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Super Cross II (Japan, set 1)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. MAMEinfo
  13. History
  14. High scores
Download sprcros2.zip (242 KB)
Snapshot

Game infos

Description Super Cross II (Japan, set 1)
Name sprcros2
Manufacturer GM Shoji
Year 1986
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .057
Romset size 242 KB
Romset file 20 files
Romset zip 96 B
Language Japanese
Evaluation 50 to 60 (Not Good Enough)
Genre Driving

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 3

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 240 224 55.638395 5000000 343 8 248 262 16 240

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade sc-60.4k 256 d7a4e57d 6db02ec6aa55b05422cb505e63c71e36b4b11b4a proms 320 good no
arcade sc-61.5a 256 2f71185d 974fbb52285f01f4353e9acb1992dcd6fdefedcb proms 220 good no
arcade sc-62.3a 256 3c78a14f 8f9c196a3e18bdce2d4855bc285bd5bde534bf09 proms 120 good no
arcade sc-63.3b 256 9034a059 1801965b4f0f3e04ca4b3faf0ba3a27dbb008474 proms 20 good no
arcade sc-64.6a 32 336dd1c0 f0a0d2c13617fd84ee55c0cb96643761a8735147 proms 0 good no
arcade scm-00.10l 16384 13fa3684 611b7a237e394f285dcc5beb027dacdbdd58a7a0 master_bank 0 good no
arcade scm-01.10k 16384 385a62de 847bf9d97ab3fa8949d9198e4e509948a940d6aa master 8000 good no
arcade scm-02.10j 16384 849c5c87 0e02c4990e371d6a290efa53301818e769648945 master 4000 good no
arcade scm-03.10g 16384 b9757908 d59cb2aac1b6268fc766306850f5711d4a12d897 master 0 good no
arcade scm-20.5k 16384 67a099a6 43981abdcaa0ff36183027a3c691ce2df7f06ec7 gfx3 0 good no
arcade scm-21.5g 16384 b6b68998 cc3c6d996beeedcc7e5199f10d65c5b1d3c6e666 gfx2 8000 good no
arcade scm-22.5e 16384 0cad254c 36e30e30b652b3a388a3c4a82251196f79368f59 gfx2 4000 good no
arcade scm-23.5b 16384 ab42f8e3 8c2213b7c47a48e223fc3f7d323d16c0e4cd0457 gfx2 0 good no
arcade scs-24.4e 16384 87783c36 7102be795afcddd76b4d41823e95c65fe1ffbca0 gfx1 0 good no
arcade scs-25.4c 16384 d6fd7ba5 1c26c4c1655b2be9cb6103e75386cc2f0cf27fc5 gfx1 4000 good no
arcade scs-26.4b 16384 f958b56d a1973179d336d2ba57294155550515f2b8a33a09 gfx1 8000 good no
arcade scs-27.5k 16384 2cf720cb a95c5b8c88371cf597bb7d80afeca6a48c7b74e6 slave_bank 0 good no
arcade scs-28.5j 16384 480d351f d1b86f441ae0e58b30e0f089ab25de219d5f30e3 slave 8000 good no
arcade scs-29.5h 16384 83d49fa5 7112110df2f382bbc0e651adcec975054a485b9b slave 4000 good no
arcade scs-30.5f 16384 c0a40e41 e74131b353855749258dffa45091c825ccdbf05a slave 0 good no

Chips list

name tag type clock
SN76489 sn3 audio 2500000
Speaker mono audio
Z80 slave_cpu cpu 2500000

Categories

MAMEinfo

0.57 [InsideOutBoy]


WIP:

- 0.172: Angelo Salese completely rewrote the Super Cross II driver. Fixed sprites y positioning. Split legacy code in convenient function calls. Fixed opaque tiles for foreground. Added screen enable bit. Game can be marked working again. Changed VSync to 55.638395 Hz.

- 0.163: Osso switched Super Cross II to configured banking and enabled save state support.

- 0.139u3: Atari Ace converted Super Cross II to driver_data.

- 0.133u1: Renamed (sprcrs2a) to (sprcros2a).

- 0.123u1: Fixed palettesize to 768 colors. Changed description to 'Super Cross II (Japan, set 1)' and clone (Japan set 2) to 'Super Cross II (Japan, set 2)'.

- 0.116u2: Justin Kerk and Lord Nightmare updated Super Cross 2 to correctly use the SN76489 instead of the SN76496, which was a later design.

- 0.93: Pierpaolo Prazzoli added clone Super Cross 2 (Japan set 2). Changed parent description to 'Super Cross 2 (Japan set 1)'.

- 17th February 2005: f205v, Corrado Tomaselli and Gnoppi dumped Super Cross II (Japan, set 2).

- 0.57: InsideOutBoy added 'Super Cross 2 (Japan)' (GM Shoji 1986). TODO: Sprites pop in at the wrong place sometimes before entering the screen. Correct drawing/animation of bg is very sensitive to cpu speed/interrupts/ interleave, current settings aren't correct but don't think there's any visible problems. Engine rev sound may not be completely correct. BG not using second half of prom, of interest is this half is identical to the second half of a bankp/appoooh prom, hardware is similar to bankp/appoooh in a few ways, there's also an unused SEGA logo in the bg graphics. FG not using odd colours, shouldn't matter as the colours are duplicated. Sprite priorities are wrong when bikes are jumping as they are ordered on vertical position only, assume this is original behaviour.

- 27th November 2001: InsideOutBoy submitted a driver for Super Cross II, which is playable but has a few small problems.

- 15th May 2001: Guru - Purchased Super Cross II from a PCB shop in Japan with the help of Team Japump in February.


LEVELS: 8 (endless)


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Shot Rider

Battle Lane! Vol. 5

Super Cross II

Thundercade / Twin Formation

Rally Bike

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Masked Riders Club Battle Race

Wild Riders

History


Arcade Video game published 33 years ago:

Super Cross II (c) 1986 GM Shoji.

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 5 Mhz)
Sound Chips : (3x) Texas Instruments SN76496 (@ 2.5 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in May 1986.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2710&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

sawys_________________________421.700
zarouk________________________372.600