Manufacturers

Loading

Stargate

  1. Game infos
  2. Sound
  3. Driver
  4. Inputs
  5. Controls
  6. Display
  7. Roms list
  8. Chips list
  9. Serie
  10. Categories
  11. MAMEinfo
  12. History
  13. Commands list
  14. High scores
Download stargate.zip (51 KB)
Snapshot

Game infos

Description Stargate
Name stargate
Manufacturer Williams / Vid Kidz
Year 1981
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .023
Romset size 51 KB
Romset file 15 files
Romset zip 35 B
Language English
Evaluation 90 to 100 (Best Games)
Genre Shooter

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt yes
Input players 1
Input buttons
Input coins 3

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy vertical2 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 292 240 60.096154 8000000 512 6 298 260 7 247

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 01 4096 88824d18 f003a5a9319c4eb8991fa2aae3f10c72d6b8e81a maincpu 10000 good no
arcade 02 4096 afc614c5 087c6da93318e8dc922d3d22e0a2af7b9759701c maincpu 11000 good no
arcade 03 4096 15077a9d 7badb4318b208f49d7fa65e915d0aa22a1e37915 maincpu 12000 good no
arcade 04 4096 a8b4bf0f 6b4d47c2899fe9f14f9dab5928499f12078c437d maincpu 13000 good no
arcade 05 4096 2d306074 54f871983699113e31bb756d4ca885c26c2d66b4 maincpu 14000 good no
arcade 06 4096 53598dde 54b02d944caf95283c9b6f0160e75ea8c4ccc97b maincpu 15000 good no
arcade 07 4096 23606060 a487ffcd4920d1056b87469735f7e1002f6a2e49 maincpu 16000 good no
arcade 08 4096 4ec490c7 8726ebaf048db9608dfe365bf434ed5ca9452db7 maincpu 17000 good no
arcade 09 4096 88187b64 efacc4a6d4b2af9a236c9d520de6d605c79cc5a8 maincpu 18000 good no
arcade 10 4096 60b07ff7 ba833f48ddfc1bd04ddb41b1d1c840d66ee7da30 maincpu d000 good no
arcade 11 4096 7d2c5daf 6ca39f493eb8b370154ad46ef01976d352c929e1 maincpu e000 good no
arcade 12 4096 a0396670 c46872550e0ca031453c6513f8f0448ecc9b5572 maincpu f000 good no
arcade decoder.4 512 e6631c23 9988723269367fb44ef83f627186a1c88cf7877e proms 0 good no
arcade decoder.5 512 f921c5fe 9cebb8bb935315101d248140d1b4503993ebdf8a proms 200 good no
arcade sg.snd 2048 2fcf6c4d 9c4334ac3ff15d94001b22fc367af40f9deb7d57 soundcpu f800 good no

Chips list

name tag type clock
M6808 soundcpu cpu 3579545
M6809 maincpu cpu 1000000
MC1408 dac audio
Speaker speaker audio

Serie

Serie : Defender
  1. Defense Command (Defender bootleg) (1980)
  2. Defender (Red label) (1980)
  3. Defender (Blue label) (1980)
  4. Defender (Green label) (1980)
  5. T.T. Defender (1980)
  6. Defender (White label) (1980)
  7. Defender (bootleg) (1980)
  8. Tornado (set 1, Defender bootleg) (1980)
  9. Tornado (set 2, Defender bootleg) (1980)
  10. Zero (set 1, Defender bootleg) (1980)
  11. Zero (set 2, Defender bootleg) (1980)
  12. Defence Command (Defender bootleg) (1981)
  13. Stargate (1981)
  14. Star Trek (Defender bootleg) (1981)
  15. Defender (1982)
  16. Defender (1982)
  17. Defender (1982)
  18. Defender (1982)
  19. Defender (1982)
  20. Defender v1.0 (Deleted) (1982)
  21. Defender (clean crack) (1983)
  22. Defender (1983)
  23. Defender (1983)
  24. Defender (1983)
  25. Defender (1983)
  26. Defender (1983)
  27. Defender (1983)
  28. Stargate (1984)
  29. Stargate (Prototype) (1984)
  30. Stargate (Prototype) (1984)
  31. Zerosen (1984)
  32. Defender (Ger) [CPC Schneider International] (1986)
  33. Star Gate (Jpn) (1987)
  34. Strike Force (1987)
  35. The 4th Unit 4 - Zero (1989)
  36. Zero - The 4th Unit Act. 4 (1989)
  37. Zero - The 4th Unit Act. 4 (Jpn) (1990)
  38. Zero - The 4th Unit Act. 4 (1990)
  39. Zero - The 4th Unit Act 4 (1990)
  40. Strike Force (rev 1 02/25/91) (1991)
  41. Stargate (Euro, USA) (1994)
  42. Stargate (World) (1994)
  43. Stargate (Euro, USA) (1994)
  44. Zero the Kamikaze Squirrel (Euro) (1994)
  45. Zero the Kamikaze Squirrel (Euro, Rev. A) (1994)
  46. Stargate (Euro) (1995)
  47. Defender 2000 (1996)
  48. DEFENCE (19??)
  49. Defender (MR R) (19??)
  50. Defender II: Stargate (19??)
  51. Defender (Euro) (2002)

Categories

MAMEinfo

0.23 [Steven Hugg]


Artwork available


SETUP and TEST MODE:

- When you see "FACTORY SETTINGS RESTORED", press F2 to proceed.

- Press F2 for Test-Mode

- Press F1 + F2 for Bookkeeping/Setup


WIP:

- 9th July 2008: Mr. Do - The Stargate bezel from the BYOAC/CAG artwork ended up being a better source than the prior version (sorry Italie). This has been replaced.

- 18th February 2007: Mr. Do - So as to no longer leave out our UK friends, there are now both US and UK Cent/Pence artwork options for Stargate.

- 25th August 2006: Mr. Do - Ad_Enuff redid Stargate artwork.

- 24th August 2006: Mr. Do - Added a BEAUTIFUL version of Stargate artwork, thanks to Italie and Ad_Enuff (redone again).

- 0.95u3: Changed cpu1 roms addresses from $0-8000 to $10000-18000.

- 0.92: Highwayman added proms ($0, 200 - video inversion for cocktail table).

- 0.84u6: Aaron Giles removed hacky cheat controls from Stargate.

- 0.57: Removed 3rd coin slot.

- 0.30: Maurizio Zanello added alternate controls in Defender and Stargate, to control the ship using the standard 8-way directional controls instead of up/down/reverse/thrust. Available only when the -cheat option is specified.

- 0.25: Valerio Verrando fixed the Williams driver to support joystick in Blaster, Defender, Joust, Robotron, Splat and Stargate. Up key = Up, Dn key = Down, Lft key = Reverse, ALT = Thrust, CTRL = Fire, X = Smart bomb, C = Hyperspace, V = Inviso, 1+2 = Goes into game setup menu and 2+3 = Diagnostic menu. Known issues: The joystick controls are strange, but Stargate had lots of buttons.

- 0.24: Marc Lafontaine provided drivers for Robotron, Splat, Defender, Joust, Stargate, Bubbles, Blaster and Sinistar. Bubbles doesn't start, and Sinistar do weird things at startup. The other games work very well, though. For this version I provide a set of fonts that can be used to avoid jerkiness in williams games. If you use zipped roms remember to include them in the ZIP files.

- 0.23: Added 'Stargate' (Williams 1981). Steven Hugg provided a Williams games driver. Stargate, Robotron and Joust are currently supported and playable. However Robotron and Joust have some glitches yet. Control: S = Up, X = Down, A = Reverse, I = Thrust, O = Fire, J = Smart bomb, M = Inviso and SPACE = Hyperspace.


Other Emulators:

* HiVE

* Retrocade


Recommended Games (Defender):

Defender

Stargate

Williams Multigame (Defender & Stargate)

Malzak

Mayday

Cosmic Avenger

Mars

The Percussor

Scramble

Konami 80's AC Special (Scramble)

4 Fun in 1 (Scramble)

Space Odyssey

Vanguard

Scorpion

A. D. 2083

Markham

SF-X

Brain

Darius

Darius II

Darius Gaiden - Silver Hawk

Darius Gaiden - Silver Hawk Extra Version

Terra Force

Alpha One

Back Fire

Thunder Cross

Thunder Cross II

Barunba (Tourvision PCE bootleg)

Gigandes

Mega Blast

Air Buster: Trouble Specialty Raid Unit

Aero Blasters (Tourvision PCE bootleg)

Arrow Flash (Mega-Tech)

Bio-ship Paladin

Down Load (Tourvision PCE bootleg)

Paranoia

Thunder Force AC

Thunder Force II MD (Mega-Tech)

Cosmic Cop

Dead Moon (Tourvision PCE bootleg)

E.D.F. : Earth Defense Force

Metal Black

Strike Force

Xexex

Last Resort

Blazing Star

History


Arcade Video game published 38 years ago:

Stargate (c) 1981 Williams.

Stargate, also known as 'Defender II', will transport you to a whole new dimension in video games! Not only will the skills you learned with "Defender" be challenged and refined, but new strategies must come into play if you are to be victorious in rescuing the humanoids from the clutches of the aliens and in entering the Stargate! Your ability to react quickly and with on-target precision will be tested against the evil Yllabian Space Guppies, Dynamos, Space Hums, Firebombers and their Fireballs, Phreds, Big Reds and Munchies! If you succeed in maneuvering your ship into the Stargate, you'll be instantly trans-located to that part of the planet where the humanoids are being abducted! To open up spectacular scoring possibilities, rescue four Humanoids, re-enter Stargate and you'll warp 3 waves ahead in space and time, setting off dazzling special effects and racking up high points!

If you must destroy everything in your path or risk self-destruction, activate the Inviso anti-matter cloaking device and become invisible and invulnerable! Inviso time plus a new ship and a Smart Bomb are earned with every 10,000 points you score!

If all ten Humanoids in a wave are abducted, the universe will explode into smithereens, leaving deadly Mutants on the attack! Survive until Wave 5 and the universe will be restored, the humanoids safe... but you'll be the target of an Yllabian Dog Fight! There'll be no Landers to abduct the Humanoids, but all the other aliens will have stronger and larger forces concentrated against you! It will be an out space battle reaching the outer limits of aggression and will call up your last ounce of determination and courage!

- TECHNICAL -

Main CPU : Motorola M6809 (@ 1 Mhz)
Sound CPU : M6808 (@ 894.75 Khz)
Sound Chips : DAC

Players : 1
Control : 2-way joystick (vertical)
Buttons : 6
=> Thrust, Fire, Reverse, Smart bomb, Inviso, Hyperspace

- TRIVIA -

Stargate was released in November 1981.

Stargate was the first game designed by Vid Kidz, the design firm founded by Jarvis and DeMar when they decided to go independent. Williams became desperate for a game after the designers left, so they took Vid Kidz under contract. Stargate took four months to complete. All Vid Kidz games were designed on a dual 8" floppy, 1 MHz 6809 Motorola Exorcisor system that cost $30,000 in those days.

The name was changed to 'Defender II' right after the game had stopped being manufactured, because Williams wanted to make sure they could own the trademark on the title. All compilation packs released for home consoles and computers in 1995 and later (see Ports section below for the complete listing) feature the game under the 'Defender II' moniker.

The name of the enemy Yllabian is created by reversing the spelling of Bally, one of Williams' competitors. Bally reversed becomes Yllab.

Shooting a Pod will release between four and seven Swarmers.

Approximately 26,000 upright cabinets and about 1,000 cocktail tables were made.

Stargate plays very similarly to "Defender", although several enhancements have been made to the already superb and demanding game play. Changes from "Defender" :
* The addition of eight more enemies.
* The addition of the Stargate. Going through the Stargate allows the player to either :
1) Go to the opposite side of the planet if no Humanoids are being threatened.
2) Arrive at the exact spot where a Lander is abducting a Humanoid.
3) In addition, before Wave 10, if you fly forwards (not backwards) through the Stargate while carrying four or more Humanoids, you will warp forward three waves. You will get a bonus of Humanoids left X 2,000 points for this achievement (up to 20,000 points).
* The Inviso button allows you to cloak your ship in an anti-matter field. While cloaked, your ship is indestructible and you can destroy enemies by flying through them. You can still pick up falling Humanoids while cloaked.
* There are now bonus waves in the game. After completing these bonus waves, you start again with ten Humanoids on the planet's surface. The bonus waves are:
1) On Wave 5 and every tenth wave thereafter : The Yllabian Dogfight.
2) On Wave 10 and every tenth wave thereafter : The Firebomber Showdown.
* When the last Humanoid left on the planet's surface is abducted, the planet surface starts flashing, and the message under the scanner reads : 'PLANET SURFACE UNSTABLE!'. This is the warning that planetary explosion will occur soon unless at least one Humanoid is saved.
* When all Landers in a wave are destroyed, the message under the scanner reads : 'ALL LANDERS DESTROYED!'.
* There is now a 'Pod Intersection' timer which appears in the scanner at the beginning of any wave which has at least three Pods. It counts down to the moment when all the Pods come together.

- SCORING -

Lander: 150 points
Mutant: 150 points
Bomber: 250 points
Pod: 1,000 points
Baiter: 200 points
Swarmer: 150 points
Firebomber: 250 points
Fireball: 100 points
Dynamo: 200 points
Space Hum: 100 points
Yllabian Space Guppy: 200 points
Phred: 200 points
Big Red: 200 points
Munchies: 50 points
Getting hit by an enemy bullet: 25 points

Destroying a Pod with a Smart Bomb will award either 1,450 or 1,600 points.

Rescuing abducted Humanoids gives increasing bonuses if they are rescued consecutively without being immediately returned to the ground.
500 points for saving the first Humanoid from a Lander, 1,000 points for saving the second, 1,500 points for the third, and 2,000 points for the fourth and higher.
500 points for each Humanoid put back into the planet's surface.
250 points for a Humanoid landing into the ground safely on his own.

A special undocumented bonus can be gained by dropping off a Humanoid as the last event in a wave. There are two ways to do this. One way requires you to have killed everything off in the wave except for one Lander. Wait for the Lander to pick up a Humanoid. Shoot the Lander and catch the Humanoid JUST before it hits the ground. The other way is to deposit a Humanoid that your ship is carrying at the exact moment when you kill the last enemy of the wave. Either way, when this is done properly the screen will flash several times and you will be awarded 2,000 points.

Bonus at the end of each wave:
Wave 1: Humanoids Left X 100.
Wave 2: Humanoids Left X 200.
Wave 3: Humanoids Left X 300.
Wave 4: Humanoids Left X 400.
Wave 5 and all Yllabian Dogfight waves: 2,500 points.
Wave 6 and above: Humaniods Left X 500.
Warp: Humanoids Left X 2,000.

- TIPS AND TRICKS -

The enemies that initially appear in each wave are :
Wave 1 : 11 Landers, 2 Dynamos, 3 Firebombers
Wave 2 : 10 Landers, 2 Dynamos, 3 Firebombers, 7 Yllabian Space Guppies
Wave 3 : 10 Landers, 2 Dynamos, 6 Firebombers, 4 Yllabian Space Guppies, 3 Pods
Wave 4 : 17 Landers, 3 Dynamos, 3 Firebombers, 5 Yllabian Space Guppies, 4 Pods
Wave 5 and every Yllabian Dogfight : 6 Dynamos, 22 Yllabian Space Guppies, 8 Swarmers
Wave 6 : 17 Landers, 3 Dynamos, 3 Firebombers, 5 Yllabian Space Guppies, 4 Pods, 2 Bombers
Waves 7, 8, and 9 : 17 Landers, 3 Dynamos, 3 Firebombers, 5 Yllabian Space Guppies, 4 Pods, 3 Bombers
Wave 10 and every Firebomber Showdown : 13 Firebombers, 6 Pods
Wave 11 and every regular wave higher : 18 Landers, 4 Dynamos, 4 Firebombers, 3 Yllabian Space Guppies, 4 Pods, 2 Bombers

If the planet is destroyed, all Landers are replaced with Mutants.

* You start the game in the middle of the screen. You can look at your radar to see where the various enemies are. Get to learn the sounds of the game because they are an important clue as to what is going on out of your viewing range. First of all, learn how to use the buttons with proficiency. You don't want to be hunting around for the smart bomb or thrust button when you are in the middle of a firefight. Practice will make you proficient.

* The player's ship can shoot a maximum of four lasers on the screen at any one time.

* Learn to use your radar screen and after a while you will only look at the viewable area briefly to take care of business. Each enemy has a unique color on the radar so you should be able to easily identify what they are. In addition, you will also learn how each enemy moves around. This will definitely become a great benefit in the later waves.

* Listen to the sounds of the game. When you hear a high-pitched chatter, that means a Lander has picked up a Humanoid in order to create a Mutant. Use your radar and look for the green shape going straight up; that's the Lander. Try to get over there as quickly as possible. Just shoot the Lander, not the Humanoid it has taken. When you hear what sound like something being put together, that means a Lander has become a Mutant.

* Once you shoot the Lander, your job isn't over yet. If the height is too great, the Humanoid will fall and die on impact. You have to fly over the Humanoid and your fighter will pick it up. Any time you scrape against the ground, you will set the Humanoid down. Some players continuously ride around with a Humanoid to prevent the planet from exploding.

* The planet will only explode when all ten Humanoids are dead. Then you will have to go through waves of nothing but Mutants and the other regular enemies until you make it to a bonus wave. After that, you will have ten humans and a new planet again. Mutants are very dangerous to deal with because they tend to swarm and fire a lot of shots toward your ship. Of course, expert players just shoot all the Humanoids so they can have the challenge of going through these Mutant waves.

* Try to clear waves as quickly as possible. If you take too long on a wave, a Baiter, Phred, or a Big Red will appear. These enemies are much faster than your fighter and can outrun it. The Baiter also has the tendency to fire pretty accurate shots. One of the tactics to throw them off is to reverse quickly a couple of times. This disorients them briefly and may give you a chance to shoot them. These enemies make their appearance to ensure you finish waves quickly.

* Use your Smart Bombs only when the screen is crowded with enemies. A lot of players like to get all the Pods together and then touch off a Smart Bomb. Another way is to break open the Pods so that Swarmers are all over then hit the Smart Bomb.

* Use your Inviso sparingly. A good tactic is to find a lot of enemy units bunched up. Fly fast toward them and at the last second activate your Inviso until you are clear (should amount to less then a second of time). You can destroy quite a few enemies this way and you conserve your Invisio energy.

* Use Hyperspace only when you are in a totally desperate situation (like getting swarmed by Mutants or Swarmers). Sometimes Hyperspace will destroy your ship on re-entry.

* Watch out for the Bombers. Although they travel slowly, they leave strings of bombs. If you are not paying attention, you may crash if you attempt to fly through them.

* The Firebombers have a tendency to shoot a lot of Fireballs at your fighter. Fortunately, you can destroy these Fireballs. This can become complicated if there are four or five Firebombers firing at the same time. The Fireballs don't track your ship. The Firebombers don't start shooting Fireballs until Wave 2.

* You can fly through and under the terrain (but you cannot exit the screen at the top and come up through the bottom or vice-versa). Use this to your advantage when maneuvering around.

* Since you 'wrap-around' the screen, this gives you a little more maneuvering room. However, keep looking at your radar because the enemy that disappears off the left side will show up on the right side. Also, shots do not wrap around the edge.

* In addition to using the 'wrap-around', keep in mind that you can also use the Stargate to your advantage. Some players hang around the Stargate until a Humanoid is abducted. They go through the Stargate, save the Humanoid, and go back to the Stargate again to await the next rescue. Also, the Stargate is useful if you are being pursued by a lot of enemies since it transports you to the opposite side of the planet.

* Since you get an extra ship, Smart Bomb, and Inviso time every 10,000 points, that should be your constant goal. However, as the waves get higher things move a lot faster, making even getting 10,000 points a challenge.

* The most extra ships or Smart Bombs that can be obtained is 255. If the player has 255 extra ships or Smart Bombs and then wins an extra one, the counter rolls back to zero.

* Secret Message : The formula consists of three sequences of buttons, that all must be completed within a quarter of a second of each other, without the player dying onscreen. The moves are as follows...
1) Joystick Down, Reverse, 1P Start and Thrust.
2) Reverse, 2P Start and Fire.
3) Joystick Down, 1P Start, Thrust and Fire.

* Stargate attack waves 'roll over' at wave 100, which is displayed, when started and after being completed, as Wave 0. The game keeps track of the actual number of waves, even though they are not shown properly. For example, the next wave will be counted as Wave 101, even though it shows being completed as Wave 1. The game will 'roll over' again at Wave 200, which is displayed, when started and after being completed, as Wave 0 as well. The next 'roll over' occurs at Wave 256. Upon completion of Wave 255, the next wave is a wave very similar to the very first wave, except that the Firebombers shoot. This level is counted and displayed as Wave 0, and the player is awarded a bonus of Humanoids left X 0 points (the bonus for this wave is always 0 points). The next is Wave 1, and the game now plays just as if the player had started a new game (warps are now again possible up to Wave 10), except the player gets to keep his score and all of his bonus ships and Smart Bombs.

- SERIES -

1. Defender (1980)
2. Stargate (1981)
3. Strikeforce (1991)
4. Defender 2000 (1996, Atari Jaguar)

- STAFF -

Staff : Larry DeMar (LED), Sam Dicker (SAM), Steve Ritchie (SSR), Eugene Jarvis (DRJ) (EPJ), (JER)

- PORTS -

* CONSOLES:
[US] Atari 2600 (1984) "Stargate [Model CX26120]"
[US] Atari 5200 (1984) "Stargate [Model CX5219]"
[JP] Nintendo Famicom (sept.24, 1987) "Star Gate [Model HAL-SB]"
[US] Atari 2600 (1988) "Defender II [Model CX26120]"
[US] Nintendo NES (jul.1988) "Defender II [Model NES-SB-USA]"
[US] Nintendo SNES (oct.1996) "Williams Arcade's Greatest Hits [Model SNS-AW8E-USA]"
[EU] Nintendo SNES (jan.8, 1997) "Williams Arcade's Greatest Hits [Model SNSP-AW8P-EUR]"
[US] Sega Genesis (1996) "Williams Arcade's Greatest Hits"
[EU] Sega Mega Drive (1996) "Arcade's Greatest Hits [Model T-97126]"
[US] Sega Saturn (1996) "Arcade's Greatest Hits [Model T-9703H]"
[US] Sony PlayStation (apr.10, 1996) "Williams Arcade's Greatest Hits [Model SLUS-00201]"
[EU] Sony PlayStation (sept.1, 1996) "Williams Arcade's Greatest Hits [Model SLES-00323]"
[US] Sega Dreamcast (june.27, 2000) "Midway's Greatest Arcade Hits Vol. 1 [Model T-9713N]"
Sega Dreamcast [EU] (jul.28, 2000) "Midway's Greatest Arcade Hits Vol. 1 [Model T-9710D-50]"
[US] Sony PS2 (nov.18, 2003) "Midway Arcade Treasures [Model SLUS-20801]"
[US] Microsoft XBOX (nov.24, 2003) "Midway Arcade Treasures"
Nintendo GameCube [US] (dec.18, 2003) "Midway Arcade Treasures [Model DOL-GAKE-USA]"
[EU] Microsoft XBOX (feb.6, 2004) "Midway Arcade Treasures"
[EU] Sony PS2 (feb.6, 2004) "Midway Arcade Treasures [Model SLES-51927]"
Microsoft XBOX 360 [US] (nov.6, 2012) "Midway Arcade Origins"
Sony PlayStation 3 [US] (nov.6, 2012) "Midway Arcade Origins [Model BLUS-31083]"
[EU] Microsoft XBOX 360 (nov.15, 2012) "Midway Arcade Origins"
Sony PlayStation 3 [EU] (nov.15, 2012) "Midway Arcade Origins [Model BLES-01768]"

* COMPUTERS:
Commodore VIC-20 [US] (1982) "Defender II"
[US] Apple II (1983)
PC [Booter] [US] (1983)
[US] Commodore C64 [EU] (1984) "Guardian"
PC [MS Windows 3.1/DOS, CD-ROM] [US] (1995) "Williams Arcade Classics"
PC [MS Windows 95/DOS, CD-ROM] [US] (1996) "Williams Arcade Classics"
[US] PC [MS Windows, CD-ROM] (aug.27, 2004) "Midway Arcade Treasures"
[EU] PC [MS Windows, CD-ROM] (nov.23, 2004) "Midway Arcade Treasures"

* OTHERS:
Palm OS [US] (aug.2001) "Midway Arcade Classic"
VFD handheld game (1982) by Entex
Tiger Game.com [US] (1997) "Williams Arcade Classics [Model 71-722]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2625&o=2

Commands list

 ',$command);
		$command = preg_replace('/\^([xxx])/',' ',$command);

		// majusculs
		$command = preg_replace('/_([ABCDGHIKLMNOPQRSXZ])/',' ',$command);
		$command = preg_replace('/\^([EFGHIJMSTUVW])/',' ',$command);

		// other symbols
		$command = preg_replace('/_([#\$%&\(\)\-@\[\]\^`\{\}~=+\.123456789!])/',' ',$command);
		$command = preg_replace('/\^([12346789!\-=])/',' ',$command);

		$command = str_replace('^?',' ',$command);
		$command = str_replace('^*',' ',$command);
		$command = str_replace('_<',' ',$command);
		$command = str_replace('_?',' ',$command);
		$command = str_replace('_*',' ',$command);
		$command = str_replace('_>',' ',$command);
		
		echo $command;
	?>
 ',$command);
		$command = preg_replace('/\^([xxx])/',' ',$command);

		// majusculs
		$command = preg_replace('/_([ABCDGHIKLMNOPQRSXZ])/',' ',$command);
		$command = preg_replace('/\^([EFGHIJMSTUVW])/',' ',$command);

		// other symbols
		$command = preg_replace('/_([#\$%&\(\)\-@\[\]\^`\{\}~=+\.123456789!])/',' ',$command);
		$command = preg_replace('/\^([12346789!\-=])/',' ',$command);

		$command = str_replace('^?',' ',$command);
		$command = str_replace('^*',' ',$command);
		$command = str_replace('_<',' ',$command);
		$command = str_replace('_?',' ',$command);
		$command = str_replace('_*',' ',$command);
		$command = str_replace('_>',' ',$command);
		
		echo $command;
	?>
 ',$command);
		$command = preg_replace('/\^([xxx])/',' ',$command);

		// majusculs
		$command = preg_replace('/_([ABCDGHIKLMNOPQRSXZ])/',' ',$command);
		$command = preg_replace('/\^([EFGHIJMSTUVW])/',' ',$command);

		// other symbols
		$command = preg_replace('/_([#\$%&\(\)\-@\[\]\^`\{\}~=+\.123456789!])/',' ',$command);
		$command = preg_replace('/\^([12346789!\-=])/',' ',$command);

		$command = str_replace('^?',' ',$command);
		$command = str_replace('^*',' ',$command);
		$command = str_replace('_<',' ',$command);
		$command = str_replace('_?',' ',$command);
		$command = str_replace('_*',' ',$command);
		$command = str_replace('_>',' ',$command);
		
		echo $command;
	?>
 ',$command);
		$command = preg_replace('/\^([xxx])/',' ',$command);

		// majusculs
		$command = preg_replace('/_([ABCDGHIKLMNOPQRSXZ])/',' ',$command);
		$command = preg_replace('/\^([EFGHIJMSTUVW])/',' ',$command);

		// other symbols
		$command = preg_replace('/_([#\$%&\(\)\-@\[\]\^`\{\}~=+\.123456789!])/',' ',$command);
		$command = preg_replace('/\^([12346789!\-=])/',' ',$command);

		$command = str_replace('^?',' ',$command);
		$command = str_replace('^*',' ',$command);
		$command = str_replace('_<',' ',$command);
		$command = str_replace('_?',' ',$command);
		$command = str_replace('_*',' ',$command);
		$command = str_replace('_>',' ',$command);
		
		echo $command;
	?>

High scores

MAMESCORE records : 02/04/2017 13:01

fok999_________________________15.850
fordie_________________________12.850
hulkiii_________________________3.000