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Sky Kid (new version)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. MAMEinfo
  14. History
  15. High scores
Download skykid.zip (110 KB)
Snapshot

Game infos

Description Sky Kid (new version)
Name skykid
Manufacturer Namco
Year 1985
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .036b11
Romset size 110 KB
Romset file 14 files
Romset zip 49 B
Language English
Evaluation 70 to 80 (Good)
Genre Shooter

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 180 no 288 224 60.60606

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade cus63-63a1.mcu 4096 6ef08fb3 4842590d60035a0059b0899eb2d5f58ae72c2529 mcu f000 good no
arcade sk1-1.2n 256 0218e726 8b766162a4783c058d9a1ecf8741673d7ef955fb proms 0 good no
arcade sk1-1c.6b 16384 7abe6c6c 7d2631cc6149fa3e02b1355cb899de5474ff5d0a maincpu c000 good no
arcade sk1-2.2p 256 fc0d5b85 d1b13e42e735b24594cf0b840dee8110de23369e proms 100 good no
arcade sk1-3.2r 256 d06b620b 968a2d62c65e201d521e9efa8fcf6ad15898e4b3 proms 200 good no
arcade sk1-4.5n 512 c697ac72 3b79755e6cbb22c14fc4affdbd3f4521da1d90e8 proms 300 good no
arcade sk1-5.6n 512 161514a4 4488ce60d12be6586e4a1ddbbfd06bf4e7dfaceb proms 500 good no
arcade sk1_3.6d 16384 314b8765 d90a8a853ce672fe5ee190f07bcb33262c73df3b maincpu 10000 good no
arcade sk1_5.7e 8192 c33a498e 9f89a514888418a9bebbca341a8cc66e41b58acb gfx2 0 good no
arcade sk1_6.6l 8192 58b731b9 40f7be85914833ce02a734c20d68c0db8b77911d gfx1 0 good no
arcade sk1_7.10m 16384 3454671d 723b26a0f208addc2a22736457cb4be6ab6c69cc gfx3 4000 good no
arcade sk1_8.10n 16384 44bb7375 5b2fa6782671150bab5f3c3ac46b47bc23f3d7e0 gfx3 0 good no
arcade sk2_2.6c 16384 ea8a5822 5b13133410bcb7d647e662b476dbfd2edab8aac0 maincpu 8000 good no
arcade sk2_4.3c 8192 a460d0e0 7124ffeb3b84b282940dcbf9421ae4934bcce1c8 mcu 8000 good no

Chips list

name tag type clock
HD63701 mcu cpu 6144000
M6809 maincpu cpu 1536000
Namco CUS30 namco audio 24000
Speaker mono audio

Serie

Serie : Sky Kid
  1. Sky Kid (new version) (1985)
  2. Sky Kid (CUS60 version) (1985)
  3. Sky Kid (old version) (1985)
  4. Sky Kid (Sipem) (1985)
  5. Sky Kid (1986)
  6. Sky Kid Deluxe (set 1) (1986)
  7. Sky Kid Deluxe (set 2) (1986)
  8. Sky Kid (USA) (1987)

Categories

MAMEinfo

0.36b11 [Manuel Abadia]

0.35b11 [Testdriver]


WIP:

- 0.143: Wilbert Pol fixed immediate crash while using -DEBUG in SkyKid driver.

- 0.139u1: Atari Ace removed global variables from NAMCO sound core.

- 0.130u3: Kanikani added DIP locations to SkyKid driver.

- 0.123u1: Zsolt Vasvari removed color tables from Sky Kid. Added RESNET color computations where appropriate. Changed palettesize to 1280 colors. Changed description to 'Sky Kid (new version)' and clones (Old Ver.) to 'Sky Kid (old version)', (CUS60 Ver.) to 'Sky Kid (CUS60 version)' and (Manufactured by Sipem) to 'Sky Kid (Sipem)'.

- 0.122u7: Changed HD63701 CPU2 clock speed to 6144000 Hz.

- 0.121u2: Corrado Tomaselli added clone Sky Kid (Manufactured by Sipem). No license text is displayed but the PCB was licensed by Namco for production by Sipem (formerly Sidam) with Namco supplying the Custom chips (MCU etc.). The level select is handled in a much more user-friendly way in this set and the dip for it is inverted (although this is displayed incorrectly in the test mode). Renamed dipswitch 'Round Select' to 'Round Skip'.

- 18th November 2007: Corrado Tomaselli dumped Sky Kid (Sipem).

- 0.120u2: Mike Haaland added save state support to Sky Kid.

- 0.107u3: Properly documented and connected the CUS63 MCU code to Sky Kid (New Ver.) and CUS60 to clone Sky Kid (CUS60 Ver.) [Brian Troha]. Fixed rom names. Changed description of clone (60A1 Ver.) to 'Sky Kid (CUS60 Ver.)'.

- 0.96u1: Brian Troha fixed dipswitches in Sky Kid. Added 'Allow Buy In' dipswitch.

- 0.93: Added clock parameter to Namco CUS30 sound (24000 Hz).

- 0.80: Nicola Salmoria fixed clone Sky Kid (60A1 Ver.). It works now with a patch (a dump of the CUS60A internal ROM is needed to do without the patch). Removed unknown dipswitches.

- 0.59: Added clone Sky Kid (60A1 Ver.). Fixed rom names. Changed parent description to 'Sky Kid (New Ver.)' and clone (set 2) to 'Sky Kid (Old Ver.)'. Renamed (skykidb) to (skykido).

- 0.37b12: Added clone Sky Kid (set 2). Changed parent description to 'Sky Kid (set 1)'. Changed VSync to 60.606060Hz.

- 26th March 2000: Manuel Abadia added cocktail support to Sky Kid and Dragon Buster.

- 0.36b11: Manuel Abadia added 'Sky Kid' (Namco 1985).

- 23rd November 1999: Manuel Abadia fixed Sky Kid and Dragon Buster colors.

- 21st November 1999: Manuel Abadia fixed the resolution in Sky Kid, Dragon Buster, Metro Cross and Baraduke.

- 20th November 1999: Manuel Abadia sent in a driver for Sky Kid / Dragon Buster, but the colors aren't quite correct yet.

- 0.35b11: Added (Testdriver) Sky Kid.


LEVELS: 21


Other Emulators:

* FB Alpha

* HiVE


Recommended Games (Dog-Fight):

Jet Fighter/Launch Aircraft

Ace

Biplane 4

Attack

Sky Skipper

Time Pilot

Konami 80's AC Special (Time Pilot)

Time Fighter (Time Pilot conversion on Galaxian hardware)

Dog Fight

Acrobatic Dog-Fight

Two Tigers

Istrebiteli

Sky Kid

Sky Kid Deluxe

Vs. Super SkyKid

Wing War

History


Arcade Video game published 34 years ago:

Sky Kid (c) 1985 Namco.

Sky Kid is a 2-D, scrolling shooter type of game. You play as the character Sky Kid. Sky Kid flies around in a bi-plane and is assigned specific targets during the missions. These missions involved bombing specific targets. This would seem easy, however, there are a few obstacles Sky Kid must overcome to get to the target safely. First, the bi-plane is not equipped with the bomb. Sky Kid must pick up the bomb en route to the target. Second, there are both ground and air units that attempt to keep Sky Kid from accomplishing his mission. Last, Sky Kid may have to navigate through some very inhospitable terrain or navigate around cities in order to get to the target. The targets that Sky Kid must bomb will either be a fortress complex or a ship. As one moves farther up in the missions, it isn't uncommon to have multiple targets in one mission. Perhaps barnstorming would have been a better idea.

- TECHNICAL -

Game ID : SK

Main CPU : Motorola M6809 (@ 1.536 Mhz), Hitachi HD63701 (@ 1.536 Mhz)
Sound Chips : Namco 8-channel WSG

Players : 2
Control : 8-way joystick
Buttons : 2 (FIRE, LOOP)

- TRIVIA -

Sky Kid was released in December 1985 in Japan.

After Namco ended its partnerships with both Midway and Atari, they started to release games in the United States. Releases such as "Gaplus", "Galaga 3", and "Dig Dug II" were some games that Namco released. Since the big arcade collapse of the early 80's had claimed quite a few arcade companies, Namco managed to fill the gap. Sky Kid was a game that didn't enjoy great success in the United States. The game, however, did show that Namco was on the right track as far as games they released. Featuring cartoon-like graphics and different types of missions, Sky Kid would form the basis of several other Namco games based on the same type of gameplay. To this day, Namco is either releasing new arcade games or it is releasing old classics for the different gaming systems.

Sky Kid is the first game from Namco to allow play for two players simultaneously.

- SCORING -

Scoring in this game is kind of complicated. You get points for destroying air and ground targets. You then get additional points for how many of these types of targets you destroyed. In addition, you get points based on how much of the target you destroyed.

* Ground Targets :
Truck : 100 points
Tank : 200 points
AA Gun : 100 points

* Sea Targets :
AA Boat : 100 points
Submarine : 100 points

* Air Targets :
Planes : 100 points
Balloon : 100 points
Bomber : 100 points
Bomb : 100 points

* Bomb Hits :
Direct hit, target totally destroyed : 1,000 points
Indirect hit, target partially destroyed : 500 points

You will receive a bonus after you land. This bonus depends on how many of each type of the above targets you destroyed. It is listed in the order of :
Ground and Sea Units
Air Units
Mission Target or Targets

For the first two items, the scoring is:
Units Destroyed : 10-19 - 1,000 Points
Units Destroyed : 20-29 - 3,000 Points
Units Destroyed : 30-39 - 5,000 Points
Units Destroyed : 40-49 - 10,000 Points
Units Destroyed : 50 and UP - 20,000 Points

In regard to targets, bonus points are scored on whether you totally destroy or partially destroy the target or targets.
Partial Destruction : 2,000 points
Total Destruction : 10,000 points

You will also get 10 points per second that you are in the air.

- TIPS AND TRICKS -

* When you start the game, Sky Kid will be at his airfield in the lower right of the game screen. When the mission starts, you will take off from that airfield. Keep in mind, this is a scrolling game. This means you can go no faster then the left side and no slower then the right side. You can, however, vary your speed in-between by pushing the joystick back and forth. The biggest key in getting through this game is learning how to use the joystick to speed up and slow down because you will sometimes be put into some very tight areas that will require precision joystick control.

* Remember the controls on this game are not ''reversed''. This means that this isn't like a normal plane where pushing up causes the plane to dive and pushing down causes the plane to rise. Instead, the directions of the joystick will be the direction of the plane.

* Everything that isn't air is hazardous to Sky Kid's plane. This means don't go flying through the forests, cities, or billboards or you will have one less plane.

* Ground units (except trucks) attack in two manners :
a) The tanks just throw up a wave of bullets toward your plane. They aren't very precise but sometimes the volume is enough to knock your plane out of the sky.
b) The anti-aircraft guns fire what is called a ''proximity'' fuzed shell. These types of shells don't have to directly hit the plane to be lethal. Instead, they explode at a pre-set altitude and throw shrapnel in different directions. If Sky Kid's plane gets caught by any of this shrapnel, the plane is lost.

* The sea units also attack in two manners :
a) The anti-aircraft boats throw the 'proximity' fuzed shell.
b) Submarines throw up a wave of bullets then rapidly submerge.

* Enemy fighters will appear both from in front of and also behind Sky Kid. This basically means that ''hugging'' the left or right side of the screen is a bad thing since a collision is highly probable.

* Enemy fighters also seem to sense when Sky Kid's gunsights are locked on them. The enemy planes will do a loop and end up going in the opposite direction over Sky Kid. Keep this in mind when shooting at them since this could cause a collision.

* Just because Sky Kid's plane has been shot full of holes doesn't mean that all is lost. Once your plane has been shot, rapidly press the loop button and you may recover out of the shoot down. Of course, you need to do this right after you have been shot or it won't work.

* When Sky Kid is performing a loop, enemy units cannot hit him with fire. Of course, the disadvantage is that it puts Sky Kid at a higher altitude and it also may place him right in the way of an enemy air unit.

* During the first few missions, the bomb is relatively easy to get. As the missions progress, however, the bomb gets harder to retrieve. Sometimes it will be in a little spot between two trees or it may be at the bottom of a deep valley. Adjust speed and direction accordingly.

* Before you get to the bomb, a prompt 'GET THE BOMB' will appear on the screen a couple of seconds before the bomb gets into view.

* In order to fully destroy a target, you must plant your bomb right in the middle of it. You will know you have scored a direct hit because the target will explode and then sink.

* Speaking of targets, they are usually heavily defended. Not just by the outside units, but also by the volume of fire they can throw skyward to shoot down your plane.

* When you are approaching your airfield to land, make sure that you aren't in one of your enemy's gunsights. Enemy units sometimes will fire on you until you get on the runway. Nothing like almost getting to the airfield only to get shot down.

* As the missions progress, the distances also get longer. You will know how far you are when the prompt 'HALFWAY POINT' shows up on the screen. If you get shot down before the halfway point, you start from the airfield. If it is after the halfway point, you start from the halfway point.

* If you shoot the dancing girls around the airfield when you are coming in, they turn into pink flowers. Not worth any points but I guess a great way to line up your gunsights.

* If you overshoot the runway, you will run out of fuel and crash. You still, though, get the extra bonuses but you lose a plane in the process.

* Make sure you watch the terrain at all times. Sometimes mountains, billboards, cities, etc. will appear at the worst possible times. Of course, you can also use these to your advantage since enemy air units also get destroyed by these features

- SERIES -

1. Sky Kid (1985)
2. Sky Kid Deluxe (1986)
3. Vs. Super Sky Kid (1986)

- STAFF -

Music by : Junko Ozawa

- PORTS -

* CONSOLES:
Super Cassette Vision [JP] (1986) "Sky Kid [Model 29 NO.09350]"
[JP] Nintendo Famicom (aug.22, 1986) "Sky Kid [Model NSK-3900]"
[US] Nintendo NES (sept.1987) "Sky Kid [Model NES-SY-USA]"
[JP] Sony PlayStation (oct.30, 1997) "Namco Museum Encore [Model SLPS-01050]"
[US] Microsoft XBOX (aug.30, 2005) "Namco Museum - 50th Anniversary [Model NMO-2201A-NM]"
Nintendo GameCube [US] (aug.30, 2005) "Namco Museum - 50th Anniversary [Model DOL-G5NE-USA]"
[US] Sony PS2 (aug.30, 2005) "Namco Museum - 50th Anniversary [Model SLUS-21164]"
[JP] Sony PS2 (jan.26, 2006) "Namco Museum Arcade Hits! [Model SLPS-25590]"
[EU] Microsoft XBOX (mar.24, 2006) "Namco Museum - 50th Anniversary"
[EU] Sony PS2 (mar.31, 2006) "Namco Museum - 50th Anniversary [Model SLES-53957]"
[EU] Nintendo GameCube (may.5, 2006) "Namco Museum - 50th Anniversary [Model DOL-G5NP-EUR]"
Microsoft XBOX 360 [US] (nov.4, 2008) "Namco Museum - Virtual Arcade [Model 21022]"
[EU] Microsoft XBOX 360 (may.15, 2009) "Namco Museum - Virtual Arcade"
[AU] Microsoft XBOX 360 (june.4, 2009) "Namco Museum - Virtual Arcade"
Nintendo Wii [Virtual Console Arcade] [JP] (jul.7, 2007)
[JP] Microsoft XBOX 360 (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]"

* HANDHELDS:
[JP] Nintendo Game Boy (jul.25, 1997) "Namco Gallery Vol.3 [Model DMG-AV3J]"

* COMPUTERS:
[US] PC [MS Windows, CD-ROM] (oct.25, 2005) "Namco Museum - 50th Anniversary"
[EU] PC [MS Windows, CD-ROM] (mar.27, 2006) "Namco Museum - 50th Anniversary"
PC [MS Windows, CD-ROM] [AU] (may.19, 2006) "Namco Museum - 50th Anniversary"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2457&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

bald_bull_____________________105.520
majygool_______________________82.150
dark_kariya____________________57.210
nicky634_______________________49.090