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Super Shanghai Dragon's Eye (Japan)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. MAMEinfo
  14. History
Download sshangha.zip (4.56 MB)
Snapshot

Game infos

Description Super Shanghai Dragon's Eye (Japan)
Name sshangha
Manufacturer Hot-B
Year 1992
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .061
Romset size 4.56 MB
Romset file 8 files
Romset zip 1 B
Language Japanese
Evaluation 50 to 60 (Not Good Enough)
Mature This game is for adults only
Genre Puzzle

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 2

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 320 240 60

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade ss001.u8 1048576 ebeca5b7 1746e757ad9bbef2aa9028c54f25d4aa4dedf79e gfx1 0 good no
arcade ss002.u7 1048576 67659f29 50944877665b7b848b3f7063892bd39a96a847cf gfx1 100000 good no
arcade ss003.u39 1048576 fbecde72 2fe32b28e77ec390c534d276261eefac3fbe21fd gfx2 0 good no
arcade ss004.u37 1048576 98b82c5e af1b52d4b36b1776c148478b5a5581e6a57256b8 gfx2 100000 good no
arcade ss005.u86 262144 c53a82ad 756e453c8b5ce8e47f93fbda3a9e48bb73e93e2e oki 0 good no
arcade ss006-1.u27 131072 872a2a2d 42d7a01465d5c403354aaf0f2dab8adb9afe61b0 maincpu 1 good no
arcade ss007-1.u28 131072 bc466edf b96525b2c879d15b46a7753fa6ebf12a851cd019 maincpu 0 good no
arcade ss008.u82 65536 04dc3647 c06a7e8932c03de5759a9b69da0d761006b49517 audiocpu 0 good no

Chips list

name tag type clock
M68000 maincpu cpu 14000000
OKI6295 oki audio 1023924
Speaker rspeaker audio
YM2203 ymsnd audio 4000000
Z80 audiocpu cpu 4000000

Serie

Serie : Shanghai
  1. Shanghai (1983)
  2. Shanghai (clean crack) (1986)
  3. Shanghai (1986)
  4. Shanghai (1987)
  5. Shanghai (1987)
  6. Shanghai (Jpn) (1987)
  7. Shanghai (Jpn) (1987)
  8. Shanghai (Jpn) (1987)
  9. Shanghai (1987)
  10. Shanghai (1987)
  11. Shanghai (1987)
  12. Shanghai (1987)
  13. Shanghai (1987)
  14. Shanghai (World) (1988)
  15. Shanghai (UK) (PD) (1988)
  16. Shanghai (Euro, USA) (1988)
  17. Shanghai (Japan) (1988)
  18. Shanghai II (Japan, set 1) (1989)
  19. Shanghai II (Japan, set 2) (1989)
  20. Shanghai (Jpn) (1989)
  21. Shanghai (USA) (1990)
  22. Shanghai (Euro, USA) (1990)
  23. Super Shanghai Dragon's Eye (Japan) (1992)
  24. Super Shanghai Dragon's Eye (World, bootleg) (1992)
  25. Shanghai II - Dragon's Eye (1993)
  26. Shanghai III (World) (1993)
  27. Shanghai III (Japan) (1993)
  28. Shanghai III (US) (1993)
  29. Shanghai III (US, prototype) (1993)
  30. Super Shanghai - Dragon's Eye (Activision) (Jpn) (1994)
  31. Game no Tetsujin - The Shanghai (Jpn) (1995)
  32. Shanghai - The Great Wall / Shanghai Triple Threat (JUE 950623 V1.005) (1995)
  33. Shanghai - The Great Wall / Shanghai Triple Threat (JUE 950623 V1.005) (1995)
  34. Shanghai Pocket (Euro, USA, Rev. A) (1998)
  35. Shanghai Pocket (Jpn) (1998)
  36. Shanghai Matekibuyuu (1998)
  37. Shanghai Mini (World) (1999)
  38. Shanghai - True Valor (USA) (1999)
  39. Shanghai Pocket (1999)
  40. Shanghai (Prototype) (19??)
  41. Shanghai Shoryu Sairin (V2.03J 2000/05/26 12:45:28) (2000)
  42. Shanghai Advance (Jpn) (2001)
  43. Super Shanghai 2005 (Japan, Rev A) (GDL-0031A) (2005)
  44. Super Shanghai 2005 (Japan) (GDL-0031) (2005)

Categories

MAMEinfo

0.61 [Bryan McPhail]


< Japan >


Bugs:

- sshangha, sshanghab: Black sprites in some cutscenes. izius (ID 06020)

- Sprite priority bug with the ingame messages. izius (ID 05904)

- Clone sshanghb: [possible] Stays stuck on the end of Quest Mode story intro. Kale (ID 03204)

- Clone sshanghb: Between the levels there are dialogues. The text of these dialogues overwrites one another. Luja (ID 01169)


WIP:

- 0.156: Osso restored flip screen support in Super Shanghai Dragon's Eye.

- 0.149u1: Charles MacDonald and David Haywood fixed Super Shanghai Dragon's Eye - Game now playable. Begin creation of modern DECO 146 device with info from Charles MacDonald (machine\deco146.c/h; drivers\sshangha.c). Changed a few bits around based on discussion, still not right. Different (better/more correct) interpretation of Charles' data after some discussions. Reformat DECO 146 in a bit but you can start Super Shanghai Dragon's Eye now at least. Looks like the original might not need / use quite the same video hacks as the bootleg. Fliped the original spriterams around in Super Shanghai Dragon's Eye, seems better [David Haywood].

- 14th July 2013: Charles MacDonald - Data East 146 chip: Thanks to The Dumping Union I was able to purchase a "Super Shanghai Dragon's Eye" PCB. The board was designed by Data East for Hot-B and is mostly identical to other Data East boards of the same time period. This board needed PAL dumps and had some emulation problems in MAME prompting further investigation into the 146 protection chip. I made a few modifications to the board for finer control of the 146 and have been developing and testing a lot of trojan programs to figure out how the chip works. I haven't gotten around to adding my findings to MAME and I won't have time to do so for a while, so I've decided to put up the relevant documentation. It's mostly complete and should be able to augment the existing 146 emulation to help Super Shanghai and other games. I'd really like to do more work with the other Data East protection chips because they seem very similar to the 146. If anyone can help out with providing any of the 68000-based games that use these chips (such as Robocop 2, Rohga, etc.) maybe we can complete the emulation for them as well. I've finished a new PAL dumper design. Many ideas from the previous 68000-based prototype have been refined and implemented in the new one, which had design goals of lowering cost and simplifying assembly. Adding a proper ZIF socket and a software controlled power supply makes it easy to swap out chips when dumping, and allowed me to dump a box of 60 PALs in about an hour. The control software has more exhaustive tests to identify and confirm registered devices so you can easily tell how GAL chips are programmed and how they should be dumped. This version supports 20 and 24-pin combinatorial devices and dumping of 20-pin registered devices. I've finished the new combinatorial dump analyzer, and am working on adding more devices to the registered dumping software. Then I can start work on the analysis program to convert registered dumps back into human-readable logic which should be quite a challenge. Even if that proves too troublesome, we still have a way to preserve all the data in registered PALs now, and the analysis software can follow at a later time.

- 0.143u2: Brian Troha added DIP locations to the Super Shanghai Dragon's Eye sets.

- 0.142: David Haywood converted Super Shanghai Dragon's Eye to use the common DECO video files functions, fixing a rowscroll bug in it.

- 0.141u4: David Haywood fixed tile colors are wrong when you select them in Super Shanghai Dragon's Eye. Changed palettesize from 4096 to 16384 colors.

- 0.133u1: Renamed (sshanghb) to (sshanghab).

- 0.131u3: Angelo Salese hooked up sound in Super Shanghai Dragon's Eye. Fixed flickering on girl presentation screens. Split memory maps for the different versions, and fixed sound in the parent set.

- 0.131u1: Hooked up standard paletteram16_xbgr() function instead of a custom one. Merged memory maps in Super Shanghai Dragon's Eye driver [Angelo Salese].

- 0.61: Bryan McPhail added 'Super Shanghai Dragon's Eye (Japan)' (Hot-B 1992) and clone (World, bootleg). Known issues: The original uses a protection chip which isn't fully worked out yet. Sound doesn't work. The bootleg never seems to write to a sound latch. Not sure the bootleg even has the same sound hardware as the original.

- 27th May 2002: Bryan McPhail sent in a driver for Super Shanghai Dragon's Eye, though only the bootleg version works and without sound.


LEVELS: 6 (quest mode) (sshanghb)


Recommended Games (Shanghai):

Shanghai

Shanghai II

Shanghai III

Shanghai - The Great Wall

Shanghai Matekibuyuu

Shanghai Shoryu Sairin

Shanghai Sangokuhai Tougi

Super Shanghai 2005

Dragon Punch

Hasamu

Super Shanghai Dragon's Eye

Niyanpai

Sankokushi

Dragon World

Dragon World II

Dragon World 3 / Chuugokuryuu 3 Special

Dragon World 3 EX

Chuugokuryuu 2001 [Dragon World 2001]

Chuugokuryuu Pretty Chance [Dragon World Pretty Chance]

History


Arcade Video game published 27 years ago:

Super Shanghai Dragon's Eye (c) 1992 Hot-B.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 14 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : YM2203 (@ 4 Mhz), OKI6295 (@ 7.757 Khz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette Colors : 4096

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in July 1992 in Japan.

- SERIES -

1. Shanghai (1988)
2. Shanghai II (1989)
3. Super Shanghai Dragon's Eye (1992)
4. Shanghai III (1993)
5. Sanrio Shanghai (1994, Nintendo Super Famicom)
6. Shanghai - Banri no Choujou [Model 610-0374-02] (1995)
7. Shanghai - Great Moments (1995, PC [MS Windows])
8. Game no Tatsujin - The Shanghai (1995, Sony Playstation)
9. Shanghai Dynasty (1997, PC [MS Windows])
10. Shangai Matekibuyuu (1998)
11. Shanghai Pocket (1998, Nintendo Game Boy & Game Boy Color)
11. Shanghai Pocket (1999, Wonder Swan)
12. Shanghai - Second Dynasty (1999, PC [MS Windows])
13. Shanghai Mahjong (2000, PC [MS Windows])
14. Shanghai - Four Elements (2000, Sony Playstation 2)
15. Shanghai Shoryu Sairin (2000)
16. Shanghai Mini (2000, NeoGeo Pocket Color)
17. Shanghai - Sangoku Pai Tatagi (2002, Sony Playstation 2)
18. Shanghai Advance (2002, Nintendo Game Boy Advance)
19. Super Shanghai 2005 (2004, Sony PlayStation 2)
20. Tsuushin Shanghai (2005, Sony PlayStation 2)

- PORTS -

* CONSOLES:
Nintendo Super Famicom (1992)

* COMPUTERS:
PC9801 - Hot B
X68000 (1991)
MSX 2

- CONTRIBUTE -

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