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Sonic Boom (FD1094 317-0053)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. MAMEinfo
  13. History
  14. High scores
Download sonicbom.zip (1.04 MB)
Snapshot

Game infos

Description Sonic Boom (FD1094 317-0053)
Name sonicbom
Manufacturer Sega
Year 1987
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .088
Romset size 1.04 MB
Romset file 19 files
Romset zip 475 B
Language English
Evaluation 50 to 60 (Not Good Enough)
Genre Shooter

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service yes
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 270 no 320 224 60.054389 6293700 400 0 320 262 0 224

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 317-0053.key 8192 91c80c88 db2345257474c7e74a12ef8d125b7d0ea2ecd4c8 maincpu:key 0 good no
arcade epr-11340.a1 65536 03ba3fed 2186639e34023690e5b9da942a015e11a6cdcc65 maincpu 1 good no
arcade epr-11341.a2 65536 0338f771 a1a2928eb3f9826733bad54bbf17f622d9307285 maincpu 20001 good no
arcade epr-11342.a4 65536 454693f1 3a9542443b4b403ccae968f2b5e2fc9cf810f85a maincpu 0 good no
arcade epr-11343.a5 65536 edfeb7d4 0f703e028f9ca9f3c4f5563f3c65ec9b938074a5 maincpu 20000 good no
arcade epr-11347.a7 32768 b41f0ced 946b58c0f5b4541fac93add065916319302fe5e0 soundcpu 0 good no
arcade epr-11348.a8 32768 89924588 9b97da0f562c5faaf12e0f3f8943cdb4fe7a9d24 soundcpu 10000 good no
arcade epr-11349.a9 32768 8e4b6204 ec0a2812b4726b5ff236f2fbb63fd2dd13cf4935 soundcpu 20000 good no
arcade opr-11344.b9 65536 59a9f940 b1c13cfa9609a22cbe047ee39681ccf8d0b3cf9c gfx1 0 good no
arcade opr-11345.b10 65536 b44c068b 05e875dc418aef12fc48d1df44f680249f6952de gfx1 10000 good no
arcade opr-11346.b11 65536 e5ada66c 7e8e34ea909848d0d1b1fcccf628bf9ec169ae9b gfx1 20000 good no
arcade opr-11350.b1 65536 525ba1df e35487c8bf4009a767e54258d9a55056d13ba02a sprites 1 good no
arcade opr-11351.b2 65536 63b1f1ca 1f19a3af099d4a6ad196968b0a3c17a11384e474 sprites 20001 good no
arcade opr-11352.b3 65536 047fa4b0 d6c6f920a71db7734000cb64f3001145c4e05c6e sprites 40001 good no
arcade opr-11353.b4 65536 4e0791f8 3278bfd478a2fdbcf2d641268c9ca4ccd5a5bd2f sprites 60001 good no
arcade opr-11354.b5 65536 793fa3ac 14d5a71667b4745d5b556cc15334dd9bff8de93f sprites 0 good no
arcade opr-11355.b6 65536 fe0fa332 15ea820f87399e35b798969d3800614701a61161 sprites 20000 good no
arcade opr-11356.b7 65536 aea3c39d 2a4f01463b3f29c8d6858c3e99ef70ac548598b4 sprites 40000 good no
arcade opr-11357.b8 65536 a7c5ea41 405e6ebd2cff22179de70fd31fae5ff967fbaf63 sprites 60000 good no

Chips list

name tag type clock
FD1094 maincpu cpu 10000000
Speaker mono audio
YM2151 ym2151 audio 4000000
Z80 soundcpu cpu 5000000
uPD7759 upd audio 640000

Categories

MAMEinfo

0.88 [Charles MacDonald, Nicola Salmoria]


TODO:

* Wanted: 317-0051/0052 FD1094 CPUs


WIP:

- 0.166: David Haywood added clone Sonic Boom (bootleg of FD1094 317-0053 set).

- 0.129u5: Aaron Giles fixed Sonic Boom extensively writes to the debug console.

- 0.88u6: Fixed gfx2 rom loading. Changed Z80 CPU2 clock speed to 5MHz and palettesize to 6144 colors. Changed description to 'Sonic Boom (FD1094 317-0053)'.

- 0.88u3: Added new 317-0053.key.

- 0.88u2: Added FD1094 317-0053.key to Sonic Boom.

- 0.88: Charles MacDonald and Nicola Salmoria added 'Sonic Boom' (Sega 1987).

- 6th October 2004: Charles MacDonald - Here's Sonic Boom (System 16B, 317-0053) decrypted and running. Thanks to Thierry (aka ShinobiZ) for donating the Sonic Boom CPU and ROM board. A unique aspect of this game is that it only has one decryption state used in-game, apart from the vector fetch state. No compare instructions are issued, and the interrupt state is identical to the reset state. All of the exception handling code used for debugging is present in unencrypted 68000 code, though it's certainly for the development hardware as it writes to ROM often. So there is no way to get the FD1094 to execute unencrypted code, despite what this game seems to say.


LEVELS: 6 (endless)


Other Emulators:

* FB Alpha


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History


Arcade Video game published 32 years ago:

Sonic Boom (c) 1987 Sega.

A vertically scrolling shooter from Sega.

- TECHNICAL -

Sega System 16B hardware
Game ID : 317-0053

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), UPD7759 (@ 640 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in December 1987 in Japan.

- PORTS -

* COMPUTERS:
Sinclair ZX Spectrum (1990)
Amstrad CPC (1990)
Commodore C64 (1990)
Atari ST (1990)
Commodore Amiga (1990)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3505&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

bald_bull_____________________170.350
majygool______________________154.450
foxmulder_____________________111.050
olivier________________________98.900
cessna_________________________69.600