abort button to 'San Francisco Rush'.

- 0.130u2: Removed Player 2 and 3. Added buttons 7-16.

- 0.82u2: Aaron Giles marked San Francisco Rush and Vapor TRX as working. Added also more extensive documentation on the various boardsets, constants for the GT64010 and all interrupts and ethernet device interrupt support. Made the IDE controller visible on the PCI bus, formalized support for the "widget" board used in Vapor TRX & California Speed, hooked up CMOS protection bit and corrected 'San Francisco Rush: The Rock' audio CRCs and hooked up hard disk.

- 14th May 2004: Aaron Giles - The ethernet controller was the missing link in San Francisco Rush, which is now playable (if you have a 20 GHz computer, of course). Unfortunately, there still seems to be something wrong with San Francisco Rush: The Rock, but hopefully I'll have it figured out. On the plus side, it turns out that a missing ethernet controller was also the cause of Vapor TRX not working as well, so now that is playable. By the way, a number of people were wondering why the Vapor TRX CHD is so big. Well, it turns out that the entire attract mode is pre-rendered movies, which explains a lot!

- 11th May 2004: Aaron Giles - Decided to take a breather from core work and got San Francisco Rush: The Rock up and running. It has the same problems as the original San Francisco Rush in that it hangs at the start of the game, but now I finally have a theory for why. The Rush games included an Ethernet controller onboard, and I'm currently suspicious that they want it to work. I've got some rudimentary basics up and running, and they are detecting that there is no cable connected, and then putting the Ethernet controller into loopback mode. Which tends to reinforce my suspicion that their networking model relies on even local data being sent/received in loopback mode. We'll see once I get everything wired up!

- 8th May 2004: Aaron Giles - A San Francisco Rush: The Rock hard drive showed up and I've got it limping along a bit, but there are still some serious issues to solve before it's ready.

- 0.79u2: Replaced Custom sound with 4x DMA-driven DACs.

- 0.77u3: Aaron Giles fixed input ports for California Speed and SF Rush. Changed visible area to 512x400. Removed 4th Player. Added 'Boot ROM Test' dipswitch.

- 13th December 2003: Aaron Giles - I have hard disks for NBA Showtime: NBA on NBC and San Francisco Rush 2049 but no boot ROMs for them. If anyone can help me track those down, I can post more pretty pictures.

- 0.77u2: Changed R5000 CPU1 clock speed to 200MHz.

- 0.77: Aaron Giles added 'San Francisco Rush' (Atari 1996). Hangs when trying to start a game (security?). Displays "MATH ERR: frexpf(Inf): DOMAIN error" (FP exceptions necessary?). Crashes eventually using the DRC.

- 5th November 2003: Aaron Giles sent in the Atari Seattle driver, supporting CarnEvil, Blitz 99, Wayne Gretzky's 3D Hockey, Mace: The Dark Age (all working fine) and San Francisco Rush (freezes when starting a game).

- 27th May 2003: Aaron Giles updated the IDE controller emulation to support a couple more commands and added DMA bus mastering support that will be necessary for the Seattle games.

- 9th November 2002: Guru - Dumped San Francisco Rush (Atari 1996, including 3.2GB HD). Thanks to Mr. F.


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Harddisk: 1.19 GB (CYLS: 2635, HEADS: 15, SECS: 63 - Compressed: 53.8)

History


Arcade Video game published 23 years ago:

San Francisco RUSH - Extreme Racing (c) 1996 Atari Games Corp.

- TECHNICAL -

Atari Flagstaff hardware
Game ID : 136109

Main CPU : R5000 (@ 200 Mhz)
Graphics Chipset: 10mb Voodoo Graphics Chipset with Dual TMUs (@ 50 Mhz)
Sound CPU : TMS32031 (@ 33.8688 Mhz)
Sound Chips : (4x) DMA-driven (@ 33.8688 Mhz)

Players : 1-8
Control : force-feedback steering wheel, 4-position shifter, three foot pedals for gas, brake and clutch.
Buttons : 6

- TRIVIA -

San Francisco RUSH was released in December 1996.

- TIPS AND TRICKS -

* Demo Race : During the attract mode, press and hold the Music button while the machine is displaying a demo race. The race will continue until you release the button and will be shown from many different camera angles and perspectives that can't be seen at any other time during the game.

* Play Solo : At the 'Select your track' screen, hold the Reverse button while selecting your track to play solo. This blocks others from joining in and also eliminates the 'waiting for others to join' timer.

* Alternate Cars : At the vehicle select screen, hold the Music button and press View 1+Gas.

* Time Trial Mode : At the vehicle select screen, hold the Music button and press View 2+Gas.

* More Force Feedback : At the vehicle select screen, hold the Music button and press View 3.

- SERIES -

1. San Francisco RUSH - Extreme Racing (1996)
2. San Francisco Rush The Rock - Alcatraz Edition (1996)
3. San Francisco Rush 2049 (1999)
4. San Francisco Rush 2049 Tournament Edition (2000)
5. Hot Rod Rebels (2000)
6. San Francisco Rush 2049 Special Edition (2003)

- STAFF -

Executive producer : Mark Stephen Pierce
Producer : John Ray
Software : Alan Gray, John Geraci, Forrest Miller, Dave Shepperd, Mark van der Pol, Bruce Rogers, Steve Bennetts
Game Design : Cameron Petty, Alan Gray, Spencer Lindsay
Art : Spencer Lindsay, Rob Adams, Mike Prittie, Gene Higashi, Jef Shears, Kirk Young, Tom Capizzi
Audio : Gunner Madsen, Todd Modjeski, Chuck Peplinski, David Reisner, Farrokh Khodadadi
Hardware : Andrew Dyer, Steve Correll, Paul Shepard, Dennis Nale, Mink Nguyen, Rick Meyette, Jeff Peters, Leon Fritts, Tram Vu
Sr. Engineering Tech. : Patrick Hubbell
Design services : Pete Takaichi, Mark Gruber, Ralph Perez, Mark Hoendervoogt, Stevie Landaverde
Product Manager: David Macias

- PORTS -

* CONSOLES:
[US] Nintendo 64 (nov.8, 1997) [Model NUS-NSFE]
[EU] Nintendo 64 (dec.1997) [Model NUS-NSFP]
[EU] Sony PlayStation (1998) [Model SLES-01208]
[US] Sony PlayStation (feb.28, 1998) [Model SLUS-00505]

- CONTRIBUTE -

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